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Soldier of Fortune: Payback: Difference between revisions

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The [[Crye Associates MR-C|MR-C]] is a cut weapon, but it's still in the game files. and it can be only accesible with mods. and it has an missing texture for underbarrel grenade launcher when it's attached. and the weapon's name is "MissingText" for no reason.
The [[Crye Associates MR-C|MR-C]] is a cut weapon, but it's still in the game files. and it can be only accesible with mods. and it has an missing texture for underbarrel grenade launcher when it's attached. and the weapon's name is "MissingText" for no reason.


[[Image:MR-C1.jpg|thumb|none|280px|Crye Associates MR-C]]
[[Image:MR-C1.jpg|thumb|none|380px|Crye Associates MR-C]]
[[Image:SOFP-MRC-1.jpg|thumb|none|600px|The MR-C during weapon selection.]]
[[Image:SOFP-MRC-1.jpg|thumb|none|600px|The MR-C during weapon selection.]]
[[Image:SOFP-MRC-2.jpg|thumb|none|600px|Mason holds his MR-C.]]
[[Image:SOFP-MRC-2.jpg|thumb|none|600px|Mason holds his MR-C.]]

Revision as of 08:27, 11 September 2012


Soldier of Fortune: Payback
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Official Box Art
Release Date: 2007
Developer: Cauldron HQ
Publisher: Activision
Series: Soldier of Fortune
Platforms: PC
Playstation 3
Xbox 360
Genre: First-Person Shooter


Soldier of Fortune: Payback is a first-person shooter video game, the third in the Soldier of Fortune series. The game was released in 2007 by Activision for the PC, X360 and PS3 platforms and it was immediately banned in Germany due to the high level of violence and dismemberment.

The following weapons appear in the video game Soldier of Fortune: Payback:


Handguns

Beretta Px4 Storm

The Beretta Px4 Storm appear as M.40 in the game. It is fairly accurate with moderate damage. Holds 20 rounds and can be fitted with a sound suppressor. Using it in Akimbo mode can be very effective because it maintains the good accuracy and many bad guys can be neutralized before the 20+20 rounds run out.

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Beretta Px4 Storm - 9x19mm, .40 S&W or .45 ACP
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The Px4 Storm during weapon selection. Note the absence of the ejection port and the larger hammer.
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Mason reloads his Px4 Storm.
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Mason takes aim with his Px4 Storm.

"1991A1"

This custom, two-tone M1911-type pistol appears as 1991A1 in the game. It carries 10 rounds with no signs of an extended magazine. Can be wielded in "Akimbo" but cannot equip a suppressor.

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The 1911 during weapon selection. Note full-length under-barrel rail.
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Mason reloads his pistol.
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Mason dual-wields two pistols.
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Drawing animation of the pistols.

Glock 19 (converted)

The Glock 19 is shown as a fully automatic machine pistol in the game. It is called 18C2 (obviously referring to the Glock 18) and can also be wielded in an akimbo fashion.
Although, the Glock 19 is not offered in automatic form by the manufacturer, it can be easily converted to fire fully automatic. Since the player's character is a heavily trained mercenary, it should be expected from him to be able to make the conversion.

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Glock 19 3rd Generation - 9x19mm
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The G19 during weapon selection.
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Mason reloads his converted Glock 19. Note odd slide serrations.
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Mason reloads his dual G19's.

Heckler & Koch Mark 23 Mod 0

One of the starting pistols in the game is the H&K Mark 23. It is called Mk23 in the game and carries 12 rounds. Can be modified with a suppressor and the dual-wield can be unlocked later.

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H&K Mark 23 Mod 0 - .45 ACP
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The Mark 23 during weapon selection.
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Mason with two Mark 23 pistols.
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Mason reloads his Mark 23.
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Drawing the dual pistols.

IMI/Magnum Research Desert Eagle Mark VII

The Desert Eagle Mark VII appears as .50AE in the game suggesting that it was modeled after the Mark XIX but it lacks the scope rails above the barrel. Despite this, it is still the most powerful handgun in the game but holds only 7 rounds (as the Mark XIX would). Can be dual-wielded for increased firepower.

