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Talk:Ghost Recon Advanced Warfighter 2: Difference between revisions
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I would have minded a bit less if the poster of those "surplus screenshots" had taken them in different levels of the game as I did. But something else I'd like cleared up is whether the admins frown on the new trend of adding "miscellaneous" shots of guns in video games (such as reload animations or the iron sight view). It's a trend that started after I finished contributing my screenshots to this page, and at that time I thought that only the "worldview" and "egoview" (used in first person shooter games) of guns in games was necessary, unless things like the reload animations and/or iron sights contained unrealistic elements that were of note. How much information is TMI in terms of screenshots of video game guns? --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 01:01, 24 January 2013 (EST) | I would have minded a bit less if the poster of those "surplus screenshots" had taken them in different levels of the game as I did. But something else I'd like cleared up is whether the admins frown on the new trend of adding "miscellaneous" shots of guns in video games (such as reload animations or the iron sight view). It's a trend that started after I finished contributing my screenshots to this page, and at that time I thought that only the "worldview" and "egoview" (used in first person shooter games) of guns in games was necessary, unless things like the reload animations and/or iron sights contained unrealistic elements that were of note. How much information is TMI in terms of screenshots of video game guns? --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 01:01, 24 January 2013 (EST) | ||
:Reloads are fine, world models if they're different and / or there's something interesting about them. We don't need every weapon with every combination of optics (as long as at least one on the page has an given optic it's covered). Iron sights aren't necessary but can go on, same with scope reticles. Basically just ask if there's anything worth saying about the image in question, does it tell the reader anything the other shots don't. Also Mateogala's screencaps are always in the wrong aspect ratio, never have descriptive captions and tend to all be in the same place, which makes for a very dull and uninformative page. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:58, 24 January 2013 (EST) | :Reloads are fine, world models if they're different and / or there's something interesting about them. We don't need every weapon with every combination of optics (as long as at least one on the page has an given optic it's covered). We certainly don't need to see the identical iron sights of a pistol which happens to have a suppressor fitted. Iron sights aren't necessary but can go on, same with scope reticles. Basically just ask if there's anything worth saying about the image in question, does it tell the reader anything the other shots don't. Also Mateogala's screencaps are always in the wrong aspect ratio, never have descriptive captions and tend to all be in the same place, which makes for a very dull and uninformative page. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:58, 24 January 2013 (EST) |
Latest revision as of 08:01, 24 January 2013
PC version weapons finally completed, with some final concerns
At long last, the PC version's weapons have finally been completed. Still, I'd like some help identifying just which version of the FN MAG is in the game, or what kind of anti-tank mine is seen in the PC version. Those are pretty much the only shortcomings of what I've posted up about the PC version so far.
Of course, anyone who can contribute screenshots and pertinent information (firing modes, magazine capacities, who can use it) on firearms in the console versions would be most welcome to. This page deserves better than to be stuck with the "Incomplete" tag forever! Mazryonh 23:06, 29 January 2010 (UTC)
can you get the 1st person view that shows the weapons on the console versions
you can get 1st person but you can only see the crosshare
F2000
Unless it's a DLC (downloadable content) weapon, the F2000/SC20K is NOT in the 360 version of the game. I have it and have played it up and down the wall more times than I can count, and have never seen or used it. It's not listed in the game's weapon index, and the game strategy guide doesn't list it, either (my comment I cut and pasted from the front page). Spartan198 08:28, 8 March 2009 (UTC) Spartan198
Hi, this is the creator of the Xbox 360 GRAW 2 page edits. The FN2000 was in the "More Guns" DLC pack released for the console version. The new guns are:
Rx4 Storm/XL7; AKS-74U; AUG A3; QBU-88 Sniper; QBZ-95; MG36 SAW; SC-20K / F2000 Tactical;
Hope this helps.
- Yes, that clears things up. Thanks. Spartan198 14:48, 11 January 2010 (UTC)
Wait, no... that doesn't clear things up. I don't have Xbox Live to get any DLC for the game, yet I already have all the weapons in that list except the F2000... Spartan198 04:34, 13 February 2010 (UTC)
PC version
This game must suck on the PC due to the fact that it has about 1/3 of the guns that the console versions have-S&Wshooter 19:28, 13 August 2009 (UTC)
The Xbox360 and PS3 versions were made by Red Storm, the original creators of Rainbow Six and Ghost Recon (the PC version was made by the now defunct GRiN studios), and they are indeed far superior to the PC version.
