Insurgency: Difference between revisions - Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Insurgency: Difference between revisions
[[File:Ins2m45-1.jpg|thumb|none|600px|The M45 in the customization screen]]
[[File:Ins2m45-2.jpg|thumb|none|600px|The M45 being held]]
[[File:Ins2m45-4.jpg|thumb|none|600px|The M45 being reloaded]]
[[File:Ins2m45-3.jpg|thumb|none|600px|The M45 iron sight]]
==Colt M16A4 ==
==Colt M16A4 ==
Revision as of 15:01, 19 December 2014
Work In Progress
This article is still under construction. It may contain factual errors. See Talk:Insurgency for current discussions. Content is subject to change.
Insurgency 2
Release Date:
22 Jan 2014
Developer:
New World Interactive
Publisher:
New World Interactive
Platforms:
PC
Genre:
First-Person Shooter
Insurgency 2 is the standalone version of the Half Life 2 Mod Insurgency. It is listed simply as "Insurgency" on the Steam page. The game follows a simple team-based conflict with various objectives from capturing objectives to increase territory and spawn waves to search-and-destroy missions on weapon caches. Going for realism, the game lacks most typical HUDs seen on today's first-person shooters, such as no ammo counter and no crosshair on screen. The team members are separated into two squads, each with its own special classes meant for specific roles such as rifleman, sniper, demolitions, support, and such.
The following weapons appear in the video game Insurgency 2:
The Beretta 92FS is used by the Security. It can equip several accessories. It costs 1 supply point.
M45 / MEU(SOC)
The M45 is used by the Security. It can equip several accessories. It costs 1 supply point.
Colt M16A4
The M16A4 is used by the Security. It can be equipped with several accessories and is capable of shooting in burst fire and semi auto. It costs 1 supply point. A new model of the M16 has the carry handle by default. Currently, due to a bug with some optics, both M16 and M4 gas blocks are removed when using other aiming sights. This, though, will be fixed in a future update.
The Demolition, Breacher, and Specialist classes in the game allows the M16A4 to be wielded with an M203 Grenade Launcher.
Colt M4A1
The M4A1 is used by the Security and it can be equipped with several accessories. Currently, due to a bug with some optics, both M16 and M4 gas blocks are removed when using other aiming sights. This, though, will be fixed in a future update. It costs 4 supply points.
The Demolition, Breacher, and Specialist classes in the game allows the M4A1 to be wielded with an M203 Grenade Launcher.
Mk. 18 Mod 0
The Mk. 18 is used by the Security. It can be equipped with several accessories and costs 3 supply points.
H&K MP5KA4
The H&K MP5KA4 is used by the Security. The old MP5KN model has been replaced with the MP5KA4. It costs 2 supply points.
H&K UMP45
The H&K UMP45 is used by the Security. It is incorrectly shown to be capable of burst fire. It can equip several accessories. It costs 2 supply points.
Mossberg 590
The Mossberg 590 is used by the Security. It can be equipped with slug ammo and other accessories. It costs 1 supply point.
M249-E2 SAW
The M249 is used by the Security. It can be equipped with several accessories. It costs 4 supply points.
Mk 14 Mod 1 Enhanced Battle Rifle
The Mk 14 Mod 1 EBR is used by the Security, it is incorrectly named "M14 EBR" which is a common mistake. It can be equipped with several accessories. It costs 3 supply points.
Ruger AC556
The Ruger AC556 is used by the Security. The model is still the default Mini 14 and has a 20 rounds magazine. It can equip several accessories. It costs 2 supply points.
M40A1 Sniper Rifle
The M40A1 is used by the Security. It can equip several accessories. It costs 1 supply point.
M136 AT4
The M136 AT4 is used by the Security as their primary rocket launcher.
Weapons used by the Insurgents
Makarov PM
The Makarov PM is used by the Insurgents. It can equip several accessories. It costs 1 supply point.
AK-74N
The AK-74N is used by insurgents. It can equip several accessories and costs 2 supply points.
AKMS
The AKMS is used by the Insurgents. It is incorrectly named "AKM" and can be fitted with several accessories. It's the only weapon that doesn't require supply points (0 supply points).
The Demolition, Breacher, and Specialist classes in the game allows the AKMS to be wielded with a GP-25.
AKS-74U
The AKS-74U is used by the Insurgents. It can equip several accessories. It costs 2 supply points.
Norinco SKS-D
The Norinco SKS-D can be used by the Insurgents. Strangely enough, the SKS barrel seems to be cut down. It can equip several accessories, and comes with a 20 round magazine by default. It costs 1 supply point.
FN FAL
The FN FAL can be used by the Insurgents. It can equip several accessories. It costs 3 supply points.
TOZ-194
The TOZ-194 (simply called "TOZ" in-game) is used by Insurgents. Like the Mossberg, it can be equipped with slug ammo and can equip several accessories. It costs 1 supply point.
RPK/AKM Hybrid
The RPK/AKM Hybrid is used by Insurgents. This RPK uses a longer AKM barrel (Noticed by it muzzle brake). Like in the mod, it comes with a 75 rounds drum magazine and can be equipped with several accessories. It costs 2 supply points.
Mosin Nagant 1891/30
The Mosin Nagant is used by the Insurgents. It can equip several accessories. It costs 1 supply point.
M1A1 Carbine
The M1A1 Carbine is used by the Insurgents. It can equip several accessories. It costs 2 supply points.
MP40
The MP40 is used by the Insurgents. It can equip several accessories. It costs 2 supply points.