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Operation Flashpoint: Dragon Rising: Difference between revisions
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The [[M203|M203 Grenade Launcher]] is mounted on the [[M16_rifle_series#M16A4_Rifle|M16A4]] and [[M16_rifle_series#M4.2FM4A1_Carbine|M4A1 Carbine]]. | The [[M203|M203 Grenade Launcher]] is mounted on the [[M16_rifle_series#M16A4_Rifle|M16A4]] and [[M16_rifle_series#M4.2FM4A1_Carbine|M4A1 Carbine]]. | ||
[[File:M16A4M203.jpg|thumb|none|500px|M16A4 - 5.56x45mm - with M203 Grenade Launcher - 40x46mm]] | [[File:M16A4M203.jpg|thumb|none|500px|M16A4 - 5.56x45mm - with M203 Grenade Launcher - 40x46mm]] | ||
[[File:OFDR M16A4M203.jpg|thumb|none|700px|The playe releases a spent 40mm shell from the M203 fitted to an M16A4...]] | |||
[[File:OFDR M16A4M203 2.jpg|thumb|none|700px|...and loads a new one.]] | |||
[[File:CM4-M203.jpg|thumb|none|500px|M4A1 Carbine - 5.56x45mm - with M203 Grenade Launcher - 40x46mm]] | [[File:CM4-M203.jpg|thumb|none|500px|M4A1 Carbine - 5.56x45mm - with M203 Grenade Launcher - 40x46mm]] | ||
[[File:OFDR M4A1M203.jpg|thumb|none|700px|The player moves to catch a spent 40mm.]] | |||
[[File:OFDR M4A1M203 2.jpg|thumb|none|700px|The animation pushes the barrel close. The new shell can be seen in the chamber.]] | |||
===M32 MGL=== | ===M32 MGL=== | ||
The [[MGL-140#MGL_Mk_1L|M32 MGL]] is used by USMC Heavy Grenadiers. It is fitted with an Armson OEG reflex sight. | The [[MGL-140#MGL_Mk_1L|M32 MGL]] is used by USMC Heavy Grenadiers. It is fitted with an Armson OEG reflex sight. | ||
[[Image:MGL Mk 1 L.jpg|thumb|none|500px|Milkor MGL Mk 1L (USMC designation "M32 MGL") in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]] | [[Image:MGL Mk 1 L.jpg|thumb|none|500px|Milkor MGL Mk 1L (USMC designation "M32 MGL") in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]] | ||
[[File:OFDR M32.jpg|thumb|none|700px|An M32 MGL with Armson OEG reflex sight in-game.]] | |||
[[File:OFDR M32 2.jpg|thumb|none|700px|The player closes the cylinder after loading new 40mm shells, which can be seen in the chambers.]] | |||
===Mk 19 Grenade Launcher=== | ===Mk 19 Grenade Launcher=== | ||
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===M67 Hand Grenade=== | ===M67 Hand Grenade=== | ||
The [[M67 hand grenade|M67 Hand Grenade]] is used by the USMC in-game. | The [[M67 hand grenade|M67 Hand Grenade]] is used by the USMC in-game. | ||
[[File:Baseball.jpg|thumb|none|200px|M67 Fragmentation Grenade]] | [[File:Baseball.jpg|thumb|none|200px|M67 Fragmentation Hand Grenade]] | ||
[[File:OFDR M67.jpg|thumb|none|700px|An M67 Hand Grenade in-game.]] | |||
[[File:OFDR M67 2.jpg|thumb|none|700px|The grenade shortly after pulling the pin. Note that the safety clip has not yet being released, hence the grenade is not yet armed.]] | |||
===M18 Smoke Grenade=== | ===M18 Smoke Grenade=== | ||
The [[M18 smoke grenade|M18 Smoke Grenade]] is used by the USMC in-game. | The [[M18 smoke grenade|M18 Smoke Grenade]] is used by the USMC in-game. | ||
[[File:M18red.jpg|thumb|none|200px|M18 Smoke Grenade]] | [[File:M18red.jpg|thumb|none|200px|M18 Smoke Grenade]] | ||
[[File:OFDR M18.jpg|thumb|none|700px|An M18 Smoke Grenade in-game.]] | |||
[[File:OFDR M18 2.jpg|thumb|none|700px|Pulling the pin.]] | |||
==Mines== | ==Mines== | ||
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The M14 Anti-Personnel Mine is used by USMC forces in-game, although the mine itself has been out-of-service with the US Military since 1974. | The M14 Anti-Personnel Mine is used by USMC forces in-game, although the mine itself has been out-of-service with the US Military since 1974. | ||
[[File:M14Mine.jpg|thumb|none|200px|M14 Anti-Personnel Mine]] | [[File:M14Mine.jpg|thumb|none|200px|M14 Anti-Personnel Mine]] | ||
[[File:OFDR M14.jpg|thumb|none|700px|An M14 Mine in-game.]] | |||
