Error creating thumbnail: File missing Join our Discord!
If you have been locked out of your account you can request a password reset here.

Talk:Arma 2: Difference between revisions

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Jump to navigation Jump to search
(→‎Suppressor: new section)
Line 47: Line 47:
:Yeah, BIS basically said that they didn't work on animations because they weren't high priority and they devoted their time and work force to bug fixes, gameplay improvements, etc. At least the lack of animation doesn't detract from gameplay. -Chris_Hun7er 6:59, 18 July 2010 (UTC)
:Yeah, BIS basically said that they didn't work on animations because they weren't high priority and they devoted their time and work force to bug fixes, gameplay improvements, etc. At least the lack of animation doesn't detract from gameplay. -Chris_Hun7er 6:59, 18 July 2010 (UTC)
::Well, problem is that they didnt do a good job there either, ArmA II is still one of the buggiest games out there. And its not just the bolt actions that lack animation, every weapon lacks proper reload animations, the character only does some fumbling next to the gun and it magically loads itsself. Costs a good amount of atmosphere.
::Well, problem is that they didnt do a good job there either, ArmA II is still one of the buggiest games out there. And its not just the bolt actions that lack animation, every weapon lacks proper reload animations, the character only does some fumbling next to the gun and it magically loads itsself. Costs a good amount of atmosphere.
:::True, however, the sequel will have proper reloading animations for every weapon. [[User:Laqueesha|Laqueesha]] ([[User talk:Laqueesha|talk]]) 10:13, 3 June 2013 (EDT)


== British Army DLC announced ==
== British Army DLC announced ==

Revision as of 14:13, 3 June 2013

I just added alot of Pictures to the page. I know their not perfect but they are alot better than just a list of guns. Rockwolf66 04:31, 2 April 2009 (UTC)

May I post addon weapons? (Snakevenom56)

I'd strongly advise against it. --MattyDienhoff 05:10, 6 January 2010 (UTC)
Okay (Snakevenom56)
Meh? Why not?
Because: where would it end? I'll just use ArmA's predecessor -- Operation Flashpoint -- as an example. There have been countless addon weapons released for that game, including many different versions of the same weapons, made by different authors at various levels of quality. Should I take screenshots of all of those addon weapons, including multiple examples of the same weapon by different authors, just because I can? No. It's just a massive waste of time and energy and it'll invariably end up being confusing and messy. Most of the game articles on this site are already on thin ice as it is, there's no reason to get ridiculous. --MattyDienhoff 19:10, 19 January 2010 (UTC)
If someone really wants to screencap the weapons listed for this game though, it would be much appreciated. --Markit 02:47, 20 January 2010 (UTC)
I just thought it would be a okay idea, for those who are like "aw, no FAMAS" or "aw, the RPK-74 has a drum mag" and could see there are addons of the guns they may like and RPKs with the correct magazine (Snake)
Not that i disagree with the "no addon weapons" idea, but the content of the ACE-Mod is really high-quality and is at least on one level with the regular weapons, if not better. With the sheer amount of guns added by this, it would almost deserve an extra page (just like the Battlefield 2 Mod Project Reality has).

Wrong SCARs

Why were example pics of the original first-gen SCARs used when the ones in-game are clearly the current third-gen SCARs? And the long-barreled SCAR-H referred to as an SSR isn't actually an SSR, it's a regular SCAR-H with a long barrel. The SSR has a longer forward receiver. [1] Spartan198 12:00, 18 July 2010 (UTC)

Eotech

In a description, it says the EoTech model is a 552. I don't know what model it is, but it's way too short for a 552 12:13, 22 June 2010 (UTC)

Could it be an EoTech 551? Also, sign your posts please. -Chris_Hun7er 12:49, 23 June 2010 (UTC)

The ones on the M4s look like 551s, while the ones on the SCARs look like 553s.--Lynx 13:49, 28 June 2010 (UTC)

Correct. The EOTech on the M4 is a 551 and the one on the SCAR is a 553. Spartan198 12:00, 18 July 2010 (UTC)

Operation Arrowhead

Shouldn't Operation Arrowhead have its own page? I believe it is a standalone mod. -Chris_Hun7er 06:32, 30 May 2010

While it is a standalone mod, it still works with the original ArmA II. A second page for what is essentially the same game is not necessary. Dannysaysnoo - 20:08, 17th of June, 2010

unknown revolver

The unknown revolver in Operation Arrowhead looks like a Taurus Tracker, either a 617, 627 or 44 model. -Saberthechampion 10:30, 28 June 2010

You're definitely right on the Taurus Tracker part. I looked into what model it was, and the only .45 ACP variant I could find was the Taurus Tracker Model 455, more commonly known as the Taurus Tracker .45 ACP, and is seemingly no longer produced. -Chris_Hun7er 20:32, 28 June 2010 (UTC).

