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Hitman: Absolution: Difference between revisions
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==American Derringer DA 38== | ==American Derringer DA 38== | ||
The [[American Derringer DA 38]] appears in game as the "Swiss Derringer." It is the weapon of choice for antagonist Blake Dexter's crippled son, Lenny "The Limp." | The [[American Derringer DA 38]] appears in game as the "Swiss Derringer." It is the weapon of choice for antagonist Blake Dexter's crippled son, Lenny "The Limp." It can be collected and used by Agent 47 in Contracts mode. | ||
[[File:DA38.jpg|thumb|none|350px|American Derringer DA 38 - 9x19mm.]] | [[File:DA38.jpg|thumb|none|350px|American Derringer DA 38 - 9x19mm.]] | ||
[[File:HMA derringer 1.jpg|thumb|none|600px|American Derringer DA 38 - Weapons Info.]] | [[File:HMA derringer 1.jpg|thumb|none|600px|American Derringer DA 38 - Weapons Info.]] | ||
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==AMP Auto Mag Model 180== | ==AMP Auto Mag Model 180== | ||
The [[AMC Auto Mag Pistol|AMP Auto Mag Model 180]] appears in game as the "SA .44 Auto," and is the preferred weapon of psychopathic henchman Wade. 47 uses it at his starting weapon in the level "Birdie's Gift". | The [[AMC Auto Mag Pistol|AMP Auto Mag Model 180]] appears in game as the "SA .44 Auto," and is the preferred weapon of psychopathic henchman Wade. A spider engraving is found on its handle, indicating it is Wade's personal weapon. 47 uses it at his starting weapon in the level "Birdie's Gift". It is also available in Contracts mode, where is starts out with a suppressor. This coupled with its greater damage and range, make it a decent alternative to the Silverballers. | ||
[[File:HiStandard44AutomagMod180.jpg|thumb|none|350px|AMP Auto Mag Model 180 - .44 AMP]] | [[File:HiStandard44AutomagMod180.jpg|thumb|none|350px|AMP Auto Mag Model 180 - .44 AMP]] | ||
[[File:HMA auto mag 44 1.jpg|thumb|none|600px|AMP Auto Mag Model 180 - Weapons Info.]] | [[File:HMA auto mag 44 1.jpg|thumb|none|600px|AMP Auto Mag Model 180 - Weapons Info.]] | ||
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==AMT Hardballer== | ==AMT Hardballer== | ||
Agent 47's custom [[AMT Hardballer]]s (often referred to as the "Silverballers") makes a re-appearance in the game. | Agent 47's custom [[AMT Hardballer]]s (often referred to as the "Silverballers") makes a re-appearance in the game. In the storyline mode, the Silverballers are always suppressed and dual wield; with the player having the freedom to toggle between dual or single and suppressed or unsuppressed. The Silverballers can be customized in the Contracts mode with upto three modifications simultaneously. | ||
[[File:AMT_Hardballer_Hitman_Replica.jpg|350px|thumb|none|AMT Hardballer - .45 ACP.]] | [[File:AMT_Hardballer_Hitman_Replica.jpg|350px|thumb|none|AMT Hardballer - .45 ACP.]] | ||
[[File:HMA AMT Hardballer 1.jpg|thumb|none|600px|AMT Hardballer - Weapons Info.]] | [[File:HMA AMT Hardballer 1.jpg|thumb|none|600px|AMT Hardballer - Weapons Info.]] | ||
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==Colt King Cobra== | ==Colt King Cobra== | ||
A snub nose [[Colt King Cobra]] appears in the game as the "Mustang Snub". | A snub nose [[Colt King Cobra]] appears in the game as the "Mustang Snub". A special nickel plated version belonging to the corrupt sheriff of Hope, Skurky, is also present in the game. It has a sheriff's star on its wooden grip. This version cannot be collected during normal gameplay and has to be purchased in game for use in Contracts mode. | ||
[[Image:ColtKingCobra.jpg|thumb|none|300px|Colt King Cobra - .357 Magnum]] | [[Image:ColtKingCobra.jpg|thumb|none|300px|Colt King Cobra - .357 Magnum]] | ||
[[File:HMA revolver mustang 1.jpg|thumb|none|600px|Colt KC - Weapons Info.]] | [[File:HMA revolver mustang 1.jpg|thumb|none|600px|Colt KC - Weapons Info.]] | ||
