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Counter-Strike: Global Offensive: Difference between revisions
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(Added info about the new M4A1 and USP, requires screenshots still) |
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[[Image:Csgo_tec9_1.jpg|thumb|none|450px|The player holds the TEC-9 in the game.]] | [[Image:Csgo_tec9_1.jpg|thumb|none|450px|The player holds the TEC-9 in the game.]] | ||
[[Image:Csgo_tec9_2.jpg|thumb|none|450px|The player reloading the TEC-9 in the game. The magazine top is not textured, appearing completely black.]] | [[Image:Csgo_tec9_2.jpg|thumb|none|450px|The player reloading the TEC-9 in the game. The magazine top is not textured, appearing completely black.]] | ||
== Heckler & Koch USP Tactical == | |||
The [[Heckler & Koch USP#Heckler & Koch USP Tactical|Heckler & Koch USP Tactical]] was added in the August 14, 2013 patch as the "USP-S" and is an optional replacement for the P2000. It features its twelve-round magazine from previous games and reuses its firing sounds from [[Counter-Strike: Source]]. All players receive this in their inventory. Using the alternate fire key will remove the suppressor or attach it if it is removed. | |||
[[Image:Hk-usp45tac.jpg|thumb|none|380px|Heckler & Koch USP Tactical - .45 ACP]] | |||
= Sub Machine Guns = | = Sub Machine Guns = | ||
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[[Image:Csgo_m4a1.jpg|thumb|none|450px|The player holds the Mk. 18 in the game.]] | [[Image:Csgo_m4a1.jpg|thumb|none|450px|The player holds the Mk. 18 in the game.]] | ||
[[Image:Csgo_m4a1_2.jpg|thumb|none|450px|The player reloading the Mk. 18 in the game. An empty mag is dropped and a full one is inserted.]] | [[Image:Csgo_m4a1_2.jpg|thumb|none|450px|The player reloading the Mk. 18 in the game. An empty mag is dropped and a full one is inserted.]] | ||
== Colt M4A1 == | |||
An unmodified [[M16 rifle series#M4/M4A1 Carbine|Colt M4A1]] was added in the August 14, 2013 update as the "M4A1-S" as an optional replacement for the above M4A4. It has a price of $2900 and holds 20 rounds, compared to the M4A4 which is $3100 and holds 30. It comes with a suppressor attached by default that can be removed or re-attached by using the alternate fire button. This weapon is automatically given to players. | |||
[[Image:ColtM4_FirstVersion.jpg|thumb|none|450px|Colt M4A1 Carbine with 4 position collapsible stock - 5.56x45mm]] | |||
== AKM == | == AKM == |
Revision as of 01:21, 15 August 2013
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Counter-Strike: Global Offensive (also known as CS:GO) is the latest installment of the Counter-Strike series, released in 2012. The game was developed by Valve Software and Hidden Path Entertainment for the PC, Xbox 360, PlayStation 3 and Mac OS X. The most notable changes from Counter-Strike: Source include the new weapons and that all of the weapons are now modeled correctly for right-handed use.
The following weapons appear in Counter-Strike: Global Offensive:
Handguns
Beretta 92FS
In one of the menus a terrorist is seen holding a Beretta 92FS.
Heckler & Koch P2000
The H&K USP Tactical has been replaced with the H&K P2000's 9mm variant. It is the starting pistol exclusive for Counter-Terrorists. Unlike in the original Counter-Strike, this variant does not come with a suppressor. Called "hkp2000" in game files.
Glock 26 with custom long slide and barrel
The Glock 26 with semi-auto and incorrect 3-round burst firemodes appears in the game as "Glock-18". It is the starting pistol exclusive for Terrorists. The Glock is somewhat similar in appearance to the "G18" (a converted G17) in Modern Warfare 2, which had an OD frame while CS:GO has tan frame. It seems to be an updated Left 4 Dead 2 pistol model as it's the same long-slided subcompact Glock. It has an incorrect 20-round capacity, despite its grip and magazine length.
SIG-Sauer P250 Compact
The SIG-Sauer P228 has been replaced with the P250 Compact, chambered in .40 S&W with a 13 round capacity.
FN Five-seveN
A current model FN Five-seveN with adjustable target sights is featured in-game. It has low damage, but high accuracy and capacity, working well against armored enemies. Like before, it is exclusive for CTs.
