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Resident Evil (2002 VG): Difference between revisions
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=Handguns= | =Handguns= | ||
==Beretta 92FS "Samurai Edge" Custom== | ==Beretta 92FS "Samurai Edge" Custom== | ||
This is the gun each character has in the Resident Evil game, S.T.A.R.S (Special Tactics And Rescue Service) utilizes this weapon as its primary side arm. It is a customized [[Beretta 92 pistol series#Beretta 92FS|Beretta 92FS]] with "S.T.A.R.S. - R.P.D. SPECIAL TEAM" engraved on the slide, and custom wood and synthetic grips with the S.T.A.R.S. emblem on it. It also sports a heavier Brigadier slide, target sights, an extended slide catch, and a stainless steel barrel. Wesker carries a further modified two-tone version with an extended under-barrel rail mount, a skeleton hammer, and a extended beavertail (see [[Resident Evil 5]]). | This is the gun each character has in the Resident Evil game, S.T.A.R.S (Special Tactics And Rescue Service) utilizes this weapon as its primary side arm. It is a customized [[Beretta 92 pistol series#Beretta 92FS|Beretta 92FS]] with "S.T.A.R.S. - R.P.D. SPECIAL TEAM" engraved on the slide, and custom wood and synthetic grips with the S.T.A.R.S. emblem on it. It also sports a heavier Brigadier slide, target sights, an extended slide catch, and a stainless steel barrel. Wesker carries a further modified two-tone version with an extended under-barrel rail mount, a skeleton hammer, and a extended beavertail (see [[Resident Evil 5]]). Barry incorrectly Identifies it as a "M92F" a designation which dose not exist. | ||
[[Image:STARGun.jpg|thumb|none|350px|Airsoft Replica of the Beretta 92FS "Samurai Edge" Custom from the Resident Evil videogame franchise.]] | [[Image:STARGun.jpg|thumb|none|350px|Airsoft Replica of the Beretta 92FS "Samurai Edge" Custom from the Resident Evil videogame franchise.]] | ||
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==Beretta 96FS "Samurai Edge" Custom== | ==Beretta 96FS "Samurai Edge" Custom== | ||
Barry Burton has a heavily customized version of the "Samurai Edge." It fires .40 S&W caliber bullets and features a longer barrel and compensator for increased accuracy and stability. Though never actually used by Barry, it is available to Chris and Jill as an unlockable weapon. It has unlimited ammunition. It's noteworthy that this Samurai Edge is not based on a [[Beretta 92 pistol series#Beretta 92FS|Beretta 92FS]] like the other versions of the weapon, but rather the [[Beretta 96 pistol series|Beretta 96FS]] model (hence the .40 caliber chambering. Many players think the weapon is modified to fire in 3 burst mode due to the character shooting 3 rounds even though the player only pressed the button once, however it does not fire fast enough to be "3-round burst". With the 1st handgun the player can also shoot with the same speed but has to press the firing button at perfect timings. | Barry Burton has a heavily customized version of the "Samurai Edge." It fires .40 S&W caliber bullets and features a longer barrel and compensator for increased accuracy and stability. Though never actually used by Barry, it is available to Chris and Jill as an unlockable weapon. It has unlimited ammunition. It's noteworthy that this Samurai Edge is not based on a [[Beretta 92 pistol series#Beretta 92FS|Beretta 92FS]] like the other versions of the weapon, but rather the [[Beretta 96 pistol series|Beretta 96FS]] model (hence the .40 caliber chambering. Many players think the weapon is modified to fire in 3 burst mode due to the character shooting 3 rounds even though the player only pressed the button once, however it does not fire fast enough to be "3-round burst". With the 1st handgun the player can also shoot with the same speed but has to press the firing button at perfect timings. | ||
[[Image:96FS.jpg|thumb|none|350px|Beretta 96FS - .40 S&W]] | [[Image:96FS.jpg|thumb|none|350px|Beretta 96FS - .40 S&W]] | ||
[[Image:Barry_Burton_Samurai_Edge.jpg|thumb|none|400px|Airsoft replica of Barry's Samurai Edge - Fake .40 S&W | [[Image:Barry_Burton_Samurai_Edge.jpg|thumb|none|400px|Airsoft replica of Barry's Samurai Edge - Fake .40 S&W]] | ||
[[Image:RE1 samuraiedge.jpg|thumb|none|400px]] | [[Image:RE1 samuraiedge.jpg|thumb|none|400px]] | ||
[[Image:RE1 samuraiedge2.jpg|thumb|none|400px]] | [[Image:RE1 samuraiedge2.jpg|thumb|none|400px]] | ||
==Custom Colt Anaconda== | ==Custom Colt Anaconda== | ||
