Error creating thumbnail: File missing Join our Discord!
If you have been locked out of your account you can request a password reset here.

Max Payne 3: Difference between revisions

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Jump to navigation Jump to search
No edit summary
Line 48: Line 48:
[[Image:MaxPayne3 taurus PT92 1.jpg|thumb|none|550px|Taurus PT92AF in Game.]]
[[Image:MaxPayne3 taurus PT92 1.jpg|thumb|none|550px|Taurus PT92AF in Game.]]
[[Image:MaxPayne3 taurus PT92 2.jpg|thumb|none|550px|Taurus PT92AF in Game.]]
[[Image:MaxPayne3 taurus PT92 2.jpg|thumb|none|550px|Taurus PT92AF in Game.]]
[[Image:MaxPayne3 taurus PT92 3.jpg|thumb|none|550px|Gold Taurus PT92AF in Game.]]
[[Image:MaxPayne3 taurus PT92 3.jpg|thumb|none|550px|Golden Taurus PT92AF in Game.]]
[[Image:MaxPayne3 PT92 sd lighter.jpg|thumb|none|550px|Gold Taurus PT92AF in Game.]]
[[Image:MaxPayne3 PT92 sd lighter.jpg|thumb|none|550px|Golden Taurus PT92AF in Game.]]


==Glock 18C==
==Glock 18C==
Line 69: Line 69:
[[Image:MaxPayne3 colt 1911 1.jpg|thumb|none|550px|Colt M1911A1 in Game.]]
[[Image:MaxPayne3 colt 1911 1.jpg|thumb|none|550px|Colt M1911A1 in Game.]]
[[Image:MaxPayne3 colt 1911 2.jpg|thumb|none|550px|Colt M1911A1 in Game.]]
[[Image:MaxPayne3 colt 1911 2.jpg|thumb|none|550px|Colt M1911A1 in Game.]]
[[Image:MaxPayne3 colt 1911 3.jpg|thumb|none|550px|Gold Colt M1911A1 in Game.]]
[[Image:MaxPayne3 colt 1911 3.jpg|thumb|none|550px|Golden Colt M1911A1 in Game.]]


==Taurus Model 608==
==Taurus Model 608==
Line 76: Line 76:


[[Image:Taurus_608.jpg|thumb|none|400px|Taurus Model 608 with 6.5" barrel and a matte finish- .357 Magnum]]
[[Image:Taurus_608.jpg|thumb|none|400px|Taurus Model 608 with 6.5" barrel and a matte finish- .357 Magnum]]
[[File:Maxpayne3-weapon-the608bull-01-1280.jpg|thumb|none|600px]]
[[Image:MaxPayne3 Taurus Model 608 1.jpg|thumb|none|550px|Taurus Model 608 in Game.]]
[[Image:MaxTaurus.jpg|thumb|none|600px|Max fires dual 608s in Panama]]
[[Image:MaxPayne3 Taurus Model 608 2.jpg|thumb|none|550px|Taurus Model 608 in Game.]]
[[File:Max Payne 3 Taurus Model 608.jpg|thumb|none|600px|Álvaro Neves holds his Taurus Model 608 on a Max.]]


==Smith and Wesson Model 10==
==Smith and Wesson Model 10==
Line 87: Line 86:
[[Image:MaxPayne3 Smith and Wesson Model 10 1.jpg|thumb|none|550px|Smith and Wesson Model 10 in Game.]]
[[Image:MaxPayne3 Smith and Wesson Model 10 1.jpg|thumb|none|550px|Smith and Wesson Model 10 in Game.]]
[[Image:MaxPayne3 Smith and Wesson Model 10 2.jpg|thumb|none|550px|Smith and Wesson Model 10 in Game.]]
[[Image:MaxPayne3 Smith and Wesson Model 10 2.jpg|thumb|none|550px|Smith and Wesson Model 10 in Game.]]
[[Image:MaxPayne3 Smith and Wesson Model 10 3.jpg|thumb|none|550px|Gold Smith and Wesson Model 10 in Game.]]
[[Image:MaxPayne3 Smith and Wesson Model 10 3.jpg|thumb|none|550px|Golden Smith and Wesson Model 10 in Game.]]


