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Red Orchestra 2: Rising Storm: Difference between revisions

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===Arisaka Type 99 Sniper===
===Arisaka Type 99 Sniper===
In addition to the standard Type 99 Rifle, a Type 99 Sniper was available fitted by default with a side mounted scope. At level 25, the weapon received a fixed x4 scope but at level 50, the weapon receives a 4x adjustable scope and a bayonet.  
In addition to the standard Type 99 Rifle, a Type 99 Sniper was available fitted by default with a side mounted scope. At level 25, the weapon receives a fixed x4 scope but at level 50, the weapon receives a 4x adjustable scope, monopod and a bayonet.


==Submachine Gun==
==Submachine Gun==

Revision as of 15:20, 4 July 2013

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The future is subject to change.

This article is for an unreleased piece of media. Any screenshots used are from official Trailers and sources. Content is subject to change.

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Red Orchestra 2: Rising Storm (2013)

Red Orchestra 2: Rising Storm is an expansion for Red Orchestra 2: Heroes of Stalingrad, and is set in the Pacific Theatre of Operations, with players being able to control U.S. Army or Marine infantrymen in the fight against the Imperial Japanese Army. Apart from new factions, weapons and settings, it includes new features such as banzai charges, booby traps and grenade launchers. All weapons have been confirmed through official media releases and all screenshots taken from the beta.

The following weapons appear in the video game Red Orchestra 2: Rising Storm (2013).


Allied Weapons

Sidearms

Colt M1911A1

The Colt M1911A1 is the sidearm for the U.S. faction. Each upgrade awards the weapon with 1 extra magazine and a new visual finish. At level 50, the weapon recieves pearl grips and a nickel finish.

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Colt M1911A1 - .45 ACP
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The Colt M1911A1 in-game.
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Aiming down the iron sights.
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Melee with the M1911A1.
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Performing a brass check.
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Reloading.
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The M1911A1 behind cover.
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Blind-firing the M1911A1.
File:M11911A1-Pearl Grip.jpg
M1911A1 with pearl grips, unlocked at level 50 in game.

Rifles

M1903A1 Springfield

The M1903A1 Springfield is available in-game for U.S. forces, as an alternative to the M1 Garand. It can be upgraded at Level 25 with an M1 10 inch Bayonet and at Level 50 an M1905 16 inch bayonet. The player can choose to perform either a full reload with the five-round stripper clip, or a partial reload with loose rounds. On the Guadalcanal map, to reflect historical accuracy, only the M1903A1 and not the M1 Garand is available to the Marine faction.

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M1903A1 Springfield - .30-06
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The M1903A1 Springfield in-game.
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Aiming down the iron sights.
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Melee with the Springfield.
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Performing a brass check.
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Chambering a new round.
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Performing a partial reload.
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Reloading with the stripper clip.
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The Springfield behind cover.
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Blind-firing the Springfield.

M1903A4 Springfield

The M1903A4 Springfield is used by the U.S. sniper class. It is fitted with a Model 330 Weaver scope by default, which was in fact used on the Springfield alongside the more well-known M84. In addition, it can be fitted with a M73B1 2.5x Scope at Level 25 and a Unertl 8x Scope at level 50.

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M1903A4 Springfield sniper variant with Model 330 Weaver scope - .30-06
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The M1903A4 Springfield with a Model 330 Weaver scope in-game.
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Aiming down the scope.
File:RS M1903A4SpringfieldMelee.jpg
Melee with the M1903A4.
File:RS M1903A4SpringfieldAmmoCheck.jpg
Performing a brass check.
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Working the bolt.
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Reloading the Springfield with loose rounds.
File:RS M1903A4SpringfieldCover.jpg
The M1903A4 Springfield behind cover. Note the inscription on the scope.
File:RS M1903A4SpringfieldBlindFire.jpg
Blind-firing the M1903A4 Springfield.

M1 Garand

The M1 Garand is the main battle rifle for the U.S. faction. It can be upgraded with an M7 bayonet at Level 25. The second upgrade at Level 50 gives the player the option to fake the famous ping noise, to fool enemy players in addition to an M1905 16 Inch Bayonet.

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M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06
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The M1 Garand in-game.
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Aiming down the iron sights.
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Melee with the M1.
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Performing a brass check on the M1.
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Reloading the M1 Garand.
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The M1 Garand behind cover.
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Blind-firing the M1.