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[[File:HMA revolver mustang 3.jpg|thumb|none|600px|Agent 47 holding the Colt KC.]] | [[File:HMA revolver mustang 3.jpg|thumb|none|600px|Agent 47 holding the Colt KC.]] | ||
[[File:HMA revolver mustang 4.jpg|thumb|none|600px|Agent 47 holding the Colt KC.]] | [[File:HMA revolver mustang 4.jpg|thumb|none|600px|Agent 47 holding the Colt KC.]] | ||
'''Colt King Cobra - Skurky''' | |||
[[File:HMA_Mustang_Skurky_1.jpg|thumb|none|600px|Colt KC - Skurky - Weapons Info.]] | |||
[[File:HMA_Mustang_Skurky_2.jpg|thumb|none|600px|Agent 47 holding the Colt KC - Skurky.]] | |||
[[File:HMA_Mustang_Skurky_3.jpg|thumb|none|600px|Agent 47 holding the Colt KC - Skurky.]] | |||
[[File:HMA_Mustang_Skurky_4.jpg|thumb|none|600px|Agent 47 holding the Colt KC - Skurky.]] | |||
==EAA Witness Limited Gold Team== | ==EAA Witness Limited Gold Team== | ||
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==SIG-Sauer P226R== | ==SIG-Sauer P226R== | ||
The [[SIG-Sauer_P226#SIG-Sauer_P226|SIG-Sauer P226R]]. Called the Jagd P22G ingame. | The [[SIG-Sauer_P226#SIG-Sauer_P226|SIG-Sauer P226R]]. Called the "Jagd P22G" ingame. The base variant is nickel plated with wooden grips. A suppressed unit can be found in the Vixen club. Blake Dexter's secretary, Layla, carries a custom version that has soft gold plating upon the base scheme. If collected and used in Contracts mode, it will be equipped with a soft gold toned suppressor as well. The third version, is a highly modular version issued by the Agency to its operatives. This version is dark gun metal gray with yellow accents. It can be acquired and modified for the Contracts mode as a DLC, collected in the storyline or purchased ingame. | ||
[[File:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm.]] | [[File:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm.]] | ||
[[File:HMA SIG-Sauer P226 1.jpg|thumb|none|600px|SIG-Sauer P226R - Weapons Info.]] | [[File:HMA SIG-Sauer P226 1.jpg|thumb|none|600px|SIG-Sauer P226R - Weapons Info.]] | ||
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[[File:HMA SIG-Sauer P226 3.jpg|thumb|none|600px|Agent 47 holding SIG-Sauer P226R.]] | [[File:HMA SIG-Sauer P226 3.jpg|thumb|none|600px|Agent 47 holding SIG-Sauer P226R.]] | ||
[[File:HMA SIG-Sauer P226 4.jpg|thumb|none|600px|World model a SIG-Sauer P226R.]] | [[File:HMA SIG-Sauer P226 4.jpg|thumb|none|600px|World model a SIG-Sauer P226R.]] | ||
'''SIG-Sauer P226R - Layla''' | |||
[[File:HMA p226 layli 1.jpg|thumb|none|600px|SIG-Sauer P226R - Layla - Weapons Info.]] | |||
[[File:HMA p226 layli 2.jpg|thumb|none|600px|Agent 47 holding SIG-Sauer P226R - Layla.]] | |||
[[File:HMA p226 layli 3.jpg|thumb|none|600px|Agent 47 holding SIG-Sauer P226R - Layla.]] | |||
[[File:HMA p226 layli 4.jpg|thumb|none|600px|World model a SIG-Sauer P226R - Layla.]] | |||
'''SIG-Sauer P226R - Agency''' | '''SIG-Sauer P226R - Agency''' | ||
[[File:HMA p226 agency 1.jpg|thumb|none|600px|SIG-Sauer P226R - Agency - Weapons Info.]] | [[File:HMA p226 agency 1.jpg|thumb|none|600px|SIG-Sauer P226R - Agency - Weapons Info.]] | ||
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[[File:HMA p226 agency 3.jpg|thumb|none|600px|Agent 47 holding SIG-Sauer P226R - Agency.]] | [[File:HMA p226 agency 3.jpg|thumb|none|600px|Agent 47 holding SIG-Sauer P226R - Agency.]] | ||
[[File:HMA p226 agency 4.jpg|thumb|none|600px|World model a SIG-Sauer P226R - Agency.]] | [[File:HMA p226 agency 4.jpg|thumb|none|600px|World model a SIG-Sauer P226R - Agency.]] | ||
==Smith & Wesson Model 64== | ==Smith & Wesson Model 64== | ||
