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Wolfenstein: The New Order: Difference between revisions
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== Fictional Belt-fed shotgun == | == Fictional Belt-fed shotgun == | ||
A mostly fictional, fully-automatic, belt-fed shotgun that appears to have the barrel shroud of a [[MG42]]. In all the weapon | A mostly fictional, fully-automatic, belt-fed shotgun that appears to have the barrel shroud of a [[MG42]]. In all the weapon weakly based on the [[M1014]] - seemingly anachronistic, seeing that Benelli shotguns were not produced before end of 1970s. First found in the Prison and can be dual-wielded, holding 20 shells apiece. | ||
[[File:M4Super90.jpg|500px|thumb|none|[[M1014]] - 12 gauge.]] | [[File:M4Super90.jpg|500px|thumb|none|[[M1014]] - 12 gauge.]] | ||
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= Assault Rifles = | = Assault Rifles = | ||
== STG-44 == | == STG-44 == | ||
A retro-futuristic STG-44 is used by the Nazis during the 1946 chapter. Holds 30 rounds and can be dual-wielded. Also it appears in 1960 in Wolfenstein 3D nightmare, replace the original "Machine gun" from the Wolfenstein 3D ( | A retro-futuristic STG-44 is used by the Nazis during the 1946 chapter. Holds 30 rounds and can be dual-wielded. Also it appears in 1960 in the Wolfenstein 3D nightmare, replace the original "Machine gun" from the Wolfenstein 3D (which was an [[MP40]]). | ||
[[File:Sturmgewehr 44.jpg|thumb|500px|none|[[Sturmgewehr 44]] - 7.92x33mm.]] | [[File:Sturmgewehr 44.jpg|thumb|500px|none|[[Sturmgewehr 44]] - 7.92x33mm.]] | ||
[[File:STG-44 TNO.JPG|thumb|none|750px|BJ holds his weapon in | [[File:STG-44 TNO.JPG|thumb|none|750px|BJ holds his weapon in Wolfenstein 3D "nightmare" in 1960. This is '''not''' a Photoshopped screen, the game really does contain a Wolfenstein 3D easter egg.]] | ||
== "Assault Rifle 1960" == | == "Assault Rifle 1960" == | ||
A strange hybrid of the [[Sturmgewehr 44|STG-44]], [[Heckler & Koch G3]] and [[FN FAL]] that is the main weapon of the Nazis during the 1960's. Holds 45 rounds and can be dual-wielded. In cut-scenes, Nazi soldiers hold variants with foregrips and burst fire, while some models in-game have what appears to be a bulky grenade launcher with internals best left ambiguous: Blazkowicz's version never has either of these features. | A strange hybrid of the [[Sturmgewehr 44|STG-44]], [[Heckler & Koch G3]] and [[FN FAL]] that is the main weapon of the Nazis during the 1960's. Holds 45 rounds and can be dual-wielded. In cut-scenes, Nazi soldiers hold variants with foregrips and burst fire, while some models in-game have what appears to be a bulky grenade launcher with internals best left ambiguous: Blazkowicz's version never has either of these features. During the game, Blazkowicz will sometimes fiddle with the weapon, either checking the magazine and moving the rear sight. Neither has an effect on gameplay. | ||
[[File:Sturmgewehr 44.jpg|thumb|500px|none|A little bit of this...]] | [[File:Sturmgewehr 44.jpg|thumb|500px|none|A little bit of this...]] | ||
[[File:FN FAL 50 00.jpg|thumb|500px|none|A little dash of that...]] | [[File:FN FAL 50 00.jpg|thumb|500px|none|A little dash of that...]] | ||
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= Battle rifles = | = Battle rifles = | ||
== "AR Marksman" == | == "AR Marksman" == | ||
A semi-auto marksman rifle that appears in 1960 as weapon of the Nazi forces. No soldier ever uses one, however; they are simply strewn around the levels for the player to use. It weakly based on [[FN SCAR]], possibly the SSR variant - while technically anachronistic, because no SCAR rifle was produced before 2000-s, it may be it's alternate timeline equivalent (it's certain that FN probably not exist within the game world). It also can be dual-wielded, but due to it's nature is rather unwieldy to the point that dual Handgun 1960s are a lot better for close combat. | |||
[[File:FN SCAR-L (Standard).jpg|thumb|500px|none|[[FN SCAR-L]] - 5,56mm (.223 Remington).]] | [[File:FN SCAR-L (Standard).jpg|thumb|500px|none|[[FN SCAR-L]] - 5,56mm (.223 Remington).]] | ||
