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Blacksite: Area 51: Difference between revisions
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==Izhmash AK-47== | ==Izhmash AK-47== | ||
The [[AK-47]] is used only by Iraqi Republican Guards in the prologue. Not usable by player. (Strangely when an Iraqi soldier is killed, he will drop ammo for the M4A1.) | The [[AK-47]] is used only by Iraqi Republican Guards in the prologue. Not usable by player. (Strangely when an Iraqi soldier is killed, he will drop ammo for the M4A1.) | ||
[[Image: | [[Image:AK47-PolyTechLegend.jpg|thumb|none|400px|AK-47 - 7.62x39mm]] | ||
[[Image:BA51-AK-1.jpg|thumb|none|600px|The player meets with an Iraqi soldier during the prologue.]] | [[Image:BA51-AK-1.jpg|thumb|none|600px|The player meets with an Iraqi soldier during the prologue.]] | ||
[[Image:BA51-AK-2.jpg|thumb|none|600px|"Americaaaaaans!"]] | [[Image:BA51-AK-2.jpg|thumb|none|600px|"Americaaaaaans!"]] |
Revision as of 20:23, 1 August 2012
BlackSite: Area 51 (also know as BlackSite in Europe) is a horror-themed first-person shooter developed by Midway Austin. It was published in 2007 for PC, Xbox 360 and PlayStation 3. The game is unrelated to the 2005 video game Area-51, however both games share the same developer and publisher.
The following weapons appear in the video game Blacksite: Area 51:
Usable Weapons
Colt M4A1
The M4A1 fitted with EOTech holographic sight and dual mags is the most common weapon in the game. Delta Force members and ReBorn soldiers carry it as their primary weapon. Referred to as "Assault Rifle". Holds (erroneously) 45 rounds in a standard 30-round STANAG magazine. The reload animations of this weapon are completely mixed up: When there is a bullet in the chamber and the player reloads the weapon, the player's character will press the bolt catch release button. But when the rifle is completely empty, he will just swap the magazines without any chambering action after.
Heckler & Koch USP Tactical
The standard sidearm for every mission in the game is the H&K USP Tactical. Many other Delta Force members carry one in their holsters, but they never use it. The pistol holds 15 rounds in the mag and is useful against small aliens. The game and the manual calls it "MK.23" but it can be clearly seen that the gun is the Heckler & Koch USP Tactical not the Heckler & Koch Mark 23.
Heckler & Koch XM8 Sharpshooter
The Heckler & Koch XM8 is used as a sniper rifle in the game. It is equipped with a variable-zoom scope enabling 2X and 10X magnification. The standard 30-round XM8 magazine being unrealistic, holds only 5 rounds. Maybe it's meant to fire 6 rounds in one burst so the operator only pulls the trigger 5 times. Convenient.
FGM-148 Javelin
The FGM-148 Javelin is a heat-seeking launcher only really used when dealing with big enemies. The weapon is incorrectly shown as reloadable.
General Dynamics XM307
The XM307 can be found as a fixed machine gun turret that can be used by the player or a squad member. Also mounted on Humvees and helicopters. Incorrectly depicted as the XM312 variant, firing .50 BMG bullets instead of 25x59mm HEAB grenades.
Mk 2 hand grenade
The standard fragmentation grenade in the game is the Mk 2 hand grenade. The player can carry up to 5 in single player, 3 in the MP. They are very useful against stronger aliens and ReBorn soldiers hiding behind cover. These grenades seem to be a little bit futuristic, since they explode on contact.
Unusable Weapons
Beretta 93R
The Beretta 93R appears with wooden grips and without the folding fore-grip. Dr. Noa's sidearm. She uses it in Iraq and later at the climax of the game. Not usable by the player.
Izhmash AK-47
The AK-47 is used only by Iraqi Republican Guards in the prologue. Not usable by player. (Strangely when an Iraqi soldier is killed, he will drop ammo for the M4A1.)
SVD Dragunov
The SVD Dragunov is the weapon of choice of the Iraqi snipers in the prologue mission of the game. Not usable by the player.