The [[Smith & Wesson Model 64]] appears in game as the "Z&M Model 60. It is one of the preferred weapons of the Chicago PD, along with the Taurus 24-7. Blake Dexter's henchmen at the Terminus Hotel are all armed with it as well. | The [[Smith & Wesson Model 64]] appears in game as the "Z&M Model 60". It is one of the preferred weapons of the Chicago PD, along with the Taurus 24-7. Blake Dexter's henchmen at the Terminus Hotel are all armed with it as well. | ||
[[Image:S&WModel64SS.jpg|thumb|none|400px|Smith & Wesson Model 64 Stainless Model - .38 Special]] | [[Image:S&WModel64SS.jpg|thumb|none|400px|Smith & Wesson Model 64 Stainless Model - .38 Special]] | ||
[[File:HMA Smith & Wesson Model 60 1.jpg|thumb|none|600px|Smith & Wesson Model 64 - Weapons Info.]] | [[File:HMA Smith & Wesson Model 60 1.jpg|thumb|none|600px|Smith & Wesson Model 64 - Weapons Info.]] | ||
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==Sphinx 3000== | ==Sphinx 3000== | ||
The [[Sphinx 3000]] appears as the "Swiss 3000" and has an incorrect 10-round magazine. | The [[Sphinx 3000]] appears as the "Swiss 3000" and has an incorrect 10-round magazine. The Agency also issues a custom version which is carried by a limited number of its operatives, including Benjamin Travis's secretary Jade. Travis himself carries an unique version that has yellow grips with a soft gold plating. Travis's personal sidearm cannot be acquired during the storyline and has to be purchased ingame for use in Contracts mode. | ||
[[File:Sphinx 3000.jpg|thumb|none|350px|Sphinx 3000 - 9x19mm]] | [[File:Sphinx 3000.jpg|thumb|none|350px|Sphinx 3000 - 9x19mm]] | ||
[[File:HMA Sphinx 3000 1.jpg|thumb|none|600px|Sphinx 3000 - Weapons Info.]] | [[File:HMA Sphinx 3000 1.jpg|thumb|none|600px|Sphinx 3000 - Weapons Info.]] | ||
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[[File:HMA swiss 3000 agency 3.jpg|thumb|none|600px|Agent 47 holding Sphinx 3000 - Agency.]] | [[File:HMA swiss 3000 agency 3.jpg|thumb|none|600px|Agent 47 holding Sphinx 3000 - Agency.]] | ||
[[File:HMA swiss 3000 agency 4.jpg|thumb|none|600px|Agent 47 holding Sphinx 3000 - Agency.]] | [[File:HMA swiss 3000 agency 4.jpg|thumb|none|600px|Agent 47 holding Sphinx 3000 - Agency.]] | ||
'''Sphinx 3000 - Travis''' | |||
[[File:HMA_Swiss_3000_Travis_1.jpg|thumb|none|600px|Sphinx 3000 - Travis - Weapons Info.]] | |||
[[File:HMA_Swiss_3000_Travis_2.jpg|thumb|none|600px|Agent 47 holding Sphinx 3000 - Travis.]] | |||
[[File:HMA_Swiss_3000_Travis_3.jpg|thumb|none|600px|Agent 47 holding Sphinx 3000 - Travis.]] | |||
[[File:HMA_Swiss_3000_Travis_4.jpg|thumb|none|600px|Agent 47 holding Sphinx 3000 - Travis.]] | |||
==Taurus PT 24/7== | ==Taurus PT 24/7== | ||
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==Taurus Raging Bull== | ==Taurus Raging Bull== | ||
The [[Taurus Raging Bull]] is called the "Aries Charging Ram" in-game. Special variants with pink grips and one called "The Absolver" can be collected, but the damage of the three weapons is the same. | The [[Taurus Raging Bull]] is called the "Aries Charging Ram" in-game. Special variants with pink grips and one called "The Absolver" can be collected, but the damage of the three weapons is the same. "The Absolver" is available for use in Contracts mode and features the ICA's logo on its grip. | ||
[[File:Taurus Raging Bull black.jpg|thumb|none|350px|Taurus Raging Bull - .44 Magnum.]] | [[File:Taurus Raging Bull black.jpg|thumb|none|350px|Taurus Raging Bull - .44 Magnum.]] | ||
[[File:HMA taurus raging bull 1.jpg|thumb|none|600px|Taurus Raging Bull - Weapons Info.]] | [[File:HMA taurus raging bull 1.jpg|thumb|none|600px|Taurus Raging Bull - Weapons Info.]] | ||
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==Brügger & Thomet AG SPP== | ==Brügger & Thomet AG SPP== | ||
