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Xenonauts: Difference between revisions
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=Handguns= | =Handguns= | ||
==Beretta 92F== | ==Beretta 92F== | ||
A Beretta 92 variant, presumably the 92F, appears as "Ballistic Pistol", and can be equipped by soldiers in between missions. The weapon is also seen in the hands of Police Officers and Local Forces during missions. The weapon has an inaccurate 12 round magazine, and polymer grips. | A [[Beretta 92]] variant, presumably the 92F, appears as "Ballistic Pistol", and can be equipped by soldiers in between missions. The weapon is also seen in the hands of Police Officers and Local Forces during missions. The weapon has an inaccurate 12 round magazine, and polymer grips. | ||
[[Image:Beretta92F LeftSide.jpg|thumb|200px|none|Beretta 92F - 9x19mm.]] | [[Image:Beretta92F LeftSide.jpg|thumb|200px|none|Beretta 92F - 9x19mm.]] | ||
[[Image:Xenonauts pistol.jpg|thumb|500px|none|GUI image of the "Ballistic Pistol"]] | [[Image:Xenonauts pistol.jpg|thumb|500px|none|GUI image of the "Ballistic Pistol"]] | ||
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=Machine Guns= | =Machine Guns= | ||
==FN MAG== | ==FN MAG== | ||
The FN MAG appears in game as the "Machine Gun", and can be equipped by Soldiers in between missions. The weapon feeds from 50 round belts. The weight of the weapon is reflected in game, as a soldier carrying it who is not strong enough will suffer a reduction in movement. The weapon fires in 5 round bursts, has black furniture and an unusable bipod. | The [[FN MAG]] appears in game as the "Machine Gun", and can be equipped by Soldiers in between missions. The weapon feeds from 50 round belts. The weight of the weapon is reflected in game, as a soldier carrying it who is not strong enough will suffer a reduction in movement. The weapon fires in 5 round bursts, has black furniture and an unusable bipod. | ||
[[Image:FNMAG.jpg|thumb|500px|none|FN MAG - 7.62x51mm]] | [[Image:FNMAG.jpg|thumb|500px|none|FN MAG - 7.62x51mm]] | ||
[[Image:Xenonauts machinegun.jpg|thumb|500px|none|GUI Image of the "Machine Gun".]] | [[Image:Xenonauts machinegun.jpg|thumb|500px|none|GUI Image of the "Machine Gun".]] | ||
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[[Image:Xenonauts MG42.jpg|thumb|500px|none|GUI Image of the "MG42".]] | [[Image:Xenonauts MG42.jpg|thumb|500px|none|GUI Image of the "MG42".]] | ||
== | ==Heckler & Koch HK21E== | ||
The | The [[Heckler & Koch HK21E]] appears in game files under the name "MG53" as an unimplemented weapon in the "Alternative" weapon set. It does not appear normally in game. The weapon, like other firearms in the Machine Gun category in game, appears to feed from belts rather than magazines. Unlike other weapons in it's class, it is fitted with a scope. | ||
[[Image: | [[Image:HK21E.jpg|thumb|none|500px|Heckler & Koch HK21E - 7.62x51mm NATO]] | ||
[[Image:Xenonauts MG53.jpg|thumb|500px|none|GUI Image of the "MG53".]] | [[Image:Xenonauts MG53.jpg|thumb|500px|none|GUI Image of the "MG53".]] | ||
==PK== | ==PK Machine Gun== | ||
The PK Machine Gun appears in game files under the name "PK" as an unimplemented weapon in the "Soviet" weapon set, and does not appear normally in game. As with most soviet weapons, two variants of it exist; one with wooden furniture, and one with black polymer furniture. | The [[PK Machine Gun]] appears in game files under the name "PK" as an unimplemented weapon in the "Soviet" weapon set, and does not appear normally in game. As with most soviet weapons, two variants of it exist; one with wooden furniture, and one with black polymer furniture. | ||
