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SWAT 3: Close Quarters Battle: Difference between revisions
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===Heckler & Koch Mark 23 SOCOM=== | ===Heckler & Koch Mark 23 SOCOM=== | ||
The only non-M1911 handgun available to SWAT officers in the game is the [[Heckler & Koch Mark 23]] pistol, which is chambered in .45 ACP, equipped with a weapon light, and a Knights Armament | The only non-M1911 handgun available to SWAT officers in the unmodified game is the [[Heckler & Koch Mark 23]] pistol, which is chambered in .45 ACP, equipped with a weapon light, and a Knights Armament suppressor. | ||
[[Image:H&KMk23ModwKnightsSuppressor.jpg|thumb|none|500px|H&K Mk 23 Mod 0 with (real) Knights Armament suppressor - .45 ACP]] | [[Image:H&KMk23ModwKnightsSuppressor.jpg|thumb|none|500px|H&K Mk 23 Mod 0 with (real) Knights Armament suppressor - .45 ACP]] | ||
[[Image:Swatmk23.JPG|thumb|none|600px|A SWAT Officer draws his | [[Image:Swatmk23.JPG|thumb|none|600px|A SWAT Officer draws his Heckler & Koch Mark 23 pistol with a Knights Armament suppressor and Surefire weapon light.]] | ||
===Springfield Armory M1911-A1=== | ===Springfield Armory M1911-A1=== | ||
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===Heckler & Koch MP5A2=== | ===Heckler & Koch MP5A2=== | ||
The [[Heckler & Koch MP5A2]] is the most common sub-machine gun seen in the hands of SWAT Officers in the game. | The [[Heckler & Koch MP5A2]] is the most common sub-machine gun seen in the hands of SWAT Officers in the game. It is available with a Surefire 628 dedicated weaponlight and the option of an Aimpoint red dot scope. | ||
[[Image:SWATMP5.jpg|thumb|none|500px|Heckler & Koch MP5A2 - 9x19mm with Surefire 628 dedicated foreend weaponlight and Navy trigger group, used in ''[[S.W.A.T.]]'']] | [[Image:SWATMP5.jpg|thumb|none|500px|Heckler & Koch MP5A2 - 9x19mm with Surefire 628 dedicated foreend weaponlight and Navy trigger group, used in ''[[S.W.A.T.]]'']] | ||
[[Image:Mp5a2basic.JPG|thumb|none|600px| The basic model of the MP5A2 as featured in the game.]] | [[Image:Mp5a2basic.JPG|thumb|none|600px|The basic model of the MP5A2 as featured in the game.]] | ||
[[Image:Mp5a2all.JPG|thumb|none|600px| | [[Image:Mp5a2all.JPG|thumb|none|600px|Both variants of the MP5A2, with and without an Aimpoint red dot sight, can be seen in the hands of SWAT officers.]] | ||
===Heckler & Koch MP5A3=== | ===Heckler & Koch MP5A3=== | ||
The [[Heckler & Koch MP5A3]] is another one of the three variants of MP5 guns featured in the game. As with the A2, a Surefire dedicated | The [[Heckler & Koch MP5A3]] is another one of the three variants of MP5 guns featured in the game. As with the A2, it uses a Surefire dedicated weaponlight and can mount an Aimpoint scope. | ||
[[Image:HKmp5A3.jpg|thumb|none|400px|Heckler & Koch MP5A3 - 9x19mm with Surefire 628 dedicated forend weaponlight and safe-semi-two round burst trigger group.]] | [[Image:HKmp5A3.jpg|thumb|none|400px|Heckler & Koch MP5A3 - 9x19mm with Surefire 628 dedicated forend weaponlight and safe-semi-two round burst trigger group.]] | ||
[[Image:Mp5a3basic.JPG|thumb|none|600px|The basic model of the | [[Image:Mp5a3basic.JPG|thumb|none|600px|The basic model of the Heckler & Koch MP5A3 featured in the game with the Surefire 628 dedicated forend weaponlight.]] | ||
[[Image:Mp5a3im.JPG|thumb|none|600px|A SWAT Officer searches the hospital with the | [[Image:Mp5a3im.JPG|thumb|none|600px|A SWAT Officer searches the hospital with the Heckler & Koch MP5A3, this time with an Aimpoint mounted on top.]] | ||
