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Talk:Resident Evil 6: Difference between revisions
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Though it was kinda weird that even cutscene in Max Payne 3, we see him switch from whatever long arm you had him using to the pistol every time. Anyway, I don't think Capcom will go the extra mile in having cutscenes with the character holding the gun you want them to hold even though in the previous game, whatever outfit you want them to wear is present. I guess it was easier that way. [[User:Excalibur01|Excalibur01]] 19:51, 22 June 2012 (CDT) | Though it was kinda weird that even cutscene in Max Payne 3, we see him switch from whatever long arm you had him using to the pistol every time. Anyway, I don't think Capcom will go the extra mile in having cutscenes with the character holding the gun you want them to hold even though in the previous game, whatever outfit you want them to wear is present. I guess it was easier that way. [[User:Excalibur01|Excalibur01]] 19:51, 22 June 2012 (CDT) | ||
Well if it came down to it. I'd rather take every bonus costume being seen in the cutscenes over choosing what weapons I want in the cutscenes. I always loved that part of RE5. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 18:15, 22 June 2012 (PST) | |||
== H&K UMP9 == | == H&K UMP9 == |
Revision as of 01:15, 23 June 2012
Is this for real? Because the bumf we've got here sounds like a bad fanfic. The Wierd It 12:47, 20 January 2012 (CST)
- For reals. http://worthplaying.com/article/2012/1/19/news/84815/ --Temp89 13:05, 20 January 2012 (CST)
Are we okay with copying and pasting Capcom's press release? --Funkychinaman 13:52, 20 January 2012 (CST)
- Why would we need to do that? The trailer's legit and we're identifying the firearms. That's pretty much where IMFDB's job ends. Spartan198 16:09, 20 January 2012 (CST)
- I meant the paragraph that's already there. ("Blending action and survival horror, Resident Evil 6 is the most ambitious, immersive..." ). [1] --Funkychinaman 16:25, 20 January 2012 (CST)
unknown pistol
Could it be a hybrid of a Springfield handgun and a Glock?Bristow8411 14:13, 20 January 2012 (CST)
It looks like a Steyr M9 to me. I don't see the Springfield's resemblance here.--FIVETWOSEVEN 22:59, 20 January 2012 (CST)
Smith & Wesson Sigma? --DeltaOne 16:14, 21 January 2012 (CST)
I say it's either Smith & Wesson Sigma or M&P --DarkSamuraiX1999 20:23, 6 February 2012 (PT)
Here's a screencap of the slide rear. Definitely not a Steyr M9. --John 234 03:29, 8 February 2012 (CST)
It looks like a H&K USP to me. gonna have to wait till the game is released.
- No way it's the USP. Although between this weapon and Leon's handgun, I'm starting to wonder if these aren't placeholder weapons - like the Hybrid Assault Rifle that turned into the SIG556 and the 1911 w/compensator that turned into the 92FS in RE5. --DeltaOne 14:30, 14 February 2012 (CST)
Anyone think it could be a S&W SD series pistol. --[User:Stoeger8000]
I'm leaning more towards the M&P now.Bristow8411 20:15, 10 April 2012 (CDT)
Just saw a new gameplay video that Capcom released and there was a very brief moment where you could clearly see the slide profile and it looked very similar to a M&P Bristow8411 21:25, 20 June 2012 (CDT)
It'll be nice to see Capcom looking at the latest popular handgun. Excalibur01 22:59, 20 June 2012 (CDT)
unkwnon Rifle
in my humble opinion is an ACR rifle iron sight with an unknown, similar to m4a1 / G36, the stock is identical to the ACR and the MAGAZINE appears to be 5.56.
comparative picture
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Look: The pistol does not seem to be a sig p226?