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IMI/Magnum Desert Eagle Mark VII - .357 Magnum
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The Desert Eagle during weapon selection.
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Note the absence of the scope rails denoting the pistol as a Mark VII.
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The slide locks back as the pistol runs out.
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Mason reloads his dual Desert Eagles.

Metal Storm VLE

Perhaps the first game ever to feature Metal Storm's concept prototype firearm, the VLE (Variable Lethality Law Enforcement) pistol. The weapon is a burst firing weapon, firing 3 rounds at a time. The weapon uses the barrels as the firearm mechanism and reloads by extracting the used barrels and inserting new one's containing the ammunition. Despite these differences, the weapon is quite powerful yet horribly slow to reload, as each barrel must be replaced to a total of 4 barrels. The weapon holds 18 rounds and appears as ALX in the game.

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Metal Storm VLE
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The VLE during weapon selection.
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Mason holds the VLE.
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Mason reloads the VLE what is indeed a slow process.

Taurus Raging Bull

The Taurus Raging Bull chambered in .454 Casull is the only revolver featured in the game labeled simply as .454. Perhaps the most powerful sidearm in the game and is super accurate. Despite using .454 Casull Ammunition, the weapon, like the Desert Eagle has relatively low recoil for a gun of it's caliber and as such, it's unrealistically different from the real firearm. It carries 5 rounds in the cylinder but cannot be wielded akimbo.

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Taurus Raging Bull - .454 Casull
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The Raging Bull during weapon selection.
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Mason holds the Raging Bull.
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Mason reloads his revolver using a speedloader.

Shotguns

Benelli M4 Super 90

The Benelli M4 Super 90 combat shotgun is labeled as the M1014 in the game, which is the USMC designation of the weapon in reality. It is a powerful semi-automatic shotgun. It carries 6 rounds and has much better range compared to the other shotguns and to benefit that, it is capable of being attached with either a reflex sight, EOTech Holographic sight (which is even renamed to a "Collimeter sight") and a Aimpoint red dot sight.

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Benelli M4 Super 90 - 12 gauge
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The M4 Super 90 during weapon selection. Note that it is modeled with a 4-shot tube, although it holds (incorrectly) 6 shells.
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Mason holds an M4 Super 90 he took from an arm lying on the ground.
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Reloading the M4 Super 90.
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An M4 Super 90 modified with an Aimpoint scope.

Mossberg 590 Compact Cruiser

The Mossberg 590 Compact Cruiser is featured in the game as the standard pump-action shotgun firing 12 gauge 00 Buckshots. The Mossberg 590 Compact Cruiser is named the CAWS-90 and appears with a non-removable foregrip. Despite the look of the recoil, the weapon can be fired rather quickly perhaps due to the handgrip. It incorrectly holds 7 shells and cannot be modified.

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Mossberg 590 "Compact Cruiser" - 12 Gauge
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The M590 Compact Cruiser during weapon selection.
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The Mossberg 590 in the game.
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Mason reloads the M590 Compact Cruiser

NeoStead 2000

The NeoStead 2000 Shotgun is labeled as the CQC.729 in Payback. It opts for a dual feed system, 6 shots to a single tube totaling to 12 shots in total, making it the largest capacity shotgun in the game. Despite being labeled and designed as a 12 gauge, the shells being reloaded appear to be the same size as a .410 shotgun shell yet it still remains incredibly powerful but only on the Xbox 360 versions of the game.

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The Neostead 2000 Shotgun, 12 gauge.
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The NeoStead 2000 during weapon selection.
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Mason holds the NS2000.
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Reloading the NS2000.

Submachine Guns

Agram 2000

The Agram 2000 (which is a Croatian submachine gun based on the Beretta M12) appears as AMP-9 in the game. It can be fitted with a suppressor, but cannot be dual-wielded. Also incorrectly holds 30 rounds, while the real weapon accepts 22- or 32-round magazines.

