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Insurgency: Difference between revisions
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''Insurgency 2'' is the standalone version of the ''Half Life 2'' Mod ''Insurgency''. It is listed simply as "''Insurgency''" on the Steam page. The game follows a simple team-based conflict with various objectives from capturing objectives to increase territory and spawn waves to search-and-destroy missions on weapon caches. Going for realism, the game lacks most typical | ''Insurgency 2'' is the standalone version of the ''Half Life 2'' Mod ''Insurgency''. It is listed simply as "''Insurgency''" on the Steam page. The game follows a simple team-based conflict with various objectives from capturing objectives to increase territory and spawn waves to search-and-destroy missions on weapon caches. Going for realism, the game lacks most typical HUDs seen on today's first-person shooters, such as no ammo counter and no crosshair on screen. The team members are separated into two squads, each with its own special classes meant for specific roles such as rifleman, sniper, demolitions, support, and such. | ||
'''The following weapons appear in the video game ''Insurgency 2'':''' | '''The following weapons appear in the video game ''Insurgency 2'':''' | ||
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==Colt M16A4 == | ==Colt M16A4 == | ||
The [[M16#M16A4 Rifle |M16A4]] is used by the Security. It can be | The [[M16#M16A4 Rifle |M16A4]] is used by the Security. It can be equipped with several accessories and is capable of shooting in burst fire and semi auto. It costs 1 supply point. A new model of the M16 has the carry handle as default. Currently, due to a bug with some optics, both M16 and M4 gas blocks are removed. This, though, will be fixed in a future update. | ||
[[Image:M16A4withANPEQ&ACOG.jpg|thumb|none|500px|M16A4 - 5.56x45mm]] | [[Image:M16A4withANPEQ&ACOG.jpg|thumb|none|500px|M16A4 - 5.56x45mm]] | ||
[[File:ins2m16v.jpg|thumb|none|600px|The Colt M16A4 in the customization screen]] | [[File:ins2m16v.jpg|thumb|none|600px|The Colt M16A4 in the customization screen]] | ||
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[[File:ins2m16a4-3.jpg|thumb|none|600px|The Colt M16A4 iron sight]] | [[File:ins2m16a4-3.jpg|thumb|none|600px|The Colt M16A4 iron sight]] | ||
The Demolition, Breacher, and Specialist classes in the game allows the M16A4 to be wielded with | The Demolition, Breacher, and Specialist classes in the game allows the M16A4 to be wielded with an [[M203 Grenade Launcher]]. | ||
[[Image:M16A4M203.jpg|thumb|none|500px|M16A4 - 5.56x45mm]] | [[Image:M16A4M203.jpg|thumb|none|500px|M16A4 - 5.56x45mm]] | ||
[[File:Ins2m16g-1.jpg|thumb|none|600px|The Colt M16A4 with the M203]] | [[File:Ins2m16g-1.jpg|thumb|none|600px|The Colt M16A4 with the M203]] | ||
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==Colt M4A1 == | ==Colt M4A1 == | ||
The [[M4A1#M4A1 |M4A1]] is used by the Security and it can be | The [[M4A1#M4A1 |M4A1]] is used by the Security and it can be equipped with several accessories. Currently, due to a bug with some optics, both M16 and M4 gas blocks are removed. This, though, will be fixed in a future update. It costs 4 supply points. | ||
[[Image:ColtM4A1.jpg|thumb|none|500px|M4A1 - 5.56x45mm]] | [[Image:ColtM4A1.jpg|thumb|none|500px|M4A1 - 5.56x45mm]] | ||
[[File:Ins2m4s.jpg|thumb|none|600px|The Colt M4A1 in the customization screen]] | [[File:Ins2m4s.jpg|thumb|none|600px|The Colt M4A1 in the customization screen]] | ||
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[[File:ins2m4-3.jpg|thumb|none|600px|The Colt M4A1 iron sight]] | [[File:ins2m4-3.jpg|thumb|none|600px|The Colt M4A1 iron sight]] | ||
