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Talk:Metal Gear Solid V: The Phantom Pain: Difference between revisions

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::That's a BS argument. If that's the excuse, why not all guns be fictional and they start using halo plasma rifles and phasers? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:07, 11 June 2013 (EDT)
::That's a BS argument. If that's the excuse, why not all guns be fictional and they start using halo plasma rifles and phasers? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:07, 11 June 2013 (EDT)


= Single Action Army =
= Single Action Army and other guns  =


Not much to go off but Ocelot's gun does not look like an SAA at all. It looks like some kind of top breaker. Do you think the guns in this one are going to be generic instead of actual models like they've been before?--[[User:Acepeacemaker|Acepeacemaker]] ([[User talk:Acepeacemaker|talk]])
Not much to go off but Ocelot's gun does not look like an SAA at all. It looks like some kind of top breaker. Do you think the guns in this one are going to be generic instead of actual models like they've been before?--[[User:Acepeacemaker|Acepeacemaker]] ([[User talk:Acepeacemaker|talk]])
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::Yeah back to the AK, in the shot I took of Snake disarming a guy, that AK has the elevated rear sight like a Galil [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:33, 12 June 2013 (EDT)
::Yeah back to the AK, in the shot I took of Snake disarming a guy, that AK has the elevated rear sight like a Galil [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:33, 12 June 2013 (EDT)
:::That AK is such a mess it is ridiculous. if you look at the receiver it actually appears to be partly based on that of an FN FAL (left side reflected on both sides of the AK) with an AKM dust cover with an AKS-74U rear sight. Added to this you have the weird straight post front sight (which I think I recognise from something but can't place), the slotted flash hider which looks a bit like a shortened Druganov, a vent-less handguard which looks like it has an M16A2 handguard texture applied to it, and a gas block like nothing I have seen on an AK. Also, unless they are at different game build stages there are two different rifles here, as the one with the rear sight at the top of the back cover has a Bakelite style 5.45×39mm style mag with the shallower curve. The guns are so f'ed up in this game so far that I almost get the feeling that they weren't actually designed for it, they just took existing models from other games and messed them up in the hopes that nobody would notice. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:22, 12 June 2013 (EDT)
:::That AK is such a mess it is ridiculous. if you look at the receiver it actually appears to be partly based on that of an FN FAL (left side reflected on both sides of the AK) with an AKM dust cover with an AKS-74U rear sight. Added to this you have the weird straight post front sight (which I think I recognise from something but can't place), the slotted flash hider which looks a bit like a shortened Druganov, a vent-less handguard which looks like it has an M16A2 handguard texture applied to it, and a gas block like nothing I have seen on an AK. Also, unless they are at different game build stages there are two different rifles here, as the one with the rear sight at the top of the back cover has a Bakelite style 5.45×39mm style mag with the shallower curve. The guns are so f'ed up in this game so far that I almost get the feeling that they weren't actually designed for it, they just took existing models from other games and messed them up in the hopes that nobody would notice. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:22, 12 June 2013 (EDT)
Let's hope the final product is a little different than advertised. In previous games, the weapons were slightly altered from early footage. In a way, the different weapon designs give off a sense of familiar yet alternate view of the period that the game takes place in. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:43, 12 June 2013 (EDT)

Revision as of 22:43, 12 June 2013

Unknown SMG

Anybody know what these are?

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Mr.Ice (talk) 16:05, 28 March 2013 (EDT)

Considering all footage shown so far, showing relatively narrow arsenal assets, I'm willing to say pretty surely that it's the same MP9 as in Ground Zeroes. --BeloglaviSup (talk) 17:24, 28 March 2013 (EDT)

But whats the point of holding them sideways like that especially with the ejection port facing up.--Mr.Ice (talk) 17:40, 28 March 2013 (EDT)

