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Operation Flashpoint: Dragon Rising: Difference between revisions

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[[File:OFDR M249Reload.jpg|thumb|none|700px|The player loads a new belt of 5.56mm rounds into the SAW.]]
[[File:OFDR M249Reload.jpg|thumb|none|700px|The player loads a new belt of 5.56mm rounds into the SAW.]]


===Mk. 48 Mod 0===
===Mk 48 Mod 0===
The [[M249#Mk_48_Mod_0|Mk. 48 Mod 0]] is used as a medium machine gun by the USMC in the game.
The [[M249#Mk_48_Mod_0|Mk 48 Mod 0]] is the General-purpose machine gun used by the USMC in the game. It is mostly, but not exclusively, used by SOC forces.
[[File:MK48.jpg|thumb|none|501px|Mk. 48 Mod 0 light machine gun - 7.62x51mm NATO.]]
[[File:MK48.jpg|thumb|none|501px|Mk 48 Mod 0 light machine gun - 7.62x51mm NATO.]]
[[Image:Operation Flashpoint Dragon RisingMk48.JPG|thumb|none|700px|In-game model of the Mk. 48 Mod 0.]]
[[Image:Operation Flashpoint Dragon RisingMk48.JPG|thumb|none|700px|In-game model of the Mk 48 Mod 0.]]
[[File:OFDR Mk48.jpg|thumb|none|700px|The Mk. 48 Mod 0 seen in the hands of the player.]]
[[File:OFDR Mk48.jpg|thumb|none|700px|The Mk 48 Mod 0 seen in the hands of the player.]]
[[File:OFDR Mk48Reload.jpg|thumb|none|700px|The player closes the lid onto the feeding tray of the Mk. 48 Mod 0.]]
[[File:OFDR Mk48Reload.jpg|thumb|none|700px|The player closes the lid onto the feeding tray of the Mk 48 Mod 0.]]


==Launchers==
==Launchers==

Revision as of 16:43, 18 July 2012

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Nice, but where's the trigger?

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Operation Flashpoint 2: Dragon Rising (2009)

Operation Flashpoint 2: Dragon Rising is the official successor to Operation Flashpoint, developed by Codemasters instead of Bohemia Interactive Studio. The game revolves around a hypothetical conflict between the United States and China over the oil-rich Russian island of Skira, a fictional island based on the real life island of Kiska in the Aleutian Island chain.

The following weapons can be seen in the game Operation Flashpoint 2: Dragon Rising:


United States Marine Corps

Pistols

M-45 MEU (SOC)

The standard issue sidearm of the Marine Forces in the game is the M-45 MEU (SOC). Although accurate for the Force Recon operators in the game, it is unrealistic for the front line Marine units, who would normally be issued the Beretta M9A1. The M-45 is noticeable for it's higher recoil in contrast to the primary weapons, on account of the heavy .45 caliber bullet.

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M-45 MEU (SOC) - .45 ACP.
File:OFDR M-45.jpg
An M-45 MEU (SOC) in the hands of the player.
File:OFDR M-45 3.jpg
The player slips a new 7-round magazine into the chamber of the M-45. Note that Dragon Rising is the first game in both the Operation Flashpoint and Armed Assault series to feature full reload animations.

Submachine Guns

Heckler & Koch MP5A4

The Heckler & Koch MP5A4 is used by USMC Snipers and Helicopter Crewman. It can be fired in semi-automatic, three-round bursts or full automatic.

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Heckler & Koch MP5A4 - 9x19mm. The A4 has an additional option on the selector for '3 round burst' thus possessing four fire options - Safe, Semi Auto, 3 round burst and full auto.
File:Operation Flashpoint Dragon RisingMP5.JPG
In-game model of the MP5A4.
File:OFDR MP5A4.jpg
A Heckler & Koch MP5A4 carried by the player.
File:OFDR MP5A4 3.jpg
Reloading the MP5A4. Note that the bolt (forward left reciever) has been pulled back to empty the chamber before reloading.

Assault Rifles

FN SCAR-L

Two models of the FN SCAR-L, referred to as the Mk 16 Mod 0 in-game, are featured in the game: a "Stealth" variant with a suppressor and an "Assault" variant fitted with an FN40GL/Mk 13 Mod 0). Both are the 10" barrel CQC variant, and are fitted with M68 Aimpoint Scopes. They are used exclusively by USMC Special Operative Capable (SOC) personnel. The weapon can be fired in semi-automatic or full-automatic.