[[File:AR Marksman TNO.JPG|thumb|500px|none|In-game model of "AR Marksman"]] | [[File:AR Marksman TNO.JPG|thumb|500px|none|In-game model of "AR Marksman"]] |
Revision as of 20:00, 24 May 2014
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Wolfenstein: The New Order for current discussions. Content is subject to change. |
Wolfenstein: The New Order (2014) is a first-person shooter developed by Machinegames and Betheda Software. The game continues the story of BJ Blazkowicz, a year or so on from the events of the Wolfenstein semi-reboot. The year is 1946; an alternate timeline has been formed where the Nazis refuse to surrender and are able to continue the war for another year, using this time to create giant dieselpunk monstrosities and oddly lumpy psuedo-fictional weaponry. Following a botched attempt to finally kill General Deathshead after all these years, Blazkowicz is put into a coma by shrapnel. When he wakes up again, much to his horror, the year is 1960 and the Third Reich has the world in their hands. With the help of a Polish nurse called Anya, Blazkowicz attempts to find any smatter of resistance within the world and try to fight the Nazis, while also fighting his steadily weakening sanity...
Handguns
Luger P08
Called "Handgun 1946", it appears in 1946 as a standard weapon of the Nazi powers. It can be dual-wielded and suppressed. Also BJ can use it in 1960 in his nightmare, as well as being the weapon of Frau Engel - one of the antagonists of the game. The in-game version incorrectly holds 10 cartridges in the magazine, contrary to the real Luger, which has 8.
"Handgun 1960"
A dieselpunk Luger appears as the main sidearm of the Nazis during the 1960's. It fires in a three-round burst and can also be dual-wielded and suppressed. Holds 20 rounds.
Shotguns
Double barreled shotgun
William can use a double-barreled shotgun that is first found within the Asylum. It holds 2 cartridges and can be dual-wielded.
Fictional Belt-fed shotgun
A mostly fictional, fully-automatic, belt-fed shotgun that appears to have the barrel shroud of a MG42. In all the weapon weakly based on the M1014 - seemingly anachronistic, seeing that Benelli shotguns were not produced before end of 1970s. First found in the Prison and can be dual-wielded, holding 20 shells apiece.
Submachine guns
Thompson M1928A1
Blazkowicz and his fellow troops uses this dieselpunk Thompson during the 1946 tutorial level. Has a fast fire rate with easily scavengable ammo, but is rather weak. Simply referred to as the "SMG".
Assault Rifles
STG-44
A retro-futuristic STG-44 is used by the Nazis during the 1946 chapter. Holds 30 rounds and can be dual-wielded. Also it appears in 1960 in the Wolfenstein 3D nightmare, replace the original "Machine gun" from the Wolfenstein 3D (which was an MP40).
"Assault Rifle 1960"
A strange hybrid of the STG-44, Heckler & Koch G3 and FN FAL that is the main weapon of the Nazis during the 1960's. Holds 45 rounds and can be dual-wielded. In cut-scenes, Nazi soldiers hold variants with foregrips and burst fire, while some models in-game have what appears to be a bulky grenade launcher with internals best left ambiguous: Blazkowicz's version never has either of these features. During the game, Blazkowicz will sometimes fiddle with the weapon, either checking the magazine and moving the rear sight. Neither has an effect on gameplay.
Battle rifles
"AR Marksman"
A semi-auto marksman rifle that appears in 1960 as weapon of the Nazi forces. No soldier ever uses one, however; they are simply strewn around the levels for the player to use. It weakly based on FN SCAR, possibly the SSR variant - while technically anachronistic, because no SCAR rifle was produced before 2000-s, it may be it's alternate timeline equivalent (it's certain that FN probably not exist within the game world). It also can be dual-wielded, but due to it's nature is rather unwieldy to the point that dual Handgun 1960s are a lot better for close combat.