The [[Steyr_TMP#Br.C3.BCgger_.26_Thomet_MP9|Brügger & Thomet AG SPP]] appears in game as the "Zug TMP." Its low damage is balanced out by its high rate of fire and ability to be dual wielded. | The [[Steyr_TMP#Br.C3.BCgger_.26_Thomet_MP9|Brügger & Thomet AG SPP]] appears in game as the "Zug TMP." Its low damage is balanced out by its high rate of fire and ability to be dual wielded. It can be collected and used in Contracts mode, where it starts out with a suppressor. | ||
[[file:BTSPP.jpg|thumb|none|350px|Brügger & Thomet AG SPP - 9x19mm]] | [[file:BTSPP.jpg|thumb|none|350px|Brügger & Thomet AG SPP - 9x19mm]] | ||
[[File:HMA TMP 1.jpg|thumb|none|600px|Brügger & Thomet AG SPP - Weapons Info.]] | [[File:HMA TMP 1.jpg|thumb|none|600px|Brügger & Thomet AG SPP - Weapons Info.]] | ||
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==Heckler & Koch UMP45== | ==Heckler & Koch UMP45== | ||
A [[UMP45]] appears as the "HX UMP" and is used by Chicago PD in the first act of the game. | A [[UMP45]] appears as the "HX UMP" and is used by Chicago PD in the first act of the game. The Agency's version, called "Agency HX UMP" can be acquired and customized with a plethora of parts for use in Contracts mode. It is distinguished from the base version with its yellow accents. The Agency version isn't found in the storyline and must be bought as a DLC or purchased ingame. | ||
[[file:UMP 45.jpg|thumb|none|350px|Heckler & Koch UMP - .45 ACP]] | [[file:UMP 45.jpg|thumb|none|350px|Heckler & Koch UMP - .45 ACP]] | ||
[[File:HMA h&k UMP 1.jpg|thumb|none|600px|Heckler & Koch UMP - Weapons Info.]] | [[File:HMA h&k UMP 1.jpg|thumb|none|600px|Heckler & Koch UMP - Weapons Info.]] | ||
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==ST Kinetics CPW== | ==ST Kinetics CPW== | ||
The [[ST Kinetics CPW]]. | The [[ST Kinetics CPW]]. Exclusively issued by the Agency, with the controversial hitsquad, The Saints, being notable users. Colored black with yellow accents and ICA markings. Can be acquired for and modified in the Contracts mode. | ||
[[File:ST Kinetics CPW.jpg|thumb|none|350px|ST Kinetics CPW - 9x19mm.]] | [[File:ST Kinetics CPW.jpg|thumb|none|350px|ST Kinetics CPW - 9x19mm.]] | ||
[[File:HMA ST Kinetics CPW 1.jpg|thumb|none|600px|ST Kinetics CPW - Weapons Info.]] | [[File:HMA ST Kinetics CPW 1.jpg|thumb|none|600px|ST Kinetics CPW - Weapons Info.]] | ||
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==AKMSU== | ==AKMSU== | ||
The [[AK-47#AKMSU|AKMSU]] appears in game as the "AH 74U" with no S in its name. It is the preferred weapon of antagonist Blake Dexter's factory security guards. | The [[AK-47#AKMSU|AKMSU]] appears in game as the "AH 74U" with no S in its name. It is the preferred weapon of antagonist Blake Dexter's factory security guards. Can be collected and used in Contracts. | ||
[[File:AKPDW01.jpg|thumb|none|350px|AKMSU - 7.62x39mm]] | [[File:AKPDW01.jpg|thumb|none|350px|AKMSU - 7.62x39mm]] | ||
[[File:HMA ak 1.jpg|thumb|none|600px|AKMSU - Weapons Info.]] | [[File:HMA ak 1.jpg|thumb|none|600px|AKMSU - Weapons Info.]] | ||
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==Beretta ARX-160== | ==Beretta ARX-160== | ||
The [[Beretta ARX-160]]. | The [[Beretta ARX-160]] is featured in the game as the "ARZ 160". An Agency exclusive weapon, colored black and yellow with ICA markings. Can be acquired and modified in Contracts mode. | ||
[[File:ARX160.jpg|thumb|none|350px|Beretta ARX-160 - 5.56x45mm]] | [[File:ARX160.jpg|thumb|none|350px|Beretta ARX-160 - 5.56x45mm]] | ||
[[File:HMA arx 160 1.jpg|thumb|none|600px|Beretta ARX-160 - Weapons Info.]] | [[File:HMA arx 160 1.jpg|thumb|none|600px|Beretta ARX-160 - Weapons Info.]] | ||
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==FN FAL 50.63 Paratrooper== | ==FN FAL 50.63 Paratrooper== | ||
The [[FAL#FN_FAL|FN FAL 50.63 Paratrooper]]. | The [[FAL#FN_FAL|FN FAL 50.63 Paratrooper]]. Usable in Contracts mode. | ||
[[File:Fal para-1-.jpg|thumb|none|350px|FN FAL 50.63 Paratrooper - 7.62x51mm NATO]] | [[File:Fal para-1-.jpg|thumb|none|350px|FN FAL 50.63 Paratrooper - 7.62x51mm NATO]] | ||
