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Talk:Arma 3: Difference between revisions
Dannysaysnoo (talk | contribs) (Moved the Closeup section.) |
Dannysaysnoo (talk | contribs) (→Attachments: TIDY UP! Added new images, added new attachments.) |
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== Side Attachments == | == Side Attachments == | ||
These mount on the side of the weapon. | |||
These mount on the right side of the weapon. | |||
=== IR Pointer === | === IR Pointer === | ||
The IR Laser Pointer gives the user a beam of light down the muzzle, giving off a NV-visible only laser that indicates the user's muzzle point. It's used by both BLUFOR and OPFOR. | The IR Laser Pointer gives the user a beam of light down the muzzle, giving off a NV-visible only laser that indicates the user's muzzle point. It's used by both BLUFOR and OPFOR. | ||
[[Image: | |||
[[Image: | [[Image:laser1.jpg|thumb|none|600px|A soldier takes cover under a street light, his IR Pointer illuminated in the night.]] | ||
[[Image:laser2.jpg|thumb|none|600px|A night-sight shot, showing his aim point with his IR Pointer.]] | |||
=== Flashlight === | === Flashlight === | ||
The Flashlight | |||
[[Image: | The Flashlight is used as a low tech alternative to other night vision devices. It compromises one's visibility, though. | ||
[[Image:light1.jpg|thumb|none|600px|In the pale moonlight, a soldier watches in silence, with his Flashlight mounted.]] | |||
[[Image:light2.jpg|thumb|none|600px|The same soldier breaks stealth, and illuminates his path.]] | |||
== Optics == | == Optics == | ||
These mount on the | |||
These mount atop the weapon, on the optic rail. If a weapon has folding iron sights, they will fold down, but not all do. | |||
=== ACO (Advanced Colliminator Optic) === | |||
The ACO is one of the few attachments with two versions, one for BLUFOR, and one for OPFOR and INDFOR. | |||
[[Image:aco1.jpg|thumb|none|600px|FPS view of the ACO. The 3D view of the ACO is the same for both versions of the sight.]] | |||
[[Image:aco2.jpg|thumb|none|600px|The red version, seen here, is used by BLUFOR.]] | |||
[[Image:aco4.jpg|thumb|none|600px|The green one is used by OPFOR and INDFOR.]] | |||
[[Image:aco3.jpg|thumb|none|600px|A NATO soldier, and his handy ACO sight.]] | |||
=== Holosight === | |||
The Holosight is an EOTech-like sight, used by all factions. | |||
[[Image:holo1.jpg|thumb|none|600px|FPS view of the Holsight, mounted on an Varmit.]] | |||
[[Image:holo2.jpg|thumb|none|600px|Sighted view of the Holosight. It's hard to see, but it has a small dot under the primary dot for drop comp.]] | |||
[[Image:holo3.jpg|thumb|none|600px|A soldier takes close aim with his Holosight.]] | |||
=== RCO (Rifle Combat Optic) === | === RCO (Rifle Combat Optic) === | ||
The RCO gives a 12x image, and has built in drop comp. Used by the BLUFOR faction. | |||
[[Image: | The RCO gives a 12x image, and has built in drop comp and a red dot sight mounted atop the optic. Used by the BLUFOR faction. | ||
[[Image: | |||
[[Image: | [[Image:rco1.jpg|thumb|none|600px|FPS view of an MX with an RCO attached.]] | ||
[[Image:rco2.jpg|thumb|none|600px|The upper holosight on the RCO, used by a soldier camping in some bushes.]] | |||
[[Image:rco3.jpg|thumb|none|600px|The scope of the RCO. You can see the drop comp markers.]] | |||
[[Image:rco4.jpg|thumb|none|600px|A BLUFOR soldier targets a suspicious looking forest with his RCO.]] | |||
=== ARCO (Advanced Rifle Combat Optic) === | === ARCO (Advanced Rifle Combat Optic) === | ||
=== | Despite the Advanced moniker, these are very similar to the RCO, both having built in drop comp, dot sight and 12x zoom. Used by the OPFOR faction. | ||
The | |||
[[ | [[Image:arco1.jpg|thumb|none|600px|FPS view of an ARCO, mounted to a Katiba rifle. That power pole looks awful nasty.]] | ||
[[ | |||
[[Image:arco2.jpg|thumb|none|600px|Holo sight of the ARCO. It seems that OPFOR sights have a predisposition to green.]] | |||
[[Image:arco3.jpg|thumb|none|600px|The scope of the ARCO. Still quite green. Also, note the built in drop comp.]] | |||
