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Perfect Dark Zero: Difference between revisions
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WORK IN PROGRESS | WORK IN PROGRESS | ||
== | == Pistols == | ||
[[Walther P99]] with a mounted rail for attachments with suppressor and a tactical flashlight. In cutscenes that feature it, it features no attachments. It holds 9 rounds and can be dual-wielded. | === P9P === | ||
[[Walther P99]] with a mounted rail for attachments with optional suppressor and a tactical flashlight. In cutscenes that feature it, it features no attachments. It holds 9 rounds and can be dual-wielded. | |||
[[Image:Walther-P99-Pistol.jpg|thumb|none|350px|Original model Walther P99 - 9x19mm]] | |||
[[Image:perfect-dark-zero-20051123110156943_640w.jpg|thumb|none|600px|Joanna Dark with her "P9P" in the game. Note that the scope and LAM are not present in cutscenes such as this one.]] | [[Image:perfect-dark-zero-20051123110156943_640w.jpg|thumb|none|600px|Joanna Dark with her "P9P" in the game. Note that the scope and LAM are not present in cutscenes such as this one.]] | ||
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[[Image:PDZ_P9P_2.jpg|thumb|none|600px|Tricked out P9P, with an M67-like grenade.]] | [[Image:PDZ_P9P_2.jpg|thumb|none|600px|Tricked out P9P, with an M67-like grenade.]] | ||
== Falcon == | === Falcon === | ||
Resembles a [[Glock]] 17L. The secondary fire uses the 18 round magazine as an improvised grenade. | Resembles a [[Glock]] 17L with an unusable attached LAM. The secondary fire uses the 18 round magazine as an improvised grenade. | ||
[[Image:PDZ_Falcon.jpg|thumb|none|600px|Falcon | [[Image:G17l.jpg|thumb|none|350px|Glock 17L - 9x19mm]] | ||
[[Image:PDZ_Falcon.jpg|thumb|none|600px|The Falcon in combat.]] | |||
== DY357 Magnum== | === DY357 Magnum=== | ||
The only revolver in the game, it is a [[Colt Python]] with minor visual differences. It is Jack's weapon of choice. Strangely, while Jack can be seen firing the weapon in double action mode, | The only revolver in the game, it is a [[Colt Python]] with minor visual differences. It is Jack's weapon of choice and also in use by Zhang Li's elite guards. Strangely, while Jack can be seen firing the weapon in double action mode, Joanna will only fire it in single-action, except when the chambers are all empty. | ||
[[Image:Python6in.jpg|thumb|none|350px|Colt Python with nickel finish, wood grip, and 6" barrel - .357 Magnum]] | |||
[[Image:PDZ-DY357.jpg|thumb|none|600px|The DY357 Magnum in idle]] | [[Image:PDZ-DY357.jpg|thumb|none|600px|The DY357 Magnum in idle]] | ||
== Magsec 4 == | === Magsec 4 === | ||
A pistol holding 9 rounds. It bears a strong resemblance to the [[Beretta 93R#Beretta 93R "Auto 9"|Auto 9]], of [[Robocop]] fame. | A pistol holding 9 rounds. It bears a strong resemblance to the [[Beretta 93R#Beretta 93R "Auto 9"|Auto 9]], of [[Robocop]] fame. | ||
[[Image:BerettaAuto9.jpg|thumb|none|350px|Beretta 93R "Auto 9" - 9x19mm]] | |||
[[Image:PDZ_mag_1.jpg|thumb|none|600px|The Magsec 4, looking a little M1911-ish.]] | [[Image:PDZ_mag_1.jpg|thumb|none|600px|The Magsec 4, looking a little M1911-ish.]] | ||
== Psychosis Gun == | === Psychosis Gun === | ||
Small pistol used to "negate the target's distinction between friends and foes". Capacity is 6 rounds. | Small pistol used to "negate the target's distinction between friends and foes". Capacity is 6 rounds. | ||
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[[Image:PDZ-PsychosisGun.JPG|thumb|none|600px|The psychosis gun in-game]] | [[Image:PDZ-PsychosisGun.JPG|thumb|none|600px|The psychosis gun in-game]] | ||
== | == Submachine Guns == | ||
=== DW-P5 === | |||