[[Image:Mp5a3both.JPG|thumb|none|600px| | [[Image:Mp5a3both.JPG|thumb|none|600px|Officers armed with both MP5A3 variants in the game apprehend a hostage.]] | ||
===Heckler & Koch MP5SD2=== | ===Heckler & Koch MP5SD2=== | ||
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[[Image:MP5SD5.jpg|thumb|none|500px|Heckler & Koch MP5SD2 - 9x19mm]] | [[Image:MP5SD5.jpg|thumb|none|500px|Heckler & Koch MP5SD2 - 9x19mm]] | ||
[[Image:Mp5sd2.JPG|thumb|none|600px|An officer prepares to make entry | [[Image:Mp5sd2.JPG|thumb|none|600px|An officer prepares to make entry into a hostile area with the basic model of the MP5SD2.]] | ||
[[Image:Mp5sd2both.JPG|thumb|none|600px|A pair of officers prepare to make entry | [[Image:Mp5sd2both.JPG|thumb|none|600px|A pair of officers prepare to make entry into the stormed Hospital with both variants of the MP5SD2, one with an Aimpoint scope.]] | ||
===Heckler & Koch MP5SD3=== | ===Heckler & Koch MP5SD3=== | ||
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===Heckler & Koch UMP=== | ===Heckler & Koch UMP=== | ||
The .45 ACP chambered [[Heckler & Koch UMP]] is a second option to the MP5 in the game for SWAT officers. Like the MP5 variants it is available with and without the | The .45 ACP chambered [[Heckler & Koch UMP]] is a second option to the MP5 in the game for SWAT officers. Like the MP5 variants it is available with and without the Aimpoint. | ||
[[Image:UMP 45.jpg|thumb|none|500px|Heckler & Koch UMP - .45 ACP]] | [[Image:UMP 45.jpg|thumb|none|500px|Heckler & Koch UMP - .45 ACP]] | ||
[[Image:Hkump1.JPG|thumb|none|600px|A SWAT officer aims his | [[Image:Hkump1.JPG|thumb|none|600px|A SWAT officer aims his Heckler & Koch UMP45.]] | ||
[[Image:Umpboth2.JPG|thumb|none|600px|A couple of SWAT officers armed with both UMP45 variants in the game | [[Image:Umpboth2.JPG|thumb|none|600px|A couple of SWAT officers armed with both UMP45 variants in the game.]] | ||
[[Image:Umpboth.JPG|thumb|none|600px|Again showing off both Heckler & Koch UMP variants in the game | [[Image:Umpboth.JPG|thumb|none|600px|Again showing off both Heckler & Koch UMP variants in the game.]] | ||
==Shotguns== | ==Shotguns== | ||
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===Benelli M3 Super 90=== | ===Benelli M3 Super 90=== | ||
The 12 Gauge [[Benelli M3 Super 90]] is the sole shotgun in the game. It is only capable of semi-automatic fire, and has a five round magazine capacity. It features a Surefire weaponlight, and can use 00 Buckshot or door breaching shells. | The 12 Gauge [[Benelli M3 Super 90]] is the sole shotgun in the game, misidentified as the earlier, semi-auto only Benelli M1. It is only capable of semi-automatic fire, and has a five round magazine capacity. It features a Surefire weaponlight, and can use 00 Buckshot or door breaching shells. | ||
[[Image:Benelli_m3-1-.jpg|thumb|none|600px|Benelli M3 Super 90 with pistol grip stock combination - 12 Gauge]] | [[Image:Benelli_m3-1-.jpg|thumb|none|600px|Benelli M3 Super 90 with pistol grip stock combination - 12 Gauge]] | ||
[[Image:Benelliall.JPG|thumb|none|600px| | [[Image:Benelliall.JPG|thumb|none|600px|An entire SWAT element armed with Benelli M3 Super 90 shotguns.]] | ||
[[Image:Benellisingle.JPG|thumb|none|600px|A SWAT Enforcer points his | [[Image:Benellisingle.JPG|thumb|none|600px|A SWAT Enforcer points his Benelli M3. Note the 00 Buckshot (red shells) and the door breaching shells (green shells).]] | ||
[[Image:Benelliclose.JPG|thumb|none|600px|A close up of a couple of SWAT Team members armed with | [[Image:Benelliclose.JPG|thumb|none|600px|A close up of a couple of SWAT Team members armed with Benelli M3 shotguns.]] | ||
==Rifles== | ==Rifles== | ||