The Demolition, Breacher, and Specialist classes in the game allows the M4A1 to be wielded with | The Demolition, Breacher, and Specialist classes in the game allows the M4A1 to be wielded with an [[M203 Grenade Launcher]]. | ||
[[Image:Sopmod m4 m203 06.jpg|thumb|none|500px|M4A1 (5.56x45mm) with the M203 (40mm)]] | [[Image:Sopmod m4 m203 06.jpg|thumb|none|500px|M4A1 (5.56x45mm) with the M203 (40mm)]] | ||
[[File:Ins2m4g-1.jpg|thumb|none|600px|The Colt M4A1 in the customization screen with the M203]] | [[File:Ins2m4g-1.jpg|thumb|none|600px|The Colt M4A1 in the customization screen with the M203]] | ||
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==Mk. 18 Mod 0== | ==Mk. 18 Mod 0== | ||
The [[CQB-R / Mk. 18 Mod 0| Mk. 18]] is used by the Security. It can be | The [[CQB-R / Mk. 18 Mod 0| Mk. 18]] is used by the Security. It can be equipped with several accessories and costs 3 supply points. | ||
[[Image:Mk18.jpg|thumb|none|500px|Mk. 18 Mod 0 - 5.56x45mm]] | [[Image:Mk18.jpg|thumb|none|500px|Mk. 18 Mod 0 - 5.56x45mm]] | ||
[[File:Insurgency Mk18 Loadout.jpg|thumb|none|600px|The Mk. 18 in the Loadout screen.]] | [[File:Insurgency Mk18 Loadout.jpg|thumb|none|600px|The Mk. 18 in the Loadout screen.]] | ||
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==H&K MP5KA4== | ==H&K MP5KA4== | ||
The [[MP5K|H&K MP5KA4]] is used by the Security.The old MP5KN model has been replaced with the MP5KA4. It costs 2 supply points | The [[MP5K|H&K MP5KA4]] is used by the Security. The old MP5KN model has been replaced with the MP5KA4. It costs 2 supply points. | ||
[[Image:MP5KA4.jpg|thumb|none|500px|H&K MP5KA4 - 9x19mm]] | [[Image:MP5KA4.jpg|thumb|none|500px|H&K MP5KA4 - 9x19mm]] | ||
[[File:Ins2mp5kv.jpg|thumb|none|600px|The H&K MP5KA4 in the customization screen]] | [[File:Ins2mp5kv.jpg|thumb|none|600px|The H&K MP5KA4 in the customization screen]] | ||
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==Mossberg 590== | ==Mossberg 590== | ||
The [[Mossberg 590]] is used by the Security. It can be | The [[Mossberg 590]] is used by the Security. It can be equipped with slug ammo and other accessories. It costs 1 supply point. | ||
[[Image:Mossberg 590 Special.jpg|thumb|none|500px|Mossberg 590 Tactical Shotgun with subdued finish and Ghost Ring Sights - 12 Gauge]] | [[Image:Mossberg 590 Special.jpg|thumb|none|500px|Mossberg 590 Tactical Shotgun with subdued finish and Ghost Ring Sights - 12 Gauge]] | ||
[[File:Insm590v.jpg|thumb|none|600px|The Mossberg 590 in the customization screen]] | [[File:Insm590v.jpg|thumb|none|600px|The Mossberg 590 in the customization screen]] | ||
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==M249-E2 SAW== | ==M249-E2 SAW== | ||
The [[M249_SAW#M249-E1 / M249-E2 / M249 Paratrooper SAW |M249]] is used by the Security. It can be | The [[M249_SAW#M249-E1 / M249-E2 / M249 Paratrooper SAW |M249]] is used by the Security. It can be equipped with several accessories. It costs 4 supply points. | ||
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|500px|M249 - 5.56x45mm]] | [[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|500px|M249 - 5.56x45mm]] | ||
[[File:Insurgency M249 loadout.jpg|thumb|none|600px|The M249 in the customization screen.]] | [[File:Insurgency M249 loadout.jpg|thumb|none|600px|The M249 in the customization screen.]] | ||
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==Mk 14 Mod 1 Enhanced Battle Rifle== | ==Mk 14 Mod 1 Enhanced Battle Rifle== | ||
The [[M14_Rifle#Mk_14_Mod_0.2F1_Enhanced_Battle_Rifle|Mk 14 Mod 1 EBR]] is used by the Security, it is incorrectly named "M14 EBR" which is a common mistake. It can be | The [[M14_Rifle#Mk_14_Mod_0.2F1_Enhanced_Battle_Rifle|Mk 14 Mod 1 EBR]] is used by the Security, it is incorrectly named "M14 EBR" which is a common mistake. It can be equipped with several accessories. It costs 3 supply points. | ||