[[Image:arco4.jpg|thumb|none|600px|An OPFOR soldier poses in a field with his ARCO.]] | |||
=== MRCO (Multi Range Combat Optic) === | |||
The MRCO is a simple, 10x optic, that can be toggled between non-zoomed, and zoomed view. It's used by the INDFOR AAF, and the BLUFOR FIA factions. | |||
[[image:mrco1.jpg|thumb|none|600px|An INDFOR soldier aims at some prime real estate, with his MRCO mounted to his Mk 20.]] | |||
[[image:mrco2.jpg|thumb|none|600px|The non-zoomed view of the MRCO, presumably added for balancing reasons.]] | |||
[[image:mrco3.jpg|thumb|none|600px|Zoomed view. The MRCO also features drop comps.]] | |||
[[image:mrco4.jpg|thumb|none|600px|Hiding by a dying bush, an Altian fighter aims down his MRCO.]] | |||
=== SOS (Sniper Optical Sight) === | === SOS (Sniper Optical Sight) === | ||
=== | The SOS is used with the anti-materiel rifles. It has a variable 10 to 84x zoom, and can be adjusted to hit up to 2300m targets. It's shared by all factions. | ||
The | |||
[[ | [[Image:sos1.jpg|thumb|none|600px|FPS view of an SOS mounted on an M320, looking over a small Altis street.]] | ||
[[ | |||
[[ | [[Image:sos2.jpg|thumb|none|600px|The BUIS of the SOS.]] | ||
[[Image:sos3.jpg|thumb|none|600px|Scoped view of the SOS. Those mil-dots work, incidentally.]] | |||
[[Image:sos4.jpg|thumb|none|600px|A sniper takes cover by a wall, and prepares his shot.]] | |||
=== NVS (Night Vision Sight) === | |||
The NVS is used by the BLUFOR and INDFOR factions, and is a 10x night vision sight. | |||
[[image:nvs1.jpg|thumb|none|600px|A BLUFOR soldier aims his rifle down, his NVS mounted atop it.]] | |||
[[image:nvs2.jpg|thumb|none|600px|Said soldier takes aim down the street with his NVS.]] | |||
[[image:nvs3.jpg|thumb|none|600px|A moonlit view of the NVS.]] | |||
=== TWS (Thermal Weapon Sight === | |||
The TWS is a high tech thermal/day sight, and comes in two variants. One for standard weapons, with a zoom range of 10-23x and rangefinding, and one designed for machine guns, with a zoom range of 10-27x. The TWS MG does not have zeroing, but does have drop comp markers. Both variants are universal between the factions. | |||
[[image:tws1.jpg|thumb|none|600px|A NATO soldier hides behind a wall, a TWS mounted to his anti-mat rifle.]] | |||
[[image:tws2.jpg|thumb|none|600px|White hot view down the TWS, aimed at a troupe of soldiers.]] | |||
[[image:tws3.jpg|thumb|none|600px|Those same soldiers, in Black hot view.]] | |||
[[image:tws4.jpg|thumb|none|600px|The Daylight view of the TWS.]] | |||
[[image:tws6.jpg|thumb|none|600px|The TWS MG, in White hot view.]] | |||
[[image:tws7.jpg|thumb|none|600px|The Black hot view of the TWS MG.]] | |||
[[image:tws8.jpg|thumb|none|600px|Daylight view of the TWS MG.]] | |||
[[image:tws5.jpg|thumb|none|600px|Hiding by some trees, a NATO takes very precise aim. The 3D model of the TWS and TWS MG are both the same.]] | |||
=== Nightstalker === | |||
The Nightstalkers is a high tech nightvision/thermal/day sight, with a zoom range of 5-25x, and a rangefinder. It has the unique feature of identifying targets, the display of the rifle lighting up as one aims at a target. It is exclusive to the OPFOR faction. | |||
[[image:nightstalker1.jpg|thumb|none|600px|First person view of the Nightstalker, mounted on the Zafir. The thing is huge, and fills the view of the user very efficiently.]] | |||
[[image:nightstalker2.jpg|thumb|none|600px|The backup sight of the Nightstalker. Rather awkward to use.]] | |||
[[image:nightstalker4.jpg|thumb|none|600px|Daylight view of the Nightstalker.]] | |||
[[image:nightstalker7.jpg|thumb|none|600px|It's a little hard to see in the Night Vision view, but those diagonal green lines indicate when one is aiming at a target, whether it be a soldier, or a vehicle.]] | |||
[[image:nightstalker5.jpg|thumb|none|600px|Black hot view of the Nightstalker. This is the only attachment not to use plain BW thermal views.]] | |||
[[image:nightstalker6.jpg|thumb|none|600px|White hot view of the Nightstalker.]] | |||