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[[Image:G36k1.JPG|thumb|none|600px|A SWAT officer points the standard G36K - 5.56x45mm.]] | [[Image:G36k1.JPG|thumb|none|600px|A SWAT officer points the standard G36K - 5.56x45mm.]] | ||
[[Image:G36k2.JPG|thumb|none|600px|A SWAT officer keeps a G36K with a C-mag trained on a suspicious door.]] | [[Image:G36k2.JPG|thumb|none|600px|A SWAT officer keeps a G36K with a C-mag trained on a suspicious door.]] | ||
[[Image:G36kboth.JPG|thumb|none|600px|SWAT officers with both variants of the | [[Image:G36kboth.JPG|thumb|none|600px|SWAT officers with both variants of the G36K rifle, one with the standard 30 round mag and one with a C-Mag drum.]] | ||
===M4A1=== | ===M4A1=== | ||
The standard-issue assault rifle used by SWAT officers ingame, the [[M4A1]] is available in a variety of configurations. The basic model can fire standard FMJ 5.56x45mm NATO rounds or Less Than Lethal rounds, while the other versions let you have your choice between JHP or FMJ bullets. Other versions of the M4 let you equip a Gemtech M4-96D suppressor | The standard-issue assault rifle used by SWAT officers ingame, the [[M4A1]] is available in a variety of configurations. The basic model can fire standard FMJ 5.56x45mm NATO rounds or Less Than Lethal rounds, while the other versions let you have your choice between JHP or FMJ bullets. Other versions of the M4 let you equip a Gemtech M4-96D suppressor and/or a Beta C-mag alongside a 4x Trijicon ACOG, Trijicon reflex sight, or an Aimpoint red dot scope. | ||
[[Image:ColtM4 FirstVersion.jpg|thumb|none|600px|Colt M4A1 Carbine with 4 position collapsible stock - 5.56x45mm]] | [[Image:ColtM4 FirstVersion.jpg|thumb|none|600px|Colt M4A1 Carbine with 4 position collapsible stock - 5.56x45mm]] | ||
[[Image:M4basic.JPG|thumb|none|600px|A team of SWAT officers prepare to make entry with the basic model of the Colt M4A1 Carbine | [[Image:M4basic.JPG|thumb|none|600px|A team of SWAT officers prepare to make entry with the basic model of the Colt M4A1 Carbine.]] | ||
[[Image:M4acogregular.JPG|thumb|none|600px|Front to back: The SWAT officer has an M4A1 with a 4x Trijicon ACOG sight, Gemtech M4-96D Suppressor, | [[Image:M4acogregular.JPG|thumb|none|600px|Front to back: The SWAT officer has an M4A1 with a 4x Trijicon ACOG sight, Gemtech M4-96D Suppressor, and a Beta C-Mag. The SWAT officer in the back has the standard M4A1 variant.]] | ||
[[Image:M4reflexsupaimpoint.JPG|thumb|none|600px|SWAT Officer 1 has | [[Image:M4reflexsupaimpoint.JPG|thumb|none|600px|SWAT Officer 1 has an M4 with the Trijicon reflex sight, Gemtech M4-96D suppressor, & Beta C-Mag, while SWAT Officer 2 has an M4 with an Aimpoint sight.]] | ||
[[Image:M4all.JPG|thumb|none|600px|The whole Squad on point with many different parings of accessories visible on the M4.]] | [[Image:M4all.JPG|thumb|none|600px|The whole Squad on point with many different parings of accessories visible on the M4.]] | ||
===Springfield Armory M1A=== | ===Springfield Armory M1A=== | ||
This semi-automatic .308 rifle based on the [[M14]] | This semi-automatic .308 rifle based on the [[M14 rifle]] is the sole battle rifle available ingame. A variety of buttstocks is available, from unpainted walnut wood, synthetic, or forest camouflage. The rifle uses 20 round box magazines with the options of JHP or FMJ rounds. | ||
[[Image:SFA M1A.jpg|thumb|none|600px|Springfield Armory M1A - 7.62x51mm (.308 Winchester)]] | [[Image:SFA M1A.jpg|thumb|none|600px|Springfield Armory M1A - 7.62x51mm (.308 Winchester)]] | ||
[[Image:M1all1.JPG|thumb|none|600px|SWAT Officers armed with all three variants of the M1A rifle | [[Image:M1all1.JPG|thumb|none|600px|SWAT Officers armed with all three variants of the M1A rifle.]] | ||