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Third-Generation FN SCAR-L CQC - 5.56x45mm NATO.
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The two models of the SCAR-L "Mk 16 Mod 0" available in-game.
File:OFDR MK16Stealth.jpg
The "Stealth" model of the FN SCAR-L with a suppressor and M68 Aimpoint Scope.
File:OFDR MK16A.jpg
Reloading the "Assault" model. Note the FN40GL/Mk 13 Mod 0 Grenade Launcher and M68 Aimpoint Scope.

FN SCAR-H

Two models of the FN SCAR-H, referred to as the Mk 17 Mod 0 in-game, are used in the game: a "Marksman" variant with an Trijicon TA31F ACOG and a "Night Ops" variant with an AN/PAS-13 Thermal Scope. Both variants are fitted with vertical foregrips and AN/PEQ-2 IR Designators. Like the Mk 16 Mod 0, it is used exclusively by SOC forces.

File:2fff2537c0.jpg
Third Generation Fabrique National SCAR-H CQC - 7.62x51mm NATO.
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The two variants of the FN SCAR-H "Mk 17 Mod 0" available in-game.
File:OFDR Mk17Assault.jpg
A "Marksman" model FN SCAR-H fitted with a Trijicon TA31F ACOG and AN/PEQ-2 IR Designator.
File:OFDR Mk17Nightops 3.jpg
Reloading the "Night Ops" SCAR-H with AN/PAS-13 Thermal Scope and AN/PEQ-2 IR Designator. Note the 7.62x51mm Full Metal Jacket round in the magazine and the vertical foregrip.

M16A4

The M16A4 is the standard weapon of USMC infantrymen in-game. Six different models of the M16A4 can be used in the game: one with standard ironsights, an "Assault" model with an M203 Grenade Launcher, a "CQB" model with an EOTech holographic sight, a "Night Ops" model with an AN/PAS-13 Thermal Scope and suppressor, a "Marksman" model with a Trijicon TA31F ACOG, and a "Stealth" model with a suppressor and M68 Aimpoint Scope.. All model are fitted with RAS rails, and all but the standard variants are fitted with AN/PEQ-2 IR designators and Surefire Flashlights. It fires in semi-automatic or three-round bursts.

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M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and (replica) ACOG Scope - 5.56x45mm. This is the USMC style set up.
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The six different models of the M16A4 available in the game.
File:OFDR M16A4.jpg
The standard M16A4 in-game.
File:OFDR M16A4A.jpg
Reloading the M16A4 "Assault". Note the M203 Grenade Launcher and the AN/PEQ-2 IR Designator.
File:OFDR M16A4CQB.jpg
The "CQB" in-game, fitted with an EOTech Holographic Sight and AN/PEQ-2 IR Designator.
File:OFDR M16A4NO.jpg
The "Night Ops" model, fitted with an AN/PAS-13 Thermal Scope, AN/PEQ-2 IR Designator and Suppressor.
File:OFDR M16A4M.jpg
The M16A4 "Marksman", fitted with a Trijicon TA31F ACOG and AN/PEQ-2 IR Designator.
File:OFDR M16A4S.jpg
The "Stealth" model, fitted with M68 Aimpoint Scope, AN/PEQ-2 IR Designator, Surefire Flashlight and Suppressor.

M4A1 Carbine

Six different models of the M4A1 Carbine can be used in the game: one with standard ironsights, an "Assault" model with an M203 Grenade Launcher, a "CQB" model with an EOTech holographic sight, a "Night Ops" model with an AN/PAS-13 Thermal Scope and suppressor, a "Marksman" model with a Trijicon TA31F ACOG, and a "Stealth" model with a suppressor and M68 Aimpoint Scope. The M4A1 Carbine is primarily carried by USMC Mounted Infantrymen and Vehicle Crewman, as well as by select SOC forces. All but the standard model are fitted with AN/PEQ-2 IR designators and Surefire Flashlights. It can be fired in semi-automatic or full-automatic.