[[image:nightstalker3.jpg|thumb|none|600px|An OPFOR soldier lies in the dirt, taking aim down his fancy new Nightstalker sight.]] | |||
== Suppressors == | == Suppressors == | ||
These mount on the Muzzle slot of the weapon. No weapon needs to change ammo type if a suppressor is attached, though this may change post-Alpha. | These mount on the Muzzle slot of the weapon. No weapon needs to change ammo type if a suppressor is attached, though this may change post-Alpha. | ||
=== 6.5mm Suppressor === | === 6.5mm Suppressor === | ||
This is used by every 6.5mm weapon, namely assault rifles. | This is used by every 6.5mm weapon, namely assault rifles. | ||
=== | [[Image:65supp.jpg|thumb|none|600px|An MX rifle, with a 6.5mm suppressor snapped on.]] | ||
[[ | === 5.56mm Suppressor === | ||
This is used on 5.56mm weapons, like the TRG-21, and the Mk 20. | |||
[[image:556supp.jpg|thumb|none|600px|The long end of a 5.56 suppressor.]] | |||
=== 6.5mm LMG Suppressor === | === 6.5mm LMG Suppressor === | ||
This is used exclusively by the Mk 200 machine gun. | |||
[[Image: | This is used exclusively by the Mk 200 machine gun, and the MX SW. | ||
[[Image:65heavysupp.jpg|thumb|none|600px|A Mk 200 with a 6.5mm LMG suppressor attached.]] | |||
=== 7.62mm Suppressor === | === 7.62mm Suppressor === | ||
Used by 7.62mm weapons, like the Mk 18, and the Zafir. | |||
[[Image:762supp.jpg|thumb|none|600px|A MK 18 with a 7.62mm suppressor attached.]] | |||
=== 9mm Suppressor === | |||
These snap on 9mm weapons, like pistols and SMGs. | |||
[[Image:9supp.jpg|thumb|none|600px|A PDW2000 with a 9mm suppressor attached.]] | |||
=== .45 Suppressor === | |||
Used by .45 weapons, like the ACP-C2, and the Vermin SMG. | |||
[[image:45supp.jpg|thumb|none|600px|The business end of the .45 suppressor looks suspiciously small.]] | |||
= Discussion = | = Discussion = |
Revision as of 02:13, 14 September 2013
Unknown
"ACP C2 9mm"
The "ACP C2" is definately a 1911 variant. I need some help identifying it specifically.
It seems to be a Colt Rail Gun, but the jury is still out. Dannysaysnoo
- Not sure it is pure 100% anything, but don't think it is based on a Colt gun as the serrations are too wide and the accessory rail is the wrong shape. Both of these seem to match the Kimber 1911 Series series though, like the Warrior. --commando552 (talk) 17:05, 21 June 2013 (EDT)
- Receiver and the slide are more certainly based on the Warrior series, but also has a three hole trigger and grips like the Colt's Rail Gun. Overall I'd say it's much more closer to Kimber's product then Colt's. --BeloglaviSup (talk) 03:10, 22 June 2013 (EDT)
- It is kind of a cross between a Kimber Custom TLE/RL II and a Warrior, however there are some differences that don't seem consistent with any pistol. It may just be me, but that ejection port looks way to high up on the slide, and it also lacks the scalloped bit at the back that was introduced on the M1911A1 that most 1911 clones have. Also, the pattern of the grips is weird with that odd curved bit at the top of the upper diamond, the closest match to me is actually crimson trace grips if you got rid of the laser and the button, like these. --commando552 (talk) 05:02, 22 June 2013 (EDT)
- Considering on the side of the slide is textured 'Pro Qwert III' and the serial number is the same, i think it's safe to say it's a hybrid of the Kimber Covert II Custom for the colour scheme and layout and the Kimber TLE/RL II for the rail and grips. scarecrow (talk) 16:21, 22 June 2013 (EDT)
- I've not seen that before, but now tht I have I would probably say that it is that with an accessory frame added. A lot of stuff matches it, even small stuff like the sights and lanyard ring. The grips are not from a TLE/RL II, they are the Crimson Trace ones used on the Covert but they have not modelled the laser or button onto them, they have just used the texture. You can tell they are the CT grips by the smooth section at the top where the laser would be that isn't there on normal grips.--commando552 (talk) 17:36, 22 June 2013 (EDT)