[[Image:M1awalnut.JPG|thumb|none|600px|A SWAT officer aims the walnut stock variant of the M1A rifle at the ''Hostage Rescue, DBN TV World'' mission.]] | [[Image:M1awalnut.JPG|thumb|none|600px|A SWAT officer aims the walnut stock variant of the M1A rifle at the ''Hostage Rescue, DBN TV World'' mission.]] | ||
[[Image:M1asynthetic.JPG|thumb|none|600px|Two SWAT officers aim their synthetic stocked variant of the M1A on the roof in the ''Rapid Deployment, Auto Shop | [[Image:M1asynthetic.JPG|thumb|none|600px|Two SWAT officers aim their synthetic stocked variant of the M1A on the roof in the ''Rapid Deployment, Auto Shop'' Mission.]] | ||
[[Image:M1awoodland.JPG|thumb|none|600px|A pair of SWAT Officers prepare to make entry with their woodland camouflage stock M1A rifles.]] | [[Image:M1awoodland.JPG|thumb|none|600px|A pair of SWAT Officers prepare to make entry with their woodland camouflage stock M1A rifles.]] | ||
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[[Image:Cz75b9mm.jpg|thumb|none|400px|CZ 75B - 9x19mm]] | [[Image:Cz75b9mm.jpg|thumb|none|400px|CZ 75B - 9x19mm]] | ||
[[Image:Cz75suspect.JPG|thumb|none|600px|A suspect draws his | [[Image:Cz75suspect.JPG|thumb|none|600px|A suspect draws his CZ 75B pistol.]] | ||
[[Image:Cz75suspect2.JPG|thumb|none|600px|A masked suspect draws and fires his | [[Image:Cz75suspect2.JPG|thumb|none|600px|A masked suspect draws and fires his CZ 75B pistol.]] | ||
[[Image:Cz75dead.JPG|thumb|none|600px|Neutralized suspect with a | [[Image:Cz75dead.JPG|thumb|none|600px|Neutralized suspect with a CZ 75B by his side.]] | ||
===Glock 17=== | ===Glock 17=== | ||
If your average pistol wielding suspect in a mission isn't carrying the [[CZ-75]] he's probably carrying a 2nd Generation [[Glock 17]] which he may be wearing on him in a hip, shoulder, or ankle holster. It is the most common pistol you will come across. | If your average pistol wielding suspect in a mission isn't carrying the [[CZ-75]] he's probably carrying a 2nd Generation [[Glock 17]] which he may be wearing on him in a hip, shoulder, or ankle holster. It is the most common pistol you will come across. The "Tier One" addon reuses the model for two separate weapons added to the player's arsenal, the slightly smaller Glock 19 and the .45 ACP Glock 21. | ||
[[Image:Glock17EarlyModel.jpg|thumb|none|400px|A Generation 2 Glock 17 - 9x19mm]] | [[Image:Glock17EarlyModel.jpg|thumb|none|400px|A Generation 2 Glock 17 - 9x19mm]] | ||
[[Image:Glocksus.JPG|thumb|none|600px|Suspect | [[Image:Glocksus.JPG|thumb|none|600px|Suspect Jim Hoffer prepares to fire on SWAT with his Glock 17 in the ''Rapid Deployment, Airport'' mission.]] | ||
[[Image:Glocktigris.JPG|thumb|none|600px|A suspect prepares | [[Image:Glocktigris.JPG|thumb|none|600px|A suspect prepares to execute an officer with his Glock pistol.]] | ||
[[Image:Glovkbrenner.JPG|thumb|none|600px|Suspect Martin Brenner is neutralized after pulling out a Glock.]] | [[Image:Glovkbrenner.JPG|thumb|none|600px|Suspect Martin Brenner is neutralized after pulling out a Glock.]] | ||
===Makarov PM=== | ===Makarov PM=== | ||
Seen frequently in suspect hands throughout the game; the 9x18mm chambered [[Makarov PM]] is cheap and small. | Seen frequently in suspect hands throughout the game; the 9x18mm chambered [[Makarov PM]] is cheap and small. It's usually in the hands of a primary suspect in hiding. The "Tier One" addon allows the player to use this as well. | ||
[[Image:Makarov pm.jpg|thumb|none|400px|Makarov PM in Stainless (Baikal Imported Model IJ-70 Pistol) - .380 ACP]] | [[Image:Makarov pm.jpg|thumb|none|400px|Makarov PM in Stainless (Baikal Imported Model IJ-70 Pistol) - .380 ACP]] | ||
