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Metal Storm Weapons: Difference between revisions
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[[Image:Metalstormcan.jpg|thumb|right|400px|Metal Storm multi-barrel pod mounted on UGV - 40mm]] | [[Image:Metalstormcan.jpg|thumb|right|400px|Metal Storm multi-barrel pod mounted on UGV - 40mm]] | ||
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* ''[[Shadowrun]]'' | * ''[[Shadowrun]]'' | ||
===Television=== | |||
* ''[[ | * ''[[Future Weapons]]'' | ||
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==Metal Storm AICW== | |||
[[Image:Aicwmetalstorm.jpg|thumb|right|400px|Metal Storm AICW with 40mm grenade launcher using a 3-round reloadable stack]] | |||
[[Image:Aus AICWAug.jpg|thumb|right|400px|Metal Storm AICW (modified [[AUG]]) - 5.56x45mm NATO]] | |||
===Video Games=== | |||
{| class="wikitable" style="font-size: 95%;" border="1" style="border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%" | |||
|-bgcolor=#D0E7FF | |||
!align=center bgcolor=#D0E7FF width="300"|'''Game Title''' | |||
!align=center bgcolor=#D0E7FF width="150"|'''Appears as''' | |||
!align=center bgcolor=#D0E7FF width="250"|'''Mods''' | |||
!align=center bgcolor=#D0E7FF width="200"|'''Notation''' | |||
!align=center bgcolor=#D0E7FF width="100"|''' Release Date''' | |||
|- | |||
|[[Splinter Cell: Chaos Theory]]||||||Not usable||2005 | |||
|- | |||
|[[Soldier of Fortune: Payback]]||||||Cut; only accessible with mods||2007 | |||
|- | |||
|} | |||
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|} | |} | ||
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==Metal Storm Redback RWS== | |||
[[Image:MS Redback.jpg|thumb|right|400px|Metal Storm Redback RWS - 40mm]] | |||
===Video Games=== | |||
{| class="wikitable" style="font-size: 95%;" border="1" style="border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%" | |||
|-bgcolor=#D0E7FF | |||
!align=center bgcolor=#D0E7FF width="300"|'''Game Title''' | |||
!align=center bgcolor=#D0E7FF width="150"|'''Appears as''' | |||
!align=center bgcolor=#D0E7FF width="250"|'''Mods''' | |||
!align=center bgcolor=#D0E7FF width="200"|'''Notation''' | |||
!align=center bgcolor=#D0E7FF width="100"|''' Release Date''' | |||
|- | |||
|[[Call of Duty: Black Ops II]]||||||Mounted on the "Assault Drone"; incorrectly functions as a machine gun instead of a grenade launcher||2012 | |||
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|} | |||
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==Metal Storm MAUL== | |||
[[Image:MAUL Shotgun.jpg|thumb|right|400px|MAUL shotgun in standalone configuration - 12 gauge]] | |||
===Video Games=== | |||
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|-bgcolor=#D0E7FF | |||
!align=center bgcolor=#D0E7FF width="300"|'''Game Title''' | |||
!align=center bgcolor=#D0E7FF width="150"|'''Appears as''' | |||
!align=center bgcolor=#D0E7FF width="250"|'''Mods''' | |||
!align=center bgcolor=#D0E7FF width="200"|'''Notation''' | |||
!align=center bgcolor=#D0E7FF width="100"|''' Release Date''' | |||
|- | |||
|[[Call of Duty: Ghosts]]||MAUL||||||2013 | |||
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|} | |||
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[[Category:Gun]] | [[Category:Gun]] |
Revision as of 10:10, 16 October 2013

Metal Storm Weapons are a series of proposed (and prototype) weapons created by the Australian company, Metal Storm Ltd. These weapons use stacked rounds in a single barrel with electrochemical ignition, allowing for enormously high fire rates due to a lack of moving parts. While quoting a cyclic fire rate of any kind is slightly misleading (since these weapons have no action and therefore no cycle of function) their headline proof-of-concept demonstrator, a 36-barrel rig called "Bertha," fired 180 rounds at a total fire rate of one million rounds per minute (ie, 5 rounds from each barrel at ~27,777 RPM), making it the fastest-firing gun in existence. This rig had notable pressure problems due to firing rounds while the preceding round was still inside the barrel, and was not a practical weapon system. The Metal Storm VLE pistol appears to have also essentially been a proof of concept demonstrator to show how much the technology could be miniaturised.
The technology's main shortcomings are reloading and varying ballistics; a Metal Storm weapon must have an entire pre-loaded barrel or barrel section replaced each time it is empty, and since the rounds are stacked in the barrel, each successive round travels down a longer barrel and therefore has slightly different ballistics. This has largely limited practical applications of the technology to mortars and repeating grenade launchers where varying accuracy is not a major concern.
Weapons using Metal Storm technology have been featured in the following video games and television series:
Metal Storm
Video games
Television
Metal Storm AICW
Video Games
Game Title | Appears as | Mods | Notation | Release Date |
---|---|---|---|---|
Splinter Cell: Chaos Theory | Not usable | 2005 | ||
Soldier of Fortune: Payback | Cut; only accessible with mods | 2007 |
Metal Storm VLE
Television
Show Title / Episode | Actor | Character | Notation | Air Date |
---|---|---|---|---|
Future Weapons/Maximum Impact | Richard Machowicz | May 3, 2006 |
Video Games
Game Title | Appears as | Mods | Notation | Release Date |
---|---|---|---|---|
Soldier of Fortune: Payback | ALX | 2007 |
Metal Storm Redback RWS
Video Games
Game Title | Appears as | Mods | Notation | Release Date |
---|---|---|---|---|
Call of Duty: Black Ops II | Mounted on the "Assault Drone"; incorrectly functions as a machine gun instead of a grenade launcher | 2012 |
Metal Storm MAUL
Video Games
Game Title | Appears as | Mods | Notation | Release Date |
---|---|---|---|---|
Call of Duty: Ghosts | MAUL | 2013 |