[[Image:Pk machine gun.jpg|thumb|500px|none|PK Machine Gun - 7.62x54mmR]] | [[Image:Pk machine gun.jpg|thumb|500px|none|PK Machine Gun - 7.62x54mmR]] | ||
[[Image:Xenonauts PK colour.jpg|thumb|500px|none|GUI Image of the "PK", with wooden furniture.]] | [[Image:Xenonauts PK colour.jpg|thumb|500px|none|GUI Image of the "PK", with wooden furniture.]] | ||
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==Browning M1919== | ==Browning M1919== | ||
Dual M1919 | Dual [[Browning M1919]] Machine Guns appear in the game as the ".30 Cal", and is the default weapon for the Ferret Armoured Car. It currently holds a maximum of 100 Rounds and cannot be reloaded. | ||
[[Image:M1919A4.jpg|thumb|500px|none|Browning M1919 - .30-06]] | [[Image:M1919A4.jpg|thumb|500px|none|Browning M1919 - .30-06]] | ||
[[Image:Xenonauts ferretMG.jpg|thumb|500px|none|Garage Image of the Ferret Armoured Car, with a dual-M1919 turret.]] | [[Image:Xenonauts ferretMG.jpg|thumb|500px|none|Garage Image of the Ferret Armoured Car, with a dual-M1919 turret.]] | ||
==M2 | ==Browning M2== | ||
The M2 | The [[Browning M2]] appears in game as the GUI image for the M1919 Machine Guns on the Ferret Armoured Car. | ||
[[Image:BrowningM2 plain.jpg|thumb|500px|none|Browning M2 - .50 BMG]] | [[Image:BrowningM2 plain.jpg|thumb|500px|none|Browning M2 - .50 BMG]] | ||
[[Image:Xenonauts 50cal.jpg|thumb|500px|none|GUI Image of the Ferret's machine gun turret, despite the fact the weapon is used is actually M1919s.]] | [[Image:Xenonauts 50cal.jpg|thumb|500px|none|GUI Image of the Ferret's machine gun turret, despite the fact the weapon is used is actually M1919s.]] | ||
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=Rocket Launchers= | =Rocket Launchers= | ||
==Mk153 Mod 0 SMAW== | ==Mk153 Mod 0 SMAW== | ||
The SMAW appears in game as the "Rocket Launcher", and can be equipped by Xenonaut Soldiers in between missions. It can be carried, operated and reloaded by a single soldier in game, but both the launcher and ammunition are heavy, and firing or reloading requires a lot of time units. Unlike most conventional firearms in game, which may get replaced by Laser, Plasma or Railgun weapons as the technology becomes available, the Rocket Launcher is persistent throughout, but the warheads on the rockets get upgraded. As a result, the weapon is capable of launching High Explosive, Stun, Alenium, Plasma, Incendiary or Fusion Rounds. The weapon seen in game is technically anachronistic as the Rocket Launcher is available from the start in 1979, but it can be explained away as an early prototype based on the B-300. | The [[SMAW]] appears in game as the "Rocket Launcher", and can be equipped by Xenonaut Soldiers in between missions. It can be carried, operated and reloaded by a single soldier in game, but both the launcher and ammunition are heavy, and firing or reloading requires a lot of time units. Unlike most conventional firearms in game, which may get replaced by Laser, Plasma or Railgun weapons as the technology becomes available, the Rocket Launcher is persistent throughout, but the warheads on the rockets get upgraded. As a result, the weapon is capable of launching High Explosive, Stun, Alenium, Plasma, Incendiary or Fusion Rounds. The weapon seen in game is technically anachronistic as the Rocket Launcher is available from the start in 1979, but it can be explained away as an early prototype based on the B-300. | ||
[[Image:Mk153SMAW.jpg|thumb|500px|none|Mk153 Mod 0 SMAW - 83mm]] | [[Image:Mk153SMAW.jpg|thumb|500px|none|Mk153 Mod 0 SMAW - 83mm]] | ||
[[Image:Xenonauts SMAW.jpg|thumb|500px|none|GUI Image of the "Rocket Launcher".]] | [[Image:Xenonauts SMAW.jpg|thumb|500px|none|GUI Image of the "Rocket Launcher".]] | ||