A custom [[Colt Anaconda]] can be found in a tombstone in the Cemetery after completing the puzzle with the three emblems there. Ammo for this weapon is rare, but it can kill most enemies with one shot and is very effective against bosses. | A custom [[Colt Anaconda]] can be found in a tombstone in the Cemetery after completing the puzzle with the three emblems there. Ammo for this weapon is rare, but it can kill most enemies with one shot and is very effective against bosses. Barry Burton carries a custom Anaconda as his side arm, it's referred to in game as the Silver Serpent ether for licensing purposes or it's the name Barry gave it, oddly, it has similar customizations as the Colt Anaconda you find normally in the game, however, with an additional inch or so on the barrel and a textured inlay on the grip, with Barry's signature also engraved in the handle. This gun can only be acquired on Jill's scenario if the player chooses not to trust him and keep the weapon instead of returning it. Extra ammunition for the gun does not exist in game and thus it cannot be reloaded. Once all six shots have been fired the gun is rendered useless. It should be noted that this weapon is really powerful, especially against bosses. | ||
Though often confused with a Python, it is clearly an Anaconda. A line of dialogue in the game clarifies this, when you show Barry the Samurai Edge he says "Ahh the STARS custom Beretta M92F... I still like my Anaconda better." | |||
[[Image:Colt_Anaconda_HQ.jpg|thumb|none|400px|Colt Anaconda - .44 Magnum]] | [[Image:Colt_Anaconda_HQ.jpg|thumb|none|400px|Colt Anaconda - .44 Magnum]] | ||
[[Image:Re1 magnum.jpg|thumb|none|400px]] | [[Image:Re1 magnum.jpg|thumb|none|400px]] | ||
[[Image:RE1 magnum2.jpg|thumb|none|400px]] | [[Image:RE1 magnum2.jpg|thumb|none|400px]] | ||
[[Image:RE1 44magnum.jpg|thumb|none|400px]] | [[Image:RE1 44magnum.jpg|thumb|none|400px]] | ||
[[Image:RE1 44magnum2.jpg|thumb|none|400px|Barry scans the room with his custom Colt Anaconda.]] | [[Image:RE1 44magnum2.jpg|thumb|none|400px|Barry scans the room with his custom Colt Anaconda.]] | ||
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The weapon is booby trapped, but is easily acquired by exchanging the shotgun for a broken one, thereby keeping the trap (a crushing ceiling) from being triggered. This weapon can also be acquired without the broken shotgun on Jill's scenario, as Barry will rescue Jill from the ceiling crusher by shooting out the lock on the room and dragging Jill out before she can "fit into a sandwich." Both Chris and Jill hold the weapon at the hip, however Chris also aims it at the shoulder only during Yawn, Plant-42 and Tyrant battles. | The weapon is booby trapped, but is easily acquired by exchanging the shotgun for a broken one, thereby keeping the trap (a crushing ceiling) from being triggered. This weapon can also be acquired without the broken shotgun on Jill's scenario, as Barry will rescue Jill from the ceiling crusher by shooting out the lock on the room and dragging Jill out before she can "fit into a sandwich." Both Chris and Jill hold the weapon at the hip, however Chris also aims it at the shoulder only during Yawn, Plant-42 and Tyrant battles. | ||
[[Image:WinchesterM1897.jpg|thumb|none|450px|Winchester Model 1897 Riot Gun - 12 gauge]] | [[Image:WinchesterM1897.jpg|thumb|none|450px|Winchester Model 1897 Riot Gun - 12 gauge]] | ||
[[Image:Re1 shotgun.jpg|thumb|none|400px]] | [[Image:Re1 shotgun.jpg|thumb|none|400px]] | ||
[[Image:RE1 shotgun2.jpg|thumb|none|400px]] | [[Image:RE1 shotgun2.jpg|thumb|none|400px]] | ||
== | ==Benelli M3 Super 90== | ||
This stainless-steel shotgun belongs to Richard Aiken from S.T.A.R.S. Bravo team. It is a custom [[Benelli M Series Super 90 Shotguns#Benelli M3|Benelli M3]] with elements from the [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4]] added to it, notably the collapsible stock and the top rail on the receiver. | This stainless-steel shotgun belongs to Richard Aiken from S.T.A.R.S. Bravo team. It is a custom [[Benelli M Series Super 90 Shotguns#Benelli M3|Benelli M3]] with elements from the [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4]] added to it, notably the collapsible stock and the top rail on the receiver. | ||