Link:[2]
- Stock, yes. Everything else, no. And it's a magazine, not a clip. The Wierd It 17:25, 21 January 2012 (CST)
- Looks like a composite rifle. Front end looks like a micro-Galil, stock from ACR or Scar, cocking lever from FAMAS, rails from G36C. That cocking lever is kind of a sore point as it rules out a lot of guns no matter how much they customised it. Remember the AR in resident evil 5 was also a fictional composite rifle in previews until they changed it to a SIG556. --Temp89 17:35, 21 January 2012 (CST)
- the charging handle looks a bit SPAS-15? but this gun sure as hell ain't a shotgun though, as seen in the trailerSsate 23:37, 30 January 2012 (CST)
- The stock is definitely an ACR's, and the receiver looks kind of like a mashup, but in the first picture, I think it most closely resembles an ACR's.
- the charging handle looks a bit SPAS-15? but this gun sure as hell ain't a shotgun though, as seen in the trailerSsate 23:37, 30 January 2012 (CST)
- Looks like a composite rifle. Front end looks like a micro-Galil, stock from ACR or Scar, cocking lever from FAMAS, rails from G36C. That cocking lever is kind of a sore point as it rules out a lot of guns no matter how much they customised it. Remember the AR in resident evil 5 was also a fictional composite rifle in previews until they changed it to a SIG556. --Temp89 17:35, 21 January 2012 (CST)
It was RE5 actually and it could be subjected to change, but the game comes out this year on November, so who knows. This isn't like an early teaser trailer. Excalibur01 23:30, 21 January 2012 (CST)
- why mention RE5...? Ssate 23:37, 30 January 2012 (CST)
I would like to ACR and with a grenade launcher, I'm sick of the same weapons in racoon city operation to weapons like the M416 and they put Scar, was nonsense of course but it was far more options, they could put a FABARM FP6 and an SR-25 would be balanced and different compared to previous ones. (Sorry if it was not clear, I am Brazilian and I speak little English).
- I think you should write to capcom or whichever studio develop the game to address this... Ssate 23:37, 30 January 2012 (CST)
Scarlighter
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 15 February 2012, 13:00, Italy (UTC+01:00):
"An interesting hybrid weapon, in this case an Assault Rifle: the Folding/Retractable Stock, with that Adjustable Cheek Riser, clearly resembles to the one from the Magpul Masada/Bushmaster ACR/Remington ACR; the Carrying Handle could be inspired to the one of the GIAT FAMAS and/or Benelli/Franchi Spas-15, besides those of the overused AR15/M16/M4 family but, in this case, as a High-Profile, enlarged and evolved one; the Cocking Handle should also be taken from a FAMAS; the Upper Receiver, the Handguard and the Short Barrel suggest me a Benelli/Franchi Spas-15 resemblance too; the Magazine looks like a 30-Round PMag, but not sure of that, perhaps in-game it will be a 40-Round Magazine for standard as for the SIG556 from RE5... . Can't wait to play the game in November and see the final release differences, if they're going to appear... ."
Scarlighter Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 16 February 2012, 20:20, Italy (UTC+01:00):
"The Carrying Handle also makes me think of a Hensoldt/Hk G36 Carrying Handle with 3x Sight."