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Colt M4A1 Carbine with M68 Aimpoint Scope and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm.
File:Operation Flashpoint Dragon RisingM4s.JPG
The six different models of the M4A1 Carbine available in the game.
File:OFDR M4A1Carbine.jpg
The standard model of the M4A1 Carbine with iron sights.
File:OFDR M4A1A.jpg
Pulling the charging handle on the M4A1 "Assault". Note the M203 Grenade Launcher an AN/PEQ-2 IR Designator.
File:OFDR M4A1CQB.jpg
An M4A1 Carbine fitted with an EOTech holographic sight and AN/PEQ-2 IR Designator - the "CQB" model.
File:OFDR M4A1NO.jpg
A "Night Ops" model fitted with an AN/PAS-13 Thermal Scope and AN/PEQ-2 IR Designator.
File:OFDR M4A1M.jpg
The "Marksman" model of the M4A1 Carbine, fitted with a Trijicon TA31F ACOG and AN/PEQ-2 IR Designator.
File:OFDR M4A1S.jpg
The "Stealth" model, fitted with M68 Aimpoint Scope, AN/PEQ-2 IR Designator, Surefire Flashlight and Suppressor.

Sniper Rifles

M21 Sniper Rifle

The M21 Sniper Rifle is used by USMC Regular and SOC snipers. Like the Barrett, it is fitted with a Leupold Mark 4 scope.

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M21 Designated Marksman Rifle 7.62x51mm NATO.
File:Operation Flashpoint Dragon RisingM21.JPG
In-game model of the M21.
File:OFDR M21.jpg
The M21 Sniper Rifle in-game, fitted with Leupold Mark 4 scope.
File:OFDR M21Reload.jpg
The player reloads the M21.

Barrett M107

Two models of the Barrett M107 are available in the game as the "Model 82A1", used by USMC Regular and SOC Heavy Snipers: a standard rifle with a Leupold Mark 4 scope, and a "Night Ops" variant with an AN/PAS-13 Thermal Scope.

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Barrett M107 long range sniper rifle - .50 BMG. Noteworthy are the holes in the lower part of the buttstock and the rail that runs along the top spine of the rifle.
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The two models of the M107 available in-game. Although it's call a Model 82A1 it's actually modeled after the M107, note the full-length rail.
File:OFDR M82A1.jpg
The standard Barrett M107 fitted with a Leupold Mark 4 scope.
File:OFDR M82Reload.jpg
The player chambers a new .50 BMG round into the M107.
File:OFDR M82N.jpg
The "Night Ops" Barrett, fitted with an AN/PAS-13 Thermal Optic.

Machine Guns

M249-E2 SAW

The M249-E2 SAW is the standard light machine gun of the USMC in the game.

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M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo box.
File:Operation Flashpoint Dragon RisingSAW.JPG
In-game model of the M249-E2 SAW.
File:OFDR M249.jpg
The M249-E2 SAW in-game.
File:OFDR M249Reload.jpg
The player loads a new belt of 5.56mm rounds into the SAW.

Mk 48 Mod 0

The Mk 48 Mod 0 is the General-purpose machine gun used by the USMC in the game. It is mostly, but not exclusively, used by SOC forces.

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Mk 48 Mod 0 light machine gun - 7.62x51mm NATO.
File:Operation Flashpoint Dragon RisingMk48.JPG
In-game model of the Mk 48 Mod 0.
File:OFDR Mk48.jpg
The Mk 48 Mod 0 seen in the hands of the player.
File:OFDR Mk48Reload.jpg
The player closes the lid onto the feeding tray of the Mk 48 Mod 0.

Launchers

FN40GL/Mk 13 Mod 0

The FN40GL/Mk 13 Mod 0 is mounted on the FN SCAR-L rifle.

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Late Model FN Mk 13 Mod 0 mounted on a Gen3 FN SCAR-L CQC - 40mm.
File:OFDR FN40GL.jpg
The player loads a new 40mm round into the barrel of the Mk 13 Mod 0.
File:OFDR FN40GL 2.jpg
Closing the barrel.

M203 Grenade Launcher

The M203 Grenade Launcher is mounted on the M16A4 and M4A1 Carbine.

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M16A4 - 5.56x45mm - with M203 Grenade Launcher - 40x46mm.
File:OFDR M16A4M203.jpg
The player releases a spent 40mm shell from the M203 fitted to an M16A4...
File:OFDR M16A4M203 2.jpg
...and loads a new one.
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M4A1 Carbine - 5.56x45mm - with M203 Grenade Launcher - 40x46mm.
File:OFDR M4A1M203.jpg
The player moves to catch a spent 40mm.
File:OFDR M4A1M203 2.jpg
The animation pushes the barrel close. The new shell can be seen in the chamber.