[[File:OFDR M14 2.jpg|thumb|none|700px|The player planting the mine.]] | |||
===M18A1 Claymore=== | ===M18A1 Claymore=== | ||
The [[M8A1 Claymore]] is also used by USMC forces. | The [[M8A1 Claymore]] is also used by USMC forces. | ||
[[File:M18a1_07.jpg|thumb|none|250px|M18A1 Claymore Anti-Personnel Mine]] | [[File:M18a1_07.jpg|thumb|none|250px|M18A1 Claymore Anti-Personnel Mine]] | ||
[[File:OFDR Claymore.jpg|thumb|none|700px|An M18A1 Claymore in-game.]] | |||
[[File:OFDR Claymore 2.jpg|thumb|none|700px|The player planting a Claymore.]] | |||
=People's Liberation Army= | =People's Liberation Army= |
Revision as of 02:31, 8 June 2012
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Operation Flashpoint 2: Dragon Rising is the official successor to Operation Flashpoint, developed by Codemasters instead of Bohemia Interactive Studio. The game revolves around a fictional conflict between the United States and China over the oil-rich island of Skira, a fictional island based on the real life island of Kiska in the Aleutian Island chain.
The following weapons can be seen in the game Operation Flashpoint 2: Dragon Rising:
United States Marine Corps
Pistols
M-45 MEUSOC
The standard issue sidearm of the Marine Forces in the game is the M-45 MEU (SOC). Although accurate for the Force Recon operators in the game, it is unrealistic for the front line Marine units, who would normally use the Beretta M9 or M9A1. The M-45 is noticeable for it's higher recoil in contrast to the primary weapons, on account of the heavy .45 caliber bullet.
Submachine Guns
Heckler & Koch MP5A4
The Heckler & Koch MP5A4 is used by USMC Snipers and Helicopter Crewman. It can be fired in semi-automatic, three-round bursts or full automatic.
Assault Rifles
FN SCAR-L Mod 0
Two versions of the FN SCAR-L Mod 0, referred to as the Mk. 16, are known to be in the game: a "Stealth" variant with a suppressor and an "Assault" variant fitted with an FN40GL/Mk 13 Mod 0). Both variants are fitted with M68 Aimpoint Optics, and are primarily used by USMC Special Operative Capable (SOC) personnel. The weapon can be fired in both semi-automatic and full automatic.
FN SCAR-H Mod 0
Two variants of the FN SCAR-H Mod 0, referred to as the Mk. 17 in-game, are used in the game: a "Marksman" variant with an Trijicon TA31F ACOG and a "Night Ops" variant with an AN/PAS-13 Thermal Optic. Both variants are fitted with vertical foregrips and AN/PEQ-2 IR Designators. Like the Mk. 16, it is primarily used by SOC Operatives.
M16A4
Six different variants of the M16A4 can be used in the game: one with standard ironsights, an "Assault" variant with an M203 Grenade Launcher, a "CQB" variant with an EOTech holographic sight, a "Night Ops" variant with an AN/PAS-13 Thermal Optic and suppressor, a "Marksman" variant with a Trijicon TA31F ACOG and a "Stealth" variant with a suppressor and M68 Aimpoint Optic. The M16A4 is the standard weapon of the USMC regulars in-game. All variants are fitted with RAS rails, and all but the standard variants are fitted with AN/PEQ-2 IR designators. It fires in both semi-automatic and three-round bursts. The "Stealth" variant is fitted with a Surefire Flashlight.
File:OFDR M16A4M.jpg
M4A1 Carbine
Six different variants of the M4A1 Carbine can be used in the game: one with standard ironsights, an "Assault" variant with an M203 Grenade Launcher, a "CQB" variant with an EOTech holographic sight, a "Night Ops" variant with an AN/PAS-13 Thermal Optic and suppressor, a "Marksman" variant with a Trijicon TA31F ACOG and a "Stealth" variant with a suppressor and M68 Aimpoint Optic. The M16A4 is the standard weapon of the USMC regulars in-game. All but the standard variants are fitted with AN/PEQ-2 IR designators. It can be fired in semi-automatic or full-automatic. The "Stealth" variant is fitted with a Surefire Flashlight.
