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Grand Theft Auto IV: Difference between revisions

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=== [[12 Gauge Double Barreled Shotgun|Sawn-off double barreled shotgun]] ===  
=== [[12 Gauge Double Barreled Shotgun|Sawn-off double barreled shotgun]] ===  
 
Called "Sawed off Shotgun" in the game. This, along with the Armsel Striker can be fired while riding motorcycles, and presumebly other vehicles. This ability is a first for the series.
[[Image:SWDBSG1.jpg|thumb|400px|none|Johnny shooting with his sawn-off shotgun while riding.]]
[[Image:SWDBSG1.jpg|thumb|400px|none|Johnny shooting with his sawn-off shotgun while riding.]]
[[Image:SWDBSG2.jpg|thumb|400px|none|Johnny holding his sawn-off shotgun while sliding.]]
[[Image:SWDBSG2.jpg|thumb|400px|none|Johnny holding his sawn-off shotgun while sliding.]]

Revision as of 23:26, 8 February 2009

The Weapons used in Grand Theft Auto IV, produced by Rockstar Games, developed by Rockstar North.

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Grand Theft Auto IV (the main game)

Melee:

Combat Knife

The combat knife is a small, simple Bowie knife, offering improved damage compared to fists, but severely lacking when it's compared to firearms. With the knife enabled, you are able to perform silent stealth kills on enemies in the game.

Baseball Bat

A sturdy, reliable Alabama Lie Detector. Simple and effective, but possibly less effective than the knife.

Handguns

Glock 17

The standard handgun in Grand Theft Auto IV is visibly a Glock 17. It is used by the police, as well as various other characters throughout the game. The cheapest for ammo and for the gun itself, the Glock holds a standard capacity of 17 rounds. When looking at the Glock in the gunstore it says "22" on the slide, which is the .40 cal version, while it holds 17 rounds like the 9mm. Also, when buying one off Jacob, it says 9mm. Jacob gives Niko one in "Jamaican Heat", and Niko uses it to cover Jacob during the level, and he later uses it to execute various characters, notably Vlad Glebov, and Mikhail Faustin. He later uses one when he and Roman enter the apartment of Bernie Crane (aka Florian Cravic), and in the "Deal: Mr and Mrs. Bellic", a hitman uses one to try and kill Niko, but ends up killing Roman with it. In the "Revenge: Out of Commision" Level, Jimmy Pegorino uses one during his last stand against Niko.

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A Generation 3 Glock 17 9mm.
File:Nikomadglockskillz.jpg
The in-game Glock 17 clone

IMI Desert Eagle

The .357 Magnum Desert Eagle, called a 'Combat Pistol' in the game, is the more powerful handgun in GTA IV, and is used by a variety of characters throughout the game. In the mission: "The Holland Play", if you decide to kill Playboy X without a cinematic execution,and before he retreats into an alley, you can pick one up next to his dead body. This comes in handy, as the pistol is not available for purchase until much later, after the mission "Museum Piece" is completed.

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Desert Eagle .50 AE Black(one in game is chambered in .357 Magnum)
File:Riding shotgun.jpg
Concept art for GTA IV showing the 'Combat Pistol'

Shotguns:

Ithaca 37 "Stakeout"

The Ithaca 37 "Stakeout", is the "Pump" entry shotgun. It is used by various gang members and police. For some reason, the in-game clone has a side mounted ejection port, instead of a bottom loading/ejection port that all Ithaca 37 shotguns are fitted with in real life. Also, the in-game clone can hold 8 shells, four more than it's real-life counterpart. Packie McReary uses one during the bank robbery in "Three Leaf Clover" before switching to his M4. His friend Gordon also uses one during the mission "Waste Not Want Knots". Jimmy Pegorino briefly uses one to threaten Niko in the opening cinematic to the mission "Flat Line".


File:Shortyshotty.jpg
Ithaca 37 "Stakeout" in GTA IV
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Airsoft Ithaca 37 "Stakeout" replica nearly identical to the one used in the game.

Remington 1100

The Remington 1100 semi-auto is the "Combat" entry shotgun that becomes available later in the game, and can be obtained from Police Cars despite the fact that the cops themselves actually use Pump Shotguns when prevoked. The in-game clone can hold 10 shells, two more than it's real-life counterpart. It also has a fancy thumbhole stock.

