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Uncharted: Golden Abyss: Difference between revisions

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==Portable Minigun==
==Portable Minigun==
A portable [[Minigun]] with 5 barrels instead of 6, referred to as the "[[General Dynamics GAU-19/A|GAU-19]]". It is used by some heavy troopers. When picked up, it acts as a tertiary weapon and will not replace Drake's long gun.  
A portable [[Minigun]] with 5 barrels instead of 6, referred to as the "[[General Dynamics GAU-19/A|GAU-19]]". It is used by some heavy troopers. When picked up, it acts as a tertiary weapon and will not replace Drake's long gun.  
[[Image:Minigun_2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]]
[[Image:Minigun_2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' - (fake) 7.62x51mm NATO]]


== M1919A4 ==
== M1919A4 ==
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The [[M67 hand grenade]] is the resident fragmentation grenade used in the game. Referred to as "Mk-NDI". The maximum carrying capacity for the M67 is four grenades. The grenades must be thrown using the Vita's touch screen, as there is no button reserved for this action.
The [[M67 hand grenade]] is the resident fragmentation grenade used in the game. Referred to as "Mk-NDI". The maximum carrying capacity for the M67 is four grenades. The grenades must be thrown using the Vita's touch screen, as there is no button reserved for this action.
[[Image:Baseball.jpg|thumb|none|200px|M67 High-Explosive Fragmentation hand grenade]]
[[Image:Baseball.jpg|thumb|none|200px|M67 High-Explosive Fragmentation hand grenade]]
[[Image:UGA RPG7 2.jpg|thumb|none|600px|The icon for the M67 in the bottom right corner.]]


[[Category:Video Game]]
[[Category:Video Game]]

Revision as of 19:35, 25 March 2013

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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Uncharted: Golden Abyss for current discussions. Content is subject to change.

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Uncharted: Golden Abyss (2011 / 2012)

Uncharted: Golden Abyss is a PS Vita exclusive video game, the fourth entry in the acclaimed Uncharted series. The game takes place before the events of Uncharted: Drake's Fortune.

Notice: The PS Vita system puts the game's title in the lower right corner of the screenshots taken using its built-in screengrab feature.

The following weapons can be seen in the video game Uncharted: Golden Abyss:


Handguns

Beretta 92FS Brigadier Inox

The Beretta 92FS Brigadier Inox appears as the "92FS-9mm" and has a standard 15-round magazine and black controls. It is used by General Guerro, Jason Dante, and many goons throughout the game.

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Beretta 92FS Brigadier Inox - 9x19mm
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Nate greets Chase with a 92FS Brigadier Inox pistol during Chapter 2.
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General Guerro makes his entrance with a Beretta, exercising great trigger discipline.
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Jason Dante with a Beretta 92FS Brigadier Inox pistol.

Colt Defender

The Colt Defender is Nate's starting pistol in the game. Even though it is called ".45 Defender", it holds 9 rounds in the magazine, which is the capacity of the 9mm Colt Defender in real life.

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Colt Defender - .45 Auto
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A Colt Defender in Nate's shoulder holster.
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Nate reloads the Colt Defender pistol.

Makarov Pistol

The Makarov appears as the "PM 9mm" and holds 8 rounds. Offers moderate accuracy and poor stopping power.

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Makarov Pistol - 9x18mm
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Pick-up icon of a Makarov pistol.
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A Makarov pistol visible in Nate's holster.

Desert Eagle Mark XIX

The Desert Eagle Mark XIX is known as the "Desert-5" and has a 7-round magazine. It is a one-shot kill weapon, like the Smith. Jason Dante carries a Desert Eagle in the first part of the game.

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Desert Eagle Mark XIX with brushed chrome finish - .50 AE
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Nate holds a nickel-plated Desert Eagle. The tall cocking serrations indicate that this is the Mark XIX version, even though the scope rails cannot be seen clearly.
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A good close-up of Chase's Desert Eagle pistol.

Smith & Wesson Model 629 Classic

The Smith & Wesson Model 629 Classic appears as the "Wes-44" and can kill enemies with one shot. As in other Uncharted games, this is Victor Sully's weapon of choice.

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Smith & Wesson Model 629 Classic with custom wood grips - .44 Magnum
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A close-up shot of Nate holding a Smith & Wesson 629 Classic revolver.
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Nate reloads his Smith & Wesson revolver.

Submachine Guns

Micro Uzi

The Micro Uzi is a full-auto secondary weapon with a 20-round capacity.

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Micro Uzi with 15-round magazine - 9x19mm
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A Micro Uzi in Nate's shoulder holster.

Assault Rifles

AK-47

The AK-47 is probably the most common automatic weapon in the game.

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AK-47 - 7.62x39mm
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Nate with an AK-47 assault rifle.

GUU-5/P

The GUU-5/P is a powerful and accurate assault rifle unlocked in the final chapters of the game. Listed as the "M4".

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GUU-5/P with Gen3 stock - 5.56x45mm NATO
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Nate holds an "M4". Note the stepped barrel, the full fence lower, and slickside upper. Also note the flashlight taped to the handguard and the LE stock.

FN FAL 50.00

The FAL 50.00 holds 30 rounds, and features a red dot sight and a 3-round burst fire mode.

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FN FAL 50.00 - 7.62x51mm NATO
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Nate takes cover while armed with an FN FAL.
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Nate takes aim with the FAL.

Shotguns

Mossberg Maverick 88

The Mossberg Maverick 88 appears as the "Moss-12" and holds 6 shells.

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Mossberg Maverick 88 with pistol grip - 12 Gauge

Franchi SPAS-12

The SPAS-12 appears in-game as the "SAS-12". In reality, the SAS-12 was a version of the SPAS-12 that was limited to pump-action fire. Another variant was the LAW-12, which was semi-auto only.

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Franchi SPAS-12 - 12 Gauge
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Franchi SAS-12 - 12 Gauge
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Nate about to gun down (yeah, in his dreams maybe - for some reason the enemies require like 3 shots from shotguns at point-blank range to go down) one of Dante's mercenaries with a SPAS-12 shotgun. Note how the HUD icon shows the stock folded but the actual weapon does not have it.
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Nate holds a SPAS-12 shotgun.

Sniper Rifle

SVD

The SVD appears as the "Dragon Sniper Rifle" and is modeled with the magazine immediately in front of the trigger guard.

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SVD Dragunov sniper rifle - 7.62x54mm R

Launchers

M79 Grenade Launcher

The M79 grenade launcher appears in two different forms in the game: The "M79" is a standard M79 grenade launcher with a pistol grip and no stock, and the "GP32-BND", which has a shorter barrel and looks like an over-sized revolver shooting frag grenades.

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M79 grenade launcher - 40mm
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Nate uses a pistol-gripped M79 grenade launcher.
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Sully takes aim with the "GP32-BND" launcher.

RPG-7

The RPG-7 makes an appearance in the last missions of the game.

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RPG-7 - 40mm
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A mercenary tries to kill Nate in the game's prologue level.
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Nate uses an RPG-7 to take out an annoyingly strong heavy trooper.
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General Guerro with an RPG-7 during the game's final boss battle.

Heavy Weapons

Portable Minigun

A portable Minigun with 5 barrels instead of 6, referred to as the "GAU-19". It is used by some heavy troopers. When picked up, it acts as a tertiary weapon and will not replace Drake's long gun.

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Airsoft handheld M134 Minigun with 'Chainsaw grip' - (fake) 7.62x51mm NATO

M1919A4

The Browning M1919A4 is seen mounted throughout the game. It is depicted with spade grips. Has unlimited ammunition. In one scene, Sully refers to it as a .50 caliber machine gun that will chew the hide off a rhino.

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Browning M1919A4 on M2 tripod - .30-06

Grenade

M67 Hand Grenade

The M67 hand grenade is the resident fragmentation grenade used in the game. Referred to as "Mk-NDI". The maximum carrying capacity for the M67 is four grenades. The grenades must be thrown using the Vita's touch screen, as there is no button reserved for this action.

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M67 High-Explosive Fragmentation hand grenade
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The icon for the M67 in the bottom right corner.