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Shadow Ops: Red Mercury: Difference between revisions
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[[Image:21b.JPG|thumb|none|400px|In-game AK-74.]] | [[Image:21b.JPG|thumb|none|400px|In-game AK-74.]] | ||
==Colt | == Colt M4 Carbine == | ||
The weapon | The [[M4/M4A1 Carbine|M4]] is the main weapon of CPT Hayden and other SFOD-D operators during the missions in Syria and Congo. While the first-person model of the M4 is fitted with Trijicon TA01NSN-RMR 4x32 ACOG scope (the ACOG is not using its real reticle and the RMR is unusable), AN/PEQ-4 IR designator (which is actually scaled down), KAC M4 RAS handguard with rail covers and vertical foregrip, the world model lacks the ACOG's RMR and the foregrip. Also it should be noted that during cinematic scenes, the M4 is erroneously fire in full-auto rather in burst. | ||
[[Image:ColtM4.jpg|thumb|none| | |||
[[Image:89.JPG|thumb|none| | [[Image:ColtM4.jpg|thumb|none|450px|Colt M4A1 Carbine with Aimpoint M68 CCO, KAC M4 RAS railed handguard with rail covers and vertical foregrip - 5.56x45mm NATO.]] | ||
[[Image:98.JPG|thumb|none| | |||
[[Image:89.JPG|thumb|none|500px|In-game M4 with desert camo.]] | |||
[[Image:98.JPG|thumb|none|500px|In-game M4 with jungle camo.]] | |||
==OTs-14-4A-01 Groza== | ==OTs-14-4A-01 Groza== |
Revision as of 17:04, 9 June 2012
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Shadow Ops: Red Mercury is a first-person shooter (FPS) video game developed by Zombie Studios on Unreal Engine 2.0 and published by Atari. The game was released on June 15, 2004 for the Xbox and later for the PC on September 21 in the same year.
The game's storyline follows Captain Frank Hayden (voiced by voice actor Steven Blum), a U.S. Army SFOD-D operator, sent to chase after Vladimir Styanovich (a.k.a. Vlady the Vicious) who has a nuclear weapon in his possession, known as "Red Mercury".
The following weapons appear in the video game Shadow Ops: Red Mercury:
Trivia: The games' box-art looks strange. The soldier in the foreground fires an M4 rifle that has front sight and a laser illuminator, but no rear iron sights of any sort are evident.
Handguns
Arms Moravia CZ-G2000
Since some missions in the game are supposedly of sensitive nature, non-standard U.S. army weapons are used (for obvious reasons).
Heckler & Koch Mark 23
While the gun always has a LAM installed, it cannot be used in-game. It appears in either suppressed or non-suppressed configuration, depending on mission. The suppressed cannot be detached from the weapon.
IMI Desert Eagle Mark XIX
The Desert Eagle Mark XIX is used by CPT Hayden and Syrian soldiers during the missions in Syria.
Submachine Guns
Heckler & Koch MP-5
In-game the weapon has been modified extensively with a red-dot aiming device to complement iron sights. Also it has a forward grip, side RIS, and a PDW side folding stock.
Heckler & Koch MP-7
In-game the weapon lacks a flash hider and has a EOTech holographic aiming device instead of iron sights. The forward grip is always folded.
IMI Micro Uzi
Throughout the game the gun has its buttstock permanently folded.
Shotguns
Franchi SPAS-12
In-game, the weapon lacking a stock, comes with the pistol grip only, like a 'stakeout' version. The gun's finish looks severely blemished.
Truvelo Neostead 2000
The weapon instead of its iron sights has an unknown optical sight installed.
Assault Rifles
Heckler & Koch G36C
The weapon uses a red-dot sight instead of the normal sights. Also has a forward grip and 40 rd. magazines.
AK-74
Colt M4 Carbine
The M4 is the main weapon of CPT Hayden and other SFOD-D operators during the missions in Syria and Congo. While the first-person model of the M4 is fitted with Trijicon TA01NSN-RMR 4x32 ACOG scope (the ACOG is not using its real reticle and the RMR is unusable), AN/PEQ-4 IR designator (which is actually scaled down), KAC M4 RAS handguard with rail covers and vertical foregrip, the world model lacks the ACOG's RMR and the foregrip. Also it should be noted that during cinematic scenes, the M4 is erroneously fire in full-auto rather in burst.
OTs-14-4A-01 Groza
The OTs-14-4A-01 Groza can be used in the game.
Sniper Rifles
Dragunov SVD
The second weapon that comes both in silenced and non silenced versions in-game.
Heckler & Koch MSG-90
Ingame the model has the 20-rd. magazine.
Heckler & Koch HK-69
Machine Guns
FN MINIMI SPW
Launchers
RPG-2
While the game model looks more of the RPG-2 variant, the icon on the right side on screen represents an RPG-7 model. The sights in-game are too simple to belong to an RPG-7 even without the optical sight. Also the small size of the rocket's warhead indicates the model as RPG-2.
Explosives
M2 SLAM (Selectable Lightweight Attack Munition)
Used by the player to destroy a bridge and breach some areas that are blocked in-game. The player uses it timed detonation mode.