=Submachine Guns=
=Submachine Guns=
Line 98: Line 97:
[[Image:MaxPayne3 mac10 1.jpg|thumb|none|550px|Ingram MAC-10 in Game.]]
[[Image:MaxPayne3 mac10 1.jpg|thumb|none|550px|Ingram MAC-10 in Game.]]
[[Image:MaxPayne3 mac10 3.jpg|thumb|none|550px|Ingram MAC-10 in Game.]]
[[Image:MaxPayne3 mac10 3.jpg|thumb|none|550px|Ingram MAC-10 in Game.]]
[[Image:MaxPayne3 mac10 2.jpg|thumb|none|550px|Gold Ingram MAC-10 in Game.]]
[[Image:MaxPayne3 mac10 2.jpg|thumb|none|550px|Golden Ingram MAC-10 in Game.]]


==IMI Mini UZI==
==IMI Mini UZI==
Line 107: Line 106:
[[Image:MaxPayne3 mini uzi 1.jpg|thumb|none|550px|IMI Mini UZI in Game.]]
[[Image:MaxPayne3 mini uzi 1.jpg|thumb|none|550px|IMI Mini UZI in Game.]]
[[Image:MaxPayne3 mini uzi 2.jpg|thumb|none|550px|IMI Mini UZI in Game.]]
[[Image:MaxPayne3 mini uzi 2.jpg|thumb|none|550px|IMI Mini UZI in Game.]]
[[Image:MaxPayne3 mini uzi 4.jpg|thumb|none|550px|Golden IMI Mini UZI in Game.]]


==Beretta PM12S==
==Beretta PM12S==
Line 139: Line 139:
[[Image:MaxPayne3 m500 1.jpg|thumb|none|550px|Mossberg 590 Cruiser in Game.]]
[[Image:MaxPayne3 m500 1.jpg|thumb|none|550px|Mossberg 590 Cruiser in Game.]]
[[Image:MaxPayne3 M500 2.jpg|thumb|none|550px|Mossberg 590 Cruiser in Game.]]
[[Image:MaxPayne3 M500 2.jpg|thumb|none|550px|Mossberg 590 Cruiser in Game.]]
[[Image:MaxPayne3 M500 3.jpg|thumb|none|550pxGolden Mossberg 590 Cruiser in Game.]]


==Benelli M4 Super 90==
==Benelli M4 Super 90==
Line 177: Line 178:
[[Image:MaxPayne3 ak-47 1.jpg|thumb|none|550px|AK-47 in Game.]]
[[Image:MaxPayne3 ak-47 1.jpg|thumb|none|550px|AK-47 in Game.]]
[[Image:MaxPayne3 ak-47 2.jpg|thumb|none|550px|AK-47 in Game.]]
[[Image:MaxPayne3 ak-47 2.jpg|thumb|none|550px|AK-47 in Game.]]
[[Image:MaxPayne3 ak-47 3.jpg|thumb|none|550px|AK-47 in Game.]]


==IMBEL MD-97 LC==
==IMBEL MD-97 LC==
Line 192: Line 194:


[[Image:FN FAL 50 00.jpg|thumb|none|500px|FN FAL 50.00 - 7.62x51mm NATO]]
[[Image:FN FAL 50 00.jpg|thumb|none|500px|FN FAL 50.00 - 7.62x51mm NATO]]
[[Image:MP3Imbel.jpg|thumb|none|600px|A criminal fires his FN FAL.]]
[[Image:MaxPayne3 fal 2.jpg|thumb|none|550px|FN FAL in Game.]]
[[Image:MaxPayne3 fal 3.jpg|thumb|none|550px|FN FAL in Game.]]
[[Image:MaxPayne3 fal scope 1.jpg|thumb|none|550px|FN FAL (scoped) in Game.]
[[Image:MaxPayne3 fal scope 2.jpg|thumb|none|550px|FN FAL (scoped) in Game.]]