M1 Carbine

The M1 Carbine can be used by specialized U.S. troops (Officers, Squad Leaders and Engineers and can be unlocked for use by the Flamethrower role). It can be upgraded to fit a twin magazine pouch, and an anachronistic M4 bayonet. The weapon in-game behaves very similar to a pistol, with little to no kickback and high accuracy but you forgo the effective damage over range.

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World War II Era M1 Carbine, with Dark Walnut Stock, 'L' peep sight and no bayonet lug - .30 Carbine - correct for most of WWII, shown with khaki sling and oiler and a period twin magazine pouch for buttstock
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The M1 Carbine in-game.
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Aiming down the iron sights.
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Melee with the buttstock.
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Performing a brass check on the Carbine.
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Reloading the M1 Carbine.
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The M1 Carbine behind cover.
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Blind-firing the Carbine.

Submachine Guns

M1928 Thompson

The final upgrade for the M1928A1 Thompson turns it into an M1928 Thompson with a 50-round drum magazine and vertical foregrip.

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M1928 "Tommy Gun" or "Chicago typewriter" with 50-round drum magazine - .45 ACP

M1928A1 Thompson

The M1928A1 Thompson is the submachine gun for U.S. troops in-game, with 20-round stick magazines. Early gameplay trailers showed it with simplified L-shaped sights, but as of the beta release it features the box-shaped sights. It can be upgraded to fire 30-round stick magazines and recieves a cutts compensator, and the final upgrade turns it into the M1928 Thompson with a 50-round drum magazine and vertical foregrip.

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M1928A1 Thompson - .45 ACP
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The M1928A1 Thompson with 20-round stick magazines in-game.
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Aiming down the iron sights.
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Melee with the buttstock.
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Performing a brass check on the Thompson.
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Reloading.
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The M1928A1 Thompson behind cover.
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Blind-firing the Thompson. Note the ejected shell casing.

Shotguns

Winchester Model 1912 "Trench Gun"

The Winchester Model 1912 "Trench Gun" can be unlocked by players and used by the U.S. faction. It can be upgraded to mount an M1917 bayonet at level 25 and a shotgun bandolier with 10 extra shells at Level 50.

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Winchester Model 1912 "Trench Gun" with heat shield and bayonet lug - 12 Gauge
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The Winchester Model 1912 "Trench Gun" in-game.
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Aiming down the iron sights.
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Melee with the buttstock.
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Performing a brass check.
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Pumping the M1912. Note the ejected shell casing.
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Reloading.
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The M1912 behind cover.
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Blind-firing the M1912.

Machine Guns

Browning Automatic Rifle

The Browning Automatic Rifle is used by the U.S. automatic rifleman class. It can be upgraded to mount a Thompson-esque vertical foregrip, and a bipod for stabilizing the weapon. Like the real Browning Automatic Rifle, the weapon can fire in both a Fast and slow fire modes.

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Browning Automatic Rifle - .30-06
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The Browning Automatic Rifle in-game.
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Aiming down the iron sights.
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Performing a brass check.
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Reloading.
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The BAR behind cover.
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Blind-firing the BAR.

Browning M1917

The Browning M1917 is used as a fixed machine gun by the US. It holds 150 rounds and never overheats however the reload is somewhat lethargic.

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Browning M1917 machine gun with tripod and ammo box - .30-06‎

Browning M1919A4

The Browning M1919A4 is pintle-mounted on the M3A1 "Stuart" Light Tanks wrecks that can be found on several maps. However, it cannot be used by Players.

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Browning M1919A4 - .30-06

Browning M1919A6

The Browning M1919A6 can be used by the U.S. faction. The player can change the barrel if the weapon overheats. It holds a 150 round belt by default but doesn't feature any additional upgrades.

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Browning M1919A6 - .30-06

Browning M2HB

The Browning M2HB is dual mounted on the LVT-4 Amtrac, and on the turret of the LVT(A)-4 gun carriage. As these Amtrac's are part of the scenery, the machine guns cannot be mounted or used.

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Browning M2HB - .50 BMG
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A Browning M2HB mounted on an LVT-4 Amtrac.
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A Browning M2HB mounted on the turret of an LVT(A)-4 gun carriage.

Flamethrowers

M2-2 Flamethrower

The M2-2 Flamethrower is usable by the U.S. faction in-game. Like real world flamethrowers, they quickly use up most of their fuel reserves with long bursts.

M2-2 Flamethrower

Grenades

Mk 2 Hand Grenade

The Mk 2 Hand Grenade is used by the U.S. faction. It can be cooked, and can be either thrown long or simply lobbed underhanded from behind cover.