M32 MGL

The M32 MGL is used by USMC Heavy Grenadiers. It is fitted with an Armson OEG reflex sight. This weapon does not feature in the console versions of the game.

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Milkor MGL Mk 1L (USMC designation "M32 MGL") in desert tan finish fitted with Armson OEG reflex sight - 40x46mm.
File:OFDR M32.jpg
The player holding an M32 MGL with Armson OEG reflex sight.
File:OFDR M32 2.jpg
The player closes the cylinder after loading new 40mm shells, which can be seen in the chambers.

Mk. 153 Mod 0 SMAW

The Mk. 153 Mod 0 SMAW, fitted with an AN/PVS-4 Thermal Scope, is the standard anti-tank weapon for USMC forces in the game.

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Mk. 153 Mod 0 SMAW - 83mm.
File:OFDR SMAW.jpg
The player holds a Mk. 153 Mod 0 SMAW fitted with an AN/PVS-4 Thermal Scope.
File:OFDR SMAW 2.jpg
Loading a new 83mm rocket into the SMAW.

FGM-148 Javelin

The USMC also uses the FGM-148 Javelin in-game.

FGM-148 Javelin - 127mm.
File:OFDR Javelin.jpg
The player prepares a Command Launch Unit (CLUE)...
File:OFDR Javelin 2.jpg
...and attaches it to the 127mm rocket.

FIM-92A Stinger

The FIM-92A Stinger appears in-game as the USMC anti-aircraft weapon. Like the Mk. 153 Mod 0 SMAW, it is fitted with the AN/PVS-4 Thermal Scope.

File:-0976t.jpg
FIM-92A Stinger - 70mm.
File:OFDR Stinger.jpg
The player prepares an FIM-92A Stinger.
File:OFDR Stinger 2.jpg
The armed Stinger. Note the AN/PVS-4 Thermal Scope.

Grenades

M67 Hand Grenade

The M67 Hand Grenade is used by the USMC in-game.

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M67 Fragmentation Hand Grenade.
File:OFDR M67.jpg
The player holding an M67 Hand Grenade.
File:OFDR M67 2.jpg
The grenade shortly after pulling the pin. Note that the safety clip has not yet being released, hence the grenade is not yet armed.

M18 Smoke Grenade

The M18 Smoke Grenade is used by the USMC in-game.

M18 Smoke Grenade.
File:OFDR M18.jpg
The player holding an M18 Smoke Grenade.
File:OFDR M18 2.jpg
Pulling the pin.

Mines

M14 Mine

The M14 Anti-Personnel Mine is used by USMC forces in-game, although the mine itself has been out-of-service with the US Military since 1974.

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M14 Anti-Personnel Mine.
File:OFDR M14.jpg
An M14 Mine carried by the player.
File:OFDR M14 2.jpg
The player planting the mine.

M18A1 Claymore

The M18A1 Claymore is also used by USMC forces.

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M18A1 Claymore Anti-Personnel Mine.
File:OFDR Claymore.jpg
An M18A1 Claymore carried by the player.
File:OFDR Claymore 2.jpg
The player planting a Claymore.

Emplaced/Vehicle mounted Weapons

M240 Machine Gun

Several models of the M240 Machine Gun appear in-game: the M240C, which is mounted coaxially on the M1A2 Abrams Main Battle Tank and LAV-25 Infantry Fighting Vehicle, and the M240G, mounted on the Commander's hatch of the LAV-25, the side passenger seat of the Desert Patrol Vehicle and the bow of the Small Unit Riverine Craft (SURC).

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M240C Machine Gun - 7.62x51mm NATO. This model is mainly mounted coaxially on US Military armour.
File:OFDR Abrams M240C.jpg
An M240C Machine Gun coaxially mounted on an M1A2 Abrams Main Battle Tank.
File:OFDR LAV M240C.jpg
The coaxial M240C on an LAV-25 Infantry Fighting Vehicle.
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M240G Machine Gun - 7.62x51mm NATO. The standard M240 for the USMC.
File:OFDR LAV M240G.jpg
An M240G Machine Gun mounted on the Commander's hatch on the LAV-25.
File:OFDR LAV M240G 2.jpg
Manning the M240G on the Commander's hatch.
File:OFDR DPV M240G.jpg
An M240G mounted on the passenger seat of a Desert Patrol Vehicle.
File:OFDR SURC M240G.jpg
A pair of M240G Machine Guns mounted on the bow of a Small Unit Riverine Craft (SURC).