IMI Desert Eagle Mark XIX
A Desert Eagle Mark XIX is included in CS:GO, as the most powerful and accurate sidearm available, but with a low capacity and heavy recoil. Like the Glock, its model is also taken from Left 4 Dead 2. The hammer is correctly cocked while in use, but oddly, is uncocked while reloading.
Beretta M9A1
Dual Beretta M9A1 Inox handguns with wood grips, referred to as "Dual Berettas", are a popular buyable sidearm choice, with moderate accuracy and power and a high 30-round capacity. Notably, the hammers are always in half-cocked position. Unlike previous Counter-Strike installments, the dual pistols are no longer exclusive to Terrorists. Still called "elite" in game files.
Advanced Taser M26
An Advanced Taser M26 was seen at the buying menu in the official trailer as the Zeus 27, and is used in-game for an instant quiet takedown.
Intratec Tec-9
The Tec-9 is included in-game, firing in semi-automatic. It boasts a nice 32 round magazine and an unusual ability for a standard-caliber pistol to down an enemy with a single headshot, regardless of armor. The only other pistol that can do this is the Desert Eagle.
Heckler & Koch USP Tactical
The Heckler & Koch USP Tactical was added in the August 14, 2013 patch as the "USP-S" and is an optional replacement for the P2000. It features its twelve-round magazine from previous games and reuses its firing sounds from Counter-Strike: Source. All players receive this in their inventory. Using the alternate fire key will remove the suppressor or attach it if it is removed.
Sub Machine Guns
Ingram MAC-10
A MAC-10 is featured in the game. The model is from Left 4 Dead 2 (sans the silencer). It's advantages are through its high ROF and damage, while sacrificing range and accuracy.
Brügger & Thomet MP-9
A Brügger & Thomet MP-9 is one of the available Sub-Machine Guns in-game, distinguished by its rails and folding stock. Unlike Counter-Strike, this variant does not come with a built in suppressor and instead behaves as the counter-terrorist equivalent to the MAC-10
Izhmash PP-19 Bizon-2
A Izhmash PP-19 Bizon-2 chambered in 9x18mm Makarov is an available SMG, with low damage, high ROF, controllable recoil and a very high 64-round capacity. The game refers to it as "PP-Bizon".
Heckler & Koch UMP45
A Heckler & Koch UMP45 is featured in-game, with a 25-round capacity, and an overall moderate balance of stopping power, firerate, and recoil. The in game menus show this to be equipped with an EO-Tech sight but this is not found in game.
FN P90TR
The FN P90TR is seen in CS:GO, with rail-mounted iron sights.
A version with classic red dot sight appears in the menu background.
Heckler & Koch MP7A1
The MP7A1 is an available SMG, it is a decently powerful and accurate weapon, with low recoil, a moderately high firerate, and a 40-round magazine that holds only 30 bullets. It fills the same role as the previous games' H&K MP5, even recycling the same weapon sound used in previous games.
Assault rifles
CQB-R / Mk. 18 Mod 0
A CQB-R / Mk. 18 Mod 0 fitted with an ARMS#40 flip-up rear iron sight and KAC free-float RAS handguard appears as the "M4A4". The kill icon still incorrectly shows the M4A1 with carry handle from Counter-Strike: Source. Unlike previous Counter-Strike games, it does not include a detachable suppressor. The model might be the one appeared in many Left 4 Dead/Left 4 Dead 2 artworks, only without the scope.
Colt M4A1
An unmodified Colt M4A1 was added in the August 14, 2013 update as the "M4A1-S" as an optional replacement for the above M4A4. It has a price of $2900 and holds 20 rounds, compared to the M4A4 which is $3100 and holds 30. It comes with a suppressor attached by default that can be removed or re-attached by using the alternate fire button. This weapon is automatically given to players.
AKM
The AK-47 in the game is actually an AKM, with plastic 30-round magazines. It has very high stopping power, but has high recoil and is somewhat heavy. This model is notably ported from Left 4 Dead 2 with slight alterations like detail on the stock and smaller spring lock.
Steyr AUG A3
Replacing the Steyr AUG A1 is the more recent A3 variant, with a Trijicon ACOG providing a low zoom level and allowing for precise shots. The rifle's in-game model visibly has a 40-round magazine, despite it having a 30-round capacity gameplay wise.
FAMAS G2
A FAMAS G2 is featured in-game, with a 25-round capacity and both full-auto and 3-round burst modes.