[[File:HMA fal elite 1.jpg|thumb|none|600px|FN FAL 50.63 Paratrooper - Weapons Info.]] | [[File:HMA fal elite 1.jpg|thumb|none|600px|FN FAL 50.63 Paratrooper - Weapons Info.]] | ||
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==Heckler & Koch HK416== | ==Heckler & Koch HK416== | ||
The [[Heckler_%26_Koch_HK_rifle_series#Heckler_.26_Koch_HK416|Heckler & Koch HK416]]. | The [[Heckler_%26_Koch_HK_rifle_series#Heckler_.26_Koch_HK416|Heckler & Koch HK416]] is present in game as the "HX AP-15". Can be used in the Contracts mode, where it starts out with a suppressor. | ||
[[File:Heckler and Koch 416.jpg|thumb|none|350px|Heckler & Koch HK416 - 5.56x45mm]] | [[File:Heckler and Koch 416.jpg|thumb|none|350px|Heckler & Koch HK416 - 5.56x45mm]] | ||
[[File:HMA hk 416 1.jpg|thumb|none|600px|Heckler & Koch HK416 - Weapons Info.]] | [[File:HMA hk 416 1.jpg|thumb|none|600px|Heckler & Koch HK416 - Weapons Info.]] | ||
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==Franchi SPAS-12== | ==Franchi SPAS-12== | ||
The [[Franchi SPAS-12]]. Called the "SPS 12" ingame. The base version can be found in Blake Dexter's Chicago penthouse. A customizable Agency version can be acquired for use in Contracts mode from the storyline, bought as a DLC or purchased ingame. | |||
[[File:FSpas12orign.jpg|thumb|none|350px|Franchi SPAS-12 - 12 Gauge]] | [[File:FSpas12orign.jpg|thumb|none|350px|Franchi SPAS-12 - 12 Gauge]] | ||
[[File:HMA spas12 1.jpg|thumb|none|600px|Franchi SPAS-12 - Weapons Info.]] | [[File:HMA_SPS_12_1.jpg|thumb|none|600px|Franchi SPAS-12 - Weapons Info. Erronously uses the same image as the Agency variant.]] | ||
[[File:HMA spas12 2.jpg|thumb|none|600px|Agent 47 holding Franchi SPAS-12.]] | [[File:HMA_SPS_12_2.jpg|thumb|none|600px|Agent 47 holding Franchi SPAS-12.]] | ||
[[File:HMA spas12 3.jpg|thumb|none|600px|Agent 47 holding Franchi SPAS-12.]] | '''Franchi SPAS-12 - Agency''' | ||
[[File:HMA spas12 1.jpg|thumb|none|600px|Franchi SPAS-12 - Agency - Weapons Info.]] | |||
[[File:HMA spas12 2.jpg|thumb|none|600px|Agent 47 holding Franchi SPAS-12 - Agency.]] | |||
[[File:HMA spas12 3.jpg|thumb|none|600px|Agent 47 holding Franchi SPAS-12 - Agency.]] | |||
==Mossberg 590== | ==Mossberg 590== | ||
A [[Mossberg 500 series shotgun|Mossberg 590]] with ghost ring sights and wood furniture is seen in a screenshot. | A [[Mossberg 500 series shotgun|Mossberg 590]] with ghost ring sights and wood furniture is seen in a screenshot. The base version has wooden furniture. A well wornout tactical version is also present. An in mint condition tactical version, suffixed "Police" can be collected in the storyline and used in the Contracts mode. A suppressed Police version can be found in Blake Dexter's Chicago penthouse, while the weapon starts out suppressed in Contracts mode; making it the only suppressed shotgun in the game. | ||
[[Image:Mossberg 590 Special.jpg|thumb|none|450px|Mossberg 590 with ghost ring sights and speedfeed stock - 12 Gauge.]] | [[Image:Mossberg 590 Special.jpg|thumb|none|450px|Mossberg 590 with ghost ring sights and speedfeed stock - 12 Gauge.]] | ||
[[File:HMA m590 1.jpg|thumb|none|600px|Mossberg 590 - Weapons Info.]] | [[File:HMA_Shotgun_Base.jpg|thumb|none|600px|Mossberg 590 - Base - Weapons Info.]] | ||
[[File:HMA m590 2.jpg|thumb|none|600px|Mossberg 590 - Weapons Info.]] | [[File:HMA m590 1.jpg|thumb|none|600px|Mossberg 590 - Worn out - Weapons Info.]] | ||
[[File:HMA m590 2.jpg|thumb|none|600px|Mossberg 590 - Police - Weapons Info.]] | |||
[[File:HMA m590 3.jpg|thumb|none|600px|Agent 47 holding the Mossberg 590.]] | [[File:HMA m590 3.jpg|thumb|none|600px|Agent 47 holding the Mossberg 590.]] | ||
[[File:HMA m590 4.jpg|thumb|none|600px|Agent 47 holding the Mossberg 590.]] | [[File:HMA m590 4.jpg|thumb|none|600px|Agent 47 holding the Mossberg 590.]] | ||