[[Image:Mk 14 Mod 1 EBR.jpg|thumb|none|450px|Mk 14 Mod 1 EBR - 7.62x51mm NATO]] | [[Image:Mk 14 Mod 1 EBR.jpg|thumb|none|450px|Mk 14 Mod 1 EBR - 7.62x51mm NATO]] | ||
[[File:Insurgency Mk14 Loadout.jpg|thumb|none|600px|The Mk. 14 on the loadout screen.]] | [[File:Insurgency Mk14 Loadout.jpg|thumb|none|600px|The Mk. 14 on the loadout screen.]] | ||
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==M40A1 Sniper Rifle== | ==M40A1 Sniper Rifle== | ||
The [[M40A1]] is used by the Security. It can equip several accessories. It costs 1 supply point | The [[M40A1]] is used by the Security. It can equip several accessories. It costs 1 supply point. | ||
[[Image:M40a1standard-1-.jpg|thumb|none|500px|M40A1 - 7.62x51mm]] | [[Image:M40a1standard-1-.jpg|thumb|none|500px|M40A1 - 7.62x51mm]] | ||
[[File:Insurgency M40 Loadout.jpg|thumb|none|600px|The M40 on the loadout screen with a Mk.4 scope attached. Note the missing trigger]] | [[File:Insurgency M40 Loadout.jpg|thumb|none|600px|The M40 on the loadout screen with a Mk.4 scope attached. Note the missing trigger]] | ||
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=Weapons used by the Insurgents= | =Weapons used by the Insurgents= | ||
==Makarov PM== | ==Makarov PM== | ||
The [[Makarov PM]] is used by the Insurgents. It can equip several accessories. It costs 1 supply point. | The [[Makarov PM]] is used by the Insurgents. It can equip several accessories. It costs 1 supply point. | ||
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==AKMS== | ==AKMS== | ||
The [[AKMS]] is used by the Insurgents. It is incorrectly named "AKM" and can be fitted with several accessories. It's the only weapon that doesn't require supply points (0 supply points) | The [[AKMS]] is used by the Insurgents. It is incorrectly named "AKM" and can be fitted with several accessories. It's the only weapon that doesn't require supply points (0 supply points). | ||
[[Image:AKMS.jpg|thumb|none|500px|AKMS - 7.62x39mm]] | [[Image:AKMS.jpg|thumb|none|500px|AKMS - 7.62x39mm]] | ||
[[File:Insurgency AKMS Loadout.jpg|thumb|none|600px|The AKMS on the loadout screen.]] | [[File:Insurgency AKMS Loadout.jpg|thumb|none|600px|The AKMS on the loadout screen.]] | ||
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==TOZ-194== | ==TOZ-194== | ||
The [[TOZ-194]] (simply called "TOZ" in-game) is used by Insurgents. Like the Mossberg, it can be | The [[TOZ-194]] (simply called "TOZ" in-game) is used by Insurgents. Like the Mossberg, it can be equipped with slug ammo and can equip several accessories. It costs 1 supply point. | ||
[[Image:Toz194.jpg|thumb|none|500px|TOZ-194]] | [[Image:Toz194.jpg|thumb|none|500px|TOZ-194]] | ||
[[File:Insurgency TOZ Loadout.jpg|thumb|none|600px|The TOZ-194 in the customization screen.]] | [[File:Insurgency TOZ Loadout.jpg|thumb|none|600px|The TOZ-194 in the customization screen.]] | ||
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==RPK/AKM Hybrid== | ==RPK/AKM Hybrid== | ||
The [[RPK|RPK/AKM Hybrid]] is used by Insurgents. This RPK uses a longer AKM barrel (Noticed by it muzzle brake). Like in the mod, it comes with a 75 rounds drum magazine and can be equipped with several accessories. It costs 2 supply points | The [[RPK|RPK/AKM Hybrid]] is used by Insurgents. This RPK uses a longer AKM barrel (Noticed by it muzzle brake). Like in the mod, it comes with a 75 rounds drum magazine and can be equipped with several accessories. It costs 2 supply points. | ||
[[Image:Rpk 01 drum.jpg|thumb|none|501px|RPK light machine gun with 75-rounds drum magazine - 7.62x39mm]] | [[Image:Rpk 01 drum.jpg|thumb|none|501px|RPK light machine gun with 75-rounds drum magazine - 7.62x39mm]] | ||
[[Image:AKMRifle.jpg|thumb|none|501px|AKM - 7.62x39mm]] | [[Image:AKMRifle.jpg|thumb|none|501px|AKM - 7.62x39mm]] | ||