IWI Galil ACE 22
The Galil ARM is replaced by the new Galil ACE, specifically the model 22, identified by its medium-length barrel. It is referred to as the "Galil AR". On the build used during the US vs Euro faceoff, the model featured a usable Meprolight red dot sight. In the final game this weapon does not feature the sight.
The HUD image is a Galil SAR as noted by shorter barrel.
SIG SG 556
The SIG SG 556 with a usable Trijicon ACOG is replacing the SG 552. It is incorrectly referred to as the "SG 553", despite being called "sg556" in game files. Modeled with a 30-round STANAG magazine, unlike what previous Counter-Strike installments had: 20-round magazine model which held 30 rounds for both SG 552 Commando and SG 550 Sniper.
FN SCAR
The FN SCAR-L itself does not appear in the game but it might be worth noting it is the gun featured on CS:GO logo.
Also its heavier cousin, FN SCAR-H, seems to be dropped during development. Name "weapon_scar17" exists along with some CS:S weapon names (i.e. weapon_mp5navy) but is impossible to obtain.
Sniper Rifles
Unlike Counter-Strike, players cannot quick scope. While using the scope there is a short amount of time in which the screen has to clear up, and whilst moving the scope will sway, making sniper rifles more stationary as planned.
Accuracy International Arctic Warfare
An Accuracy International Arctic Warfare is featured in-game, and true to its reputation, has very high accuracy and power. It is incorrectly referred to as the "AWP".
Steyr SSG 08
A Steyr SSG 08 is included, replacing the Steyr Scout of the previous installments in the series. Holds 10 rounds.
Heckler & Koch G3SG/1
As in previous games, the G3SG/1 fills the role as the Terrorists' DMR, opposite the CTs' SSR. It has olive drab furniture and lacks bipods.
FN SSR
The FN SSR (Sniper Support Rifle) is included as the Counter-Terrorists' semi-auto DMR, designated as the "SCAR-20".
Shotguns
Benelli Nova
The Benelli Nova is an available pump-action shotgun, replacing the previous games' Benelli M3. Called simply "Nova", it has the tightest spread of all the shotguns.
Benelli M4 Super 90
The Benelli M4 Super 90 shotgun returns as the 'XM1014', and fires at a slow full-auto fire rate if the player holds down the trigger.
Remington 870
A sawed off Remington 870 is the second pump-action featured in-game, available to the Terrorist faction(s). It offers a high capacity for a sawed off shotgun (seven rounds) and fires at a fast rate, however its spread is much wider than any of the other shotguns, making it lethal at close quarters but ineffective at distance.
MAG-7
The MAG-7 appears in-game as the counter-terrorist equivalent to the sawed off shotgun; while its capacity is fewer than the sawed off, it is magazine fed, making the reload time on the weapon faster.
Machine Guns
The LMGs in Counter-Strike: Global Offensive provide exceptional suppression due to their high ammo capacity of 100 rounds, but have high recoil and are highly uncontrollable during sustained fire. They also are hindered by their longer reload times
FN M249-E2 SAW
An M249 is an available LMG, has a slower ROF than the IMI Negev but higher amount of damage. When connecting to a server, a terrorist is seen wielding one customized with a foregrip, but this is not present in-game.
IMI Negev
The IMI Negev is an available LMG, has a higher ROF than the M249 but less amount of damage and larger bullet spread.
Grenades
M67 Hand Grenade
The M67 hand grenade is the resident HE grenade of the game.
M84 Stun Grenade
Flashbangs share their M84 stun grenade model with decoys but use different textures.
Decoy grenades trick the enemy team in thinking they can be one of two different type of grenades. When they are dropped they make the same sound as the flashbang forcing nearby combatants to turn away, and when they detonate they release a small puff of flame making them for a short instance feel as if they are incendiary grenades. A great tool when working as a team.
M18 Smoke Grenade
Smoke grenades share their M18 smoke grenade model with incendiaries but use different textures. Smoke can extinguish flames and is released instanly.
Incendiary grenades provide incremental damage to the target whilst in the flame, but their biggest appeal is the ability to detour and even hold back the opposing team from approaching a certain area for about 10 seconds. When used in conjunction with the rest of your team, it is possible to keep the opposing team from approaching a certain area for almost a minute.
See Also
Counter Strike (disambiguation)
Video Games: