Joint Operations: Typhoon Rising: Difference between revisions
Joint Operations: Typhoon Rising: Difference between revisions - Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Joint Operations: Typhoon Rising: Difference between revisions
Primary weapon for all Rebel classes. Available with and without the GP-25 grenade launcher to the Rifleman class. While the developers called it an AK-47, the version in-game clearly has a hooded front sight.
Primary weapon for all Rebel classes. Available with and without the GP-25 grenade launcher to the Rifleman class. While the developers called it an AK-47, the version in-game clearly has a hooded front sight.
[[Image:Chinese-type56-kalashnikov.jpg|thumb|400px|none|Type 56 export model ''M22'' - 7.62x39mm. Rather than having the underfolder pig sticker Bayonet assembly, this has the standard Bayonet lug underneath the gas block as the AKM and later variants.]]
[[Image:M22.jpg|thumb|400px|none|Type 56 export model called M22 - 7.62x39mm. Rather than having the underfolder pig sticker Bayonet assembly, this has the standard Bayonet lug underneath the gas block as the AKM and later variants.]]
[[Image:JOTR Ak47.jpg|thumb|600px|none|]]
[[Image:JOTR Ak47.jpg|thumb|600px|none|]]
Revision as of 19:06, 7 February 2013
The following weapons appear in the video game Joint Operations: Typhoon Rising and its expansion pack Joint Operations: Escalation:
The Colt Model 654 appears in the armoury. It is probably the only weapon in the entire game to make an appearance and be inaccessible to the player at the same time.
Available to both sides. When the 60 mm mortar is deployed, the player aims by way of a small map in the upper left corner of the screen. The yellow circle marks the AOE. It´s size increases with greater distance from the shooter.
The only anti-air weapon, available only to the Engineer classes of both sides. An oddity during a short time after the release of the game (the developers reacted to the community criticism later on) was that the Stinger was close to obsolete over short distances: It required two missiles to take down an aerial vehicle, while the AT4 only needed one.
Added with the Escalation expansion pack. Available to the Engineer class of both sides. The launcher needs to lock-on before it can be fired. The weapon was added as a countermeasure to the tanks that the expansion pack brought in.
Primary weapon for Riflemen, Medic and Engineer classes. Available with and without the M203 grenade launcher to the Rifleman class.
Error creating thumbnail: File missingColt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mmError creating thumbnail: File missingThe M4A1 comes with standard red-dot sight, free floating handguard and an ANPEQ laser pointer.Error creating thumbnail: File missingThe world model of the M4A1 exhibits multiple inaccuracies: From the absence of a shell ejection port to the lack of a forward assist and the fact that it was modelled with a 16" barrel.
Primary weapon for all Rebel classes. Available with and without the GP-25 grenade launcher to the Rifleman class. While the developers called it an AK-47, the version in-game clearly has a hooded front sight.
Primary weapon for all Rebel classes. Available with and without the GP-25 grenade launcher to the Rifleman class. Like the alleged AK-47, this actually is a Norinco Type 84. Oddly, the magazine appears to be 5.45x39mm, which would be correct for the AK-74.