==Ruger Mini-30==
==Ruger Mini-30==
Line 234: Line 239:
The [[Heckler_%26_Koch_HK_series_machine_guns|HK21E]] with the bipod is seen several times as the LMG .30. In a speedboat chase it is used with the correct belt box and has unlimited ammo, while later levels have it with an RPD-style 100-round drum and limited ammunition, usually only having at time about 33 rounds left in the magazine even if the enemy holding the weapon is killed before using it once. Several times, heavily armored enemies are encountered wielding the [[Heckler_%26_Koch_HK_series_machine_guns|HK21E]], holding it by the stock and somehow firing it.
The [[Heckler_%26_Koch_HK_series_machine_guns|HK21E]] with the bipod is seen several times as the LMG .30. In a speedboat chase it is used with the correct belt box and has unlimited ammo, while later levels have it with an RPD-style 100-round drum and limited ammunition, usually only having at time about 33 rounds left in the magazine even if the enemy holding the weapon is killed before using it once. Several times, heavily armored enemies are encountered wielding the [[Heckler_%26_Koch_HK_series_machine_guns|HK21E]], holding it by the stock and somehow firing it.


[[Image:HK21E.jpg|thumb|none|500px|Heckler & Koch HK21E - 7.62x51mm NATO]]
[[Image:HK21E.jpg|thumb|none|400px|Heckler & Koch HK21E - 7.62x51mm NATO]]
[[Image:Maxpayne3-cracha-3-640.jpg|thumb|none|500px|Cracha Preto mercenary with the HK21E]]
[[Image:MaxPayne3 HK21E 1.jpg|thumb|none|550px|Golden HK21E in Game.]]
[[Image:MaxPayne3 HK21E 2.jpg|thumb|none|550px|Golden HK21E in Game.]]


==RPD==
==RPD==

Revision as of 21:56, 12 June 2012

Error creating thumbnail: File missing

Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Max Payne 3 for current discussions. Content is subject to change.


Max Payne 3
Error creating thumbnail: File missing
Offical Boxart
Release Date: 2012
Developer: Rockstar Studios
Publisher: Rockstar Games
Series: Max Payne
Platforms: Xbox 360
Playstation 3
PC
Genre: Third-Person Shooter


Max Payne 3 is the third game in the Max Payne third-person shooter franchise, developed by Rockstar Games and published by Take-Two interactive. Abandoning the film noir detective plotlines of previous games, it instead takes the story eight years after the events of Max Payne 2, with Max having quit the NYPD to become a private security guard for the rich and influential Branco family. Following a series of raids by mysterious armed thugs, Max finds himself on a rescue mission, but as ever things are more complicated than they seem.

The following weapons can be seen in the video game Max Payne 3:


Overview

Max Payne 3 dispenses with the mostly-limitless inventory of the prior games, instead allowing Max to carry two one-handed weapons and one two-handed weapon, which he will hold in his left hand if using a one-handed weapon. If he is not carrying a two-handed weapon he is able to dual-wield any combination of one-handed weapons he is carrying. When dual-wielding weapons, max must fire both weapons simultaneously (and not independently like other videogames) Weapon reload animations are altered depending on Max's current loadout and whether or not he is in cover; awkward positioning results in longer reload times. Ammunition is for the most part divided by weapon class; for example, ammunition for the 5.56mm G36V also works in the 7.62mm FAL. After intense firefights, various types of magazines and shell casings from each weapon used can be found throughout the battleground.

As with previous installments the game's gunplay is heavily influenced by Hong Kong movies, with the same slow motion "bullet time" and "shootdodge" abilities, though Max will now collide heavily with objects and surfaces if he shootdodges into them rather than just brushing against them until the animation completes. While the game discards the "in the zone" mechanic of Max Payne 2 which allowed for showy slow-motion reloads, it retains the "bullet cam" showing the last enemy in a room's death, now rendered in far more grisly detail due to a new damage modelling system which shows both entry and exit wounds. The player is also has the ability to slow down the "killcam", allowing for the spinning effect of the bullet as well as its caliber noticed mid flight. As with previous games in the series, each bullet is treated as a physical projectile with defined speed rather than using hitscans.