Well, it sucks if you must have EVERY SINGLE GUN IN EXISTENCE. Otherwise, the PC version's a superior tactical shooter. None of that console run-and-gun here.
GRAW is far from a "run-and-gun" shooter on the console. The only major differences from it and the original Ghost Recon gameplay wise are the revamped squad control system and the fact that it's no longer played in first person.
G36
- Are you positive it's a G36? It could possibly be a FX-05 Xiuhcoatl[1], seeing as that it is the Mexican military's standard rifle, it looks alot like the G36 (enough for H&K to get pissed at the Mexican gov't about it) and the rebels are Mexican-S&Wshooter 01:38, 15 October 2009 (UTC)
The game refers to it as a "G36K," which was initially to be the new Mexican Army assault rifle but the Mexicans decided to go with the indigenous FX-05 instead. I haven't played the game in a while (and I don't have my 360 with me at the moment), so I can't check which rifle it actually is.
Ragnar - unregistered member: I am 100% sure that in PC version it is really G36K(E) - it has standard HK features like G36 stock, charging/cocking handle beneath the carry handle - FX is little different in these parts (compare photos); and the forward handguard has 4 venting holes in single line (through it is the K version)
G36K(E) GRAW2 - First Person view
http://img124.imageshack.us/img124/7156/graw22009101511023018.jpg
- M'kay. I was just checking-S&Wshooter 22:49, 15 October 2009 (UTC)
Отличный блог!
С некоторыми ответами я не согласен.
1. This is an English site. 2. This isn't a blog. 3. If you don't agree with something on the page, you have to say what it is or we can't do anything to fix/improve it. Spartan198 14:50, 11 January 2010 (UTC)
Pictures?
I have this game on my 360 so can I take pictures of the game on my TV and use those as screen shots? or are we just leaving those guns that are only available on the 360 blank? --ThePotShot 05:24, 13 November 2009 (UTC)
Thank you all
I just want too take some time too Thank everyone for doing what you do and making the community what it is im a long time reader and first time poster so i just wanted to say thanks.
Reload Animations
Is it just me or are the reload animations for the guns on the console versions weird? Whenever you're in third-person mode, Captain Mitchell just moves his hands and the magazine just stays there. GunEnthusiast 22:55, 11 January 2010 (UTC)
- Reloading animations have nothing to do with that, it's a graphical issue. It would have taken memory to model and skin every individual type of magazine, memory that was probably better-used elsewhere. Spartan198 04:04, 12 January 2010 (UTC)
Makes sense, thanks for explaining it for me! GunEnthusiast 01:36, 13 January 2010 (UTC)
Yes, I'm late to the party, but the PC version of GRAW2, being permanently in First Person View, has proper reload animations for tactical or standard reloads. It even emulates the +1 magazine capacity you gain by leaving a round in the chamber. --Mazryonh 02:02, 6 June 2010 (UTC)
Requests for screenshots for PS3/XBOX360 weapons
I would like to see screenshots for the console-only weapons like the M16A4 and others. --Dangerman 1973 01:06, 13 February 2010 (UTC)
- You and me both. I contributed a lot to the PC version's weapons on this page, and I'm quite curious to see the relevant info and screenshots for the console-only weapons. --Mazryonh 17:45, 13 February 2010 (UTC)
The SIG 556 DMR is not fictional
Why does it say that a DMR variant is fictional? I have seen this rifle personally in real life and its listed on SIG Sauers website.--FIVETWOSEVEN 23:09, 25 March 2010 (UTC)
Crye Associates MR-C
This is very interesting rifle. What is exact metric designation of cartridge? 6.8x?mm.--RedCharger 09:29, 5 April 2010 (UTC)
The game says it is a 5mm. So, something like 30-40mm long maybe? Mandolin 14:04, 5 April 2010 (UTC)
As I wrote down in the article, the caliber description for the PC version is quite uninformative, giving only a "5mm" for the MR-C. Then again, the gun descriptions aren't well made anyhow with plenty of other errors and omissions, so it's not unusual. The game's not going to help you much there. There's also the problem that the MR-C was never constructed in a working prototye form, unlike the G-11. If it was, then it would have definitively been chambered in at least SOMETHING to be considered a "working" prototype.
