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Team Fortress 2: Difference between revisions
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[[Image:Tf2 standalonebox.jpg|right|250px]] | [[Image:Tf2 standalonebox.jpg|right|250px]] | ||
Team Fortress 2 is a First Person Shooter created by Valve on the Source engine. As the name implies, it is very heavily reliant on team strategies, and as such, the game is class-based; instead of picking a player character and picking a weapon load-out, a player picks a class of character that already has its own weapons. A good team usually requires an even mix of offensive and defensive classes. | |||
It is also worthy of note that the game's art direction is one of cartoony 60's espionage camp- this means that the gun designs found in the game tend not to be real guns, but stylish representations of familiar designs. | |||
'''The following weapons are used in the video game Team Fortress 2:''' | |||
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== Walther PPK/S == | |||
The [[Walther PP Pistol Series|Walther PPK/S]] is the secondary weapon for the Engineer and Scout classes. Called simply "Pistol" in the game, it lacks power and has average accuracy, but has good range and is semi-automatic, with a very fast reload time. Both the Engineer and the Scout carry different shotguns as their main weapons, which are effective at closer range and reload very slowly; the Pistol is an excellent alternative to finish off an enemy instead of reloading the shotgun, defend oneself when retreating, or for picking off enemies that are at a distance. | |||
In this game, the Pistol has a 12-round magazine. The light-traveling Scout carries 3 extra clips, and the Engineer, ever prepared, carries 16 extra clips and half of one more. | |||
[[Image:WaltherPPKS.jpg|thumb|none|400px|Walther PPK/S stainless - .380 ACP.]] | |||
[[Image:Engineer_Pistol.jpg|thumb|none|400px|In-game model, simply called "Pistol".]] | |||
== Colt Python == | |||
The [[Colt Python]], with a 6" barrel and ivory grips, is the primary weapon for the Spy class. It is strong and accurate, and has better-than-average range. The Spy, as the name implies, is a class that rarely seeks direct combat, so this gun doesn't get much use. The Revolver, as it is called in-game, does serve the Spy well in a pinch; should he be spotted, the Revolver is strong enough at close range to take out the lower-health classes with 2 or 3 well-aimed bullets.[[Image:Python2.jpg|thumb|right|400px|The Colt Python carried by the Spy while taunting]] | |||
[[Image:ColtPythonFlipSide.jpg|thumb|none|400px|Colt Python with 6" Barrel - .357 Magnum]] | |||
[[Image:Spy_Revolver.jpg|thumb|none|400px|The Revolver in Team Fortress 2.]] | |||
==Baikal MCM== | |||
The Spy was shown with a [[Baikal MCM]] in the first Team Fortress 2 trailer, to be used as a Tranquilizer gun like in the previous Team Fortress games. It was replaced with the Revolver by the game's release. The model, though not usable, remains within the game's files. | |||
[[Image:Baikal_MCM.gif|thumb|none|400px|Baikal MCM .22 LR.]] | |||
[[Image:Spy_Tranquilizer.jpg|thumb|none|400px|Game model extracted from the game's files.]] | |||
== Ithaca 37 == | |||
The [[Ithaca 37]], with sawed-off stock and barrel, is the primary weapon for the Engineer class, and the secondary weapon for the Soldier, Pyro, Heavy class. It is simply referred to as "Shotgun" in the game. Like the Spy, the Engineer is capable enough at close fighting but is not usually found seeking out skirmishes, as his shotgun's main purpose is to defend him while he is setting up his buildings. At close range, the Shotgun will deal great damage, but its damage will fall off noticeably at mid range. The others classes that use the Shotgun as a secondary weapon have highly-damaging primary weapons, and use the Shotgun to finish off injured opponents, or to conserve primary weapon ammo. | |||
[[Image:Ithaca_m37sawedoff.jpg|thumb|400px|none|Airsoft replica Ithaca 37, 12 Guage with sawed-off stock and barrel.]] | |||
[[Image:Engineer_Shotgun.jpg|thumb|400px|none|Notice that the Shotgun's cases are ejected to the left, not the bottom.]] | |||
== Remington 700 Sniper Rifle == | |||
A [[Remington 700]], with a visible laser sight and comically large scope, is the primary weapon for the Sniper class. It is called "Sniper Rifle", and in this rendition, its internal magazine only holds one projectile, and the Sniper carries 25 cartridges with him. It is the only weapon in the game for which headshots are recognized, and only when scoped in. Targeting through the scope will charge the projectile and make it hit harder when fired. A max charge of around 4 seconds is enough to take out lower-health classes with a body shot, but large classes like the Heavy will need multiple shots or a clean head shot. The rifle can be fired without looking through the scope, though there is no onscreen reticule when doing so. | |||
[[Image:M40SniperRifle.jpg|thumb|right|300px|The rifle's oversize scope.]] | |||
[[Image:Remington_700_BDL.jpg|thumb|none|400px|Remington 700 .308 Winchester]] | |||
[[Image:Sniper_Rifle.jpg|thumb|none|400px|The visible laser sight will give away your intentions to attentive opponents.]] | |||
== Mauser M712 Schnellfeuer == | |||
[[ | The fully-automatic version of the [[Mauser C96]], the Schnellfeuer, is the secondary weapon for the Sniper class. It deals very low damage and is of average accuracy, but its very rapid fire can pile on damage quickly if aimed well. It has a 25-round magazine and the Sniper carries 3 more clips. Like the other Support and Defense classes, the Sniper isn't meant to go into the front lines with this weapon, but rather, be able to defend himself during medium-range combat, when taking the time to snipe an incoming enemy is an impractical proposition. This machine pistol is named "SMG" in the game. | ||
[[Image:MauserM712Schnellfeuer.jpg|thumb|400px|none|Mauser M712 Schnellfeuer]] | |||
[[Image:Sniper_SMG.jpg|thumb|400px|none|The Sniper's Submachine Gun]] | |||