[[Image:Makarovsus.JPG|thumb|none|600px|A Terrorist suspect fires his | [[Image:Makarovsus.JPG|thumb|none|600px|A Terrorist suspect fires his Makarov PM in the basement of the import store.]] | ||
[[Image:Makarovsus2.JPG|thumb|none|600px|A suspect resorts to his Makarov rather than be taken alive peacefully.]] | [[Image:Makarovsus2.JPG|thumb|none|600px|A suspect resorts to his Makarov rather than be taken alive peacefully.]] | ||
[[Image:Makarovsusdead.JPG|thumb|none|600px|The suspect is neutralized with Makarov in hand.]] | [[Image:Makarovsusdead.JPG|thumb|none|600px|The suspect is neutralized, with Makarov in hand.]] | ||
==Submachine Guns== | ==Submachine Guns== | ||
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[[Image:1187sportsman.jpg|thumb|600px|none|Remington 11-87 with high-capacity magazine tube - 12 Gauge.]] | [[Image:1187sportsman.jpg|thumb|600px|none|Remington 11-87 with high-capacity magazine tube - 12 Gauge.]] | ||
[[Image:1187suspect.JPG|thumb|600px|none| A suspect with his | [[Image:1187suspect.JPG|thumb|600px|none| A suspect with his Remington 11-87 with high-capacity magazine tube.]] | ||
[[Image:1187sus2.JPG|thumb|600px|none|A suspect searches with his | [[Image:1187sus2.JPG|thumb|600px|none|A suspect searches with his Remington 11-87 in the import store hostage rescue.]] | ||
[[Image:1187arrest.JPG|thumb|600px|none|A suspect throws down his | [[Image:1187arrest.JPG|thumb|600px|none|A suspect throws down his Remington 11-87 as he is handcuffed.]] | ||
==Rifles== | ==Rifles== | ||
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===Norinco Type 56=== | ===Norinco Type 56=== | ||
Seen in the hands of various terrorists and other suspects the [[AK-47#Norinco Type 56|Norinco Type 56]] assault rifle is usually equipped with a 30 round magazine. The "Commander" addon allows the player to use this weapon, misidentified as the original AK-47, with varying combinations of a Kobra red dot sight, suppressor, and [[RPK]] drum magazine. | Seen in the hands of various terrorists and other suspects the [[AK-47#Norinco Type 56|Norinco Type 56]] assault rifle is usually equipped with a 30 round magazine. The "Commander" addon allows the player to use this weapon, misidentified as the original AK-47, with varying combinations of a Kobra red dot sight, suppressor, and [[RPK]] drum magazine; the model is also modified to add the [[AK-74]] and AKS-74U to the player's arsenal. | ||
[[Image:Type56Standard.jpg|thumb|600px|none|Norinco Type 56 (Imported into the U.S. as the Norinco AKS-47 or AKS-47 Sporter) - 7.62x39mm. Rather than having the underfolder pig sticker | [[Image:Type56Standard.jpg|thumb|600px|none|Norinco Type 56 (Imported into the U.S. as the Norinco AKS-47 or AKS-47 Sporter) - 7.62x39mm. Rather than having the underfolder pig sticker bayonet assembly, this has the standard bayonet lug underneath the gas block as the AKM and later variants.]] | ||
[[Image:Susc-ectak2.JPG|thumb|600px|none|A primary suspect armed with a full-auto Norinco Type 56 rifle in the ''Warrant Service, Phoenix Club'' Mission.]] | [[Image:Susc-ectak2.JPG|thumb|600px|none|A primary suspect armed with a full-auto Norinco Type 56 rifle in the ''Warrant Service, Phoenix Club'' Mission.]] | ||
[[Image:Suspectak3.JPG|thumb|600px|none|A masked suspect prepares to open up on SWAT with a full-auto Norinco Type 56 rifle.]] | [[Image:Suspectak3.JPG|thumb|600px|none|A masked suspect prepares to open up on SWAT with a full-auto Norinco Type 56 rifle.]] | ||