==RPG-7== | ==RPG-7== | ||
The RPG-7 appears in game files known as the "RPG7" in the "Soviet" weapon set, and does not appear normally in game. The weapon comes in two versions; one with wooden furniture and one with black furniture. | The [[RPG-7]] appears in game files known as the "RPG7" in the "Soviet" weapon set, and does not appear normally in game. The weapon comes in two versions; one with wooden furniture and one with black furniture. | ||
[[Image:Rpg-7-1-.jpg|thumb|500px|none|RPG-7 - 40mm]] | [[Image:Rpg-7-1-.jpg|thumb|500px|none|RPG-7 - 40mm]] | ||
[[Image:Xenonauts RPG7 colour.jpg|thumb|500px|none|GUI Image of the "RPG7", with wooden furniture.]] | [[Image:Xenonauts RPG7 colour.jpg|thumb|500px|none|GUI Image of the "RPG7", with wooden furniture.]] | ||
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=Hand Grenades= | =Hand Grenades= | ||
== | ==Mk 2 Hand Grenade== | ||
Xenonaut Soldiers can be equipped with | Xenonaut Soldiers can be equipped with [[Mk2 hand grenade]]s from the beginning of the game. | ||
[[Image:MK2 grenade DoD.jpg|thumb|none|140px|Mk 2 "Pineapple" High-Explosive Fragmentation hand grenade]] | |||
[[Image:Xenonauts grenadefrag.jpg|thumb|250px|none|GUI Image of the "Frag Grenade". Unlike other grenades, Frags do not explode immediately; they instead detonate at the end of the player's turn. Killing aliens with explosives usually destroys their equipment, making their use quite economically risky.]] | [[Image:Xenonauts grenadefrag.jpg|thumb|250px|none|GUI Image of the "Frag Grenade". Unlike other grenades, Frags do not explode immediately; they instead detonate at the end of the player's turn. Killing aliens with explosives usually destroys their equipment, making their use quite economically risky.]] | ||
== | ==M83 Smoke Grenade== | ||
Xenonaut Soldiers can be equipped with | Xenonaut Soldiers can be equipped with [[M83 smoke grenade]]s from the beginning of the game. A variant of these grenades can be developed that emit sleep gas; useful for capturing aliens alive. | ||
[[Image:M87.JPG|thumb|none|140px|M83 smoke grenade]] | |||
[[Image:Xenonauts grenadesmoke.jpg|thumb|250px|none|GUI Image of the "Smoke Grenade", which emits grey smoke when thrown.]] | [[Image:Xenonauts grenadesmoke.jpg|thumb|250px|none|GUI Image of the "Smoke Grenade", which emits grey smoke when thrown.]] | ||
[[Image:Xenonauts grenadestun.jpg|thumb|250px|none|GUI Image of the "Stun Grenade", which emits clouds of pink anesthetizing gas when thrown.]] | [[Image:Xenonauts grenadestun.jpg|thumb|250px|none|GUI Image of the "Stun Grenade", which emits clouds of pink anesthetizing gas when thrown.]] | ||
== | ==M84 Stun Grenade== | ||
Xenonaut Soldiers can be equipped with | Xenonaut Soldiers can be equipped with [[M84 stun grenade]]s from the beginning of the game. | ||
[[Image:M84stun.jpg|thumb|none|140px|M84 stun grenade]] | |||
[[Image:Xenonauts grenadeflashbang.jpg|thumb|250px|none|GUI Image of the "Flashbang", which can be used to "Suppress" enemies, reducing their movement.]] | [[Image:Xenonauts grenadeflashbang.jpg|thumb|250px|none|GUI Image of the "Flashbang", which can be used to "Suppress" enemies, reducing their movement.]] |
Revision as of 20:55, 1 December 2013
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Xenonauts for current discussions. Content is subject to change. |
Xenonauts is a turn-based strategy game developed by Goldhawk Interactive for PC, Mac and Linux platforms. In inspired by 1994's UFO: Enemy Unknown, the player commands a clandestine organization known as the Xenonauts, attempting to defeat an alien invasion of Earth in the alternate history year 1979. The game is currently in Beta.