A nearly-unmodified [[Heckler & Koch MP5#Heckler & Koch MP5A3|H&K MP5A3]], featuring a detachable suppressor, red dot scope, and tactical light. Holds 24 rounds. | |||
A | |||
[[Image:MP002M-1.jpg|thumb|none|400px|Heckler & Koch MP5A3 with Surefire 628 dedicated forend weaponlight - 9x19mm]] | |||
[[Image:PDZ-DWP5.JPG|thumb|none|600px|DW-P5 in-game. Note attached suppressor.]] | [[Image:PDZ-DWP5.JPG|thumb|none|600px|DW-P5 in-game. Note attached suppressor.]] | ||
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An [[IMI Uzi]]-based submachine gun. Capacity is 24 Rounds. Secondary function is booby trap, turning the gun into an improvised proximity mine. It can be dual-wielded. | An [[IMI Uzi]]-based submachine gun. Capacity is 24 Rounds. Secondary function is booby trap, turning the gun into an improvised proximity mine. It can be dual-wielded. | ||
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi with stock folded - 9x19mm]] | |||
[[Image:PDZ_Lib_1.jpg|thumb|none|600px|The Liberator.]] | [[Image:PDZ_Lib_1.jpg|thumb|none|600px|The Liberator.]] | ||
== | == CMP-150 == | ||
A fast-firing SMG based on the [[Steyr TMP]], holding 24 rounds and featuring a "hologram projector". Dual-wieldable. | A fast-firing SMG based on the [[Steyr TMP]], holding 24 rounds and featuring a "hologram projector". Dual-wieldable. | ||
[[Image:SteyrTMP.jpg|thumb|none|400px|Steyr TMP - 9x19mm]] | |||
[[Image:PDZ_CMP_1.jpg|thumb|none|600px|CMP-150 during co-op.]] | [[Image:PDZ_CMP_1.jpg|thumb|none|600px|CMP-150 during co-op.]] | ||
== RCP-90 == | == RCP-90 == | ||
Another SMG with a fast ROF, based on the [[FN P90]]. | Another SMG with a fast ROF, based on the [[FN P90]]. Secondary and tertiary functions are Threat Detector and Reprogram. Unlike the real P90, the RCP-90 holds only 40 rounds. | ||
[[Image:FNP90Side.jpg|thumb|none|400px|FN P90 - 5.7x28mm]] | |||
[[Image:PDZ-RCP90.JPG|thumb|none|600px|The RCP-90 in action]] | [[Image:PDZ-RCP90.JPG|thumb|none|600px|The RCP-90 in action]] | ||
== | == Assault Rifles == | ||
=== Plasma Rifle === | |||
No sci-fi shooter is complete without a Plasma Rifle, and in this game it's a barely-disguised [[FAMAS]] G2. The gun has unlimited ammo, recharging up to 200 units at a time and using 5 per shot. Secondary fire is Cloak, spending ammo to make the user invisible. | |||
[[Image:Famas g2.jpg|thumb|none|400px|FAMAS G2 with STANAG magazine for comparison - 5.56x45mm]] | |||
[[Image:PDZ-PlasmaRifle.JPG|thumb|none|600px|The Plasma Rifle in action.]] | |||
=== KSI-74 === | |||
A Kalashnikov-style assault rifle - despite its name suggesting it is an [[AK-74]], it has the overall appearance of a standard [[AK-47]], fitted with the straight stock of an [[AK-47#AKM|AKM]]. It holds 30 rounds per magazine, and features a Soviet ballistic knife as a bayonet, which can only hold a single knife at a time. | |||
[[Image:Ak_54.jpg|thumb|none|400px|Type III AK-47 - 7.62x39mm]] | |||
[[Image:AKMRifle.jpg|thumb|none|400px|AKM - 7.62x39mm. The KSI's stock is based on the AKM's, but is otherwise a straight-up AK-47.]] | |||
[[File:PDZ-KSI74.jpg|thumb|none|600px|The KSI-74 in idle]] | [[File:PDZ-KSI74.jpg|thumb|none|600px|The KSI-74 in idle]] | ||
== FAC-16 == | === FAC-16 === | ||
An [[M16 rifle series# | An assault rifle based on the [[M16 rifle series#Colt Carbine/Model 653/Model 727/Model 733|Colt Model 727]], with an ACOG mounted on the carrying handle and what appears to be an [[M203 grenade launcher]] underneath the barrel. Can use a suppressor. Holds 30 rounds per magazine, alongside up to six grenades for the launcher. | ||
[[Image:M4_m203_old.jpg|thumb|none|400px|Colt Model 727 with attached M203 - 5.56x45mm NATO & 40x46mm]] | |||