SCAR-H?

Can anyone tell me why the sniper variant of the SCAR-H is listed under the sniper category when it's already in the assault/battle rifle category and why it's listed as the Mk.20 Mod 0? -Chris_Hun7er 02:40, 29 June 2010

No idea, in game its known as a Mk17 Sniper (Suppressed) must be someone who edited the page and thinks adding a scope to a rifle makes it a 'sniper' scarecrow 20:37, 31 December 2011 (CST)

Lack of animation

Anyone notice that most of the bolt action weapons are completely un-animated? I've only played the demo, but the M24 I used seemed devoid of animation.--Dannysaysnoo 18:13, 17 July 2010 (UTC)

Yeah, BIS basically said that they didn't work on animations because they weren't high priority and they devoted their time and work force to bug fixes, gameplay improvements, etc. At least the lack of animation doesn't detract from gameplay. -Chris_Hun7er 6:59, 18 July 2010 (UTC)
Well, problem is that they didnt do a good job there either, ArmA II is still one of the buggiest games out there. And its not just the bolt actions that lack animation, every weapon lacks proper reload animations, the character only does some fumbling next to the gun and it magically loads itsself. Costs a good amount of atmosphere.
True, however, the sequel will have proper reloading animations for every weapon. Laqueesha (talk) 10:13, 3 June 2013 (EDT)

British Army DLC announced

http://www.arma2.com/latest-news/british-armed-forces-deployed-in-takistan_en.html

On another topic, look at this picture. http://www.arma2.com/images/stories/armaBAFfeatures/Arma-BAF-banner.JPG Is it just me, or is this L85 obviously a replica or some sort?

Well, as a main point it's an A1 model, so I'd say it most likely is. The Wierd It 20:43, 8 September 2010 (UTC)

PMC DLC Announced

Appears that there is going to be some new DLC featuring private military contractors wielding some new weapons like the AA-12. Check out the trailer. http://www.youtube.com/watch?v=ME99BuDmY8I&feature=player_embedded

XM8

The XM8 looks 2 me like the Compact version with an adjustable buttstock. It is too small to be the standard XM8. bozitojugg3rn4ut 05:21, 12 April 2011 (CDT)

What!? - Mr. Wolf 00:35, 1 July 2011 (CDT)
You did notice, that there's just about every XM8-Variant in the game that exists, did you? Killerpixel 01:24, 1 July 2011 (CDT)
Did you guys even look at the caps of the XM8 on the page? -_- Mr. Wolf 01:56, 1 July 2011 (CDT)
Of course, and there's multiple variants. I don't see the problem. Killerpixel 02:13, 1 July 2011 (CDT)

SCAR-H Scope

Can anybody tell me, what type of optic is mounted on the Mk17 RCO Model? Pictures: http://imageshack.us/g/194/arma2oa2011070106425990.jpg/ Killerpixel 23:56, 30 June 2011 (CDT)

It's an Elcan Spectre. I can't tell from looking whether it's the fixed 4x SpectreOS or the switchable 1-4x SpectreDR. The Wierd It 04:24, 4 December 2011 (CST)

M14 ACOG

Someone else seems to have recently added mention of a version of the M14 with an attached ACOG scope. Is that referring to a weapon in the base game? I've only seen M14's with anything other than the Aimpoint when running the ACE 2 mod. Kadorhal 23:19, 25 December 2011 (CST)

Fixed. After checking it out, it seems that the vanilla version of ArmA:OA included a M14 model only with an Aimpoint. The ACOG version was added with ACE2 mod. --RaNgeR 00:59, 26 December 2011 (CST)

Czech Army DLC Announced

Bohemia Interactive is finally going to show their home country some love with Army of the Czech Republic DLC coming out sometime in Q3 according to this release. http://www.arma2.com/latest-news/arma-2-army-of-the-czech-republic-dlc-project-announcement_en.html

From the site: "Pick from a range of new weapons, including those developed with Česká Zbrojovka a.s.: CZ 805 BREN, CZ Scorpion EVO III and CZ 75 PHANTOM"

And some screen shots:

http://www.arma2.com/images/stories/arma2ACR/arma2_acr_screenshot_5.jpg

http://www.arma2.com/latest-news/arma-2-army-of-the-czech-republic-dlc-project-announcement_en.html --HazeGray&Underway

All new announced firearms have been integrated with the page. Not all have had screenshots released, so I had to make do. --Dannysaysnoo 15:45, 13 June 2012