If the MR-C ever gets to be produced in real life, a bunch of factors also come into play, such as which industry lobby group gets its way, which test skew which way, who gets the most funding, all of which could affect the final outcome, just like how the widespread adoption of 5.56x45mm was decided on not due to its proven terminal performance (which in some cases has been less than satisfactory). --Mazryonh 18:08, 5 April 2010 (UTC)
The Xbox360/PS3 version says the MR-C uses "6.8mm Caseless"and is supported by this promotional image: http://images2.wikia.nocookie.net/__cb20091224032321/ghostrecon/images/e/ee/Mrc_gl.jpg
- Sadly the caliber on the promo art isn't very informative since it only indicates the bullet diameter, not the cartridge length as well. I posted a screenshot showing the player character loading the magazine into the MR-C, and I highly doubt that 50(!) cartridges of 6.8mm bullets could fit into a magazine of the implied dimensions. --Mazryonh 02:12, 14 April 2010 (UTC)
Originality of this game?
Is it me or is the game a complete rip-off (or vice versa) of Rainbow Six vegas? -Dam is taken over by terrorists, turns out to be military base, helicopter tries to kill you.
- Ubisoft made both games, so they are able to rip off their own stuff as much as they want. That's not plagiarism, that's "making a plot old and tired." Are you talking about the PC version or console versions? The PC version of GRAW2 features a mission called "Codename Farallon," that features rogue mercenaries threatening to blow up a dam in Texas that turns out to be a key military installation that controls the anti-missile systems of America. I don't know if such a mission exists for the console versions. --Mazryonh 16:06, 5 June 2010 (UTC)
- It was in the 360 version, too. Spartan198 01:44, 6 June 2010 (UTC)
- Thanks for the info. Now if only someone would hurry up and post screenshots of the Console-version-only weapons . . . --Mazryonh 02:53, 6 June 2010 (UTC)
Ya, I'm talking about operation farralon. All through I was playing it, I was like, "what the ****?". GRAW 2 was still good; like the A-Team (same plot, different bad guys)I'm sorry about the formatting, not an expert; new here.
Too many screenshots?
I thought that I had already contributed enough screenshots of the PC version's weapons to this game's page. Most of the additional screenshots to those weapons that I didn't contribute myself appear to be of reloading the guns, but all in the first level or the firing range. Some variety would be nice, or are there too many screenshots of the PC version's weapons already? --Mazryonh (talk) 20:40, 23 January 2013 (EST)
I agree. I'll remove some of the pictures. We don't need that many screenshots.--Mandolin (talk) 21:58, 23 January 2013 (EST)
- Can you put delete tags on the surplus screen shots? --Funkychinaman (talk) 22:59, 23 January 2013 (EST)
I would have minded a bit less if the poster of those "surplus screenshots" had taken them in different levels of the game as I did. But something else I'd like cleared up is whether the admins frown on the new trend of adding "miscellaneous" shots of guns in video games (such as reload animations or the iron sight view). It's a trend that started after I finished contributing my screenshots to this page, and at that time I thought that only the "worldview" and "egoview" (used in first person shooter games) of guns in games was necessary, unless things like the reload animations and/or iron sights contained unrealistic elements that were of note. How much information is TMI in terms of screenshots of video game guns? --Mazryonh (talk) 01:01, 24 January 2013 (EST)
- Reloads are fine, world models if they're different and / or there's something interesting about them. We don't need every weapon with every combination of optics (as long as at least one on the page has an given optic it's covered). We certainly don't need to see the identical iron sights of a pistol which happens to have a suppressor fitted. Iron sights aren't necessary but can go on, same with scope reticles. Basically just ask if there's anything worth saying about the image in question, does it tell the reader anything the other shots don't. Also Mateogala's screencaps are always in the wrong aspect ratio, never have descriptive captions and tend to all be in the same place, which makes for a very dull and uninformative page. Evil Tim (talk) 02:58, 24 January 2013 (EST)