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Metal Storm Weapons: Difference between revisions
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==Metal Storm MAUL== | ==Metal Storm MAUL== | ||
[[Image:MAUL Shotgun.jpg|thumb|right|400px|MAUL shotgun in standalone configuration - 12 gauge]] | [[Image:MAUL Shotgun.jpg|thumb|right|400px|MAUL shotgun in standalone configuration - 12 gauge preloaded barrel]] | ||
===Video Games=== | ===Video Games=== | ||
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!align=center bgcolor=#D0E7FF width="100"|''' Release Date''' | !align=center bgcolor=#D0E7FF width="100"|''' Release Date''' | ||
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|[[Call of Duty: Ghosts]]|| | |[[Call of Duty: Ghosts]]||Bulldog||||||2013 | ||
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Revision as of 04:53, 26 November 2013

Metal Storm Weapons are a series of proposed (and prototype) weapons created by the Australian company, Metal Storm Ltd. These weapons use stacked rounds in a single barrel with electrochemical ignition, allowing for enormously high fire rates due to a lack of moving parts. While quoting a cyclic fire rate of any kind is slightly misleading (since these weapons have no action and therefore no cycle of function) their headline proof-of-concept demonstrator, a 36-barrel rig called "Bertha," fired 180 rounds at a total fire rate of one million rounds per minute (ie, 5 rounds from each barrel at ~27,777 RPM), making it the fastest-firing gun in existence. This rig had notable pressure problems due to firing rounds while the preceding round was still inside the barrel, and was not a practical weapon system. The Metal Storm VLE pistol appears to have also essentially been a proof of concept demonstrator to show how much the technology could be miniaturised.
The technology's main shortcomings are reloading and varying ballistics; a Metal Storm weapon must have an entire pre-loaded barrel or barrel section replaced each time it is empty, and since the rounds are stacked in the barrel, each successive round travels down a longer barrel and therefore has slightly different ballistics. This has largely limited practical applications of the technology to mortars and repeating grenade launchers where varying accuracy is not a major concern.
Weapons using Metal Storm technology have been featured in the following video games and television series:
Metal Storm
Video games
Television
Metal Storm AICW
Video Games
Game Title | Appears as | Mods | Notation | Release Date |
---|---|---|---|---|
Splinter Cell: Chaos Theory | Not usable | 2005 | ||
Soldier of Fortune: Payback | Cut; only accessible with mods | 2007 |
Metal Storm VLE
Television
Show Title / Episode | Actor | Character | Notation | Air Date |
---|---|---|---|---|
Future Weapons/Maximum Impact | Richard Machowicz | May 3, 2006 |
Video Games
Game Title | Appears as | Mods | Notation | Release Date |
---|---|---|---|---|
Soldier of Fortune: Payback | ALX | 2007 |
Metal Storm Redback RWS
Video Games
Game Title | Appears as | Mods | Notation | Release Date |
---|---|---|---|---|
Call of Duty: Black Ops II | Mounted on the "Assault Drone"; incorrectly functions as a machine gun instead of a grenade launcher | 2012 |
Metal Storm MAUL
Video Games
Game Title | Appears as | Mods | Notation | Release Date |
---|---|---|---|---|
Call of Duty: Ghosts | Bulldog | 2013 |