[[Image:PDZ_AR.jpg|thumb|none|600px|Reloading the M203.]] | [[Image:PDZ_AR.jpg|thumb|none|600px|Reloading the M203.]] | ||
[[Image:PDZ_CMP_1.jpg|thumb|none|600px|Joanna with the FAC-16 in the background.]] | [[Image:PDZ_CMP_1.jpg|thumb|none|600px|Joanna with the FAC-16 in the background.]] | ||
== Superdragon == | === Superdragon === | ||
An assault rifle resembling an [[Heckler & Koch G36#Heckler & Koch G36K| H&K G36K]] with a mounted grenade launcher resembling the [[Heckler & Koch M320]]. It holds 20 rounds while the launcher holds 6. | An assault rifle resembling an [[Heckler & Koch G36#Heckler & Koch G36K| H&K G36K]] with a mounted magazine-fed, semi-auto grenade launcher resembling the [[Heckler & Koch AG36]] or [[Heckler & Koch M320|M320]]. It holds 20 rounds while the launcher holds 6. Features Night Vision as the secondary function. | ||
[[Image:HKG36-AG36.jpg|thumb|none|400px|Heckler & Koch G36K with AG36 - 5.56x45mm NATO & 40x46mm]] | |||
[[Image:PDZ-Superdragon.jpg|thumb|none|600px|The Superdragon as viewed through its night-vision function]] | [[Image:PDZ-Superdragon.jpg|thumb|none|600px|The Superdragon as viewed through its night-vision function]] | ||
== Laptop Gun == | === Laptop Gun === | ||
A fake laptop able to transform into an assault rifle with the appearance of a [[FAMAS]], holding 30 rounds per magazine. It can also be deployed as a sentry turret. | A fake laptop able to transform into an assault rifle with the appearance of a [[FAMAS]], holding 30 rounds per magazine. It can also be deployed as a sentry turret. | ||
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[[Image:PDZ_laptop.jpg|thumb|none|600px|4 gigs of RAM is nice. 30 rounds of ammo is better.]] | [[Image:PDZ_laptop.jpg|thumb|none|600px|4 gigs of RAM is nice. 30 rounds of ammo is better.]] | ||
== DEF-12 Shotgun== | == Unique/Heavy Weapons == | ||
=== DEF-12 Shotgun=== | |||
Based on a stockless [[Franchi SPAS-12]] and holding 6 rounds with radar sweep and mimic as secondary and tertiary functions. | Based on a stockless [[Franchi SPAS-12]] and holding 6 rounds with radar sweep and mimic as secondary and tertiary functions. | ||
== Jackal == | [[Image:FSpas12orign.jpg|thumb|none|350px|Franchi SPAS-12 with stock removed - 12 gauge]] | ||
=== Jackal === | |||
A bolt-action sniper rifle, resembling an [[Accuracy International Arctic Warfare series]] rifle. Rather than being magazine-fed, the gun loads a single round at a time. | A bolt-action sniper rifle, resembling an [[Accuracy International Arctic Warfare series]] rifle. Rather than being magazine-fed, the gun loads a single round at a time. | ||
[[Image:AWP.gif|thumb|none|400px|Accuracy International Arctic Warfare Police - 7.62x51mm NATO]] | |||
[[Image:PDZ-Jackal.jpg|thumb|none|600px|The Jackal in idle]] | [[Image:PDZ-Jackal.jpg|thumb|none|600px|The Jackal in idle]] | ||
=== M60 === | |||
The only gun to actually feature its real-life name, the [[M60 machine gun|M60]] is an LMG with an 80-round capacity. Secondary fire uses four bullets to place a caltrop, injuring players that run over them. | |||
[[Image:M60.jpg|thumb|none|450px|M60 machine gun with bipox extended - 7.62x51mm NATO]] | |||
[[Image:PDZ_M60.jpg|thumb|none|600px|The enemy, gettin' some.]] | |||
=== Rocket Launcher === | |||
A fictional rocket launcher holding 4 rockets and a secondary function called fly-by-wire where the rockets can be guided with a "flip-out target finder". | |||
[[Category:First-Person Shooter]] | [[Category:First-Person Shooter]] |
Revision as of 21:15, 22 June 2013
Nice, but where's the trigger? This article or section is incomplete. You can help IMFDB by expanding it. |
The following firearms appear in the game Perfect Dark Zero.