The following weapons can be seen in the game:
Handguns
Beretta 92F
A Beretta 92 variant, presumably the 92F, appears as "Ballistic Pistol", and can be equipped by soldiers in between missions. The weapon is also seen in the hands of Police Officers and Local Forces during missions. The weapon has an inaccurate 12 round magazine, and polymer grips.
Colt M1991A1
The Colt M1991A1 appears in game files as an unimplemented weapon in the "Alternate" weapon set. It does not appear anywhere else in game.
Makarov PM
The Makarov PM appears in game in the hands of Police and Local Forces during missions. It cannot be equipped by the soldiers in between missions and picking one up during battle transforms it into a Beretta 92. It also exists as an unimplemented weapon in game files in the "Soviet" weapon set, where two versions can be found; one with wood grips and one with black polymer grips.
Shotguns
Mossbeg 500
What appears to be a Mossberg 500 appears in game as the "Ballistic Shotgun". It can be equipped by Xenonaut Soldiers in between missions, and is also used by Local Forces such as Police and Arctic Researchers, and can be picked up from dead or incapacitated NPCs. The weapon holds 8 rounds and has a short range. A soldier using the weapon can be seen using the pump-action after shooting, but the fact that the weapon has a tube magazine is not represented in game; the shotgun shell inventory item works basically as a detachable magazine (Replenishing the ammunition capacity of the weapon to full in a single action).
Baikal MP-153
The Farmer's Shotgun appears in the game in the hands of Local Forces such as Farmers during missions, and cannot be equipped by Xenonaut Soldiers; it appears to be a Baikal MP-153 with an unribbed barrel. It is not available for equipment in between missions, and during missions picking one up will transform it into a Ballistic Shotgun. It also appears in game files as an unimplemented weapon, known as the "Soviet shotgun", and is part of the "Soviet" weapon set. The most notable difference in appearance is the wooden furniture of the Farmer's shotgun as opposed to the black furniture of the Ballistic shotgun.
Assault Rifles
AK-47
The AK-47 appears in game in the hands of NPC Soldiers and Local Forces during missions in the Soviet Union and Middle East. It cannot be equipped by Xenonaut troops in between missions. In earlier builds, picking one up during a mission transformed the gun into an M16, however in the latest update, the weapon has it's own GUI image, but still retains the same stats and characteristics as the M16A1 when equipped (except magazine capacity). Although it is not available for equipment pre-mission, if a Xenonaut soldier picks one up while on mission it is saved as part of their loadout when they return to base. The appearance of this weapon in the hands of soviet troops is somewhat anachronistic as by 1979 it would have been somewhat replaced by either the AKM or AK-74. The weapon also appears in game files in the "Soviet" weapon set, and is seen in two versions; one with wooden furniture and one with black, presumably polymer, furniture.
M16A1
The Colt M16A1 appears in game as "Assault Rifle", and can be equipped by soldiers in between missions. It can also be seen in the hands of NPC Soldiers and Local Forces during missions. Unlike the real weapon, the Assault Rifle is only capable of semi-automatic or 3-round burst fire. It loads from a 20 round magazine.
Colt Model 723
A Colt Model 723 appears in game files under the name "M16 short" as an unimplemented weapon in the "Alternative" weapon set.