VP-70
I doubt Leon's pistol is a bona fide HK VP-70. Screenshot of left side The cut of the slide front, plus what seems to be some sort of accessory groove look a lot like a PX4 or a P99. No matter what it is, however - those cuts are completely uncharacteristic of a VP-70, which is somewhat rounded. Trigger area screenshot there's a trigger pivot pin missing on the VP-70, a conspicuous disassembly catch (which the VP-70 has) and diagonal cocking serrations, which the VP lacks. It's probably another Capcom hybrid gun. Sorry about crappy screenshot resolution, by the way. --John 234 03:29, 8 February 2012 (CST)
Think they gave Leon the new PPQ? Which depending on where this game takes place in the RE series could be badly anachronistic (not that they care, look at ORC) --DeltaOne 04:10, 8 February 2012 (CST)
- It's after RE5.-protoAuthor 18:35, 14 February 2012 (CST)
Grip texture looks different, plus it looks like there's no front cocking serrations. I wish Capcom didn't do so many bizarre hybrid concept designs. --John 234 16:15, 10 February 2012 (CST)
- I think the Trigger screenshot is not leon's gun.-protoAuthor 18:35, 14 February 2012 (CST)
I thought it would be a good idea of posting this picture here rather than on the front page. Sorry for the bad quality. As you can see, Leon appears to be dual weilding what looks like his VP-70 but I can't be sure about the pistol in his left hand (right side of the screen). --Bad Boy 21:53, 15 February 2012 (CST)
I've never understood Capcom's fascination with giving Leon the VP70. When RE2 came out it may have made a little sense as the VP70 had been out of production for less than a decade but was still probably in gun shop circulation. But here we are, the game timeline is now entering 2013 (assumed until the game is released or a trailer explicitly reveals a date) and they are still giving him the VP70 (maybe, maybe not)??? RE4 takes place in 2004, six years after the events of Raccoon. Leon is just starting his Secret Service career and even on his first assignment he has a customized 9mm (the Silver Ghost). Now he's a top-tier agent and still might be using a pistol that hasn't been produced in almost a quarter of a century? Come on....anyways, rant over. Not a lot went right tonight and I've had a bit to drink. Still looking forward to this game a ton, even if the weapons arrangements have me perplexed. --DeltaOne 04:23, 17 February 2012 (CST)
Maybe the Silver Ghost was Leon's issued weapon when he was Secret Service. If not, people can have a change of perferences over time. If it turns out to be a VP70, it's just a call back to RE2 really. In RE2, the VP70 could have just been his personal carry gun Excalibur01 23:01, 20 June 2012 (CDT)
I miss the old days when they tried to make Leon's signature handgun the Desert Eagle lol for those of you that remember Leon's endgame pic in RE2 and the first trailer they had for the second version of RE4 you know what I mean. DarkSamuraiX1999 23:59, 20 June 2012 (PST)
Though the Desert Eagle is available in both games so it wasn't like they cut it out. Excalibur01 11:09, 21 June 2012 (CDT)
Though realistically, we can forgive the RE creators because they live in a country where handgun ownership is prohibited and it isn't like they have a good gun culture. So if they tag a main character with a Desert Eagle, there is some leeway unlike say Modern Warfare 3 where Captain Price had a Desert Eagle as his sidearm Excalibur01 11:10, 21 June 2012 (CDT)
No I know about the Desert Eagle still being in the series. Always was my favorite magnum in the games. But I mean cutscene wise lol. I'm hoping with the improved graphics of RE6 we can pick which handgun our characters will pull XD But that's probably asking for too much. Though the fact that the characters have guns in cutscenes has shown that RE has come along way. DarkSamuraiX1999 14:51, 21 June 2012 (PST)
A Desert Eagle actually isn't a "magnum". Anyway, why couldn't they do that in RE6 since we see other games do that Excalibur01 21:40, 21 June 2012 (CDT)
Probably because it's one of those things the developers would consider to be a "little detail" something they think no one would care to notice so don't bother with it. Like how IW had player models in MP carry secondary weapons on their back even if it's a pistol and Treyarch in Black Ops actually had small weapons like the pistols not show on the back when not in use. Not sure if that last part made sense. DarkSamuraiX1999 00:01, 22 June 2012 (PST)
You consider recent games like Max Payne 3 and Mass Effect 3 show cutscenes with your selected gun in it, how hard can it be? Excalibur01
No you're right, I didn't mean to refer to all games. There are some developers willing to go that not so extra mile. And I'm glad you reminded me of Max Payne 3. I had to juggle my weapons around to make sure the one I want to see in cutscenes was in the I think the left shoulder holster, that way Max always draws it in cutscenes lolDarkSamuraiX1999 12:08, 22 June 2012 (PST)
Though it was kinda weird that even cutscene in Max Payne 3, we see him switch from whatever long arm you had him using to the pistol every time. Anyway, I don't think Capcom will go the extra mile in having cutscenes with the character holding the gun you want them to hold even though in the previous game, whatever outfit you want them to wear is present. I guess it was easier that way. Excalibur01 19:51, 22 June 2012 (CDT)
Well if it came down to it. I'd rather take every bonus costume being seen in the cutscenes over choosing what weapons I want in the cutscenes. I always loved that part of RE5. DarkSamuraiX1999 18:15, 22 June 2012 (PST)
H&K UMP9
Scarlighter Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 15 February 2012, 13:10, Italy (UTC+01:00):
"As you can see from the name of the second image, it could be a Custom MP5, since the 30-Round Magazine shown in the picture looks for that weapon... Anyway, they're both very good SMGs, moreover they're both Heckler und Koch weapons!"