Browning M2HB

The Browning M2HB is mounted on the turret of the M1025 Humvee, the Desert Patrol Vehicle, coaxially on the AAVP7A1 Amtrac and on the Commander's hatch of the M1A2 Abrams Main Battle Tank. It is also used by Marines as static.

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Browning M2HB on vehicle mount - .50 BMG.
File:OFDR Mount M2HB.jpg
A static Browning M2HB on a tall mount.
File:OFDR M2HB.jpg
Manning the M2HB.
File:OFDR Humvee M2HB.jpg
A Browning M2HB mounted on the turret of an M1025 Humvee.
File:OFDR DPV M2HB.jpg
A Browning M2HB mounted on the turret of a Desert Patrol Vehicle.
File:OFDR Amtrac M2HB.jpg
A Browning M2HB (left) mounted coaxially on the AAVP7A1 Amtrac.
File:OFDR Abrams M2HB.jpg
A Browning M2HB on the Commander's hatch of the M1A2 Abrams Main Battle Tank.

Dillon Aero M134 Minigun

The Dillon Aero M134 Minigun is door-mounted on the USMC MH-60S Seakhawk Transport Helicopters, and are the primary armament of the AH-6J "Little Bird" ground attack helicopter.

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Dillon Aero M134 with flash suppressor - 7.62x51mm NATO. These are new model M134 Miniguns or just updated GE Miniguns which are usually seen with a different spade grip mount that were used during the Vietnam War.
File:OFDR Seahawk M134.jpg
A Dillon Aero M134 Minigun door-mounted on an MH-60S Seahawk.
File:OFDR M134.jpg
Manning the M134.
File:OFDR LittleBird M134.jpg
An M134 mounted on an AH-6J "Little Bird".

General Dynamics M197 Vulcan

The General Dynamics M197 Vulcan is mounted on the USMC AH-1Z Super Cobra Attack Helicopter.

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General Dynamics M197 Vulcan - 20mm
File:OFDR Cobra GE197.jpg
A General Dynamics M197 Vulcan mounted on the AH-1Z Super Cobra Attack Helicopter.

Mk 19 Grenade Launcher

The Mk 19 Grenade Launcher is mounted on the turret of the M1025 Humvee, the Stern of the Small Unit Riverine Craft (SURC) and coaxially-mounted on the AAVP7A1 Amtrac. It is also used by Marines as static.

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Mk 19 Grenade Launcher in vehicle mounting - 40x53mm.
File:OFDR Mount MK19.jpg
A static Mk 19 Grenade Launcher.
File:OFDR MK19.jpg
Manning the Mk 19.
File:OFDR Humvee MK19.jpg
A Mk 19 turret mounted on the M1025 Humvee.
File:OFDR SURC MK19.jpg
A Mk 19 stern-mounted on the Small Unit Riverine Craft (SURC).
File:OFDR Amtrac M2HB.jpg
A Mk 19 (right) coaxially mounted on the AAVP7A1 Amtrac.

M242 Bushmaster Chaingun

The M242 Bushmaster Chaingun is mounted on the USMC LAV-25 Infantry Fighting Vehicle.

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M242 Bushmaster Chaingun - 25x137mm.

People's Liberation Army

Pistols

Norinco QSZ-92

The Norinco QSZ-92 appears in-game as the PLA counterpart to the M-45 MEU (SOC). Although it fires a significantly less-powerful 9x19mm round, it has a larger ammunition capacity of 15 rounds per magazine and a higher rate of fire.

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Norinco QSZ-92 - 9x19mm.
File:OFDR QSZ.jpg
A Norinco QSZ-92 in-game.
File:OFDR QSZ 2.jpg
The player reloads a new magazine into the QSZ-92.

Submachine Guns

QCQ-05

The QCQ-05 appears in-game as the PLA submachine gun. Like the Heckler & Koch MP5A4, it is used by Snipers and Helicopter Crewmen.

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QCQ-05 - 5.8x21mm DCV05.
File:OFDR QCW.jpg
A QCQ-05 in-game.
File:OFDR QCW 2.jpg
The player chambering a new magazine.

Assault Rifles

Norinco QBZ-95

Four models of the Norinco QBZ-95 can be used in the game: a standard rifle with no attachments and default ironsights, an "Assault" model with a Type 91 Grenade Launcher, a "Marksman" model with a 4x scope, and a "Night Ops" model with a Thermal scope.