Throughout the game, secret "gold" weapon parts can be found, each gold weapon requiring three parts. Typically the gold weapons have larger magazines, and sometimes are altered cosmetically to reflect this. Weapons can sometimes be found with modifications such as red dot scopes or flashlights, though in singleplayer the player has no influence over what upgrades they will have or when they will appear. However the player is able to disable the modifications by use of the "Select" button on either the PS3 or the XBOX 360 controller

Handguns

IMI/Magnum Research Desert Eagle

The Desert Eagle makes a return in Max Payne 3 as the DE .50. The Desert Eagle shown in the game is a hybrid, with a Mark VII barrel (distinguished by the lack of scope rail mounts) but a Mark XIX slide (distinguished by the taller cocking serrations). Despite being in almost every promotional screenshot and concept art, the pistol only appears a handful of times with extremely limited ammunition; unusually for the game, it has its own unique ammunition supply rather than using the general reserve for pistols.

Error creating thumbnail: File missing
Desert Eagle MK VII with nickel finish - .44 Magnum
Error creating thumbnail: File missing
Desert Eagle Mark XIX - .50 AE
Error creating thumbnail: File missing
Error creating thumbnail: File missing
Error creating thumbnail: File missing
File:MP3-MarkXIX.jpg
File:MP3-MarkXIX-2.jpg
File:MP3Deagle.jpg
Max holds the Desert Eagle.

Taurus PT92 AF

Standing in for Max's signature Beretta 92FS sidearm is its Brazilian cousin, the Taurus PT92 AF, where it appears under the correct moniker of "PT92." The PT92 shown in the game is a modern production version with large cocking serrations. Though it can be found with a flashlight, it does not have an accessory rail, the light simply being shown mounted to the bottom of the frame. The light - similarly to Battlefield 3 - can blind enemies when aimed at them. The PT92 is a more common pistol in the game, second to the Glock 18 for highest handgun magazine capacity. It can be seen in several variations through the single player, Such as with wooden grips in Chapter 12.

Error creating thumbnail: File missing
Taurus PT92AF blued (current production model with accessory rails) - 9x19mm. The version in the game does not have a rail.
Error creating thumbnail: File missing
Taurus PT92AF in Game.
Error creating thumbnail: File missing
Taurus PT92AF in Game.
Error creating thumbnail: File missing
Golden Taurus PT92AF in Game.
Error creating thumbnail: File missing
Golden Taurus PT92AF in Game.

Glock 18C

Glock 18Cs are available in several levels as the Auto 9mm, and is the starting handgun in Chapter 11. Unlike many games, Max Payne 3 correctly shows the compensator ports on the top of the slide. The Glock 18 has the same damage of that as the PT92 but offers instead faster RPM and magazine size (which when fully upgraded can have up to 33 rounds per magazine). Depending on the players progress, the model of the gun will have an extended magazine if all golden gun parts are found.

Error creating thumbnail: File missing
Glock 18C (3rd Generation) - 9x19mm
File:MP3-GLOCKwithCOMPENSATOR.jpg
Max with two Glocks 18Cs. The compensators can be clearly seen. In addition, he apparently stole Jack Carver's outfit from Far Cry. Sadly, the shirt was changed to a far more hideous one in the final product.
File:MP3-Glock17.jpg
Max holds two Glocks 18Cs, the selector can be seen set to full-auto.
File:Maxpayne3-25-1280.jpg
How Max enters most rooms.
File:MP3-G18-MiniUzi.jpg
A Glock 18 w/ laser sight in the hand of the Brazilian gangster.
File:MaxPayne3 Glock 18C1.jpg
Max armed with the Glock 18C in Panama.
File:Max payne3 Glock 18C2.jpg
Max reloads the Glock 18.

Colt M1911A1

The Colt M1911A1 (simply referred to as a 1911) is a fairly common handgun throughout the game. The gun is fired as if it is double-action, which is incorrect. The M1911 offers higher damage then the previous pistols, but only holds 8 rounds inside the magazine. First time the handgun is used is during the New York flashback levels

Error creating thumbnail: File missing
Colt M1911A1 - .45ACP
Error creating thumbnail: File missing
Colt M1911A1 in Game.
Error creating thumbnail: File missing
Colt M1911A1 in Game.
Error creating thumbnail: File missing
Golden Colt M1911A1 in Game.