The overall shape of the receiver is more like a UMP than an MP5 Excalibur01 22:10, 15 February 2012 (CST)
Scarlighter
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 16 February 2012, 20:10, Italy (UTC+01:00):
"Now that I think about it, Excalibur01 is right: the overall shape of the Receiver highly resembles the one of the UMP Platform, with an indistinct Mag Well and an as much indistinct MP5 Magazine (is it a 15- or a 30-Round one?), I say a 30-Round one..."
Timeline Inconsistency
Not really a discussion on the guns but does anyone else notice the timeline issue with RE6? I mean RE5 took place in 2009 and the opening for RE6's trailer says 10 years after Raccoon City, which would make it 2008. And I find it hard to imagine that this game is intended as a prequel to 5. Since these seem to be pretty catastrophic world events which I find it hard to fail to mention in RE5's timeline histories. --DarkSamuraiX1999 23:57, 15 February 2012 (PT)
According to the newest Game Informer, which is usually pretty reliable, the game takes place after RE5 as the details release to GI by Capcom mention Wesker's death and a couple of other specifics. I'm going with that it's set after RE5. --DeltaOne 03:04, 16 February 2012 (CST)
I figured as much but that opening bit did throw me off. Somewhere in the back of my head Capcom was thinking 2018 but added up the years wrong. --DarkSamuraiX1999 01:39, 16 February 2012 (PT)
According to the Resident Evil Wikia, the game takes place in 2013. But you are right, the Capcom official description does state that this game takes place ten years after Raccoon's fall.--Bad Boy 18:35, 16 February 2012 (CST)
This game take place Ten years after whats i think is called the Raccoon City trials which is when the fall of Umbrella happened--Anarchy66660 10:06, 17 February 2012 (CST)
Capcom has in fact corrected their mistakes with the earlier timeline release. the game is set in 2013, 10 years after the Raccoon City Trials.Bristow8411 15:07, 17 February 2012 (CST)
Well they would have to have enough years to pass by otherwise, Sherry would be too young to be a playable character. According to the wikia, she was born in 86. She'd be 25/26 when the game starts Excalibur01 15:42, 10 April 2012 (CDT)
Weapons from new media
Some close-ups of the guns if anyone can identify them. Click the screens for hi-res versions
http://uk.ign.com/images/games/resident-evil-6-pc-126859/3625313 http://uk.ign.com/images/games/resident-evil-6-pc-126859/3625332 http://uk.ign.com/images/games/resident-evil-6-pc-126859/3625334 http://uk.ign.com/images/games/resident-evil-6-pc-126859/3625331
Temp89 11:14, 10 April 2012 (CDT)
On the newest E3 trailer I know I saw Leon dual wielding a pair of VP70s (why that gun I can't fathom). And shoulder firing that 20mm rifle? Ok..... --DeltaOne 00:04, 9 June 2012 (CDT)
Some of those guns look somewhat fictional to me or could be Capcom's "Combo" guns, they have a habit of making their own guns by mashing up several together. Two of which I can identify, a 1911 styled pistol, possibly a Kimber Warrior and the Sniper looks similar to the Steyr Scout in Counter Strike with the exception of the custom stock. I say this because of shape of the weapon looks very similar to how the Scout looks in Counter Strike. Though it could be any sniper rifle really. Draco122 08:04, 9 June 2012 (CDT)