- Considering on the side of the slide is textured 'Pro Qwert III' and the serial number is the same, i think it's safe to say it's a hybrid of the Kimber Covert II Custom for the colour scheme and layout and the Kimber TLE/RL II for the rail and grips. scarecrow (talk) 16:21, 22 June 2013 (EDT)
- It is kind of a cross between a Kimber Custom TLE/RL II and a Warrior, however there are some differences that don't seem consistent with any pistol. It may just be me, but that ejection port looks way to high up on the slide, and it also lacks the scalloped bit at the back that was introduced on the M1911A1 that most 1911 clones have. Also, the pattern of the grips is weird with that odd curved bit at the top of the upper diamond, the closest match to me is actually crimson trace grips if you got rid of the laser and the button, like these. --commando552 (talk) 05:02, 22 June 2013 (EDT)
- Receiver and the slide are more certainly based on the Warrior series, but also has a three hole trigger and grips like the Colt's Rail Gun. Overall I'd say it's much more closer to Kimber's product then Colt's. --BeloglaviSup (talk) 03:10, 22 June 2013 (EDT)
The "I've no idea" launcher
I've no idea. It's a boxy tube. Is it anything?
- That is bizarre, any idea what happens when it fires? It doesn't appear to be based on anything, as it is very rare for something that fires a circular missile to have a square launch tube. Unless maybe it has multiple barrels like kind of like the M202 Flash or something. --commando552 (talk) 17:10, 21 June 2013 (EDT)
- While I didn't fire it, the scope view is identical to that of a Javelin. That's the only sane thing I could compare it to. --Dannysaysnoo| (Dannysaysnoo|talk) 10:45, 22 June 2013 (GMT)
- I randomly came across this whilst trying to ID something else, but I figured out what this thing is. It is the Israeli Mini Spike. It looks like the extremely large folding control fins are the reason for the box shaped launcher. I found other pictures with different looking fire control groups, however I think the one here matches this version, and it even has the same rubber end cap on the rear of the tube. --commando552 (talk) 11:42, 11 September 2013 (EDT)
Attachments
Side Attachments
These mount on the right side of the weapon.
IR Pointer
The IR Laser Pointer gives the user a beam of light down the muzzle, giving off a NV-visible only laser that indicates the user's muzzle point. It's used by both BLUFOR and OPFOR.
Flashlight
The Flashlight is used as a low tech alternative to other night vision devices. It compromises one's visibility, though.
Optics
These mount atop the weapon, on the optic rail. If a weapon has folding iron sights, they will fold down, but not all do.
ACO (Advanced Colliminator Optic)
The ACO is one of the few attachments with two versions, one for BLUFOR, and one for OPFOR and INDFOR.
Holosight
The Holosight is an EOTech-like sight, used by all factions.
RCO (Rifle Combat Optic)
The RCO gives a 12x image, and has built in drop comp and a red dot sight mounted atop the optic. Used by the BLUFOR faction.
ARCO (Advanced Rifle Combat Optic)
Despite the Advanced moniker, these are very similar to the RCO, both having built in drop comp, dot sight and 12x zoom. Used by the OPFOR faction.
MRCO (Multi Range Combat Optic)
The MRCO is a simple, 10x optic, that can be toggled between non-zoomed, and zoomed view. It's used by the INDFOR AAF, and the BLUFOR FIA factions.
SOS (Sniper Optical Sight)
The SOS is used with the anti-materiel rifles. It has a variable 10 to 84x zoom, and can be adjusted to hit up to 2300m targets. It's shared by all factions.
NVS (Night Vision Sight)
The NVS is used by the BLUFOR and INDFOR factions, and is a 10x night vision sight.
TWS (Thermal Weapon Sight
The TWS is a high tech thermal/day sight, and comes in two variants. One for standard weapons, with a zoom range of 10-23x and rangefinding, and one designed for machine guns, with a zoom range of 10-27x. The TWS MG does not have zeroing, but does have drop comp markers. Both variants are universal between the factions.
