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Talk:Battlefield Hardline: Difference between revisions

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::Ah yes, the S&W 327 makes it first appearance in videogames in this battlefield set. But again, Battlefield is going straight down in terms of guns realism, but I guess this hope can be still there until the full release. --[[User:James Dalcan|James Dalcan]]
::Ah yes, the S&W 327 makes it first appearance in videogames in this battlefield set. But again, Battlefield is going straight down in terms of guns realism, but I guess this hope can be still there until the full release. --[[User:James Dalcan|James Dalcan]]
:::By gun realism I hope you mean Hardline specifically, and almost all the errors seem to exist because so many things are placeholders anyway. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:06, 24 June 2014 (EDT)
:::By gun realism I hope you mean Hardline specifically, and almost all the errors seem to exist because so many things are placeholders anyway. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:06, 24 June 2014 (EDT)
::::Yes, I'm talking about Hardline. Not that the previous title didn't get some errors, especially [[Battlefield 4]] which has considerably ammount of them. --[[User:James Dalcan|James Dalcan]]


== Content from BF3/4 ==
== Content from BF3/4 ==
There's an interesting blend of the two. Most of the game seems to be based on BF3, with a bunch of BF4 details brought over, which makes sense given when it was being developed. The weapons are like this too, for example the 93R is BF3's 93R: a 92FS with the foregrip, muzzle brake, visible extended magazine, and the player actually uses the grip, but the BF4 93R is just a 92FS with the grip, which isn't even used. Hardline uses the much better BF3 version. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:36, 18 June 2014 (EDT)
There's an interesting blend of the two. Most of the game seems to be based on BF3, with a bunch of BF4 details brought over, which makes sense given when it was being developed. The weapons are like this too, for example the 93R is BF3's 93R: a 92FS with the foregrip, muzzle brake, visible extended magazine, and the player actually uses the grip, but the BF4 93R is just a 92FS with the grip, which isn't even used. Hardline uses the much better BF3 version. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:36, 18 June 2014 (EDT)

Revision as of 10:01, 25 June 2014

Just got it up

Just started the page, I'm waiting for the beta to drop for me so i can get some pics and gun info in here, for now the articles contain guns i've seen from trailers.

I didn't read the beta agreement but I'm pretty sure there's some sort of NDA that you'd be breaking by doing that. The Wierd It (talk) 02:28, 11 June 2014 (EDT)
Considering that people are putting up youtube videos of their beta play sessions and not getting shut down, I doubt I'll be breaking any rules. Bob juan santos (talk) 05:06, 11 June 2014 (EDT)

This should be interesting

I just hope there's some kind of emphasis on bringing suspects in alive, otherwise there's no point in a law enforcement theme. Spartan198 (talk) 03:02, 10 June 2014 (EDT)

Not really, from what I saw of the multiplayer gameplay, it's mostly lethal weapon engagements. You can however cuff a person when you melee them from the sides or behind, similar to knife take downs in previous games, and you do have access to a tazer. We'll see how the single player works out later though.
SP is what I'm talking about. I learned a long time ago that MP never really changes regardless of what game it is. Just about the only concept people can grasp is players running around and shooting at each other, with differences between games being largely superficial. Such a narrow-minded and objective-less focus isn't something I find all that entertaining anymore (my opinion, no offense intended) and as such I don't play MP. Spartan198 (talk) 05:47, 13 June 2014 (EDT)
Well it's a Battlefield game, change it too much and people will complain, and when changes are not enough, people are still gonna complain. Having played the beta, I'd have to say it's still pretty much the same as any Battlefield game, with new modes and maps to play with, which is a good thing in my books. Also, as with other games, shooting people is only a part of most multiplayer games, a big part yes, but most games has other things going for it other than shooting such as various team objectives. Lets face it, since most games are about shooting other people in single player, it's kind weird if the multiplayer suddenly ask you to plant flowers with each other instead. As for Hardline single player, I've seen lots of handcuffing in the trailers and the game does have a Taser, so there's that. Bob juan santos (talk) 06:24, 13 June 2014 (EDT)
Sadly this doesn't look like it's going to be another SWAT 4. Despite how well-made that game was, it seems no one wants to shoot people with beanbags/pepperballs/tear gas and arrest them again. Much too bad, really.--Mazryonh (talk) 07:32, 13 June 2014 (EDT)
You're in my way sir. But yeah, SWAT 4-style gameplay would be too radical a departure for the typical FPS fanbase that Battlefield helped build to handle. I know I struggled with it. The Wierd It (talk) 13:25, 13 June 2014 (EDT)
You could just play... you know.... SWAT4.Bob juan santos (talk) 14:42, 13 June 2014 (EDT)
I could, but SWAT 4 is, after you get the hang of its singleplayer (and the multiplayer servers are closed), a bit limited given it's being a 2006-era game. Just two of its issues are unrealistically fragile body armour and how civilian NPCs have rather predictable AI routines (real people more often freak out in these situations rather than calmly resisting or accepting arrest), which could have been addressed in a modern sequel. As for "You're in my way, sir," that's perfectly avoidable most of the time with the exception of when the dev team scripted specific mission entries to spawn the NPC allies too close to the player character during the mission spawn sequence. Still, to me it was an understandable attempt to make AI-controlled officers a bit more realistic (not many people have no qualms about their personal space being invaded for no apparent reason). Having said that, it remains one of the best games around for tactical co-op play and even tactical versus play (assuming the right server settings were used, which wasn't often, since servers allowing both SWAT and Suspects to unrealistically use all the weaponry in the game were the rule).--Mazryonh (talk) 10:41, 21 June 2014 (EDT)
But I thought Battlefield was meant to pride itself as a series on its realism? The Wierd It (talk) 10:03, 14 June 2014 (EDT)
Authenticity and technical realism, things like reloads being done correctly, +1 in the chamber, and all that good stuff. Alex T Snow (talk) 14:31, 14 June 2014 (EDT)
Been playing since Battlefield 2, not really, it looks realistic, that's about it. Bob juan santos (talk) 17:45, 14 June 2014 (EDT)

