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Silent Hill 3: Difference between revisions
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'''Silent Hill 3''' was the first in its series to allow for player-initiated real-time reloading of firearms, the previous titles only allowing for reloading via an inventory screen or otherwise reloading in real-time when a gun was totally empty. Trying to fire a shot from a weapon with an empty magazine while Heather still has spare ammunition will result in a slow reload animation that only allows Heather to walk, while reloading manually will result in a much quicker reload animation, albeit one that doesn't allow the player to move while doing so. Being a third-person survival horror title with many fixed camera angles, scoring hits with ingame firearms relies entirely on the game's auto-aim system, with one exception noted below. | '''Silent Hill 3''' was the first in its series to allow for player-initiated real-time reloading of firearms, the previous titles only allowing for reloading via an inventory screen or otherwise reloading in real-time when a gun was totally empty. Trying to fire a shot from a weapon with an empty magazine while Heather still has spare ammunition will result in a slow reload animation that only allows Heather to walk, while reloading manually will result in a much quicker reload animation, albeit one that doesn't allow the player to move while doing so. Being a third-person survival horror title with many fixed camera angles, scoring hits with ingame firearms relies entirely on the game's auto-aim system, with one exception noted below. The ability to blocking enemy melee attacks with the player character's firearms is a feature that returns from ''[[Silent Hill 2]]''. | ||
=Handguns= | =Handguns= |
Revision as of 01:34, 14 July 2014
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The third entry in the Silent Hill horror video game series, Silent Hill 3 is a direct sequel to Silent Hill (1999). Players are thrown into the role of Harry Mason's (the protagonist of the first game) adopted daughter Heather, 17 years after the end of the events of the first Silent Hill title. After living incognito for much of her life with her adoptive father, Heather's peaceful days are interrupted as a figure from her hidden past returns, with her attempts at escape only tossing her into a nightmarish version of reality haunted by bloodthirsty monsters and supernatural dangers. As she makes her way through places deserted and decrepit or otherwise hellishly twisted by some horrific force, Heather must piece together the true nature of her cursed past and why a cult from the town of Silent Hill is after her and her father.
The plot of this game would later be loosely adapted for the 2012 film Silent Hill: Revelation 3D.
The following weapons appear in the video game Silent Hill 3:
Overview
Silent Hill 3 was the first in its series to allow for player-initiated real-time reloading of firearms, the previous titles only allowing for reloading via an inventory screen or otherwise reloading in real-time when a gun was totally empty. Trying to fire a shot from a weapon with an empty magazine while Heather still has spare ammunition will result in a slow reload animation that only allows Heather to walk, while reloading manually will result in a much quicker reload animation, albeit one that doesn't allow the player to move while doing so. Being a third-person survival horror title with many fixed camera angles, scoring hits with ingame firearms relies entirely on the game's auto-aim system, with one exception noted below. The ability to blocking enemy melee attacks with the player character's firearms is a feature that returns from Silent Hill 2.
Handguns
Beretta 92FS Centurion
Heather Mason, the player character, picks up the 92FS Centurion with wooden grips from the floor of a clothing shop in the Central Square mall. It has a ten round magazine capacity, wood grips, and the ability to mount a sound suppressor looted from a corpse entombed in a concrete pillar. Douglas Cartland, a private investigator hired to find Heather, uses a similar weapon, but never fires it onscreen in the game. The handgun is the only firearm in the game that the player must obtain.
Colt SAA
Used only by a few monstrous Nurses in Brookhaven Hospital, this revolver is used rather inexpertly (but nonetheless lethally) by those monsters, and cannot be obtained by the player. The Nurses can only fire it slowly at Heather, but never need to reload. Contrary to its name, the Bulletproof vest item will not actually stop rounds fired from this weapon at Heather. If Heather closes to melee range with a revolver-wielding Nurse, the Nurse will try to pistol-whip Heather instead.
Handgun Ammunition
Boxes of ammunition for the Beretta 92FS Centurion are the most common ammunition pickup scattered throughout the game. They normally provide 10 rounds to a box, unless the "Bullet Adjust" option (which is a multiplier for ammunition found ingame) is set higher than one in the game's options menu.
Shotguns
Remington Model 870
The Remington Model 870, referred to simply as the "Shotgun," makes a return from Silent Hill 2 and is first picked up in an opened gift-wrapped box in the subway level. Heather can then commandeer this grisly "gift" and blast monsters away with its buckshot. It has a sawn-off barrel, no iron sights, a tube magazine capacity of six rounds, and, for some reason, can be completely reloaded by inserting a single shell into the magazine. Keeping in line with most video game shotguns, it has enormous stopping power up close and is capable of knocking monsters down with a well-timed blast, but shotgun ammunition is fairly rare in this game. Like James Sunderland from Silent Hill 2, Heather does not properly shoulder the weapon and thus can only fire it slowly as she struggles with the weapon's recoil from every shot.
Shotgun Ammunition
Boxes of shotgun ammunition are an uncommon sight throughout the game. Each contains 6 rounds, unless the game's Bullet Adjust option is higher than one.
Submachine Guns
MAC-10 Dressed Up As Uzi
The first fully-automatic weapon ever implemented in a Silent Hill game. The Submachine Gun can be found in the basement of Brookhaven Hospital near a bloodied wheelchair, the barrel still warm from its recent use. It has a 32 round magazine capacity and can use the sound suppressor as well, which would imply that it shares a caliber with the handgun since suppressors are manufactured for specific calibers to be effective. An unlockable version with unlimited ammunition is available as a bonus item.
Though not terribly effective for most enemy encounters anyway, the decision to include a fully-automatic weapon was still criticized by some game reviewers as placing too much emphasis on firepower within a survival horror game, and to date this game remains the only Team Silent Silent Hill title to give the player control of a fully-automatic weapon; however, Silent Hill 4: The Room has an unlockable MAC-11 submachine gun as a weapon for a friendly NPC.
Other
Flamethrower
Essentially a submachine gun that projects a stream of flame. It has unlimited ammunition.