[[File:HMA_Shotgun_Silenced.jpg|thumb|none|600px|Agent 47 holding a suppressed Mossberg 590.]] | |||
=Sniper Rifles= | =Sniper Rifles= | ||
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==Sako TRG-42== | ==Sako TRG-42== | ||
The [[Sako_TRG#Sako_TRG-42|Sako TRG-42]]. | The [[Sako_TRG#Sako_TRG-42|Sako TRG-42]] appears in the game as the "Kazo TRG". Three versions can be found in game. The basic version is dark green with a brown cheekpiece. Notably Agent 47 starts out the epilogue mission with this weapon in tow. A lighter (by weight) black version can be found in the posession of an Agency sniper in Hope and a suppressed version of the same in Lenny Dexter's room in his Chicago penthouse. The third version is called the "Agency Kazo TRG". It is virtually identical to the black version, save for the yellow controls. It is the only weapon available in "Hitman: Sniper Challenge". While not found anywhere in the main storyline, it is unlocked for players having "Hitman: Sniper Challenge" installed, with a code or needs to be bought as a DLC or purchased ingame for use in Contracts mode. The "Agency Kazo TRG" can be modified, with the upgrades unlocked in "Hitman: Sniper Challenge" being carried forward. | ||
[[File:Sako trg42.jpg|thumb|none|350px|Sako TRG-42 - .300 Winchester.]] | [[File:Sako trg42.jpg|thumb|none|350px|Sako TRG-42 - .300 Winchester.]] | ||
[[File:HMA sako trg-42 1.jpg|thumb|none|600px|Sako TRG-42 - Weapons Info.]] | [[File:HMA sako trg-42 1.jpg|thumb|none|600px|Sako TRG-42 - Weapons Info.]] | ||
[[File:HMA sako trg-42 2.jpg|thumb|none|600px|Agent 47 holding Sako TRG-42.]] | [[File:HMA sako trg-42 2.jpg|thumb|none|600px|Agent 47 holding Sako TRG-42.]] | ||
'''Sako TRG-42 - Black''' | |||
[[File:File:HMA_Kazo_Black_1.jpg|thumb|none|600px|Sako TRG-42 - Black - Weapons Info.]] | |||
[[File:File:HMA_Kazo_Black_2.jpg|thumb|none|600px|Agent 47 holding Sako TRG-42 - Black.]] | |||
'''Sako TRG-42 - Agency''' | |||
[[File:File:HMA_Kazo_Agency_1.jpg|thumb|none|600px|Sako TRG-42 - Agency - Weapons Info.]] | |||
[[File:File:HMA_Kazo_Agency_2.jpg|thumb|none|600px|Agent 47 holding Sako TRG-42 - Agency.]] | |||
=Machine Guns= | =Machine Guns= | ||
==CIS Ultimax 100 Mk.3== | ==CIS Ultimax 100 Mk.3== | ||
The [[Ultimax 100|CIS Ultimax 100 Mk.3]]. | The [[Ultimax 100|CIS Ultimax 100 Mk.3]] is found ingame as the "Ultramax". The standard version can be found in the bunker in the Gunshop level and in Blake Dexter's Chicago penthouse. Dexter himself carries a cosmetically identical version, customized to have a higher rate of fire, higher damage and yet lower recoil. Dexter's Ultramax is usable in Contracts. | ||
[[file:Ultimax mk3 2.jpg|thumb|none|350px|CIS Ultimax 100 Mk.3 - 5.56x45mm NATO.]] | [[file:Ultimax mk3 2.jpg|thumb|none|350px|CIS Ultimax 100 Mk.3 - 5.56x45mm NATO.]] | ||
[[File:HMA ultimax 1.jpg|thumb|none|600px|CIS Ultimax 100 Mk.3 - Weapons Info.]] | [[File:HMA ultimax 1.jpg|thumb|none|600px|CIS Ultimax 100 Mk.3 - Weapons Info.]] | ||
[[File:HMA_Ultramax_Dexter.jpg|thumb|none|600px|CIS Ultimax 100 Mk.3 - Dexter - Weapons Info.]] | |||
[[File:HMA ultimax 2.jpg|thumb|none|600px|Agent 47 holding CIS Ultimax 100 Mk.3.]] | [[File:HMA ultimax 2.jpg|thumb|none|600px|Agent 47 holding CIS Ultimax 100 Mk.3.]] | ||
[[File:HMA ultimax 3.jpg|thumb|none|600px|Agent 47 holding CIS Ultimax 100 Mk.3.]] | [[File:HMA ultimax 3.jpg|thumb|none|600px|Agent 47 holding CIS Ultimax 100 Mk.3.]] |
Revision as of 13:31, 22 June 2014
|
The following guns can be seen in the video game Hitman: Absolution and its pre-order bonus game Hitman: Sniper Challenge:
Handguns
American Derringer DA 38
The American Derringer DA 38 appears in game as the "Swiss Derringer." It is the weapon of choice for antagonist Blake Dexter's crippled son, Lenny "The Limp." It can be collected and used by Agent 47 in Contracts mode.