[[Image:Suspectak.JPG|thumb|600px|none|A neutralized suspect lays alongside his | [[Image:Suspectak.JPG|thumb|600px|none|A neutralized suspect lays alongside his Norinco Type 56 rifle.]] | ||
===AR-15=== | ===AR-15=== | ||
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===Winchester Model 70=== | ===Winchester Model 70=== | ||
The [[Winchester Model 70]] is predominantly seen in the ''Barricaded Suspect, East LA'' mission in which a suspect named Martin Brenner has been sniping motorists on the freeway near his home. The caliber is unknown, possibly .223, .308, or 30-06. Once the player and the rest of the SWAT team forcibly enter his house he generally won't hesitate to shoot at the SWAT team with it. Versions of the weapon with synthetic furniture (black or olive drab) can be used by the player with the "Tier One" addon. | The [[Winchester Model 70]] is predominantly seen in the ''Barricaded Suspect, East LA'' mission in which a suspect named Martin Brenner has been sniping motorists on the freeway near his home. The caliber is unknown, possibly .223, .308, or 30-06. Once the player and the rest of the SWAT team forcibly enter his house he generally won't hesitate to shoot at the SWAT team with it. Versions of the weapon with synthetic furniture (black or olive drab), identified as firing .308 Winchester, can be used by the player with the "Tier One" addon. | ||
[[Image:Pre64WinModel70.jpg|thumb|none|600px|Pre-1964 Winchester Model 70 - .30-06]] | [[Image:Pre64WinModel70.jpg|thumb|none|600px|Pre-1964 Winchester Model 70 - .30-06]] |
Revision as of 04:12, 24 November 2014
The Following weapons appear in the video game S.W.A.T. 3: Close Quarters Battle:
Player-Usable Weapons
Handguns
Heckler & Koch Mark 23 SOCOM
The only non-M1911 handgun available to SWAT officers in the unmodified game is the Heckler & Koch Mark 23 pistol, which is chambered in .45 ACP, equipped with a weapon light, and a Knights Armament suppressor.
Springfield Armory M1911-A1
The Springfield Armoury M1911-A1 appears in the game as the "Springfield Armory 1911-A1," is chambered in .45 ACP, has a Surefire tactical light and is the standard-issue sidearm of the LAPD SWAT team members ingame.
Sub-Machine Guns
Heckler & Koch MP5A2
The Heckler & Koch MP5A2 is the most common sub-machine gun seen in the hands of SWAT Officers in the game. It is available with a Surefire 628 dedicated weaponlight and the option of an Aimpoint red dot scope.
Heckler & Koch MP5A3
The Heckler & Koch MP5A3 is another one of the three variants of MP5 guns featured in the game. As with the A2, it uses a Surefire dedicated weaponlight and can mount an Aimpoint scope.
Heckler & Koch MP5SD2
The basic model of the Heckler & Koch MP5SD in the game features the A2 fixed stock and an integral suppressor. Available with your choice of Aimpoint sight or not.
Heckler & Koch MP5SD3
This suppressed version of the MP5 with a collapsible stock is offered both with and without an Aimpoint Red Dot Sight when choosing your weapons for the mission.
Heckler & Koch UMP
The .45 ACP chambered Heckler & Koch UMP is a second option to the MP5 in the game for SWAT officers. Like the MP5 variants it is available with and without the Aimpoint.
Shotguns
Benelli M3 Super 90
The 12 Gauge Benelli M3 Super 90 is the sole shotgun in the game, misidentified as the earlier, semi-auto only Benelli M1. It is only capable of semi-automatic fire, and has a five round magazine capacity. It features a Surefire weaponlight, and can use 00 Buckshot or door breaching shells.
Rifles
Heckler & Koch G36K
The Heckler & Koch G36K appears in the game with the dual sights of the German Army version. It can be equipped with a 100 round drum magazine.