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Mk 2 "Pineapple" High-Explosive Fragmentation Hand Grenade
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The Mk 2 Hand Grenade in-game.
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Pulling the pin.
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The Mk 2 behind cover.
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Throwing the grenade underhanded. Note that the safety lever is still on.

AN/M8 Smoke Grenade

The AN/M8 Smoke Grenade is used by U.S. squad leaders and commanders. It is simply referred to as the M8.

AN/M8 Smoke Grenade
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The AN/M8 Smoke Grenade in-game.
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Pulling the pin.
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The AN/M8 behind cover.
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Throwing the smoke grenade underhanded. Note that the safety lever is still on.

Axis Weapons

Sidearms

Nambu Type 14

The Nambu Type 14 is available to the Imperial Japanese faction. Each upgrade awards the player with an additional Magazine at Levels 25 and 50 respectively. To reflect it's real world counter-part, the Type 14 is noticeable weaker than the 1911A1 and has a number of achievements tied to it.

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Nambu Type 14 - 8x22mm Nambu

Rifles

Arisaka Type 38

The Arisaka Type 38 is the main weapon for the Imperial Japanese Army faction, fitted by default with the Type 30 bayonet. The player can choose to perform either a full reload with the five-round stripper clip, or a partial reload with loose rounds.

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Arisaka Type 38 rifle - 6.5x50mm Arisaka

Arisaka Type 99

The Japanese faction can also use the Arisaka Type 99, fitted by default with the Type 30 bayonet. At level 50, the player is awarded with a somewhat redundant monopod which vastly increases accuracy and recoil control when fired from the prone position. The player can choose to perform either a full reload with the five-round stripper clip, or a partial reload with loose rounds.

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Arisaka Type 99 short rifle - 7.7x58mm

Arisaka Type 99 Sniper

In addition to the standard Type 99 Rifle, a Type 99 Sniper was available fitted by default with a side mounted scope. At level 25, the weapon receives a fixed x4 scope but at level 50, the weapon receives a 4x adjustable scope, monopod and a bayonet.

Submachine Gun

Type 100 Submachine Gun

The Type 100 Submachine Gun is available to the Japanese faction. Note that this gun was extremely rare, and has been added for balance. At level 25 the weapon receives a reduction in recoil and improved sights and at level 50, the weapon receives a bayonet.

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Type 100 - 8x22mm Nambu

Machine Guns

Type 92 Heavy Machine Gun

The Type 92 Heavy Machine Gun is used as a fixed machine gun by the Imperial Japanese Army. It counters the US M1917 by having a faster reload time however it only has a magazine size of 30 rounds and is extremely accurate.

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Type 92 Heavy Machine Gun - 7.7x58mm SR

Type 96 Light Machine Gun

The Type 96 Light Machine Gun will be available to the Japanese faction utilised by Japanese Machine Gunners. It is equipped with a bipod by default and It can be upgraded to fit a bayonet and a 2.5x scope.

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Type 96 Light Machine Gun (minus magazine) - 6.5x50mm Arisaka

Type 97 Light Machine Gun

The Type 97 Light Machine Gun is be pintle-mounted on the wrecks of Japanese Type-95 "Ha-Go" tanks found on some maps. It cannot be used by Players.

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Type 97 Light Machine Gun - 7.7x58mm Arisaka

Type 99 Light Machine Gun

The Type 99 Light Machine Gun will be used by the Imperial Japanese Army used by Japanese Machine Guns, fitted with a bipod by default. It can be upgraded to fit a bayonet and a 2.5x scope.

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Type 99 Light Machine Gun - 7.7x58mm Arisaka

Launchers

Type 89 "Knee Mortar"

The Type 89 "Knee Mortar" is available to the Japanese faction. It can be used as a direct-fire weapon or a ranged mortar.

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Type 89 "Knee Mortar"

Grenades

Type 97 Hand Grenade

Japanese soldiers can be equipped with the Type 97 Hand Grenade, which can also be planted as a booby trap where it will detonate when a players steps on the grenade due to a percussion cap. The grenade itself has a rather long timer before it will explode. To reflect historical accuracy and for gameplay balance, Japanese soldiers who commit suicide with the Type 97 hand grenade will not loose any reinforcement tickets if they successfully gain a kill in the ensuring blast.

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Type 97 High-Explosive Fragmentation Hand Grenade