AMP Auto Mag Model 180
The AMP Auto Mag Model 180 appears in game as the "SA .44 Auto," and is the preferred weapon of psychopathic henchman Wade. A spider engraving is found on its handle, indicating it is Wade's personal weapon. 47 uses it at his starting weapon in the level "Birdie's Gift". It is also available in Contracts mode, where is starts out with a suppressor. This coupled with its greater damage and range, make it a decent alternative to the Silverballers.
AMT Hardballer
Agent 47's custom AMT Hardballers (often referred to as the "Silverballers") makes a re-appearance in the game. In the storyline mode, the Silverballers are always suppressed and dual wield; with the player having the freedom to toggle between dual or single and suppressed or unsuppressed. The Silverballers can be customized in the Contracts mode with upto three modifications simultaneously.
Colt King Cobra
A snub nose Colt King Cobra appears in the game as the "Mustang Snub". A special nickel plated version belonging to the corrupt sheriff of Hope, Skurky, is also present in the game. It has a sheriff's star on its wooden grip. This version cannot be collected during normal gameplay and has to be purchased in game for use in Contracts mode.
Colt King Cobra - Skurky
EAA Witness Limited Gold Team
The EAA Witness Limited Gold Team. A pre-order bonus weapon is the "Bartoli Custom".
Ruger Mk II
The Ruger Mk II. A pre-order bonus weapon is the "Krugermeier 2-2".
SIG-Sauer P226R
The SIG-Sauer P226R. Called the "Jagd P22G" ingame. The base variant is nickel plated with wooden grips. A suppressed unit can be found in the Vixen club. Blake Dexter's secretary, Layla, carries a custom version that has soft gold plating upon the base scheme. If collected and used in Contracts mode, it will be equipped with a soft gold toned suppressor as well. The third version, is a highly modular version issued by the Agency to its operatives. This version is dark gun metal gray with yellow accents. It can be acquired and modified for the Contracts mode as a DLC, collected in the storyline or purchased ingame.
SIG-Sauer P226R - Layla
SIG-Sauer P226R - Agency
Smith & Wesson Model 64
The Smith & Wesson Model 64 appears in game as the "Z&M Model 60". It is one of the preferred weapons of the Chicago PD, along with the Taurus 24-7. Blake Dexter's henchmen at the Terminus Hotel are all armed with it as well.
Sphinx 3000
The Sphinx 3000 appears as the "Swiss 3000" and has an incorrect 10-round magazine. The Agency also issues a custom version which is carried by a limited number of its operatives, including Benjamin Travis's secretary Jade. Travis himself carries an unique version that has yellow grips with a soft gold plating. Travis's personal sidearm cannot be acquired during the storyline and has to be purchased ingame for use in Contracts mode.
Sphinx 3000 - Agency
Sphinx 3000 - Travis
Taurus PT 24/7
Taurus PT 24/7's with stainless steel slides can be seen used by Chicago Police Officers. However Chicago PD are only allowed to use models from Beretta, Glock, Ruger, Smith & Wesson, or Springfield Armory and those firearms must be chambered 9mm, .40 S&W, or .45 ACP.
Taurus Raging Bull
The Taurus Raging Bull is called the "Aries Charging Ram" in-game. Special variants with pink grips and one called "The Absolver" can be collected, but the damage of the three weapons is the same. "The Absolver" is available for use in Contracts mode and features the ICA's logo on its grip.
Taurus Raging Bull - Pink
Taurus Raging Bull - Absolver
"Zenith" (Deus Ex Pistol)
Submachine Guns
Brügger & Thomet AG SPP
The Brügger & Thomet AG SPP appears in game as the "Zug TMP." Its low damage is balanced out by its high rate of fire and ability to be dual wielded. It can be collected and used in Contracts mode, where it starts out with a suppressor.
Heckler & Koch UMP45
A UMP45 appears as the "HX UMP" and is used by Chicago PD in the first act of the game. The Agency's version, called "Agency HX UMP" can be acquired and customized with a plethora of parts for use in Contracts mode. It is distinguished from the base version with its yellow accents. The Agency version isn't found in the storyline and must be bought as a DLC or purchased ingame.
Heckler & Koch UMP45 - Agency
ST Kinetics CPW
The ST Kinetics CPW. Exclusively issued by the Agency, with the controversial hitsquad, The Saints, being notable users. Colored black with yellow accents and ICA markings. Can be acquired for and modified in the Contracts mode.
Thompson M1928A1
The Thompson M1928A1. A pre-order bonus weapon is the "Bronson 1928M".
Assault Rifles & Battle Rifles
AKMSU
The AKMSU appears in game as the "AH 74U" with no S in its name. It is the preferred weapon of antagonist Blake Dexter's factory security guards. Can be collected and used in Contracts.
Beretta ARX-160
The Beretta ARX-160 is featured in the game as the "ARZ 160". An Agency exclusive weapon, colored black and yellow with ICA markings. Can be acquired and modified in Contracts mode.
FN FAL 50.63 Paratrooper
The FN FAL 50.63 Paratrooper. Usable in Contracts mode.
Heckler & Koch HK416
The Heckler & Koch HK416 is present in game as the "HX AP-15". Can be used in the Contracts mode, where it starts out with a suppressor.
Sturmgewehr 58
The StG 58, the Austrian military variant of the FAL appears in the game as the "STG 58."
Shotguns
Franchi SPAS-12
The Franchi SPAS-12. Called the "SPS 12" ingame. The base version can be found in Blake Dexter's Chicago penthouse. A customizable Agency version can be acquired for use in Contracts mode from the storyline, bought as a DLC or purchased ingame.
Franchi SPAS-12 - Agency
Mossberg 590
A Mossberg 590 with ghost ring sights and wood furniture is seen in a screenshot. The base version has wooden furniture. A well wornout tactical version is also present. An in mint condition tactical version, suffixed "Police" can be collected in the storyline and used in the Contracts mode. A suppressed Police version can be found in Blake Dexter's Chicago penthouse, while the weapon starts out suppressed in Contracts mode; making it the only suppressed shotgun in the game.
Sniper Rifles
Remington Model 700
The Remington Model 700.
Sako TRG-42
The Sako TRG-42 appears in the game as the "Kazo TRG". Three versions can be found in game. The basic version is dark green with a brown cheekpiece. Notably Agent 47 starts out the epilogue mission with this weapon in tow. A lighter (by weight) black version can be found in the posession of an Agency sniper in Hope and a suppressed version of the same in Lenny Dexter's room in his Chicago penthouse. The third version is called the "Agency Kazo TRG". It is virtually identical to the black version, save for the yellow controls. It is the only weapon available in "Hitman: Sniper Challenge". While not found anywhere in the main storyline, it is unlocked for players having "Hitman: Sniper Challenge" installed, with a code or needs to be bought as a DLC or purchased ingame for use in Contracts mode. The "Agency Kazo TRG" can be modified, with the upgrades unlocked in "Hitman: Sniper Challenge" being carried forward.
Sako TRG-42 - Black
Sako TRG-42 - Agency
Machine Guns
CIS Ultimax 100 Mk.3
The CIS Ultimax 100 Mk.3 is found ingame as the "Ultramax". The standard version can be found in the bunker in the Gunshop level and in Blake Dexter's Chicago penthouse. Dexter himself carries a cosmetically identical version, customized to have a higher rate of fire, higher damage and yet lower recoil. Dexter's Ultramax is usable in Contracts.
Other
Factory
Guns Shop
See Also
Video Games:
- Hitman: Codename 47 - the first game in the Hitman series.
- Hitman 2: Silent Assassin - the second game in the series.
- Hitman: Contracts - the third game in the Hitman series.
- Hitman: Blood Money - the fourth game in the Hitman series.
- Hitman: Absolution - the fifth and latest game in the Hitman series.
Film:
- Hitman - a movie adaptation of the game starring Timothy Olyphant as Agent 47.