Operation Flashpoint: Dragon Rising: Difference between revisions
Operation Flashpoint: Dragon Rising: Difference between revisions - Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Operation Flashpoint: Dragon Rising: Difference between revisions
[[File:OFDR QBZ95M.jpg|thumb|none|700px|The "''Marksman''" model, fitted with a 4x scope.]]
[[File:OFDR QBZ95M.jpg|thumb|none|700px|The "''Marksman''" model, fitted with a 4x scope.]]
[[File:OFDR QBZ95NO.jpg|thumb|none|700px|The "''Night Ops''" model with Thermal scope.]]
[[File:OFDR QBZ95NO.jpg|thumb|none|700px|The "''Night Ops''" model with Thermal scope.]]
===Norinco Type 81===
Two models of the full-length [[Norinco_Type_81#Type_81|Norinco Type 81]] can be used in the game: An "''Assault''" model with a [[GP-series_grenade_launcher#GP-25|GP-25]] Grenade Launcher and a "''Night Ops''" models with a Thermal scope and what appears to be a flashlight attached to the underbarrel.
[[File:Type 81 x 2.jpg|thumb|none|500px|Norinco Type 81 - 7.62x39mm]]
[[File:Dragon_Rising_Type_81.jpg|thumb|none|350px|The two models of the Norinco Type 81 available in-game.]]
===Norinco Type 81-1===
===Norinco Type 81-1===
Two models of the [[Norinco_Type_81#Type_81-I|Norinco Type 81-1]] appear in-game: a standard rifle with no attachments, a folding stock and default ironsights, and a "''Marksman''" model with a 4x scope.
Four models of the [[Norinco_Type_81#Type_81-I|Norinco Type 81-1]] appear in-game: a "''Night Ops''" model with a Thermal scope and flashlight attached to the underbarrel, a standard rifle with no attachments, an "''Assault''" model with a [[GP-series_grenade_launcher#GP-25|GP-25]] Grenade Launcher a folding stock and default ironsights, and a "''Marksman''" model with a 4x scope.
[[File:Dragon Rising Type 81-1.jpg|thumb|none|350px|The two models of the Norinco Type 81-1 in-game.]]
[[File:Operation Flashpoint Dragon RisingType81s.jpg|thumb|none|350px|The four models of the Norinco Type 81-1 in-game. Note the above image has an error: all four models have the folding stock; none use the full-length buttstock.]]
[[File:OFDR Type81NO.jpg|thumb|none|700px|The "''Marksman''" model with a 4x scope.]]
[[File:OFDR Type8.jpg|thumb|none|700px|The standard rifle with no attachments.]]
[[File:OFDR Type81A.jpg|thumb|none|700px|Reloading the "''Assault''" model. Note the GP-25 grenade launcher.]]
[[File:OFDR Type81M.jpg|thumb|none|700px|The "''Night Ops''" model with a Thermal scope and flashlight.]]
Operation Flashpoint 2: Dragon Rising is the official successor to Operation Flashpoint, developed by Codemasters instead of Bohemia Interactive Studio. The game revolves around a hypothetical conflict between the United States and China over the oil-rich island of Skira, a fictional island based on the real life island of Kiska in the Aleutian Island chain.
The following weapons can be seen in the game Operation Flashpoint 2: Dragon Rising:
The standard issue sidearm of the Marine Forces in the game is the M-45 MEU (SOC). Although accurate for the Force Recon operators in the game, it is unrealistic for the front line Marine units, who would normally be issued the Beretta M9A1. The M-45 is noticeable for it's higher recoil in contrast to the primary weapons, on account of the heavy .45 caliber bullet.
Submachine Guns
Heckler & Koch MP5A4
The Heckler & Koch MP5A4 is used by USMC Snipers and Helicopter Crewman. It can be fired in semi-automatic, three-round bursts or full automatic.
Assault Rifles
FN SCAR-L
Two models of the FN SCAR-L, referred to as the Mk. 16 in-game, are known to be in the game: a "Stealth" variant with a suppressor and an "Assault" variant fitted with an FN40GL/Mk 13 Mod 0). Both are fitted with M68 Aimpoint Scopes, and are primarily used by USMC Special Operative Capable (SOC) personnel. The weapon can be fired in both semi-automatic and full automatic.
FN SCAR-H
Two models of the FN SCAR-H, referred to as the Mk. 17 in-game, are used in the game: a "Marksman" variant with an Trijicon TA31F ACOG and a "Night Ops" variant with an AN/PAS-13 Thermal Scope. Both variants are fitted with vertical foregrips and AN/PEQ-2 IR Designators. Like the Mk. 16, it is primarily used by SOC Operatives.