Nightstalker
The Nightstalkers is a high tech nightvision/thermal/day sight, with a zoom range of 5-25x, and a rangefinder. It has the unique feature of identifying targets, the display of the rifle lighting up as one aims at a target. It is exclusive to the OPFOR faction.
Suppressors
These mount on the Muzzle slot of the weapon. No weapon needs to change ammo type if a suppressor is attached, though this may change post-Alpha.
6.5mm Suppressor
This is used by every 6.5mm weapon, namely assault rifles.
5.56mm Suppressor
This is used on 5.56mm weapons, like the TRG-21, and the Mk 20.
6.5mm LMG Suppressor
This is used exclusively by the Mk 200 machine gun, and the MX SW.
7.62mm Suppressor
Used by 7.62mm weapons, like the Mk 18, and the Zafir.
9mm Suppressor
These snap on 9mm weapons, like pistols and SMGs.
.45 Suppressor
Used by .45 weapons, like the ACP-C2, and the Vermin SMG.
Discussion
F2000 Foregrip
The F2000's foregrip is a Monolith Arms Tri-Rail System. Since Monolith Arms got bought by Magpul, Magpul may start producing them. I don't know. But that's why the F2000 has the P90 style foregrip. http://i78.photobucket.com/albums/j112/Halomfg/DSCN5779.jpg?t=1257801238 --1SAZ 03:35, 23 June 2011 (CDT)
- If they started producing them again I might actually take a look at buying an FS 2000. That Monolith Arms foregrip is just too badass. --AdAstra2009 22:17, 10 July 2012 (CDT)
Sniper rifle on the poster.
I put it down as a Barrett M99, but can't be absolutely certain that its not a Barrett M95 without seeing the magazine (of lack thereof), but the length of the forend makes me think M99. Can anyone who knows more about these confirm? Jimmoy 09:52, 23 June 2011 (CDT)
Well, the guys on BIS forums are guessing M95. Also, about that unknown gun, it kinda sorta could be the new Skorpion. The EVO one? Tanaj 18:20, 26 June 2011 (CDT)
- I think your very well right about the unknown gun being the CZ SCORPION EVO 3 A1, yep, it's defiantly it, way to go Tanaj! :) Mr. Wolf 21:51, 26 June 2011 (CDT)
- Well, to be honest I looked it up on their forum. But to my credit it was one of my guesses even before that. :) Tanaj 09:02, 1 July 2011 (CDT)
Machine gun - Caseless ammo?
Anyone else notice that the ammo appears to look like the LSAT's caseless round? (http://cdn1.thefirearmsblog.com/blog/wp-content/uploads/2010/06/lsat_ammunition-tfb.jpg for reference) --Chrausis 09:50, 28 June 2011 (CDT)
- Difficult to say, might be just an early model, but I do remember seeing a screenshot from the E3 presentation with a reload/pickup prompt with some more exotic round. 6.8 I think, but I'm not sure. Tanaj 09:02, 1 July 2011 (CDT)
Any ideas?
on what the unknown rifle is? i've seen the stock somewhere but the straight mag throws me (Could be for 6.5/6.8mm rounds) http://i.imgur.com/wUNOD.jpg Source:http://www.youtube.com/watch?feature=player_embedded&v=0tOSjYgGvHw#!
Looks to just be Bohemia's take on the Remington ACR, similar to their take on the KAC LMG. Stock seems to be a cross between the ACR adjustable stock and a Magpul UBR, receiver configuration looks to have the same profile. Same overall weapon profile, with some key differences (Like location of the charging handle, and rail system). But my money is that it was just based off of the ACR. Halorocka888 18:50, 1 June 2012 (CDT)
- Confirmed by a inside source, its in game name is the MX, its the NATO standard rifle and it fires the 6.5 Grendel. scarecrow 06:36, 7 June 2012 (CDT)
Is it just me or does the magazine look too small for 6.5mm Grendel? Or maybe the scaling is just off in that first screenshot. Also, it is odd they have made the magazine straight, as the 6.5mm Grendel roung has a taper so the mag would need to be curved just like a .223. --commando552 06:45, 7 June 2012 (CDT)
- That said, could it perhaps be chambered in some fictional caseless round? From what I understand (which is, granted, only stuff freely available online), the LSAT concept using a 5.56mm round isn't finalised and could be subject to change (assuming it ever sees the light of day). I suspect that this might be Bohemia's guess at what the LSAT rifle might look like. Just conjecture, but I thought it couldn't hurt to float the idea. Jimmoy 20:10, 4 July 2012 (CDT)
Glock 19
As noted as a PO7, it is most likely a place holder for the CZ PO7 Duty, thoughts? scarecrow 01:49, 10 July 2012 (CDT)
- It's probably just a fictionalized name. ArmA II used G17 for it, and it looks like a nearly photo identical model was used for ArmA III. Dannysaysnoo 18:19, 2 February 2013
- Something fun I noticed during a trawl through some Gamescon 2012 footage.
