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Area-51: Difference between revisions

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'''The following weapons can be seen in the video game ''Area-51'':'''
'''The following weapons can be seen in the video game ''Area-51'':'''
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__TOC__<br clear="all">
==Pistols==
==M-11 "Scorpion" Pistol==
==M-11 "Scorpion" Pistol==
The standard issue sidearm to Area 51 personnel. The weapon's overall size and shape best resembles a [[Desert Eagle]]. The gun has a built in flashlight along with a red-dot scope mounted on the slide. The magazine holds 8 rounds and each round is fairly powerful.
The standard issue sidearm to Area 51 personnel. The weapon's overall size and shape best resembles a [[Desert Eagle]]. The gun has a built in flashlight along with a red-dot scope mounted on the slide. The magazine holds 8 rounds and each round is fairly powerful.
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[[Image:Area 51 Pistol sights.JPG‎|thumb|none|500px|Looking down the sights of the weapon.]]
[[Image:Area 51 Pistol sights.JPG‎|thumb|none|500px|Looking down the sights of the weapon.]]


==Assault Rifles==
==XM-32 "Viper" Assault Rifle==
==XM-32 "Viper" Assault Rifle==
The standard issue assault rifle for Area 51 personnel, Illuminati soldiers, and can carried by some alien mutants. The weapon best resembles the [[Heckler & Koch HK33#Heckler & Koch 53|Heckler & Koch HK53]] compact assault rifle and like the pistol, the weapon has a built in flashlight and scope. The gun can fire either in semi or full automatic alongside the ability to be dual wielded. Accuracy is fairly decent on semi-automatic but quickly decreases on full automatic and even more when dual wielded.  
The standard issue assault rifle for Area 51 personnel, Illuminati soldiers, and can carried by some alien mutants. The weapon best resembles the [[Heckler & Koch HK33#Heckler & Koch 53|Heckler & Koch HK53]] compact assault rifle and like the pistol, the weapon has a built in flashlight and scope. The gun can fire either in semi or full automatic alongside the ability to be dual wielded. Accuracy is fairly decent on semi-automatic but quickly decreases on full automatic and even more when dual wielded.  
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[[Image:SMP Reload.JPG|thumb|none|500px|The reloading animation. Note the interesting way the weapon has to be held due to swapping magazines with the right hand.]]
[[Image:SMP Reload.JPG|thumb|none|500px|The reloading animation. Note the interesting way the weapon has to be held due to swapping magazines with the right hand.]]


==Shotguns==
==M-170 "Hammer" Combat Shotgun==
==M-170 "Hammer" Combat Shotgun==
The standard issue shotgun to Area 51 personnel and carried by some alien mutants. The weapon best resembles a [[Franchi SPAS-12|SPAS-12]] and like the "Viper", can also be dual wielded. The biggest change from the real SPAS-12 is that it has two barrels, two magazine tubes, and two ejection ports on both sides of the receiver. The weapon holds 10 rounds (presumably 5 in each tube) and standard fire consists of one round at a time while secondary fires two. So when using secondary fire when dual wielded, the weapon will fire four shots at a time causing immense damage. The gun also has a built in flashlight but no scope.
The standard issue shotgun to Area 51 personnel and carried by some alien mutants. The weapon best resembles a [[Franchi SPAS-12|SPAS-12]] and like the "Viper", can also be dual wielded. The biggest change from the real SPAS-12 is that it has two barrels, two magazine tubes, and two ejection ports on both sides of the receiver. The weapon holds 10 rounds (presumably 5 in each tube) and standard fire consists of one round at a time while secondary fires two. So when using secondary fire when dual wielded, the weapon will fire four shots at a time causing immense damage. The gun also has a built in flashlight but no scope.
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[[Image:Area 51 Shotgun Dual Wield.JPG‎|thumb|none|500px|The shotgun dual wielded]]
[[Image:Area 51 Shotgun Dual Wield.JPG‎|thumb|none|500px|The shotgun dual wielded]]