M16A4
Six different models of the M16A4 can be used in the game (unsurprising, as it is the standard-issue rifle for line Marines): one with standard ironsights, an "Assault" model with an M203 Grenade Launcher, a "CQB" model with an EOTech holographic sight, a "Night Ops" model with an AN/PAS-13 Thermal Scope and suppressor, a "Marksman" model with a Trijicon TA31F ACOG and a "Stealth" model with a suppressor and M68 Aimpoint Scope.. All model are fitted with RAS rails, and all but the standard variants are fitted with AN/PEQ-2 IR designators. It fires in both semi-automatic and three-round bursts. The "Stealth" variant is fitted with a Surefire Flashlight. The M16A4 is the standard weapon of the USMC line infantrymen in-game.
File:OFDR M16A4M.jpg
M4A1 Carbine
Six different models of the M4A1 Carbine can be used in the game: one with standard ironsights, an "Assault" model with an M203 Grenade Launcher, a "CQB" model with an EOTech holographic sight, a "Night Ops" model with an AN/PAS-13 Thermal Scope and suppressor, a "Marksman" model with a Trijicon TA31F ACOG and a "Stealth" model with a suppressor and M68 Aimpoint Scope. The M4A1 Carbine is primarily carried by USMC Mounted Infantrymen and Vehicle Crewman, as well as by select SOG forces. All but the standard model are fitted with AN/PEQ-2 IR designators. It can be fired in semi-automatic or full-automatic. The "Stealth" model is also fitted with a Surefire Flashlight.
Sniper Rifles
M21 Sniper Rifle
The M21 Sniper Rifle is used by USMC Regular and SOC snipers. Like the Barrett, it is fitted with a Leupold Mark 4 scope.
Barrett M107
Two models of the Barrett M107 are available in the game, used by USMC Regular and SOC Heavy Snipers: a standard rifle with a Leupold Mark 4 scope, and a "night ops" variant with an AN/PAS-13 Thermal Scope.
Machine Guns
M249-E2 SAW
The M249-E2 SAW is the standard light machine gun of the USMC in the game.
Mk. 48 Mod 0
The Mk. 48 Mod 0 is used as a medium machine gun by the USMC in the game.
Emplaced Weapons
M240 Machine Gun
Several models of the M240 Machine Gun appear in-game: the M240C, which is mounted coaxially on the M1A2 Abrams Main Battle Tank and LAV-25 Infantry Fighting Vehicle, and the M240G, mounted on the Commander's hatch of the LAV-25, the side passenger seat of the Desert Patrol Vehicle and the bow of the Small Unit Riverine Craft (SURC).
Browning M2HB
The Browning M2HB is mounted on the turret of the M1025 Humvee, the Desert Patrol Vehicle, coaxially on the AAVP7A1 Amtrac and on the Commander's hatch of the M1A2 Abrams Main Battle Tank. It is also used by Marines as static.
Dillon Aero M134 Minigun
The Dillon Aero M134 Minigun is door-mounted on the USMC MH-60S Seakhawk Transport Helicopters, and are the primary armament of the AH-6J "Little Bird" ground attack helicopter.
The Mk 19 Grenade Launcher is mounted on the turret of the M1025 Humvee, the Stern of the Small Unit Riverine Craft (SURC) and coaxially-mounted on the AAVP7A1 Amtrac. It is also used by Marines as static.
The Norinco QSZ-92 appears in-game as the PLA counterpart to the M-45 MEU (SOC). Although it fires a significantly less-powerful 9x19mm round, it has a larger ammunition capacity of 15 rounds per magazine.
Submachine Guns
QCW-05
The QCW-05 appears in-game as the PLA submachine gun. Like the Heckler & Koch MP5A4, it is used by Snipers and Helicopter Crewmen.
Assault Rifles
Norinco QBZ-95
Four models of the Norinco QBZ-95 can be used in the game: a standard rifle with no attachments and default ironsights, an "Assault" model with a Type 91 Grenade Launcher, a "Marksman" model with a 4x scope and a "Night Ops" model with a Thermal scope.
Norinco Type 81-1
Four models of the Norinco Type 81-1 appear in-game: a "Night Ops" model with a Thermal scope and flashlight attached to the underbarrel, a standard rifle with no attachments, an "Assault" model with a GP-25 Grenade Launcher a folding stock and default ironsights, and a "Marksman" model with a 4x scope.
Machine Guns
Norinco QBB-95
The Norinco QBB-95 is used as a light machine gun by the PLA in-game, mounting a 75-round drum magazine.
Norinco Type 67-2
The Norinco Type 67 appears in-game as the PLA medium machine gun, using a side-attached 100-round drum magazine rather then an ammunition box.
QJC-88
Sniper Rifles
QBU-88
M99
Special Weapons
QLB-06
PF-89
Is the standard portable anti armour weapon used for the PLA forces in the game. It is used by PLA in many parts of the campaign. The weapon is the counter part of the USMC SMAW launcher. It can be used by the player in the game.
QW-2
Type 91 Grenade Launcher
The Type 91 grenade launcher is seen attached to the "assault" variant of the QBZ-95, and functions identically to the M203 (despite the real-life Type 91 being intended to fire 35mm less-lethal projectiles).