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==Mosin Nagant 1891/30== | ==Mosin Nagant 1891/30== | ||
The [[Mosin Nagant]] is used by the Insurgents. It can equip several accessories. It costs 1 supply point | The [[Mosin Nagant]] is used by the Insurgents. It can equip several accessories. It costs 1 supply point. | ||
[[Image:M9130.jpg|thumb|none|500px|Mosin Nagant 1891/30 - 7.62x54mmR]] | [[Image:M9130.jpg|thumb|none|500px|Mosin Nagant 1891/30 - 7.62x54mmR]] | ||
[[File:Insurgency Mosin Loadout.jpg|thumb|none|600px|The Mosin Nagant on the loadout screen.]] | [[File:Insurgency Mosin Loadout.jpg|thumb|none|600px|The Mosin Nagant on the loadout screen.]] | ||
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==M1A1 Carbine== | ==M1A1 Carbine== | ||
The [[M1A1 Carbine]] is used by the Insurgents. It can equip several accessories. It costs 2 supply | The [[M1A1 Carbine]] is used by the Insurgents. It can equip several accessories. It costs 2 supply points. | ||
[[Image:M1A1Carbine.jpg|thumb|none|500px|M1A1 Carbine - .30 Carbine]] | [[Image:M1A1Carbine.jpg|thumb|none|500px|M1A1 Carbine - .30 Carbine]] | ||
[[File:Insurgency M1A1 Loadout.jpg|thumb|none|600px|The M1A1 Carbine on the loadout screen.]] | [[File:Insurgency M1A1 Loadout.jpg|thumb|none|600px|The M1A1 Carbine on the loadout screen.]] | ||
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==MP40== | ==MP40== | ||
The [[MP40]] is used by the Insurgents. It can equip several accessories. It costs 2 supply | The [[MP40]] is used by the Insurgents. It can equip several accessories. It costs 2 supply points. | ||
[[Image:MP40.jpg|thumb|none|500px|MP40 - 9x19mm]] | [[Image:MP40.jpg|thumb|none|500px|MP40 - 9x19mm]] | ||
[[File:Insurgency MP40 Loadout.jpg|thumb|none|600px|The MP40 in the loadout screen. Note the missing trigger]] | [[File:Insurgency MP40 Loadout.jpg|thumb|none|600px|The MP40 in the loadout screen. Note the missing trigger]] | ||
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=Other Weapons= | =Other Weapons= | ||
==Browning M2== | ==Browning M2== | ||
The [[Browning M2]] | The [[Browning M2]] machine gun is seen on vehicles located around maps. None are available for use by the player. | ||
[[Image:BrowningM2.jpg|thumb|none|300px|M2 Browning - .50 BMG]] | [[Image:BrowningM2.jpg|thumb|none|300px|M2 Browning - .50 BMG]] | ||
[[File:insurgency M2 (1).jpg|thumb|none|600px|A M2 Browning mounted on a Humvee.]] | [[File:insurgency M2 (1).jpg|thumb|none|600px|A M2 Browning mounted on a Humvee.]] |
Revision as of 20:36, 9 November 2014
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Insurgency for current discussions. Content is subject to change. |
|
Insurgency 2 is the standalone version of the Half Life 2 Mod Insurgency. It is listed simply as "Insurgency" on the Steam page. The game follows a simple team-based conflict with various objectives from capturing objectives to increase territory and spawn waves to search-and-destroy missions on weapon caches. Going for realism, the game lacks most typical HUDs seen on today's first-person shooters, such as no ammo counter and no crosshair on screen. The team members are separated into two squads, each with its own special classes meant for specific roles such as rifleman, sniper, demolitions, support, and such.
The following weapons appear in the video game Insurgency 2:
Weapons used by the Security
Beretta 92FS
The Beretta 92FS is used by the Security. It can equip several accessories. It costs 1 supply point.
Colt M16A4
The M16A4 is used by the Security. It can be equipped with several accessories and is capable of shooting in burst fire and semi auto. It costs 1 supply point. A new model of the M16 has the carry handle as default. Currently, due to a bug with some optics, both M16 and M4 gas blocks are removed. This, though, will be fixed in a future update.