== RPG-16 == | |||
[[ | The [[RPG-16]], represented in the game as the "Rocket Launcher", is the primary weapon for the Soldier class. Unlike its single-shot real-life counterpart, the Rocket Launcher can pack four rockets at a time inside the tube. The game allows for 'Rocket Jumping', wherein a Soldier shoots towards the ground as he jumps, using the blast from the explosion to propel himself through the air over large distances and over obstacles. The rockets, along with the Demoman's grenades, are the most damaging weapons in the game, a critical shot from either usually being enough to dismember most any player within the blast radius. | ||
[[Image:6h875v5.jpg|thumb|right|400px|right|A Blue Engineer after being insta-gibbed with the Rocket Launcher.]] | |||
[[Image: | |||
A | |||
[[Image:Rpg-16.jpg|thumb|none|400px|none|RPG-16, 58mm Warhead]] | [[Image:Rpg-16.jpg|thumb|none|400px|none|RPG-16, 58mm Warhead]] | ||
[[Image: | [[Image:Soldier_Rocket_Launcher.jpg|thumb|none|400px|none|The cartoonish Rocket Launcher from Team Fortress 2.]] | ||
[[Category:Video Game]] | [[Category:Video Game]] |
Revision as of 05:28, 24 December 2008
Team Fortress 2 is a First Person Shooter created by Valve on the Source engine. As the name implies, it is very heavily reliant on team strategies, and as such, the game is class-based; instead of picking a player character and picking a weapon load-out, a player picks a class of character that already has its own weapons. A good team usually requires an even mix of offensive and defensive classes.
It is also worthy of note that the game's art direction is one of cartoony 60's espionage camp- this means that the gun designs found in the game tend not to be real guns, but stylish representations of familiar designs.
The following weapons are used in the video game Team Fortress 2:
Walther PPK/S
The Walther PPK/S is the secondary weapon for the Engineer and Scout classes. Called simply "Pistol" in the game, it lacks power and has average accuracy, but has good range and is semi-automatic, with a very fast reload time. Both the Engineer and the Scout carry different shotguns as their main weapons, which are effective at closer range and reload very slowly; the Pistol is an excellent alternative to finish off an enemy instead of reloading the shotgun, defend oneself when retreating, or for picking off enemies that are at a distance.
In this game, the Pistol has a 12-round magazine. The light-traveling Scout carries 3 extra clips, and the Engineer, ever prepared, carries 16 extra clips and half of one more.
Colt Python
The Colt Python, with a 6" barrel and ivory grips, is the primary weapon for the Spy class. It is strong and accurate, and has better-than-average range. The Spy, as the name implies, is a class that rarely seeks direct combat, so this gun doesn't get much use. The Revolver, as it is called in-game, does serve the Spy well in a pinch; should he be spotted, the Revolver is strong enough at close range to take out the lower-health classes with 2 or 3 well-aimed bullets.
Baikal MCM
The Spy was shown with a Baikal MCM in the first Team Fortress 2 trailer, to be used as a Tranquilizer gun like in the previous Team Fortress games. It was replaced with the Revolver by the game's release. The model, though not usable, remains within the game's files.
Ithaca 37
The Ithaca 37, with sawed-off stock and barrel, is the primary weapon for the Engineer class, and the secondary weapon for the Soldier, Pyro, Heavy class. It is simply referred to as "Shotgun" in the game. Like the Spy, the Engineer is capable enough at close fighting but is not usually found seeking out skirmishes, as his shotgun's main purpose is to defend him while he is setting up his buildings. At close range, the Shotgun will deal great damage, but its damage will fall off noticeably at mid range. The others classes that use the Shotgun as a secondary weapon have highly-damaging primary weapons, and use the Shotgun to finish off injured opponents, or to conserve primary weapon ammo.
Remington 700 Sniper Rifle
A Remington 700, with a visible laser sight and comically large scope, is the primary weapon for the Sniper class. It is called "Sniper Rifle", and in this rendition, its internal magazine only holds one projectile, and the Sniper carries 25 cartridges with him. It is the only weapon in the game for which headshots are recognized, and only when scoped in. Targeting through the scope will charge the projectile and make it hit harder when fired. A max charge of around 4 seconds is enough to take out lower-health classes with a body shot, but large classes like the Heavy will need multiple shots or a clean head shot. The rifle can be fired without looking through the scope, though there is no onscreen reticule when doing so.
Mauser M712 Schnellfeuer
The fully-automatic version of the Mauser C96, the Schnellfeuer, is the secondary weapon for the Sniper class. It deals very low damage and is of average accuracy, but its very rapid fire can pile on damage quickly if aimed well. It has a 25-round magazine and the Sniper carries 3 more clips. Like the other Support and Defense classes, the Sniper isn't meant to go into the front lines with this weapon, but rather, be able to defend himself during medium-range combat, when taking the time to snipe an incoming enemy is an impractical proposition. This machine pistol is named "SMG" in the game.
RPG-16
The RPG-16, represented in the game as the "Rocket Launcher", is the primary weapon for the Soldier class. Unlike its single-shot real-life counterpart, the Rocket Launcher can pack four rockets at a time inside the tube. The game allows for 'Rocket Jumping', wherein a Soldier shoots towards the ground as he jumps, using the blast from the explosion to propel himself through the air over large distances and over obstacles. The rockets, along with the Demoman's grenades, are the most damaging weapons in the game, a critical shot from either usually being enough to dismember most any player within the blast radius.