- Click on that and expand it. The "Glock" is chambered in 9x21mm. It seems to mention a weapon similar to the PP-2000 as well. Dannysaysnoo 21:49, 8 Febuary 2013
Alpha release on March 5th
The alpha release will be on March 5th. We've been promised 12 weapons. I'll try and find out which as soon as I can. Dannysaysnoo 22:48, 26 Febuary 2013
Extended list of guns in the final game
In the Alpha a list of gun references were extracted from the files (with BIS's blessing). It may not be final or complete but it has some interesting entries:
- M200 LMG (KAC LMG)
- P07 (pistol)
- MK26 (revolver)
- Rook 40 (pistol)
- PDW2000 (pistol)
- P99 (pistol)
- Rhino (revolver)
- ACPC2 (pistol)
- Herstal 45 Tactical (pistol, FNP-45)
- Flaregun
- Tripwire flare (in the mines folder)
- MK16 (very few references)
- MK17 (very few references)
- MK20 (F2000)
- MX
- MX LMG
- MX DMR
- MX CQC
- TRG 20 (CTAR)
- TRG 21 (Tavor)
- Titan launcher
- RPG-32
- NLAW
- M26 explosives
- IED
- Scorpion
- SDAR (Keltec RFB)
- Keltec KSG
- M14 EBR
- Khaybar
- Cheytac M200 (called the M320 ingame)
- AA-40 (shotgun)
- Vector
- M4 SSAS (shotgun)
- Lynx GM6
- AK-107 (very few references)
- MM-1 (very few references)
- M67 grenade
- M18 smoke
- PDM-1M mine
- PMR-3 mine
Beta Weapons Added
I just added the
-Scorpion -Vector -1911 alike -F2000 -Negev -Titan
I couldn't properly identify the 1911 and the Titan, so I've left them up for others to identify.
How to Take Good Close-up Pics
In this case the game let's us skip having to position the player so we can get a good angle on a gun.
In the editor place any soldier. Then go to Empty -> Ammo and you will see a list of Ammo Crates you can place that contain any and every infantry weapon in the game. Click Preview to go ingame and then press Escape. Click the Camera button and the game will pause. You now have full control of the camera from position to depth of field to blur. You can zoom as close to any object as you want.Temp89 (talk) 12:57, 4 August 2013 (EDT)
- I'll keep that in mind. I'm going to to a total recall on all pictures when the game is on general release, and make new ones. I'm not happy with a lot of them. Mainly, I'm going to take pictures in more varied locations, with more varied soldiers. It always bugs me when it's obvious someone is farming screenshots. Dannysaysnoo 01:41, 4 August 2013 (GMT)
Final game inventory pics from official site
http://www.arma3.com/launch-countdown
Under the weapons section the page has been updated with all the inventory pics of every gun in every single configuration. STK CPW is the PDW2000.Temp89 (talk) 18:44, 27 August 2013 (EDT)
Seperation of Cut weapons and Final weapons
Very good, I wanted to do this at some point after release. I remained naive, asking for the KSG for ages. Dannysaysnoo (talk) 07:19, 28 August 2013 (EDT)
COMPLETE REFRESH OF PAGE FOR RELEASE VERSION
That's it. It took me about 7 hours straight, but I've replaced every blurry, grainy, useless image with a clean one from the release version. I've also added the Mk32 GMG, and added some text in some places. I'm real tired, and I need a nap. *Drops the mic* - Dannysaysnoo (talk) 00:54, 13 September 2013 (EDT)
How I Arranged The Page.
Part of my post-release screenshot fest was a severe rearranging of the order of firearms. I arranged them, by faction. NATO > CSAT > AAF > FIA. For the mounted weapons, I also arranged them by Mounted > Aircraft Mounted. Dannysaysnoo (talk) 19:33, 13 September 2013 (EDT)