The Demolition, Breacher, and Specialist classes in the game allows the M16A4 to be wielded with an M203 Grenade Launcher.
Colt M4A1
The M4A1 is used by the Security and it can be equipped with several accessories. Currently, due to a bug with some optics, both M16 and M4 gas blocks are removed. This, though, will be fixed in a future update. It costs 4 supply points.
The Demolition, Breacher, and Specialist classes in the game allows the M4A1 to be wielded with an M203 Grenade Launcher.
Mk. 18 Mod 0
The Mk. 18 is used by the Security. It can be equipped with several accessories and costs 3 supply points.
H&K MP5KA4
The H&K MP5KA4 is used by the Security. The old MP5KN model has been replaced with the MP5KA4. It costs 2 supply points.
H&K UMP45
The H&K UMP45 is used by the Security. It is incorrectly shown to be capable of burst fire. It can equip several accessories. It costs 2 supply points.
Mossberg 590
The Mossberg 590 is used by the Security. It can be equipped with slug ammo and other accessories. It costs 1 supply point.
M249-E2 SAW
The M249 is used by the Security. It can be equipped with several accessories. It costs 4 supply points.
Mk 14 Mod 1 Enhanced Battle Rifle
The Mk 14 Mod 1 EBR is used by the Security, it is incorrectly named "M14 EBR" which is a common mistake. It can be equipped with several accessories. It costs 3 supply points.
Ruger AC556
The Ruger AC556 is used by the Security. The model is still the default Mini 14 and has 20 rounds magazine. It can equip several accessories. It costs 2 supply points.
M40A1 Sniper Rifle
The M40A1 is used by the Security. It can equip several accessories. It costs 1 supply point.
M136 AT4
The M136 AT4 is used by the Security as their primary rocket launcher.
Weapons used by the Insurgents
Makarov PM
The Makarov PM is used by the Insurgents. It can equip several accessories. It costs 1 supply point.
AK-74N
The AK-74N is used by insurgents. It can equip several accessories and costs 2 supply points.
AKMS
The AKMS is used by the Insurgents. It is incorrectly named "AKM" and can be fitted with several accessories. It's the only weapon that doesn't require supply points (0 supply points).
The Demolition, Breacher, and Specialist classes in the game allows the AKMS to be wielded with a GP-25.
AKS-74U
The AKS-74U is used by the Insurgents. It can equip several accessories. It costs 2 supply points.
Norinco SKS-D
The Norinco SKS-D can be used by the Insurgents. Strangely enough, the SKS barrel seems to be cut down. It can equip several accessories, and comes with a 20 round magazine by default. It costs 1 supply point.
FN FAL
The FN FAL can be used by the Insurgents. It can equip several accessories. It costs 3 supply points.
TOZ-194
The TOZ-194 (simply called "TOZ" in-game) is used by Insurgents. Like the Mossberg, it can be equipped with slug ammo and can equip several accessories. It costs 1 supply point.
RPK/AKM Hybrid
The RPK/AKM Hybrid is used by Insurgents. This RPK uses a longer AKM barrel (Noticed by it muzzle brake). Like in the mod, it comes with a 75 rounds drum magazine and can be equipped with several accessories. It costs 2 supply points.
Mosin Nagant 1891/30
The Mosin Nagant is used by the Insurgents. It can equip several accessories. It costs 1 supply point.
M1A1 Carbine
The M1A1 Carbine is used by the Insurgents. It can equip several accessories. It costs 2 supply points.
MP40
The MP40 is used by the Insurgents. It can equip several accessories. It costs 2 supply points.
RPG-7
The RPG-7 is used by the Insurgents.
Grenades
F1 Grenade
The F1 hand grenade is the standard hand grenade of the Insurgents team. It costs 2 supply points.
M67 Hand Grenade
The M67 hand grenade is the standard hand grenade for the Security Team. It costs 2 supply points.
M18 Smoke Grenade
The M18 smoke grenade can be used by both teams. It costs 1 supply point.
AN-M14 Incendiary Grenade
The AN-M14 Incendiary Grenade can be equiped by the Security team. It costs 3 supply points.
M84 Stun Grenade
The M84 stun grenade can be used by both teams. It costs 1 supply point.
Other Weapons
Browning M2
The Browning M2 machine gun is seen on vehicles located around maps. None are available for use by the player.