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The Last of Us: Difference between revisions
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[[Image:lastofusposter.jpg|thumb|right|300px|''The Last of Us''(2013)]] | [[Image:lastofusposter.jpg|thumb|right|300px|''The Last of Us''(2013)]] | ||
'''The Last of Us'' is an action-adventure survival horror game developed by Naughty Dog, creators of the Uncharted series. It features similar character movement through the environment and some weapons seem partially lifted from the Uncharted series. Set in a post-apocalyptic future with a lush, overgrown environment the characters must often use alternate routes to navigate the environment. Nearly every fence can be vaulted, every window climbed into and most doors can be opened. | '''''The Last of Us''''' is an action-adventure survival horror game developed by Naughty Dog, creators of the Uncharted series. It features similar character movement through the environment and some weapons seem partially lifted from the Uncharted series. Set in a post-apocalyptic future with a lush, overgrown environment the characters must often use alternate routes to navigate the environment. Nearly every fence can be vaulted, every window climbed into and most doors can be opened. | ||
Combat is slower in pace than most contemporary shooters. Many survivors lack firearms and resort to improvised melee weapons or bare hands, making the possession of firearms a powerful tool in combat. It only takes a few rounds to put down an assailant, something that also applies to the main character. Long arms are shown to be significantly more effective in all respects than handguns. A limited amount of ammunition can be carried for each weapon and holsters must be crafted to be able to carry a certain number of weapons and actively swap between them. Ammunition in general is only handed out when the player actively makes use of weapons and is running low. | Combat is slower in pace than most contemporary shooters. Many survivors lack firearms and resort to improvised melee weapons or bare hands, making the possession of firearms a powerful tool in combat. It only takes a few rounds to put down an assailant, something that also applies to the main character. Long arms are shown to be significantly more effective in all respects than handguns. A limited amount of ammunition can be carried for each weapon and holsters must be crafted to be able to carry a certain number of weapons and actively swap between them. Ammunition in general is only handed out when the player actively makes use of weapons and is running low. |
Revision as of 08:28, 18 April 2014
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The Last of Us is an action-adventure survival horror game developed by Naughty Dog, creators of the Uncharted series. It features similar character movement through the environment and some weapons seem partially lifted from the Uncharted series. Set in a post-apocalyptic future with a lush, overgrown environment the characters must often use alternate routes to navigate the environment. Nearly every fence can be vaulted, every window climbed into and most doors can be opened.
Combat is slower in pace than most contemporary shooters. Many survivors lack firearms and resort to improvised melee weapons or bare hands, making the possession of firearms a powerful tool in combat. It only takes a few rounds to put down an assailant, something that also applies to the main character. Long arms are shown to be significantly more effective in all respects than handguns. A limited amount of ammunition can be carried for each weapon and holsters must be crafted to be able to carry a certain number of weapons and actively swap between them. Ammunition in general is only handed out when the player actively makes use of weapons and is running low.
In the multiplayer game mode 'Factions,' players can also use acquired parts to purchase ammunition and upgrades. Unlike many other games, they cannot pick up enemy weapons or change their equipment selection while still alive and the weapons carried must be carefully considered and bought with points beforehand. Most weapons spawn with the player and have a set amount of starting ammunition which can be increased with upgrades, but certain Purchaseable weapons must be bought during the game and ammunition never replenishes.
The following weapons can be seen in the video game The Last of Us:
Handguns
Handguns are often found as primary weapons for main characters and enemies due to their compact nature. Many characters simply insert handguns into their waistbands or backpacks - proper holsters are a rare sight, though the player can craft one to allow fast switching between multiple handguns. In multiplayer, handguns tend to be free weapons that require no points to equip, and ammunition cost does not increase with each purchase like a long arm.
Beretta 92FS Brigadier
A FEDRA soldier can be seen using one after Joel, Ellie, and Tess escape the quarantine zone.