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Agram 2000 - 9x19mm
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The Agram 2000 during weapon selection. Note the chopped foregrip and the missing vent holes on the barrel.
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Mason with the Agram 2000.
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Reloading the Agram 2000.
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Mason about to switch to burst mode on his suppressed Agram 2000.

FN P90 Tactical

The P90 Tactical (not to be confused with P90TR) appears in the game as P90. A Reflex, Red Dot, and EOTech sight can be mounted to the weapon along with a suppressor.

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FN P90 Tactical - 5.7x28mm
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The P90 Tactical during weapon selection.
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The P90 Tactical with red dot sight.
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Mason reloads his P90 Tactical.

Heckler & Koch MP5SD2

The H&K MP5SD2 appears as "MP5SD5" in the game. It lacks the 3-round burst option on the selector, but fires in 3-round burst instead of semi-auto. The H&K MP5SD2 can be modified with either a reflex sight, Holographic sight or red dot sight.

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Heckler & Koch MP5SD2 - 9x19mm
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The MP5SD2 during weapon selection.
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Mason holds his newly acquired MP5SD2.
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Mason reloads his MP5SD2. Note the selector's position and the 3-round burst icon on the HUD.
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Mason racks the cocking-handle while reloading the MP5SD2.

Heckler & Koch MP7 Hybrid

The Heckler & Koch MP7 is one of the initial starting submachine gun's in the game. It appears to be a hybrid of several different guns: it has the hump in front of the top rail which is a mount for a detachable front sight of the 4th PDW prototype, the thicker curved butt pad of the original pre A1 model MP7, and the pistol grip texture of the MP7A1. It holds 40 rounds and offers extreme accuracy. Despite this, the weapon is not very powerful in the game, often taking several shots to down a single foe on the harder difficulties. It can incorrectly fire in 3-round burst mode instead of the semi-auto.
The MP7 can be modified with a suppressor, reflex sight, holographic sight and red dot sight. It can also be wielded in Akimbo. Appears in the game as the PDW-7.

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Heckler & Koch PDW (4th prototype) - 4.6x30mm
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Heckler & Koch MP7 - 4.6x30mm
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Heckler & Koch MP7A1 - 4.6x30mm
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The hybrid MP7 during weapon selection.
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Mason holds two MP7 submachine guns while entering the enemy camp.
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Mason reloads his suppressed MP7 fitted with a EOTech 552 holographic sight.

KBP Instrument Design Bureau PP-2000

The PP-2000 submachine gun appears as SR-2007 in the game. The sound suppressor is the only available attachment for this weapon.

PP-2000 with ATN Ultra Sight DC red dot sight - 9x19mm Parabellum
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The PP-2000 during weapon selection. Note the customized wire stock.
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The PP-2000 in Mason's hands.
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Reloading the PP-2000.

TDI Vector

The TDI Vector is one of the first selectable weapons in the game. It is modeled after the prototype of the weapon, noted by the different stock and the fact that the game was released in 2007, one year after the appearance of the very first prototype.
Although the prototype had a rate of fire of 1500 rounds per minute, the one in the game fires so slowly that even a bolt-action rifle would beat it. The weapon also incorrectly holds 28 rounds. Can be fitted with suppressor and various sights. Referred to as SV.45ACP.

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TDI Vector Prototype - .45 ACP
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The Vector during weapon selection.
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A TDI Vector fitted with reflex scope.
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Mason changes the rate of fire on his Vector.
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Mason reloads his Vector.

Assault Rifles / Battle Rifles

Armalite AR-10 A4

The Armalite AR-10 A4 appears as CAR-12 in the game. Holds 20 rounds and fires in semi-auto only.

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Armalite AR-10 A4 - 7.62x51mm NATO
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The AR-10 A4 during weapon selection.
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An AR-10 A4 with suppressor and EOTech holo-sight.
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An AR-10 A4 being reloaded by Mason.
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AR-10 A4 with red dot scope.