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This weapon can only be acquired if the player manages to get Richard the serum after he's been poisoned by the giant snake Yawn. Both Chris and Jill hold the weapon at the hip (same as the Model 1897 Shotgun), however Chris also aims it at the shoulder only during Yawn, Plant-42 and Tyrant battles. It incorrectly holds 10 rounds instead of 7 like the real version. It is called "Assault Shotgun" in-game. | This weapon can only be acquired if the player manages to get Richard the serum after he's been poisoned by the giant snake Yawn. Both Chris and Jill hold the weapon at the hip (same as the Model 1897 Shotgun), however Chris also aims it at the shoulder only during Yawn, Plant-42 and Tyrant battles. It incorrectly holds 10 rounds instead of 7 like the real version. It is called "Assault Shotgun" in-game. | ||
[[Image:Benelli_m3-1-.jpg |thumb|none|450px|Benelli M3 Super 90 - 12 gauge]] | [[Image:Benelli_m3-1-.jpg |thumb|none|450px|Benelli M3 Super 90 - 12 gauge]] | ||
. | [[Image:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 for comparison - 12 gauge]] | ||
[[Image:RE1 assaultshotgun.jpg|thumb|none|400px|Note pump-action mechanism. Also note the M3 mag-tube and custom sights.]] | [[Image:RE1 assaultshotgun.jpg|thumb|none|400px|Note pump-action mechanism. Also note the M3 mag-tube and custom sights.]] | ||
[[Image:RE1 assaultshotgun2.jpg|thumb|none|400px|The | [[Image:RE1 assaultshotgun2.jpg|thumb|none|400px|The Benelli M3 in-game]] | ||
==Mossberg 590== | ==Mossberg 590== | ||
In the game intro, Joseph Frost is carrying what looks like a [[Mossberg 500-series shotgun#Mossberg 590|Mossberg 590]]. This gun is never used in the gameplay. | In the game intro, Joseph Frost is carrying what looks like a [[Mossberg 500-series shotgun#Mossberg 590|Mossberg 590]]. This gun is never used in the gameplay. | ||
[[Image:Mossberg 590.jpg|thumb|none|450px|Mossberg 590 - 12 gauge]] | [[Image:Mossberg 590.jpg|thumb|none|450px|Mossberg 590 - 12 gauge]] | ||
[[Image:RE1 josephgun.jpg|thumb|none|400px|Joseph's shoulder mounted camera shows a decent shot of his Mossberg 590.]] | [[Image:RE1 josephgun.jpg|thumb|none|400px|Joseph's shoulder mounted camera shows a decent shot of his Mossberg 590.]] | ||
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== Hybrid grenade launcher == | == Hybrid grenade launcher == | ||
A powerful grenade launcher that can use a variety of shells, but has poor range. The weapon is a combination of parts from the [[Arwen 37]] and [[ | A powerful grenade launcher that can use a variety of shells, but has poor range. The weapon is a combination of parts from the [[Arwen 37]] and [[M4A1 carbine]]. | ||
[[Image:Arwen_37.JPG|thumb|none|400px|Arwen 37 riot control projectile launcher - 37mm.]] | [[Image:Arwen_37.JPG|thumb|none|400px|Arwen 37 riot control projectile launcher - 37mm.]] | ||
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[[Image:RE1 grenade launcher2.jpg|thumb|none|400px]] | [[Image:RE1 grenade launcher2.jpg|thumb|none|400px]] | ||
== | ==M202 FLASH== | ||
The [[M202 FLASH]] is probably the most powerful gun in the game, however the Rocket Launcher is only given to you in the final boss battle by Brad to help you in beating the Tyrant. The FLASH in game lacks both the front and back covers, and has a forward grip as part of the shell of the unit. | |||
[[Image:M202A2 FLASH.JPG|thumb|none|300px|M202 FLASH - 66mm]] | [[Image:M202A2 FLASH.JPG|thumb|none|300px|M202 FLASH - 66mm]] | ||
[[Image:RE1 rocketlauncher.jpg|thumb|none|400px]] | [[Image:RE1 rocketlauncher.jpg|thumb|none|400px]] | ||
==Flame Thrower== | ==Fictional Flame Thrower== | ||
This weapon is only available to Chris Redfield. It's found in the caves area and works well against spiders. | This weapon is only available to Chris Redfield. It's found in the caves area and works well against spiders. In Jill's story, she finds a broken Flame Thrower which is needed to complete a puzzle. | ||
In Jill's story, she finds a broken Flame Thrower which is needed to complete a puzzle. | |||
[[Image:RE1 flamethrower.jpg|thumb|none|400px]] | [[Image:RE1 flamethrower.jpg|thumb|none|400px]] |
Revision as of 04:18, 19 January 2013
The following weapons were used in the 2002 Gamecube remake of Resident Evil:
Handguns
Beretta 92FS "Samurai Edge" Custom
This is the gun each character has in the Resident Evil game, S.T.A.R.S (Special Tactics And Rescue Service) utilizes this weapon as its primary side arm. It is a customized Beretta 92FS with "S.T.A.R.S. - R.P.D. SPECIAL TEAM" engraved on the slide, and custom wood and synthetic grips with the S.T.A.R.S. emblem on it. It also sports a heavier Brigadier slide, target sights, an extended slide catch, and a stainless steel barrel. Wesker carries a further modified two-tone version with an extended under-barrel rail mount, a skeleton hammer, and a extended beavertail (see Resident Evil 5). Barry incorrectly Identifies it as a "M92F" a designation which dose not exist.
