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Duke Nukem 3D: Difference between revisions

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A [[Glock 17]] (converted to full auto)  with an extended 'Buffer', laser sight (what is unusuable in the game) can be seen used in the game. It can also be fired continuously like a [[Glock 18]] but a lot slower rate of fire, and lacks the rire regulator.
A [[Glock 17]] (converted to full auto)  with an extended 'Buffer', laser sight (what is unusuable in the game) can be seen used in the game. It can also be fired continuously like a [[Glock 18]] but a lot slower rate of fire, and lacks the rire regulator.


[[Image:Glock17EarlyModel.jpg|thumb|none|400px|A Generation 2 Glock 17 in 9x19mm. This model added finger stepping and cuts to the backstrap of the frame to make it easier to hold than the Generation 1 model.]]
[[Image:Glock17EarlyModel.jpg|thumb|none|400px|A Generation 2 [[Glock 17]] in 9x19mm. This model added finger stepping and cuts to the backstrap of the frame to make it easier to hold than the Generation 1 model.]]


[[Image:Duke3d_gun2.jpg|thumb|none|400px|The Glock 17 handgun used in the game. In game it has the 12-round magazine (we can say it because Duke reloads his pistol after the eash 12 shots), despite the real Glock 17, what have a 17-, 19- and 33-round magazines.]]
[[Image:Duke3d_gun2.jpg|thumb|none|400px|The [[Glock 17]] handgun used in the game. In game it has the 12-round magazine (we can say it because Duke reloads his pistol after the eash 12 shots), despite the real Glock 17, what have a 17-, 19- and 33-round magazines.]]


=== M1911A1 ===
=== M1911A1 ===

Revision as of 10:58, 30 November 2013

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Duke Nukem 3D (1996)

Duke Nukem 3D is the first-person shooter based on Ken Silverman`s engine "Build", what also used in "Blood". The following weapons appear in the video game Duke Nukem 3D (inluding "Atomic Edition" misson pack, what adde a forth episode in game, in MS-DOS and Nintendo 64 versions):


Pistols

Glock 17

A Glock 17 (converted to full auto) with an extended 'Buffer', laser sight (what is unusuable in the game) can be seen used in the game. It can also be fired continuously like a Glock 18 but a lot slower rate of fire, and lacks the rire regulator.

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A Generation 2 Glock 17 in 9x19mm. This model added finger stepping and cuts to the backstrap of the frame to make it easier to hold than the Generation 1 model.
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The Glock 17 handgun used in the game. In game it has the 12-round magazine (we can say it because Duke reloads his pistol after the eash 12 shots), despite the real Glock 17, what have a 17-, 19- and 33-round magazines.

M1911A1

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Flintlock pistol

Shotguns

Winchester 1300 Defender

The shotgun is a black Winchester 1300 Defender with front and rear Tacstar pistol grips; this differs from the version shown in previews, which was described by unimpressed videogame journalists as resembling a grey banana.

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Winchester M1300 with extended tube and pistol grip
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Winchester 1300 Defender. These frames are photographs of the actual shotgun which was digitized for Duke Nukem 3D.

SPAS-12

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Submachine guns

HK MP5K

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Machine guns

"Ripper"

The Ripper Chaingun is a three-barrel "salvo rifle" possibly loosely based on the Russian Pribor-3B assault rifle. It is equipped with a side grip and some sort of unusable holographic sight.

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Ripper Chaingun
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'Ripper Chaingun' as seen from the first person perspective.

Prosthetic Hand Held Minigun

A hand held minigun with 8 barrels are seen used by the lizard troopers.

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Hand held minigun & M203

Again, a hand held Minigun but a heavier variant with an M203 is seen used by the battlelords.

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M203 - 40mm.
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Fantacy weapons

Rocket Propeled Grenade

Belt-fed RPG launcher held like a Sten gun.

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Devastator

The Devastator guns are fictional dual wielded, rapid-fire rocket launchers capable of firing incendiary rounds.

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Missile Launcher

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Shrinker

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Microwave Expander

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Freezer

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Plasma Cannon

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Pipe Bomb

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Tripbomb

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