Colt M16A4

The M16A4 appears as M16A3 in the game and is capable of full-auto and 3-round burst fire. It appears without the carrying handle or back-up rear sights when no sight attachment is selected.
It can be modified with grip, M203 grenade launcher, various sights and suppressor.

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Colt M16A4 - 5.56x45mm NATO
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The M16A4 during weapon selection.
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The M16A4 in the game. Mason is very experienced, he doesn't need the rear sight.
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An M16A4 with ACOG and M203.
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Something only in video games could happen: Mason switches to full-auto from 3-round burst. The grip is not very effectively mounted also.

FN SCAR-L

The SCAR-L appears as the TCW-L in the game and is fitted with an M16-style buttstock. It can be modified with MK13 Mod 0 grenade launcher, fore-grip, various sights and suppressor. Fires only in full-auto.

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FN SCAR-L - 5.56x45mm NATO
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The SCAR-L during weapon selection.
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Mason holds the SCAR-L fitted with a red dot scope.
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Mason reloads his SCAR-L modified with MK13 Mod 0 grenade launcher and red dot scope.
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SCAR-L fitted with grip and ACOG.

FN SCAR-H

The FN SCAR-H appears as TCW-H in the game. It offers better stopping power than the "Light" version, but holds only 20 rounds. It can be modified with reflex scope, Holographic sight, red dot scope, electro-optical sight, ACOG, rifle scope and foregrip but cannot accept a sound suppressor, nor a grenade launcher.

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FN SCAR-H STD - 7.62x51mm NATO
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The SCAR-H during weapon selection.
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The SCAR-H without any attachments. Strangely there are no iron sights on the rifle by default. But when Mason equips a precision sight, the iron sights appear flipped-down.
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A SCAR-H being reloaded by Mason.

Heckler & Koch G36KV

The G36KV is the first assault rifle the player can select along with the AK-47. Can be modified with grip, M203 grenade launcher (which is incorrect and odd, since the AG36 is available in the game), reflex sight, holographic sight, ACOG, rifle scope, red dot scope and suppressor. It incorrectly fires in 3-round burst mode, while in real life only the 2-round burst mode can be present on some special models. Appears as G36E in the game.

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H&K G36KV - 5.56x45mm NATO
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H&K G36K with SEF lower - 5.56x45mm NATO
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The G36KV during weapon selection. G36E is actually the export version of the G36, now known as the G36V.
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Mason reloads his G36KV fitted with grip and rifle scope. The G36KV is modeled with a SEF lower, or should we say "FES" as the letters are in the wrong order. A similar G36K can be seen in the game G.R.A.W..
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Mason about to use the selector on the rifle.

Heckler & Koch HK416

The HK416 can be modified with AG36 grenade launcher, foregrip, various sights and suppressor. Like many other weapons in the game, it incorrectly fires in 3-round burst mode instead of the semi-auto.
Appears as the 516 in Payback. (This weapon is often incorrectly labeled as "Heckler & Koch 416", although its official designation is "Heckler & Koch HK416".)

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Heckler & Koch HK416 with 10" barrel - 5.56x45mm NATO
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The HK416 during weapon selection.
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Mason reloads his HK416 fitted with a suppressor, a Holographic sight and vertical foregrip.
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Mason switches the fire mode to 3-round burst.

Heckler & Koch XM8

The XM8 appears as the XAR-4 and is a PS3/Xbox 360 exclusive weapon. It cannot be used in the PC version, only accessible with mods. An XM8 with M203 can be seen in Miller's hands during the first mission.
The XM8 can be fitted with various precision sights, a suppressor, and, incorrectly, the M203 grenade launcher.

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Heckler & Koch XM8 Prototype Assault Rifle - 5.56x46mm NATO
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The XM8 during weapon selection, shown with an altered carrying handle and top-mounted picatinny rail, similarly to the Malaysian version of the XM8.
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Miller holds his XM8 rifle fitted with an M203 GL.
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Mason fires his XM8 fitted with red dot scope in the game's trailer. It looks like the XM8 has an unaltered carrying handle on this image.

