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The Evil Within: Difference between revisions
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=Pistols= | =Pistols= | ||
=="Revolver"== | =="Revolver"== | ||
Sebastian's primary weapon throughout the game appears to be a hybrid between a [[M1917_Revolver|Colt M1917 Revolver]] and a [[Smith_% | Sebastian's primary weapon throughout the game appears to be a hybrid between a [[M1917_Revolver|Colt M1917 Revolver]] and a [[Smith_%26_Wesson_Model_25|Smith & Wesson Model 25]]. The frame, placement of the screws, trigger, grip, and hammer are all based on the Colt while the barrel, shroud over the ejector rod, and sights are based off the Smith & Wesson. The ammo boxes you pick up for "Handgun Ammo" are marked up as ".45 Auto" which is correct for both revolvers. | ||
[[Image:ColtModel1917.jpg|thumb|none|400px|Colt M1917 Revolver - .45 ACP.]] | [[Image:ColtModel1917.jpg|thumb|none|400px|Colt M1917 Revolver - .45 ACP.]] | ||
[[Image: | [[Image:S%26W25.jpg|thumb|400px|none|Smith & Wesson Model 25 - .45 ACP]] | ||
[[File:TEWRevolver.jpg|thumb|none|600px|An unlockable model of Sebastian's revolver.]] | [[File:TEWRevolver.jpg|thumb|none|600px|An unlockable model of Sebastian's revolver.]] | ||
[[File:The-evil-within-gameplayrevovler.jpg|thumb|600px|none|Sebastian about to pull off a headshot on a Haunted with his revolver.]] | [[File:The-evil-within-gameplayrevovler.jpg|thumb|600px|none|Sebastian about to pull off a headshot on a Haunted with his revolver.]] |
Revision as of 22:37, 30 November 2014
The Evil Within is a third person survival horror video game directed by genre legend Shinji Mikami (the creator of Resident Evil) and published by Bethesda Softworks. In the game, a police detective (voiced by Anson Mount) investigates a mass murder, but soon finds himself in a mysterious world, filled with monsters. The game was released on October 14th for PlayStation 3, Xbox 360, PlayStation 4, Xbox One, and Windows.
The following firearms are seen in the videogame The Evil Within:
Pistols
"Revolver"
Sebastian's primary weapon throughout the game appears to be a hybrid between a Colt M1917 Revolver and a Smith & Wesson Model 25. The frame, placement of the screws, trigger, grip, and hammer are all based on the Colt while the barrel, shroud over the ejector rod, and sights are based off the Smith & Wesson. The ammo boxes you pick up for "Handgun Ammo" are marked up as ".45 Auto" which is correct for both revolvers.
Colt M1911A1
Detective Joseph Oda and Junior Detective Julie Kidman use a customised variant of an M1911A1, and it appears to be one of the standard sidearms of Krimson City Police Department. It has a squared trigger guard and lacks the bearvertail of a standard M1911, and the frame has finger grooves along the front of the grip. While the version used by Oda and Kidman cannot be used by the player, a burst-fire variant can be unlocked via collectables.
"Magnum"
The Magnum appears to be a custom build model that borrows traits from several different models, including the hooked triggerguard from an FN Barracuda, a barrel similar that of a Colt Python with the weight trimmed down, and the cylinder latch of a Smith & Wesson revolver.
Shotguns
Winchester Model 1897
In Chapter 3 Sebastian can find the "Shotgun", a Winchester Model 1897 which becomes a mainstay to his arsenal.
"Double-Barreled Shotgun"
If the player gets the "Fighting Chance Pack" (either by pre-ordering the game before release or via DLC), Sebastian will gain access to the "Double-Barrel Shotgun", a generic double-barreled 12-gauge break action shotgun with an empty shell holder wrapped around the stock.
Rifles
M1903A4 Springfield Sniper Rifle
In chapter 6 Sebastian can obtain the "Sniper Rifle", a makeshift rifle built around a Springfield M1903A4 with a skeletonized stock and a metal plate on the outside of the magazine and trigger grouping. Joseph also uses one briefly during the same chapter.
High-Penetration Sniper Rifle
Finding all of the map pieces scattered throughout the game unlocks the "High-Penetration Sniper Rifle", which appears to be modeled after the Remington 700PSS, but with the (unusable) bipod mounted to the front of the handguard as opposed to below it and with the bolt being identical to that of the regular "Sniper Rifle" (likely a remnant of its in-game digital model being developed from that of the original).
SIG SG 556
Many of the Haunted that used to be police/SWAT officers during the cityscape segments make clumsy use of assault rifles that closely resemble SIG SG 556 Classic rifles with full-auto fire.
Machine Guns
"Machine Gun"
Beating one playthrough unlocks the "Light Machine Gun". While its name could technically be considered correct as it is described as being chambered for "rifle ammunition" (which is a propriety ammunition in-game and is not the same ammo used for the sniper rifles) and its magazine appears to be tall enough to accomidate an intermediate rifle round, its design is closest to that of a Howa Type 100 submachine gun with the magazine relocated to just in front of the triggerguard and the rear sight replaced with an HK-style diopter sight.
Browning M2HB
A sequence during the cityscape portion of the game features a Browning M2 mounted on the back of a Humvee.
Other
Panzerfaust 3
Completing the game grants Sebastian the Rocket Launcher, a fictitious design derived from the Panzerfaust 3.
Model 43 Stielhandgranate
The grenades found throughout the game are Model 43 Stielhandgranate grenades.
Agony Crossbow
One of the most versatile weapons in Sebastian's arsenal is the "Agony Crossbow", a custom-built crossbow that can fire a wide variety of bolts.
Knife
Sebastian's knife appears to be based on the "KA-BAR Big Brother Fixed Blade Knife", and can only be used for stealth takedowns.