I assume however, it could be held sideways because they are so densely packed together, using it as a method of evading to shower their mates with hot brass. I'm puzzled as to why they are holding them ejection port upwards, but it could be some recoil controlling technique perhaps even a depiction of the C.A.R. technique. --BeloglaviSup (talk) 18:03, 28 March 2013 (EDT)
You are thinking about it too much, I would highly doubt that anyone involved in this decision has even heard of the CAR technique. My guess is that they are doing it because someone thinks it looks cool, particularly if you get to have the cases spraying upwards into the air showing off some nice physics. --commando552 (talk) 19:59, 28 March 2013 (EDT)
I don't know about the guns, but the stuff on the soldiers backs seem to resemble the fuel canisters for the M2 Flamethrower or a similar flamethrower. What I do know is that whatever the make, the backpack is undeniably a flamethrower weapon. Pokeria1 (talk) 21:50, 28 March 2013 (EDT)
I don't think they are, more likely they are air tanks as they appear to be wearing breathing apparatus. --commando552 (talk) 06:39, 29 March 2013 (EDT)
Found another gun image, it's from the last few seconds of the VGA trailer:
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Don't know if its the same gun or a different gun, but still, hope I helped. Pokeria1 (talk) 21:57, 28 March 2013 (EDT)

The The Phantom Pain and Ground Zero is the same game. They've just announced that. So one of these pages has got to go Excalibur01 (talk) 19:47, 28 March 2013 (EDT)

The last I read (earlier today) "Ground Zeroes" is the prologue to "The Phantom Pain" which taken together make up MGS5, but they would not confirm whether or not they were shipping it as one game or two separate ones. --commando552 (talk) 19:59, 28 March 2013 (EDT)
Well, I advocated patience and just waiting for official word earlier, I don't know why people are in such a rush. --Funkychinaman (talk) 20:22, 28 March 2013 (EDT)
Yeah, here's a bit of a problem, though: Konami told GameSpot that they are two separate games. Jay Boor, director of PR, stated they are two separate games, and the official MGS facebook page (which is owned by Konami and Kojima Productions) not only stated they were two different games, they even quoted Kojima's twitter on it. We keep them separate. Pokeria1 (talk) 20:46, 28 March 2013 (EDT)
If they truly are separate games, then why does the new trailer contain footage from BOTH teasers and titled it MGS5 The Phantom Pain? Excalibur01 (talk) 21:57, 28 March 2013 (EDT)
If I recall correctly, Peace Walker and Portable Ops also contained footage from Metal Gear Solid 3 in their debut trailers, so I doubt it would mean much. Even if it did, it's likely that they are somewhat connected, but still separate games. Pokeria1 (talk) 21:59, 28 March 2013 (EDT)
I don't ever remember they using footage from MGS3 to advertise that the final product will look like Portable Ops or Peacewalker. The recent trailer did not even state they were two separate games. It didn't say Ground Zeroes once, it only titled itself as MGS5 The Phantom Pain. Excalibur01 (talk) 22:58, 28 March 2013 (EDT)
Portable Ops: http://www.youtube.com/watch?v=i0NUg0DLMpQ
Peace Walker TGS2009 Trailer: http://www.youtube.com/watch?v=0b5trPeM9wI
Both of these trailers showed footage from MGS3, at least at the beginning of the trailer. And the trailer may not have stated they were two separate games, but Konami and other official sources stated they are. Heck, even Kojima stated that the sequence he showed in TPP was actually the tutorial at the beginning of a game, despite claiming that Ground Zeroes was the prologue. The only way to claim both to be true is if they are indeed separate games. And besides, Kojima also stated that both Rising and Peace Walker were Metal Gear Solid 5 in interviews, even though back then it was clear as day they were separate games. Pokeria1 (talk) 23:16, 28 March 2013 (EDT)
I am still holding out that it's all misdirection on part of the creator. It seems odd to market 2 games at the same time. Are both going to be released at the same time? in one box? a year apart? There's a lot of questions from a production standpoint Excalibur01 (talk) 00:22, 29 March 2013 (EDT)
And going back to the portable games trailers with MGS3 footage. Those were the Japanese trailers and the MGS3 footages serve as a jump off point. If you were to compare advertising like that to these games, it would be like watching a trailer of MGS5 starting off with a couple scenes from MGS4, 2 completely different games but obviously has connections to each other since they exist in the same universe. You can't argue because the portable games did it so it makes sense for the new MGS5 trailer. Excalibur01 (talk) 00:26, 29 March 2013 (EDT)
It's not odd at all that they'd market two completely different games at the same time. Heck, Lords of Shadows 2 actually marketed both the console game and the portable game at the exact same time in E3 2012, and Epic Mickey 2 also did the same with two games that were completely different. And misdirection or not, I sincerely doubt Kojima'd refer to the opening scene of TPP as being the tutorial to the game AFTER marketing it as the same as Ground Zeroes. You can't have a tutorial level after the main prologue of a game. Did we have that in the Plant Chapter of MGS2? Operation Snake Eater in MGS3? Any of the levels after Liquid Sun in MGS4? Any of the levels after the intro to Peace Walker? There is a way for games to be separate and the same at the exact same time though: Think Sonic 4. Separate releases, same game. Pokeria1 (talk) 12:07, 21 April 2013 (EDT)