Well then I guess the legions of socially maladjusted fanboys on the internet lied to me then. The Wierd It (talk) 19:07, 14 June 2014 (EDT)

The internet has liars? Nawwwwwwwwww. To be honest it's more realistic than most mainstream shooters but less so than the likes of SWAT or ARMA or older Rainbow 6. Bob juan santos (talk) 21:03, 14 June 2014 (EDT)

This is it for now.

As of right now all the firearms in beta, as far as I know, have been added to this article. I'll update the article when the game comes out though I don't know when I'll be getting the game just yet. For now, enjoy. Bob juan santos (talk) 05:26, 17 June 2014 (EDT)

"MG36" G36E/KV Hybrid

The MG36 section got edited again, and apparently it's a G36KV. It's not a G36KV either, the G36KV has only 4 hole vents while the in-game G36 has 6 hole vents on the handguard. I presume it's a G36E with the G36KV carry handle

Cut/Hidden weapons

I've seen a few videos on Youtube that show weapons hidden in the beta's code. Most of them seem near-finished, bar the odd missing texture or reload sound. Should we add them to the page? I mean, we've added cut weapons to pages before and it's certain they'll be in the final product (unless they're just leftovers from porting features over from Battlefield 3 or 4, of course). --Gunmaster2011 (talk) 12:26, 18 June 2014 (EDT)
I think that can be done. Also I think those guns are probably going to be used in the full release so yeah, include them, after they are available we can add further informations. --James Dalcan
Great! I'll add the video I saw so we know where to start. You can do that, right? I hope so. https://www.youtube.com/watch?v=OUXjYQmKQus --Gunmaster2011 (talk) 19:25, 18 June 2014 (EDT)
Sure, I'll add the informations based on the video. Thanks for the sharing. --James Dalcan
I think the 93R is just a 92FS with extended barrel and a fore grip. It should be moved under the 92FS section, your call. Bob juan santos (talk) 09:24, 19 June 2014 (EDT)
Yes, It's a 92FS, I specified that on the image info. I didn't include it under the 92FS section because I included it as "Hidden gun". --James Dalcan
I think this is perhaps the first game I've ever played that featured an 8 shot .357 Revolver compared to other games that just slap in a .357 caliber Desert Eagle. It really shows the uniqueness of the weapons their choosing, although I hope some of the names like the L96A1 are merely placeholders, I could imagine the L96 being renamed to the AWP or something along those lines. Here's hoping Draco122 (talk) 14:10, 24 June 2014 (EDT)
Ah yes, the S&W 327 makes it first appearance in videogames in this battlefield set. But again, Battlefield is going straight down in terms of guns realism, but I guess this hope can be still there until the full release. --James Dalcan
By gun realism I hope you mean Hardline specifically, and almost all the errors seem to exist because so many things are placeholders anyway. Alex T Snow (talk) 17:06, 24 June 2014 (EDT)
Yes, I'm talking about Hardline. Not that the previous title didn't get some errors, especially Battlefield 4 which has considerably ammount of them. --James Dalcan

Content from BF3/4

There's an interesting blend of the two. Most of the game seems to be based on BF3, with a bunch of BF4 details brought over, which makes sense given when it was being developed. The weapons are like this too, for example the 93R is BF3's 93R: a 92FS with the foregrip, muzzle brake, visible extended magazine, and the player actually uses the grip, but the BF4 93R is just a 92FS with the grip, which isn't even used. Hardline uses the much better BF3 version. Alex T Snow (talk) 18:36, 18 June 2014 (EDT)