Sniper Rifles
Heckler & Koch G3SG/1
A Heckler & Koch G3SG/1 with no bipod and an MSG90-style stock appears in game as the "Precision Rifle", and can be equipped by Soldiers in between missions. The weapon loads from a 20 round magazine which inaccurately has a 10 round capacity in game. It is only capable of semi-automatic fire.
SVD-M Dragunov
The SVD-M appears in game files as an unimplemented weapon in the "Soviet" weapon set, and does not appear normally in game. The weapon has black polymer furniture and, unlike other Soviet weapons in the game, does not feature a version with wooden furniture.
Heckler & Koch HK91
What appears to be a Heckler & Koch HK91 converted to resemble an SR9 (T) appears in game files as an unimplemented weapon in the "Alternative" weapon set. It does not appear anywhere else in game.
Heckler & Koch SR9
A regular SR9 also appears in game files, referenced only as the "HKPG2", as an unimplemented weapon in the "Alternative" weapon set. It does not appear anywhere else in game. It has a shorter magazine than all other G3 derivatives that appear, possibly reflecting the actual in-game 10 round magazine capacity of the Sniper Rifle.
Machine Guns
FN MAG
The FN MAG appears in game as the "Machine Gun", and can be equipped by Soldiers in between missions. The weapon feeds from 50 round belts. The weight of the weapon is reflected in game, as a soldier carrying it who is not strong enough will suffer a reduction in movement. The weapon fires in 5 round bursts, has black furniture and an unusable bipod.
MG3
A weapon known as the MG42, which appears to actually be an MG3 appears in game files as an unimplemented weapon in the "Alternative" weapon set. It does not appear anywhere else it game. The weapon has a black, presumably polymer, grip and stock.
Heckler & Koch HK21E
The Heckler & Koch HK21E appears in game files under the name "MG53" as an unimplemented weapon in the "Alternative" weapon set. It does not appear normally in game. The weapon, like other firearms in the Machine Gun category in game, appears to feed from belts rather than magazines. Unlike other weapons in it's class, it is fitted with a scope.
PK Machine Gun
The PK Machine Gun appears in game files under the name "PK" as an unimplemented weapon in the "Soviet" weapon set, and does not appear normally in game. As with most soviet weapons, two variants of it exist; one with wooden furniture, and one with black polymer furniture.
Browning M1919
Dual Browning M1919 Machine Guns appear in the game as the ".30 Cal", and is the default weapon for the Ferret Armoured Car. It currently holds a maximum of 100 Rounds and cannot be reloaded.
Browning M2
The Browning M2 appears in game as the GUI image for the M1919 Machine Guns on the Ferret Armoured Car.
Rocket Launchers
Mk153 Mod 0 SMAW
The SMAW appears in game as the "Rocket Launcher", and can be equipped by Xenonaut Soldiers in between missions. It can be carried, operated and reloaded by a single soldier in game, but both the launcher and ammunition are heavy, and firing or reloading requires a lot of time units. Unlike most conventional firearms in game, which may get replaced by Laser, Plasma or Railgun weapons as the technology becomes available, the Rocket Launcher is persistent throughout, but the warheads on the rockets get upgraded. As a result, the weapon is capable of launching High Explosive, Stun, Alenium, Plasma, Incendiary or Fusion Rounds. The weapon seen in game is technically anachronistic as the Rocket Launcher is available from the start in 1979, but it can be explained away as an early prototype based on the B-300.
RPG-7
The RPG-7 appears in game files known as the "RPG7" in the "Soviet" weapon set, and does not appear normally in game. The weapon comes in two versions; one with wooden furniture and one with black furniture.
Hand Grenades
Mk 2 Hand Grenade
Xenonaut Soldiers can be equipped with Mk2 hand grenades from the beginning of the game.
M83 Smoke Grenade
Xenonaut Soldiers can be equipped with M83 smoke grenades from the beginning of the game. A variant of these grenades can be developed that emit sleep gas; useful for capturing aliens alive.
M84 Stun Grenade
Xenonaut Soldiers can be equipped with M84 stun grenades from the beginning of the game.