IMI Tavor MTAR-21

The MTAR-21 is another PS3/Xbox 360 exclusive weapon. It cannot be used in PC version. only accessible with mods. Appears as TAR-20 in the game.

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IMI Tavor MTAR-21 - 5.56x45mm NATO
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The MTAR-21 during weapon selection.

Izhmash AK-47

The AK-47 is one of the few weapons to retain its original designation in the game. It is the preferred weapon of the terrorist. It is always fitted with accessory rails, even if there are no sights equipped. Can only be fired in full-auto mode.

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AK-47 - 7.62x39mm
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The AK-47 during weapon selection.
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An AK-47 fitted with Holographic sight.
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Mason reloads his modified AK-47.
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Mason pulls the charging handle of his Kalashnikov.

Metal Storm AICW

The AICW is a cut weapon, but it's still in the game files. and it can be only accessible with mods. and it has an invisible scope for no reason.

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The AICW during weapon selection.
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Mason holds his AICW, And It has an invisible scope without reason.
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Mason reloads his AICW.

Crye Associates MR-C

The MR-C is a cut weapon, but it's still in the game files. and it can be only accesible with mods. and it has an missing texture for underbarrel grenade launcher when it's attached. and the weapon's name is "MissingText" for no reason.

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Crye Associates MR-C
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The MR-C during weapon selection.
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Mason holds his MR-C.
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Mason reloads his MR-C.
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The MR-C attached with an underbarrel grenade launcher. and it has missing texture.
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Mason reloads his MR-C underbarrel grenade launcher.

Sniper Rifles

Barrett XM500

The Barrett XM500 appears as TS-50 in the game. It holds 10 rounds and deals extremely high damage but cannot be modified.

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Barrett XM500 Anti-Armor Rifle - .50 BMG
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The XM500 during weapon selection. Note the customized muzzle brake.
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Mason holds the XM500 sniper rifle.
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Mason reloads his XM500.

Heckler & Koch SL-8

The H&K SL-8 appears as CR-8 in the game. Can be fitted with red dot scope, EOTech holo-sight, sound suppressor, ACOG and rifle scope.

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H&K SL8 Marksman Rifle - 5.56x45mm NATO
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The SL-8 during weapon selection. Note the missing cheek rest.
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Mason holds his SL-8 fitted with a "4X32" sight.
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Mason reloads his SL-8 fitted with an "Electro-optical sight".

Kel-Tec RFB

The Kel-Tec RFB appears as ACR-2 in the game. It is unlockable by using a cheat.

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Kel-Tec RFB with 32" heavy-profile barrel, bipod, 10-round magazine, and telescope - 7.62x51mm
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3D Render of the Kel-Tec RFB from the game's model editor.

Remington/USMC M40A3

Every good first person shooter needs at least one bolt-action sniper rifle. In Payback, the M40A3 fulfills that role. It holds 5 rounds (in a fictional, miniature box magazine, not to mention that only the M40A5 is fed from box magazines) and can be fired slowly, but these are balanced with the high accuracy and extreme power the rifle offers. Like with many other weapons in the game, its stock has been altered for an unknown reason. This weapon cannot be modified.

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Remington/USMC M04A3 Sniper Rifle - 7.62x51mm NATO
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The M40A3 during weapon selection. How many bullets could fit into that magazine? Maybe one...
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Mason holds an M40A3 sniper rifle.
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Mason reloads the M40A3. Another mystery is how can he pull the magazine out, as there is no release paddle.
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Mason operates the bolt of the rifle.

Machine Guns

FN M249E2 SAW

The FN M249E2 SAW appears with a 100-round ammo can in the game. Can be fitted with a reflex scope, holographic sight and red dot scope.

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FN M249E2 SAW - 5.56x45mm NATO
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The M249E2 SAW during weapon selection.
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An M249E2 SAW with red dot scope in the game.
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Mason reloads his M249E2 SAW. He also correctly pulls the charging handle after every reload.