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QBZ-95 Assault Rifle - 5.8x42mm.
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A list showing the different models of the Norinco QBZ-95 that are available in the game.
File:OFDR QBZ95.jpg
A standard Norinco QBZ-95 in-game.
File:OFDR QBZ95A.jpg
Reloading the QBZ-95 "Assault". Note the Type 91 Grenade Launcher on the barrel.
File:OFDR QBZ95M.jpg
The "Marksman" model, fitted with a 4x scope.
File:OFDR QBZ95NO.jpg
The "Night Ops" model with Thermal scope.

Norinco Type 81-1

Four models of the Norinco Type 81-1 appear in-game: a standard rifle with no attachments and default ironsights, an "Assault" model with a GP-25 Grenade Launcher and default ironsights, a "Marksman" model with a 4x scope, and a "Night Ops" model with a Thermal scope and an attached flashlight. It is often carried by PLA Vehicle Crewmen.

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Type-81 Assault Rifle - 7.62x39mm.
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The four models of the Norinco Type 81-1 in-game. Note the above image has an error: all four models have the folding stock; none use the full-length buttstock.
File:OFDR Type81NO.jpg
The "Marksman" model with a 4x scope.
File:OFDR Type8.jpg
The standard rifle with no attachments.
File:OFDR Type81A.jpg
Reloading the "Assault" model. Note the GP-25 grenade launcher.
File:OFDR Type81M.jpg
The "Night Ops" model with a Thermal scope and flashlight.

Machine Guns

Norinco QBB-95

The Norinco QBB-95 SAW is the standard light machine gun of the PLA in-game, mounting a 75-round drum magazine.

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Norinco QBB-95 - 5.8x42mm.
File:Operation Flashpoint Dragon RisingQBB95.JPG
In-game model of the QBB-95.
File:OFDR QBB95.jpg
A Norinco QBB-95 in-game.
File:OFDR QBB95 2.jpg
The player loads a new 75-round drum magazine into the QBB. Note that it is possible to see the rounds in the magazine as well as the underfolding bipod.

Norinco Type 67-2

The Norinco Type 67-2 appears in-game as the "Type 67-II", and is the PLA General-purpose machine gun, using a side-attached 100-round drum magazine. It is also mounted on the passenger seat of the Fast Attack Vehicle, right stern of the PTRB Riverine Craft, and coaxially on the Type 98 Main Battle Tank, Type 89 Tank Destroyer, Type 97 Infantry Fighting Vehicle and Type 92 WZ551 Armoured Personnel Carrier.

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The Type 67-2 General Purpose Machine Gun - 7.62x54R.
File:Operation Flashpoint Dragon RisingType67.JPG
In-game model of the Type-67-2, with 100-round drum magazine.
File:OFDR Type67.jpg
A Norinco Type 67-2 in-game.
File:OFDR Type67 2.jpg
Closing the feeding-tray lid after inserting a new 100-round drum magazine.

QJC-88

File:Operation Flashpoint Dragon RisingQJC88.JPG
In-game model of the QJC-88.

Sniper Rifles

QBU-88

The QBU-88 is the standard PLA sniper rifle in the game.

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QBU-88 bull-pup sniper rifle - 5.8x42mm.

M99

The M99 is the PLA anti-material sniper rifle in the game.

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M99, 12.7x99mm.

Launchers

QLB-06

This weapon does not appear in the console versions of the game.

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QLB-06 grenade launcher - 35x32mm SR

PF-98

The PF-98 "Queen Bee" is the standard portable anti-tank weapon used by the PLA in the game. It is used by PLA in many parts of the campaign. The weapon is the counter part of the USMC SMAW launcher. It can be useable by the player.

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PF-89 - 80mm

QW-2

The QW-2 is the PLA's anti-aircraft weapon in the game. It is their equivalent to the FIM-92A Stinger Missile launcher.

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The QW-2 "Vanguard 2" shoulder-launched, surface-to-air missile - 72mm
File:Operation Flashpoint Dragon RisingQW2.JPG
In-game model of the QW-2.

Type 91 Grenade Launcher

The Type 91 grenade launcher is seen attached to the "Assault" variant of the QBZ-95, and functions identically to the M203 (despite the real-life Type 91 being intended to fire 35mm less-lethal projectiles).

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Type 91 grenade launcher 35mm mounted on Norinco QBZ-95 5.8x42mm