Taurus Model 608

The Taurus Model 608 is a relatively uncommon revolver, but found more commonly than the other magnum class handgun the Desert Eagle referred to as the 608 Bull. The "Bull" designation would suggest this is supposed to be the Taurus Raging Bull, but it's actually based on the model 608 as the in-game weapon is chambered for .357 and has an eight-shot capacity. Unlike the .38 Revolver which uses a speed loader, Max loads each individual shell at once, most likely for balancing reasons. When the "killcam" focus's on the .608, the cylinder can be seen rotating.

Error creating thumbnail: File missing
Taurus Model 608 with 6.5" barrel and a matte finish- .357 Magnum
Error creating thumbnail: File missing
Taurus Model 608 in Game.
Error creating thumbnail: File missing
Taurus Model 608 in Game.

Smith and Wesson Model 10

The Smith & Wesson Model 10 Heavy Barrel is a common low-level handgun throughout the game, first seen in Chapter 2 in the hands of thugs on the dance floor. The .38 offers higher stopping power than the PT92 but only holds 6 shells at a time. Two interesting facts of the model in the game is that Max first uses a speed loader to load the gun, secondly when during "killcam" moments, the cylinder does not rotate.

Error creating thumbnail: File missing
Smith & Wesson Model 10 HB - .38 Special
Error creating thumbnail: File missing
Smith and Wesson Model 10 in Game.
Error creating thumbnail: File missing
Smith and Wesson Model 10 in Game.
Error creating thumbnail: File missing
Golden Smith and Wesson Model 10 in Game.

Submachine Guns

Ingram MAC-10

Ingram MAC-10s are commonly used by mob hitmen in the New York/New Jersey flashbacks, as the M10.

Error creating thumbnail: File missing
MAC-10 - .45 ACP
Error creating thumbnail: File missing
Ingram MAC-10 in Game.
Error creating thumbnail: File missing
Ingram MAC-10 in Game.
Error creating thumbnail: File missing
Golden Ingram MAC-10 in Game.

IMI Mini UZI

An IMI Mini Uzi is available throughout the game starting from the second chapter as the Micro 9mm.

Error creating thumbnail: File missing
IMI Mini Uzi - 9x19mm
Error creating thumbnail: File missing
IMI Mini UZI in Game.
Error creating thumbnail: File missing
IMI Mini UZI in Game.
Error creating thumbnail: File missing
Golden IMI Mini UZI in Game.

Beretta PM12S

The Beretta PM12S is featured under its Brazilian designation of "M972". For some reason the folding stock and foregrip have been removed from the in-game weapon, which allows for Max to store it in his shoulder holsters. Found rather uncommonly in the game, first instance being during the Favela levels

Error creating thumbnail: File missing
Beretta PM12S - 9x19mm
File:MP3MP9.jpg

Heckler & Koch MP5/40

Called the "MPK" in-game, the weapon has the shape of a MP5 but the paddle magazine release is on the front of the magazine well. It also has straight magazines, similar to the MP5/40 or MP5/10; these normally contain 20 rounds, though the gold weapon ups this to 30.

Error creating thumbnail: File missing
MP5/40 - .40 S&W
Error creating thumbnail: File missing
Heckler & Koch MP5/40 in Game.
Error creating thumbnail: File missing
Heckler & Koch MP5/40 in Game.
Error creating thumbnail: File missing
Heckler & Koch MP5/40 in Game.

Taurus MT-40

The Taurus MT-40, a .40 caliber version of the Chilean FAMAE SAF built under license in Brazil, appears in Max Payne 3 as the "SAF .40" used by UFE police in their station toward the end of the game.

Error creating thumbnail: File missing
FAMAE SAF with stock folded - 9x19mm

Shotguns

Mossberg 590 Cruiser

The Mossberg 590 Cruiser appears in the game as the "M500". It is seen with a pistol grip, wooden furniture, an aftermarket wire folding stock, and an extended magazine tube.

Error creating thumbnail: File missing
Mossberg 590 Cruiser - 12 gauge
Error creating thumbnail: File missing
Mossberg 590 Cruiser in Game.
Error creating thumbnail: File missing
Mossberg 590 Cruiser in Game.
Error creating thumbnail: File missing
550pxGolden Mossberg 590 Cruiser in Game.