Beretta Model 70
Ellie is given a Beretta Model 70 after a shootout with hunters. The player can use the weapon as Ellie during the winter levels and it is available in the 'Left Behind' DLC. It cannot be upgraded. As Ellie is younger, physically smaller and less experienced than Joel, the weapon is realistically shown to have a fair bit more recoil shot-to-shot. It has similar punch against enemies to the 9mm pistol, however.
Colt Defender
Ellie is occasionally seen using the Colt Defender. It is the first weapon available to Joel, and is implied to be his personal sidearm before the story. Note: It appears to be taken directly from Uncharted 2. However, the gun is now chambered in 9x19mm and simply called the "9mm Pistol." It generally takes roughly three or four shots to kill a human enemy and many more with body armor, but is still realistically lethal with a headshot.
It starts out with a realistic capacity but can be upgraded to carry 14 rounds.
In Factions multiplayer it takes five shots to the torso for a kill, but two headshots - same as the revolver. The 9mm requires no points to use and a suppressed variant can be equipped. Unlike most games, the suppressed variant has the exact same power and accuracy as the basic model. The suppressed model is standard for the 'Stealth' class preset.
Taurus Model 66
The Taurus Model 66 is one of the most common weapons in The Last of Us and the first firearm to make an appearance in the game; implied to be Joel's personal firearm, he uses the revolver before giving it to his brother, Tommy during the prologue. Acquired early in the game, it's the second weapon available to the player and is frequently used by both enemies and allies. The Taurus is simply called the 'Revolver' in-game and is the standard handgun for moments where Joel is forced to use a handgun for story based reasons, and is the only weapon which receives infinite ammo at certain points. It is an effective weapon at all ranges, capable of putting down most unarmored assailants in two shots. Upgrades can increase firing and reload speed, but realistically capacity cannot be altered in campaign.
The trigger is always seen to be in the single-action mode, although the gun is always fired double-action. When reloading, careful attention is put into each cartridge being inserted into the cylinder, but empties are never seen ejected. In early footage, the weapon was shown with a longer (likely four-inch) barrel, in contrast to the shorter barrel seen in the campaign as well as factions multiplayer. During the E3 2012 footage, Joel was seen to strip ammunition from revolvers found off dead enemies by opening the cylinder and punching the rounds - while in the final build of the game he simply takes the entire gun.
In Factions multiplayer, the revolver is one of the most common firearms to face, due to having a consistent three-shot down (or one headshot and one chest shot) and cheap ammunition. Since it requires no points to equip and works reasonably well at all ranges, some players will build classes with the Revolver as the only firearm. It can be upgraded to hold more ammunition, reload and fire faster. It is standard in the 'Sniper' and 'Support' class presets.
El Diablo
"El Diablo" is a scoped, long-barreled revolver found in the beginning of the fall section. It is found on the ground within a small shack and can be easily missed. Outfitted with a low-magnification optic, it can only carry a single shot without upgrades but can usually put down a human target in a single shot. It does not share ammunition with the other revolver and casings indicate a larger caliber. Ammunition for the weapon can commonly be found from its discovery in the fall season. Soldiers at the end of the game also sometimes carry this weapon.
"El Diablo" is shown as a top-break revolver like the Webley Revolver. Its capacity, rate of fire, reload speed and armor penetration can be upgraded.
In multiplayer it is the only purchasable handgun, which requires in-game parts to unlock and buy ammunition for. It has the scope in multiplayer, though a scope glare is added if the player zooms in. It can down a player with a single headshot, unlike the other handguns.
Shotguns
Mossberg 500
The Mossberg 500 is commonly used by Joel, hunters, scavengers, Fireflies, and the military throughout the game. It can kill most enemies instantly at close range and has moderate effect at longer distances. When carried by enemies, it can easily kill Joel if he's caught in the open. It can be upgraded to carry extra ammunition, reload faster, recoil less and have a tighter pattern.
In multiplayer, the Shotgun is a purchaseable firearm which is capable of killing opponents in one shot, or two if armored. Ammunition can only be bought two rounds at a time, and it is considered quite a powerful weapon which can easily wipe out enemy teams in seconds.
