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Brothers in Arms: Earned in Blood: Difference between revisions
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[[Image:Brothers_in_Arms_-_Earned_in_Blood.jpg|thumb|right|300px|''Brothers in Arms: Earned in Blood'' (2005)]] | [[Image:Brothers_in_Arms_-_Earned_in_Blood.jpg|thumb|right|300px|''Brothers in Arms: Earned in Blood'' (2005)]] | ||
'''''Brothers in Arms: Earned in Blood''''' is a 2005 video-game and follow-up to Brothers in Arms: Road to Hill 30. Branching off from the story of S/Sgt. Matthew Baker, it follows his 2IC, Corporal Joe "Red" Hartsock, as he is promoted to lead his own squad during the liberation of Baupte and Saint-Sauveur-le-Vicomte after the Normandy Beachheads and Carentan, and told through flashbacks as Red is interviewed by historian S.L.A. Marshall. Like it's predecessor, the game uses realistic tactics, splitting the squad into two teams - "assault", used to flank the enemy and finish him off in close-combat, and "fire", to suppress the enemy and keep him distracted from "assault". | '''''Brothers in Arms: Earned in Blood''''' is a 2005 video-game and follow-up to Brothers in Arms: Road to Hill 30. Branching off from the story of S/Sgt. Matthew Baker, it follows his 2IC, Corporal Joe "Red" Hartsock, as he is promoted to lead his own squad during the liberation of Baupte and Saint-Sauveur-le-Vicomte after the Normandy Beachheads and Carentan, and told through flashbacks as Red is interviewed by historian S.L.A. Marshall. Like it's predecessor, the game uses realistic tactics, splitting the squad into two teams - "assault", used to flank the enemy and finish him off in close-combat, and "fire", to suppress the enemy and keep him distracted from "assault". |
Revision as of 16:58, 16 September 2013
Your lack of effort is duly noted. This article is a candidate for deletion. IMFDB expects certain minimal standards from articles; even if a contributor cannot take their own screenshots, it is still possible to create detailed per-weapon writeups and format an article correctly. Simply dumping a couple of weapon names on a page is essentially demanding we do all the work for you, and this is unacceptable. |
Brothers in Arms: Earned in Blood is a 2005 video-game and follow-up to Brothers in Arms: Road to Hill 30. Branching off from the story of S/Sgt. Matthew Baker, it follows his 2IC, Corporal Joe "Red" Hartsock, as he is promoted to lead his own squad during the liberation of Baupte and Saint-Sauveur-le-Vicomte after the Normandy Beachheads and Carentan, and told through flashbacks as Red is interviewed by historian S.L.A. Marshall. Like it's predecessor, the game uses realistic tactics, splitting the squad into two teams - "assault", used to flank the enemy and finish him off in close-combat, and "fire", to suppress the enemy and keep him distracted from "assault".
The following weapons appear in the video game Brothers in Arms: Earned in Blood
American Weapons
M1 Garand
The M1 Garand is one of the most common weapons. Joe "Red" Hartsock uses this in almost all levels.
M1A1 Thompson
The M1A1 Thompson is the main weapon of Desola and Red. You learn that Red prefers this weapon in Brothers in Arms: Hells Highway.
M1A1 Carbine
Some paratroopers are seen using M1A1 Carbines and on the D-Day jump you use one.
M1911A1
Red uses a Colt M1911A1.
M1918 Browning Automatic Rifle
The Browning Automatic Rifle is commonly used in the game, you start with it in a few levels.
M3 Grease Gun
The M3 Grease Gun is only used in a few levels.
German Weapons
MP40
The MP40 is the main submachine gun of the Germans.
Karabiner 98k
The Karabiner 98k is the main rifle of the Germans.
Sturmgewehr 44
The Sturmgewehr 44 is used in a few levels by the Germans.
FG 42
The FG 42 is a select-fire battle rifle. There's no fire selector in-game, so it always fires automatic if the trigger is held down.
Panzerfaust
The single-shot, disposable fire-and-forget Panzerfaust is used by German soldiers to attack American tanks and the player character. They can be wielded by the player.