Sniper Rifles
M21 Sniper Rifle
The M21 Sniper Rifle is used by USMC Regular and SOC snipers. Like the Barrett, it is fitted with a Leupold Mark 4 scope.
Two v
Barrett M107
Two variants of the Barrett M107 are available in the game, used by USMC Regular and SOC Heavy Snipers: a standard rifle with a Leupold Mark 4 scope, and a "night ops" variant with an AN/PAS-13 Optic.
Machine Guns
M249-E2 SAW
The M249-E2 SAW is the standard light machine gun of the USMC in the game.
Mk. 48 Mod 0
The Mk. 48 Mod 0 is used as a medium machine gun by the USMC in the game.
M240 Machine Gun
Several models of the M240 Machine Gun appear in-game: the M240C, which is mounted coaxially on the M1A2 Abrams Main Battle Tank and LAV-25 Infantry Fighting Vehicle, and the M240G, mounted on the Commander's hatch of the LAV-25, the side passenger seat of the Desert Patrol Vehicle and the bow of the Small Unit Riverine Craft (SURC).
Browning M2HB
The Browning M2HB is mounted on the turret of the M1025 Humvee, the Desert Patrol Vehicle, coaxially on the AAVP7A1 Amtrac and on the Commander's hatch of the M1A2 Abrams Main Battle Tank. It is also used by Marines as static.
Dillon Aero M134 Minigun
The Dillon Aero M134 Minigun is door-mounted on the USMC MH-60S Seakhawk Transport Helicopters, and are the primary armament of the AH-6J "Little Bird" ground attack helicopter.
General Dynamics M197 Vulcan
The General Dynamics M197 Vulcan is mounted on the USMC AH-1Z Super Cobra Attack Helicopter.
Launchers
FN40GL/Mk 13 Mod 0
The FN40GL/Mk 13 Mod 0 is mounted on the FN SCAR-L Mod 0 rifle.
M203 Grenade Launcher
The M203 Grenade Launcher is mounted on the M16A4 and M4A1 Carbine.
M32 MGL
The M32 MGL is used by USMC Heavy Grenadiers. It is fitted with an Armson OEG reflex sight.
Mk 19 Grenade Launcher
The Mk 19 Grenade Launcher is mounted on the turret of the M1025 Humvee, the Stern of the Small Unit Riverine Craft (SURC) and coaxially-mounted on the AAVP7A1 Amtrac. It is also used by Marines as static.
Mk 153 Mod 0 SMAW
The Mk 153 Mod 0 SMAW is the standard antitank weapon for USMC forces in the campaign.
FGM-148 Javelin
US Marines also use the FGM-148 Javelin in-game.
FIM-92A Stinger
The FIM-92A Stinger appears in-game as the USMC Anti-Aircraft weapon.
Grenades
M67 Hand Grenade
The M67 Hand Grenade is used by the USMC in-game.
M18 Smoke Grenade
The M18 Smoke Grenade is used by the USMC in-game.
Mines
M14 Mine
The M14 Anti-Personnel Mine is used by USMC forces in-game, although the mine itself has been out-of-service with the US Military since 1974.
M18A1 Claymore
The M8A1 Claymore is also used by USMC forces.
People's Liberation Army
Pistols
QSZ-92
Submachine Guns
QCW-05
Assault Rifles
QBZ-95
Four versions of the QBZ-95 can be used in the game: a standard rifle with no attachments, a "marksman" version with a scope, an "assault" version with a grenade launcher, and a "night ops" version with an Infrared scope.
Type 81
Four versions of the Type 81-I can be used in the game: a standard rifle with folding stock, an "assault" version with a grenade launcher, a "night ops" version with an Infrared scope and what appears to be a flashlight attached to the barrel, and a "marksman" version with a scope and folding stock.
Machine Guns
QBB-95
Type 67-II
The Type 67-II can be used as a portable weapon, or in stationary positions. It should be noted that the Type 67-II would not likely be used by the frontline Chinese units depicted in the game, but was likely chosen because it utilizes a heavier round than its successor, the 5.8x42mm QJY-88.
QJC-88
Sniper Rifles
QBU-88
M99
Special Weapons
QLB-06
PF-89
Is the standard portable anti armour weapon used for the PLA forces in the game. It is used by PLA in many parts of the campaign. The weapon is the counter part of the USMC SMAW launcher. It can be used by the player in the game.
QW-2
Type 91 Grenade Launcher
The Type 91 grenade launcher is seen attached to the "assault" variant of the QBZ-95, and functions identically to the M203 (despite the real-life Type 91 being intended to fire 35mm less-lethal projectiles).