Beretta 96FS "Samurai Edge" Custom
Barry Burton has a heavily customized version of the "Samurai Edge." It fires .40 S&W caliber bullets and features a longer barrel and compensator for increased accuracy and stability. Though never actually used by Barry, it is available to Chris and Jill as an unlockable weapon. It has unlimited ammunition. It's noteworthy that this Samurai Edge is not based on a Beretta 92FS like the other versions of the weapon, but rather the Beretta 96FS model (hence the .40 caliber chambering. Many players think the weapon is modified to fire in 3 burst mode due to the character shooting 3 rounds even though the player only pressed the button once, however it does not fire fast enough to be "3-round burst". With the 1st handgun the player can also shoot with the same speed but has to press the firing button at perfect timings.
Custom Colt Anaconda
A custom Colt Anaconda can be found in a tombstone in the Cemetery after completing the puzzle with the three emblems there. Ammo for this weapon is rare, but it can kill most enemies with one shot and is very effective against bosses. Barry Burton carries a custom Anaconda as his side arm, it's referred to in game as the Silver Serpent ether for licensing purposes or it's the name Barry gave it, oddly, it has similar customizations as the Colt Anaconda you find normally in the game, however, with an additional inch or so on the barrel and a textured inlay on the grip, with Barry's signature also engraved in the handle. This gun can only be acquired on Jill's scenario if the player chooses not to trust him and keep the weapon instead of returning it. Extra ammunition for the gun does not exist in game and thus it cannot be reloaded. Once all six shots have been fired the gun is rendered useless. It should be noted that this weapon is really powerful, especially against bosses. Though often confused with a Python, it is clearly an Anaconda. A line of dialogue in the game clarifies this, when you show Barry the Samurai Edge he says "Ahh the STARS custom Beretta M92F... I still like my Anaconda better."
Remington 1866 Derringer
A Remington 1866 Derringer can be found in the Guard House behind the mansion. It only has one round (the other having been used by the previous owner to commit suicide) and is powerful enough to kill any non-boss enemy in one shot.
Shotguns
Winchester Model 1897
A high-end Winchester Model 1897 shotgun is found on the first floor on the east side of the mansion. It replaced the Remington 870 from the original Resident Evil version.
The weapon is booby trapped, but is easily acquired by exchanging the shotgun for a broken one, thereby keeping the trap (a crushing ceiling) from being triggered. This weapon can also be acquired without the broken shotgun on Jill's scenario, as Barry will rescue Jill from the ceiling crusher by shooting out the lock on the room and dragging Jill out before she can "fit into a sandwich." Both Chris and Jill hold the weapon at the hip, however Chris also aims it at the shoulder only during Yawn, Plant-42 and Tyrant battles.
Benelli M3 Super 90
This stainless-steel shotgun belongs to Richard Aiken from S.T.A.R.S. Bravo team. It is a custom Benelli M3 with elements from the Benelli M4 added to it, notably the collapsible stock and the top rail on the receiver.
Many fans mistakenly claim this is a M4, however the real M4 is semi-auto only while M3 has both action types. The in-game version is actually a modified M3, because many of Benelli M1, M3 and M4 stocks are interchangeable, although no such weapon is confirmed nor seen in the real world.
This weapon can only be acquired if the player manages to get Richard the serum after he's been poisoned by the giant snake Yawn. Both Chris and Jill hold the weapon at the hip (same as the Model 1897 Shotgun), however Chris also aims it at the shoulder only during Yawn, Plant-42 and Tyrant battles. It incorrectly holds 10 rounds instead of 7 like the real version. It is called "Assault Shotgun" in-game.
Mossberg 590
In the game intro, Joseph Frost is carrying what looks like a Mossberg 590. This gun is never used in the gameplay.
Other
Hybrid grenade launcher
A powerful grenade launcher that can use a variety of shells, but has poor range. The weapon is a combination of parts from the Arwen 37 and M4A1 carbine.
M202 FLASH
The M202 FLASH is probably the most powerful gun in the game, however the Rocket Launcher is only given to you in the final boss battle by Brad to help you in beating the Tyrant. The FLASH in game lacks both the front and back covers, and has a forward grip as part of the shell of the unit.
Fictional Flame Thrower
This weapon is only available to Chris Redfield. It's found in the caves area and works well against spiders. In Jill's story, she finds a broken Flame Thrower which is needed to complete a puzzle.