FN MK 48 Mod 0

The MK 48 Mod 0 machine gun appears as M48 SAW in the game. Its stock has been altered and the carrying handle and RIS foregrip removed. It can be fitted with a reflex scope, holographic sight and red dot scope.

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FN MK 48 Mod 0 GPMG - 7.62x51mm
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The MK 48 Mod 0 during weapon selection.
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Mason holds an MK 48 Mod 0 fitted with a Holographic sight.
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The reloading animation of the MK 48 is same as the M249's.
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Mason pulls the charging handle of his MK 48 Mod 0.

PKM

The heavily modified PKM appears as PK41 in the game. It has been modified with a shorter barrel, a full stock and a smaller carrying handle to resemble the PKP Pecheneg, the modernized version of the PKM. This is the most accurate machine gun in the game due to the slow rate of fire and small kickback. It cannot accept any attachments.

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PKM with classic (most seen) version of the flash hider - 7.62x54mm R
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PKP Pecheneg machine gun with ammo box - 7.62x54mm R
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The modified PKM during weapon selection.
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Mason holds a PKM in the game.
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Mason reloads his PKM.

RPK

The RPK appear as the PKR-47 in the game. It holds only 45 rounds but the box magazine can be quickly changed to a fresh one. This weapon cannot be modified.

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RPK LMG - 7.62x39mm
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The RPK during weapon selection.
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Mason with the RPK.
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Mason mime pulls the charging handle of the RPK.

Launchers

FN MK 13

The FN MK 13 grenade launcher appears on the SCAR-L rifle. The overall shape of the MK 13 is based on the late model (even though it has a black finish like the early variant), but the trigger guard us from the early version.

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Early version FN MK 13 mounted on a SCAR-L - 40mm
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Late version FN MK 13 mounted on a Gen3 SCAR-L - 40mm
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The MK 13 grenade launcher mounted on a SCAR-L rifle in the game.

Heckler & Koch AG36

The AG36 grenade launcher can only be mounted on the HK416 rifle, odd considering it was designed for the G36 and can also be fitted to its brother the XM8.

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H&K AG36 - 40mm
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AG36 mounted on HK416 rifle.
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Mason reloads the AG36.

M203

The M203 grenade launcher appears on the M16A4 and, incorrectly, on the G36KV and XM8 assault rifles. An M203 is also seen mounted on a non-existent AR-15-type gun shown on the cover of the game.

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M203 grenade launcher - 40x46mm
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Mason reloads the M203 launcher mounted on his G36KV rifle.

Milkor MGL Mk 1L

The Milkor MGL Mk 1L multi-shot grenade launcher appear as AGL-6P in the game. It appears with a riot stock, probably to reduce weight. It is always fitted with an Armson OEG reflex sight which cannot be changed or removed.

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Milkor Mk 1L grenade launcher fitted with Armson OEG reflex sight - 40x46mm
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The MGL Mk 1L during weapon selection.
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Mason with the MGL Mk 1L.
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Aiming the Armson OEG reflex sight of the grenade launcher.
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The MGL Mk 1L is a powerful weapon but reloading it takes ages. In most games the MGL is shown with a "disposable" cylinder, but Mason knows that part is expensive so he never throws it away.

RPG-7V

The RPG-7V is the best choice when dealing with large groups of enemies, tanks or helicopters. A well aimed shot will always be rewarded with flying legs and arms.

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RPG-7V - 40mm
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The RPG-7V during weapon selection.
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Mason with an RPG-7V.
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Mason reloads his RPG-7V.

Grenades

Mk2 Fragmentation Hand Grenade

The Mk 2 hand grenade is the game's resident frag grenade. Mason can carry up to 10 grenades.

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The Mk2 Hand Grenade

M18 Smoke Grenade

The M18 Smoke Grenade can only be used in the multiplayer part to lay down smoke screens.

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The M18 Smoke Grenade

M84 Stun Grenade

The M84 stun grenade can only be used in the multiplayer part.

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The M84 "Flash Bang" Grenade

Phosphorus grenade

Fictional incendiary grenade that can only be used in the multiplayer part.