Shorty Shotgun
This compact shotgun appears vaguely similar to the 'Pistole' weapon of the Uncharted series. It's similar in size to a Serbu Super shorty, though semi-automatic and fed by a detachable box magazine similar to that on a Hawk detachable-magazine shotgun. Recoil is realistically extremely harsh and it can only hold two rounds in its stock configuration. Found midway into the game, it is implied to be the personal weapon of 'Ish.' The player has multiple opportunities to retrieve the weapon if missed initially, and it is sporadically seen carried by enemies to the end of the game.
Upgrades enhance spread, reduce recoil, enhance firing rate and also allow a capacity of four shots.
In multiplayer, the 'Shorty' can be equipped as a handgun-type weapon for one point. Its general stats can be upgraded, though it always remains a two-shot. Since both shots are needed to ensure a kill unless a lucky headshot is achieved, it can be a risky weapon to use. It comes standard in the 'Assault' class preset.
Rifles
M16A4
The M16A4 is the only assault rifle found in the game. It is seen in the first level as the standard rifle of the FEDRA soldiers and then at the end of the game equipped by the Fireflies. It is modified with an M4A1-style collapsible stock and converted to fully automatic fire. It is equipped with an underbarrel flashlight and an LMT rear sight. It is the last weapon that Joel acquires in the game and cannot be customized. It is a very accurate and high ROF weapon but as with most of the weapons in The Last of Us ammunition for it is scarce.
In multiplayer, the M16 is another purchaseable weapon, unlocked late in a player's progression. It has the exact same power as the 9mm pistol, meaning two headshots or five body shots will kill. Semi-automatic fire can be achieved by tapping the trigger but it does have a tendency to rapidly burn through ammunition. Standard for the 'Assault' class preset.
Winchester Model 70
The Winchester Model 70 is acquired by Joel early on in the game. When first acquired the weapon has a maximum shell capacity of one, forcing the player to rack the bolt back and re inserting a new bullet into the chamber after each shot. However confusingly when the magazine capacity is increased, the number of rounds inside the weapon increases, but the ROF changes from a bolt action sniper rifle to a semi-automatic sniper rifle. A scope can be added onto the weapon for increased zoom (of which the player can choose to use the third person perspective or optical zoom). This is also the first weapon that Ellie is given by Joel and is prominently used by her during the winter section.
In Factions, it is one of three scoped weapons that can be acquired. It can down instantly with one headshot. It cannot be aimed without using the scope, which generates a glare visible to other players. Upgrades enhance magnification, scope-in time and reload speed, but capacity never increases. A suppressed variant can be equipped. The Hunting Rifle is standard for the 'Sniper' class preset.
Military Sniper
The 'Military Sniper' is a bolt-action rifle used by an antagonistic survivor in the campaign and briefly by Joel in a set-piece event. It is shown to be bolt action and ammunition is unlimited. Its sight has two levels of magnification and it kills with a single shot.
The military sniper is a purchaseable in Factions and one of the latest unlocked. Despite being the exact same rifle seen in the campaign and being reloaded like a bolt-action, it fires semi-automatically. Like the Hunting Rifle, it has a glare visible to other players. Uniquely its headshots will automatically execute enemy players instead of simply downing them. It comes standard with the 'Sniper' class preset.
Ruger Mini-14
The Ruger Mini-14 is used at one point by Firefly soldiers, a stainless model outfitted with a Butler Creek folding stock. It cannot be used by Joel.
In Factions multiplayer the "Semi Auto Rifle" is one of the first weapons the player can use. It is very common in all game modes due being a consistent three-shot kill at all ranges. A suppressed variant is also available.
Burst Rifle
A hybrid rifle is one of the long arms in the 'Factions' multiplayer mode. It has a magazine release and box somewhat resembling that of a FAL, has a side-folder skeleton stock and a short muzzle.
It is a mid-game unlock and can be suppressed. The 'Burst Rifle' takes two center-of-mass bursts to kill a target and burns through ammunition voraciously as one of the few select-fire weapons. It is standard for the 'Assault' class.