WORK IN PROGRESS
Pistols
P9P
Walther P99 with a mounted rail for attachments with optional suppressor and a tactical flashlight. In cutscenes that feature it, it features no attachments. It holds 9 rounds and can be dual-wielded.
Falcon
Resembles a Glock 17L with an unusable attached LAM. The secondary fire uses the 18 round magazine as an improvised grenade.
DY357 Magnum
The only revolver in the game, it is a Colt Python with minor visual differences. It is Jack's weapon of choice and also in use by Zhang Li's elite guards. Strangely, while Jack can be seen firing the weapon in double action mode, Joanna will only fire it in single-action, except when the chambers are all empty.
Magsec 4
A pistol holding 9 rounds. It bears a strong resemblance to the Auto 9, of Robocop fame.
Psychosis Gun
Small pistol used to "negate the target's distinction between friends and foes". Capacity is 6 rounds.
Submachine Guns
DW-P5
A nearly-unmodified H&K MP5A3, featuring a detachable suppressor, red dot scope, and tactical light. Holds 24 rounds.
UGL Liberator
An IMI Uzi-based submachine gun. Capacity is 24 Rounds. Secondary function is booby trap, turning the gun into an improvised proximity mine. It can be dual-wielded.
CMP-150
A fast-firing SMG based on the Steyr TMP, holding 24 rounds and featuring a "hologram projector". Dual-wieldable.
RCP-90
Another SMG with a fast ROF, based on the FN P90. Secondary and tertiary functions are Threat Detector and Reprogram. Unlike the real P90, the RCP-90 holds only 40 rounds.
Assault Rifles
Plasma Rifle
No sci-fi shooter is complete without a Plasma Rifle, and in this game it's a barely-disguised FAMAS G2. The gun has unlimited ammo, recharging up to 200 units at a time and using 5 per shot. Secondary fire is Cloak, spending ammo to make the user invisible.
KSI-74
A Kalashnikov-style assault rifle - despite its name suggesting it is an AK-74, it has the overall appearance of a standard AK-47, fitted with the straight stock of an AKM. It holds 30 rounds per magazine, and features a Soviet ballistic knife as a bayonet, which can only hold a single knife at a time.
FAC-16
An assault rifle based on the Colt Model 727, with an ACOG mounted on the carrying handle and what appears to be an M203 grenade launcher underneath the barrel. Can use a suppressor. Holds 30 rounds per magazine, alongside up to six grenades for the launcher.
Superdragon
An assault rifle resembling an H&K G36K with a mounted magazine-fed, semi-auto grenade launcher resembling the Heckler & Koch AG36 or M320. It holds 20 rounds while the launcher holds 6. Features Night Vision as the secondary function.
Laptop Gun
A fake laptop able to transform into an assault rifle with the appearance of a FAMAS, holding 30 rounds per magazine. It can also be deployed as a sentry turret.
Unique/Heavy Weapons
DEF-12 Shotgun
Based on a stockless Franchi SPAS-12 and holding 6 rounds with radar sweep and mimic as secondary and tertiary functions.
Jackal
A bolt-action sniper rifle, resembling an Accuracy International Arctic Warfare series rifle. Rather than being magazine-fed, the gun loads a single round at a time.
M60
The only gun to actually feature its real-life name, the M60 is an LMG with an 80-round capacity. Secondary fire uses four bullets to place a caltrop, injuring players that run over them.
Rocket Launcher
A fictional rocket launcher holding 4 rockets and a secondary function called fly-by-wire where the rockets can be guided with a "flip-out target finder".