File:Remington 1100 Tactical 8 Rounds.jpg
Remington 1100 semi-auto

Sub Machine Guns:

IMI Micro Uzi

The Micro Uzi is used by assorted criminals in Liberty City. The weapon has a standard magazine size of 50 rounds and a fast rate of fire, but severely lacking in accuracy. Jacob uses one twice in the game, first during the "Russian Revolution" level, and later brandishes one in the final levels of the game. Mikail Faustin also uses one briefly before he is killed by Niko in "The Master and the Molotov".

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Micro Uzi with 32 rd magazine - 9mm

SW MP-10

The MP-10 is standard issue to the LCPD SWAT teams and various gang members. This could be an MP5K, but with changes by rockstar.

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The MP-10
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The MP-10 used in game.

Assault Rifles:

AK-47

The AK-47 is used almost entirely by criminals in the City. This is NOT the AKM, as evidenced by lack of muzzle brake and the stock, which is angled downward compared to an AKM. One is used by one of Faustin's thugs who captures Niko and Roman, another is used later by Pegorino in the "Revenge: Mr. and Mrs. Bellic" level when trying to kill Niko, but kills Kate McReary instead. In either ending, Niko is seen with it as he stands before either Dmitri Rascalov, or Jimmy Pegorino.

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Original AK-47 design, hybrid stamped/milled receiver; 7.62x39mm.

M4A1 Carbine

The M4A1 Carbine is issued to the LCPD S.W.A.T. team, N.O.O.S.E Agents, Prison Guards, and the Airport Police, and appears to have the carry handle removed and has only a stick-up rear sight. Niko, Packie McReary, and Derrick McReary use M4A1s when they rob the Bank of Liberty in the "Three Leaf Clover" level.

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Colt M4A1 with LE stock and factory grips. The carry handle with iron sights are not removed - 5.56mm
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The M4A1 Carbine

Sniper Rifles:

Parker Halle Sniper

The basic, bolt action sniper rifle featured in the game is the Parker Halle. It is used by the majority of marksmen in the game.The gun appears to have undergone slight customization, with a 10 round magazine fitted, yet only holds 5. Niko uses one in one level to cover Packie during a drug deal gone wrong, and later he uses one when he hits a construction site with Playboy X.

Heckler & Koch PSG1

The semi automatic sniper rifle is a PSG1. Pinpoint accuracy but overpriced in the game. Holds 10 rounds.

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Heckler & Koch PSG1 7.62x51mm NATO

Heavy Weapons

RPG-7V

The RPG-7V is the only rocket launcher in the game. Each warhead has a 3 second fuse from pulling the trigger. Niko uses one when on a mission for Derrick McReary, using it to shoot down a helicopter from a boat.

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RPG-7 70mm
File:Rpggta.jpg
RPG-7 in GTA IV

Miscellaneous

M26A1 Grenade

The Grenade has a 5 second fuse from pin release. After 3 seconds, an audible alarm beep is sounded.

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M26 HE Frag hand grenade

Molotov Cocktails

Rudimentary spirit bottles with a rag. Set alight when equipped.

Rocks/Bottles

Simple items found on the street.

The Lost and Damned (Xbox 360 Exclusive Downloadable Content)

In addition to the previous weapons.


CZ-75 with Compensator

Apparently from an interview with developers, this is going to be the full auto CZ-75. Called the "Machine Pistol" in the game.

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Johnny holding a CZ-75.
File:ColtM1911 2.jpg
Johnny firing his CZ-75.

Sawn-off double barreled shotgun

Called "Sawed off Shotgun" in the game. This, along with the Armsel Striker can be fired while riding motorcycles, and presumebly other vehicles. This ability is a first for the series.

File:SWDBSG1.jpg
Johnny shooting with his sawn-off shotgun while riding.
File:SWDBSG2.jpg
Johnny holding his sawn-off shotgun while sliding.

Armsel Striker

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Armsel Striker 12-gauge
File:L&DStriker.jpg

Grenade Launcher

Pipe Bombs