Japanese Self-Defence Force DLC teased

http://www.arma2.com/latest-news/new-recon-photos-acquired_en.html Here we can see 3 screenshots, basically spelling out the latest DLC content, based around the Japanese. The only firearm announced was the Howa Type 89. --Dannysaysnoo 21:22, 15 June 2012

From what I know of JGSDF equipment, the small arms we can likely expect to see (in addition to the aforementioned Type 89) should include the Mineba M-9 SMG, SIG-Sauer P220 pistol, Sumitomo NTK-62, M2, & Minimi machine guns, M24 sniper rifle, Howa Type 96 automatic grenade launcher, Carl Gustav & Panzerfaust 3 launchers, and maybe some M4's & Type 64's. And that's not counting any vehicle-mounted weapons. Orca1 9904 18:51, 15 June 2012 (CDT)

Actually that was a part of BIS's April Fools Day joke. Some players over at the BIS Forums analyzed the metadata for the photos and cleaned them up, revealing that they were actually units from the Army of the Czech Republic DLC with fake titles. --Markit 19:25, 15 June 2012 (CDT)

--Damn, Markit is right. Pardon my gaff, I got a little excited there, too. --Dannysaysnoo 20:04, 16 June 2012 (GMT)

Don't worry about it, man. I myself thought this info was true too... Guess not :P --RaNgeR 14:08, 16 June 2012 (CDT)
Heh, ta Ranger. Nice job on alphabetizing the lists. Was thinking of sub-dividing the page by content releases, what do you think? --Dannysaysnoo 00:38, 17 June 2012 (GMT)
I'm not sure what you mean, but you can simply show me by editing the page. --RaNgeR 18:54, 16 June 2012 (CDT)
Well, currently, the system is arranged as

1. Handguns 1.1 Glock 17.

Wheras I'd prefer to sort by game, as well, like

1. Operation Arrowhead 1.1 Handguns 1.1.1 Glock 17

If you get me. --Dannysaysnoo 00:57, 17th June 2012 (GMT)

Oh yeah, now I know what you mean. I believe we should go for it. You can start now so I'd see an example, then I'll continue up. --RaNgeR 19:07, 16 June 2012 (CDT)
I'll do it all at once, this has been a very boring Saturday. If I make any mistakes, be sure and correct them! --Dannysaysnoo 01:14, 17th June 2012 (GMT)
Affirmative. Good luck soldier! --RaNgeR 19:20, 16 June 2012 (CDT)
Finished it. Damn that took a while. --Dannysaysnoo 02:03, 17th June 2012 (GMT)
Well, my friend, you did an excellent job. The page looks better this way. --RaNgeR 20:20, 16 June 2012 (CDT)
Glad you approve. If more DLC is released, fingers crossed, it'll be much easier to add to the page. :) --Dannysaysnoo 02:21, 17th June 2012 (GMT)
Yes indeed. the Czech forces DLC should be awesome. --RaNgeR 20:26, 16 June 2012 (CDT)

Separated page for ArmA 2: Operation Arrowhead and its DLCs

I was thinking about it lately, and it appears that this page is too long, sometimes hard to load up, and a bit... messy. Although not a major issue, I would have suggest creating a page for ArmA 2: Operation Arrowhead and all of its DLCs since the game considered to be a stand-alone expansion pack and doesn't need the original ArmA 2.

Any thoughts on the subject? --RaNgeR 15:26, 8 July 2012 (CDT)

- I'd say it had a lot to do with the decision of another user to group the weapon by game/DLC and to add that lengthy intro for each DLC at the beginning of the page (which is unnecessary since we are talking about the weapons - they can go figure out the plot details elsewhere). The reformatting of the page, while making it easier to split the page up, frankly makes this one difficult to read. The addition of the vehicle weapons also added a considerable amount of space.--Markit 17:17, 8 July 2012 (CDT)

Can't we make the Arma 2: Operation Arrowhead page redirect to the OA part of the ArmA 2 page? -Dannysaysnoo 14:08 09/07/2012

Does the ArmA 2: Operation Arrowhead stand alone use the standard ARMA II weapons along with the ones in its own section? If so, a page for Operation Arrowhead would end up being about 90% the length of this page, so what is the point? --commando552 08:20, 9 July 2012 (CDT)

Operation Arrowhead uses basically all the static weapons and vehicles from ArmA II, but with tan paints, and a few new versions. Making the OA page again would be a bit of a waste. Dannysaysnoo 14:23 09/07/2012

If there isn't any other solution, I guess we'll keep the page as it is... --RaNgeR 09:06, 9 July 2012 (CDT)

Suppressor

For the AAC suppressor on the Beretta M9, does it have ironsights built-on in real-life, or is that just something the developers put in? Laqueesha (talk)