==Sniper Rifles==
==SR-125 "Wraith" Special Purpose Rifle==
==SR-125 "Wraith" Special Purpose Rifle==
The main sniper rifle of the game, the weapon best resembles the [[PSG-1#Heckler_.26_Koch_PSG-1|PSG-1]] sniper rifle. The weapon holds 6 rounds and each round is extremely powerful. The scope magnifications of the weapon consist of 2x zoom and 10x zoom.
The main sniper rifle of the game, the weapon best resembles the [[PSG-1#Heckler_.26_Koch_PSG-1|PSG-1]] sniper rifle. The weapon holds 6 rounds and each round is extremely powerful. The scope magnifications of the weapon consist of 2x zoom and 10x zoom.
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[[Image:Area51w sniper.jpg|thumb|none|400px|The SR-125 "Wraith" Special Purpose Rifle]]
[[Image:Area51w sniper.jpg|thumb|none|400px|The SR-125 "Wraith" Special Purpose Rifle]]
[[Image:Area 51 Sniper Rifle.jpg‎|thumb|none|500px]]
[[Image:Area 51 Sniper Rifle.jpg‎|thumb|none|500px]]
==Alien Weapons==
==BBG Alien Weapon==
It's an alien weapon that fires 3 round burst and has a lazer that lets you put it on targets. The good thing in this weapon that it reloads the mag by itself and it's 50 from 0!
==Meson Cannon Launcher==
Also, another alien weapon that launches some kind of explosive lazers and has 1 round each.
==Others==
==Scanner==
The scanner is a scanner that is attached to the player's hand and scans papers, strange bodies, air samples and the allies! The scanner is one of the most important things in the player's equipment.
==Grenades==
==Standard Grenade==
The standard grenade is the usual grenade.
==Alien Grenade==
The Alien Grenade is thrown then transforms into a portal taking the enemy into it and then explodes, leaving the enemy dead.


[[Category:Video Game]]
[[Category:Video Game]]
[[Category:First-Person Shooter]]
[[Category:First-Person Shooter]]
[[Category:Science-Fiction]]
[[Category:Science-Fiction]]

Revision as of 14:02, 8 July 2012

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Area-51(2005)

The following weapons can be seen in the video game Area-51:


Pistols

M-11 "Scorpion" Pistol

The standard issue sidearm to Area 51 personnel. The weapon's overall size and shape best resembles a Desert Eagle. The gun has a built in flashlight along with a red-dot scope mounted on the slide. The magazine holds 8 rounds and each round is fairly powerful.

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Desert Eagle .44 Magnum
The M-11 "Scorpion" Pistol
Looking down the sights of the weapon.

Assault Rifles

XM-32 "Viper" Assault Rifle

The standard issue assault rifle for Area 51 personnel, Illuminati soldiers, and can carried by some alien mutants. The weapon best resembles the Heckler & Koch HK53 compact assault rifle and like the pistol, the weapon has a built in flashlight and scope. The gun can fire either in semi or full automatic alongside the ability to be dual wielded. Accuracy is fairly decent on semi-automatic but quickly decreases on full automatic and even more when dual wielded.

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Heckler & Koch HK53 - 5.56x45mm
The XM-32 "Viper" Assault rifle
The "Viper" being dual wielded
The reloading animation. Note the interesting way the weapon has to be held due to swapping magazines with the right hand.

Shotguns

M-170 "Hammer" Combat Shotgun

The standard issue shotgun to Area 51 personnel and carried by some alien mutants. The weapon best resembles a SPAS-12 and like the "Viper", can also be dual wielded. The biggest change from the real SPAS-12 is that it has two barrels, two magazine tubes, and two ejection ports on both sides of the receiver. The weapon holds 10 rounds (presumably 5 in each tube) and standard fire consists of one round at a time while secondary fires two. So when using secondary fire when dual wielded, the weapon will fire four shots at a time causing immense damage. The gun also has a built in flashlight but no scope.

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SPAS-12 - 12 Gauge
M-170 "Hammer" Combat Shotgun
The shotgun dual wielded

Sniper Rifles

SR-125 "Wraith" Special Purpose Rifle

The main sniper rifle of the game, the weapon best resembles the PSG-1 sniper rifle. The weapon holds 6 rounds and each round is extremely powerful. The scope magnifications of the weapon consist of 2x zoom and 10x zoom.

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PSG-1 7.62x51mm NATO
The SR-125 "Wraith" Special Purpose Rifle
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Alien Weapons

BBG Alien Weapon

It's an alien weapon that fires 3 round burst and has a lazer that lets you put it on targets. The good thing in this weapon that it reloads the mag by itself and it's 50 from 0!

Meson Cannon Launcher

Also, another alien weapon that launches some kind of explosive lazers and has 1 round each.

Others

Scanner

The scanner is a scanner that is attached to the player's hand and scans papers, strange bodies, air samples and the allies! The scanner is one of the most important things in the player's equipment.

Grenades

Standard Grenade

The standard grenade is the usual grenade.

Alien Grenade

The Alien Grenade is thrown then transforms into a portal taking the enemy into it and then explodes, leaving the enemy dead.