Benelli M4 Super 90

A Benelli M4 Super 90 is available throughout the game as the "M4 Super 90". It is shown with a 4-shot tube magazine, even for the "gold" version which has a capacity of 7 rounds.

Error creating thumbnail: File missing
Benelli M4 Super 90 with 4-shot tube - 12 gauge
Error creating thumbnail: File missing
Benelli M4 Super 90 in Game.
Error creating thumbnail: File missing
Benelli M4 Super 90 in Game.
Error creating thumbnail: File missing
Benelli M4 Super 90 in Game.

Remington 11-87

A Remington 11-87 with a pistol grip stock appears in game relatively uncommonly as the "Super Sport".

Remington 11-87 - 12 gauge

Sawed-Off Double-Barrel Shotgun

A Sawed-Off Side-by-Side Double Barrel Shotgun appears a few times, referred to as simply the "Sawn-Off" and counted as a one-handed gun for inventory purposes. Max can, appropriately, find one in the hands of the bartender of a seedy strip club he shoots up.

Error creating thumbnail: File missing
Sawn-off Double Barreled Shotgun - 12 gauge

Franchi SPAS-15

The Franchi SPAS-15 appears in the game as a high-level shotgun, first used by a mob hitman in the New York cemetery.

Error creating thumbnail: File missing
Franchi SPAS-15 - 12 gauge


Rifles

AK-47

The AK-47 is available all throughout Brazil, commonly used by street thugs. Although it is replaced by higher-end weapons towards the end of the game. The AK-47 is also a starting weapon in the multiplayer mode.

Error creating thumbnail: File missing
Izhmash AK-47 - 7.62x39mm
Error creating thumbnail: File missing
AK-47 in Game.
Error creating thumbnail: File missing
AK-47 in Game.
Error creating thumbnail: File missing
AK-47 in Game.

IMBEL MD-97 LC

The IMBEL MD-97 LC is a fairly uncommon assault rifle, mostly used by paramilitaries. It's incorrectly designated as the "MD-97L". That designation is for the full-length rifle, which the MD-97 featured in-game is not.

Error creating thumbnail: File missing
Imbel MD 97 LC - 5.56x45mm
File:958969 20120112 screen001.jpg
File:MP3-IMBELMD3.jpg
Max holds an MD-97 on one of the official screenshots.
File:MP3-MD97.jpg

FN FAL

The FN FAL is commonly used by Brazilian gangsters, paramilitary units and police; given the location it is probably supposed to be the IMBEL-manufactured M964 version, though this is just a standard FAL. Though it shares ammo with the 5.56mm weapons, it has a standard FAL magazine. This does not change on the gold version, despite the capacity increasing to 30 rounds.

Error creating thumbnail: File missing
FN FAL 50.00 - 7.62x51mm NATO
Error creating thumbnail: File missing
FN FAL in Game.
Error creating thumbnail: File missing
FN FAL in Game.

[[Image:MaxPayne3 fal scope 1.jpg|thumb|none|550px|FN FAL (scoped) in Game.]

Error creating thumbnail: File missing
FN FAL (scoped) in Game.

Ruger Mini-30

The Ruger Mini-30 is called by the proper "Mini-30" in-game (sans the "Ruger" brand), and is seen with a Butler Creek folding stock. It's mostly seen in the beginning of the game, including the first chapter, with a 10 round magazine. Though partway though the helicopter sequence, in a continuity error, Max is briefly shown with a 30-round curved magazine in his Mini-30. Several snipers use them with laser sights as late as the final chapter.

Error creating thumbnail: File missing
Stainless Ruger Mini-30 new production model semiautomatic rifle with flush factory five round magazine - 7.62x39mm
Error creating thumbnail: File missing
Ruger Mini-30 in Game.
Error creating thumbnail: File missing
Ruger Mini-30 in Game.