Gun wish list

Here's some guns I hope will come for the game since Kojima confirmed The Phantom Pain will take place around 1984. Excalibur01 (talk) 00:52, 29 March 2013 (EDT)

The first is a Glock and not the Glock 18. Galil

CZ75

UZI

ASP9

M14

AK74

FAL

Valmet series

Browning HP

VP70

Beretta 93R

SIG SG 540

XL64E5

FAMAS

More M16 variants

Daewoo K1 / K2

Mini-14

SA Vz.58

AR-18

Different AK variants

New Red band trailer

http://www.youtube.com/watch?feature=player_embedded&v=gEqmkduIeMU

Am the only one, but are there quite a lot of hybrid firearms on display here? Take a closer look at those AKs, both the 7.62 and 5.56 versions. AK-74 stand-ins have a ring sight mounted on the back of the receiver, and 7.62 ones have a bizarre wooden front grip, AKS-74U patterned back sights along with a pretty western looking flash hider. Now those are some jive-ass Kalashnikovs if I ever laid my very one eyes upon one. Is anyone a bit more versed as to why Kojima suddenly went for this bizarre change? --BeloglaviSup (talk) 17:26, 11 June 2013 (EDT)

I'll admit it is unusual, but at least they look like they can exist unlike Resident Evil 6 where all guns seemed like frankenguns Excalibur01 (talk) 18:58, 11 June 2013 (EDT)

Getting the feeling of anachronism

I wonder, with the recent trailer, a lot of the tech and gear are a bit anachronistic for the 80s like Skull face's men. Excalibur01 (talk) 19:19, 11 June 2013 (EDT)

Dudes got a robot arm, I don't think historical accuracy is a big deal.--Crazycrankle (talk) 20:49, 11 June 2013 (EDT)
That's a BS argument. If that's the excuse, why not all guns be fictional and they start using halo plasma rifles and phasers? Excalibur01 (talk) 23:07, 11 June 2013 (EDT)

Single Action Army and other guns

Not much to go off but Ocelot's gun does not look like an SAA at all. It looks like some kind of top breaker. Do you think the guns in this one are going to be generic instead of actual models like they've been before?--Acepeacemaker (talk)

I would agree that it looks nothing like a Colt, more like a Webley, but it isn't a perfect match for that either. As far as I can tell every one of these weapons is a hybrid or fabrication of some sort. The AK is the same shape as an AK-47, but every single part of it is wrong in some way. The rifle used by Skull Face's guys is pretty close to a real gun, as everything up the the rear of the handguard is a SIG SG 550, but ahead of that it goes to hell (looks a bit like an FNC from that point on). --commando552 (talk) 16:12, 12 June 2013 (EDT)
Yeah back to the AK, in the shot I took of Snake disarming a guy, that AK has the elevated rear sight like a Galil Excalibur01 (talk) 16:33, 12 June 2013 (EDT)
That AK is such a mess it is ridiculous. if you look at the receiver it actually appears to be partly based on that of an FN FAL (left side reflected on both sides of the AK) with an AKM dust cover with an AKS-74U rear sight. Added to this you have the weird straight post front sight (which I think I recognise from something but can't place), the slotted flash hider which looks a bit like a shortened Druganov, a vent-less handguard which looks like it has an M16A2 handguard texture applied to it, and a gas block like nothing I have seen on an AK. Also, unless they are at different game build stages there are two different rifles here, as the one with the rear sight at the top of the back cover has a Bakelite style 5.45×39mm style mag with the shallower curve. The guns are so f'ed up in this game so far that I almost get the feeling that they weren't actually designed for it, they just took existing models from other games and messed them up in the hopes that nobody would notice. --commando552 (talk) 18:22, 12 June 2013 (EDT)

Let's hope the final product is a little different than advertised. In previous games, the weapons were slightly altered from early footage. In a way, the different weapon designs give off a sense of familiar yet alternate view of the period that the game takes place in. Excalibur01 (talk) 18:43, 12 June 2013 (EDT)