M4A1
The standard-issue assault rifle used by SWAT officers ingame, the M4A1 is available in a variety of configurations. The basic model can fire standard FMJ 5.56x45mm NATO rounds or Less Than Lethal rounds, while the other versions let you have your choice between JHP or FMJ bullets. Other versions of the M4 let you equip a Gemtech M4-96D suppressor and/or a Beta C-mag alongside a 4x Trijicon ACOG, Trijicon reflex sight, or an Aimpoint red dot scope.
Springfield Armory M1A
This semi-automatic .308 rifle based on the M14 rifle is the sole battle rifle available ingame. A variety of buttstocks is available, from unpainted walnut wood, synthetic, or forest camouflage. The rifle uses 20 round box magazines with the options of JHP or FMJ rounds.
Other
C2 Explosive
A compact explosive used to explosively unlock doors.
CS Gas
This grenade type can be used to disorient suspects behind cover before SWAT enters a room.
Flashbang Grenade
This variety of grenade is used to disorient suspects before SWAT enters a room. Due to the blinding effect requiring line of sight, it is not as effective against suspects behind cover.
NPC-Only Weapons
Note: Some of these weapons are added to the player's arsenal with the official "Commander" and "Tier One" add-ons.
Handguns
CZ 75B
The 9mm chambered CZ 75B pistol is a fairly common handgun seen in the hands of suspects throughout many missions of the game. The "Tier One" addon allows the player to use this.
Glock 17
If your average pistol wielding suspect in a mission isn't carrying the CZ-75 he's probably carrying a 2nd Generation Glock 17 which he may be wearing on him in a hip, shoulder, or ankle holster. It is the most common pistol you will come across. The "Tier One" addon reuses the model for two separate weapons added to the player's arsenal, the slightly smaller Glock 19 and the .45 ACP Glock 21.
Makarov PM
Seen frequently in suspect hands throughout the game; the 9x18mm chambered Makarov PM is cheap and small. It's usually in the hands of a primary suspect in hiding. The "Tier One" addon allows the player to use this as well.
Submachine Guns
Skorpion SA Vz 61
The SA Vz.61 Skorpion is a common machine pistol found within suspects' hands. The "Tier One" addon allows the player to use it, though it is misidentified as the later Vz. 82 in 9x18mm Makarov.
IMI Mini Uzi
A common submachine gun you will find in the hands of suspects and terrorists ingame is a IMI Mini Uzi. Both a standard and suppressed version are added to the player's arsenal with the "Commander" addon.
Steyr AUG Para
The 9mm submachine gun version of the Steyr AUG with a black stock can be seen in the hands of better-equipped suspects in the game, and will cut you down fast if you find yourself under fire from it.
Shotguns
Remington Model 11-87
The Remington Model 11-87 loaded with 00 Buckshot is seen occasionally in the hands of suspects and will ruin your day fast if you bust into the wrong room too fast. A Terrorist suspect in the Hostage Rescue, Import Store tends to be armed with one. The "Commander" addon allows the player to use this weapon.
Rifles
Norinco Type 56
Seen in the hands of various terrorists and other suspects the Norinco Type 56 assault rifle is usually equipped with a 30 round magazine. The "Commander" addon allows the player to use this weapon, misidentified as the original AK-47, with varying combinations of a Kobra red dot sight, suppressor, and RPK drum magazine; the model is also modified to add the AK-74 and AKS-74U to the player's arsenal.
AR-15
One of the more common varieties of heavy firepower you'll find in the hands of well-equipped suspects and terrorists alike is a full size AR-15 variant that is capable of fully automatic fire.
Winchester Model 70
The Winchester Model 70 is predominantly seen in the Barricaded Suspect, East LA mission in which a suspect named Martin Brenner has been sniping motorists on the freeway near his home. The caliber is unknown, possibly .223, .308, or 30-06. Once the player and the rest of the SWAT team forcibly enter his house he generally won't hesitate to shoot at the SWAT team with it. Versions of the weapon with synthetic furniture (black or olive drab), identified as firing .308 Winchester, can be used by the player with the "Tier One" addon.
Other
M136 AT4 Anti-Tank Missile Launcher
SWAT can encounter what seems to be a M136 AT4 mounted on tripods in a couple missions where you must prevent the destruction of certain aircraft by disarming these missile launchers. The missions; Hostage Siege, LAX Tower and Recon, Construction Site to name a couple.