Heckler & Koch G36V

The police special units use the Heckler & Koch G36V. The dual rows of gas vents (which should actually be a single row of serpentine vents) and low scope mount seem to indicate it is supposed to be an FX-05 Xiuhcoatl, but the ejection port placement indicates that in real life it would be a dressed-up G36. It is also fitted with a custom stock that appears to be a combination of the standard G36 skeletal stock and a standard solid stock. Called "G6 Commando" in-game. The golden upgrade has a Beta C-MAG that only holds 40 rounds; Brazilian paramilitary police can also be seen with this configuration, and sometimes their guns spawn with both the C-Mag and the normal magazine in place. Three regular G36s can be seen in the armoury of the derelict hotel.

Error creating thumbnail: File missing
Heckler & Koch G36V (formerly G36E) with export optical sight - 5.56x45mm
File:FX-05shortcarbine.jpg
FX-05 short carbine - 5.56x45mm

[[File:Maxpayne3-2015-1280.jpg|thumb|none|600px|Max fires his G36V. Note the attempt at an FX-05-style handguard, though the result more closely resembles the special handguard for the Heckler & Koch AG36.]]

File:MP3Hybrid.jpg
The soldier holds his rifle.
File:MP3Xiusomething.jpg

Sniper Rifles

Barrett M107

Max uses a Barrett M107 anti-materiel rifle in the soccer stadium to cover Passos in the third chapter and it is seen used by snipers several times, including Passos himself.

Error creating thumbnail: File missing
Barrett M107 - .50 BMG
File:MP3-BarettM82.jpg
Max with an M107 heavy sniper rifle.
File:Maxpayne3-2030-2560.jpg

G3A3

A scoped G3A3 appears as the FMP G3S. The lack of cheek rest on the stock indicates that it's a scoped G3 instead of a G3SG/1 or MSG90.

Error creating thumbnail: File missing
Heckler & Koch G3SG/1 - 7.62x51mm NATO. The in-game rifle resembles this, but has no cheek rest.

Machine Guns

With both machine guns, the reload animations show Max mounting a new drum / belt box and pulling the charging handle, but do not have a stage showing him mounting the new belt, which is simply shown in the mounted position on the drum / belt box model itself as it is inserted.

HK21E

The HK21E with the bipod is seen several times as the LMG .30. In a speedboat chase it is used with the correct belt box and has unlimited ammo, while later levels have it with an RPD-style 100-round drum and limited ammunition, usually only having at time about 33 rounds left in the magazine even if the enemy holding the weapon is killed before using it once. Several times, heavily armored enemies are encountered wielding the HK21E, holding it by the stock and somehow firing it.

Error creating thumbnail: File missing
Heckler & Koch HK21E - 7.62x51mm NATO
Error creating thumbnail: File missing
Golden HK21E in Game.
Error creating thumbnail: File missing
Golden HK21E in Game.

RPD

The RPD with the bipod removed appears in the game starting in Chapter 12. The 100-round drum only holds 75 rounds on the normal version of the weapon, though the "gold" version has the correct capacity.

Error creating thumbnail: File missing
RPD Light Machine Gun - 7.62x39mm

Launchers

RPG-7

The RPG-7 appears as the RPG.

Error creating thumbnail: File missing
RPG-7 - 40mm

M72 LAW

The M72 LAW appears as the LAW and is used in Chapter 13 to destroy an armored UFE truck. It is correctly depicted as a single shot weapon, but an NPC gangster using one is accidentally holding an invisible RPG foregrip (Max and all others use it correctly).

Error creating thumbnail: File missing
M72A2 LAW - 66mm

DefTech 37mm Launcher

The DefTech 37mm Launcher appears as the Grenade Launcher with a 6-round cylinder, available in a few levels. It is most prominently given to Max in the final chase sequence with 100 rounds of ammunition. As with the grenades shown in the game, rounds from this weapon have a flashing light added to make them easier to see, and can be shot down with gunfire.

DefTech grenade launcher with folding stock - 37mm

Grenades

Mk 2

The Mk 2 hand grenade is used by enemies like the Cracha Preto mercenaries, with a blinking red light to make them more visible when thrown.

Error creating thumbnail: File missing
Mk 2 hand grenade

See Also

Video Games:

Film:

  • Max Payne - The film, based loosely on the videogame series.