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Operation Flashpoint: Dragon Rising: Difference between revisions
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[[Image:OFDR MK16Stealth 2.jpg|thumb|none|700px|Looking through the M68 Optic.]] | [[Image:OFDR MK16Stealth 2.jpg|thumb|none|700px|Looking through the M68 Optic.]] | ||
[[Image:OFDR MK16Stealth 3.jpg|thumb|none|700px|The Player reloads. Note the suppressor on the barrel.]] | [[Image:OFDR MK16Stealth 3.jpg|thumb|none|700px|The Player reloads. Note the suppressor on the barrel.]] | ||
===FN SCAR-H Mod 0=== | ===FN SCAR-H Mod 0=== | ||
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[[Image:M16A4withANPEQ&ACOG.jpg|thumb|none|500px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and (replica) ACOG scope - 5.56x45mm. This is the USMC style set up.]] | [[Image:M16A4withANPEQ&ACOG.jpg|thumb|none|500px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and (replica) ACOG scope - 5.56x45mm. This is the USMC style set up.]] | ||
[[Image:Operation Flashpoint Dragon RisingM16s.JPG|thumb|none|600px|The six different variants of the M16A4 available in the game.]] | [[Image:Operation Flashpoint Dragon RisingM16s.JPG|thumb|none|600px|The six different variants of the M16A4 available in the game.]] | ||
[[Image:Operation Flashpoint Dragon RisingStealth.jpg|thumb|none|650px|A suppressed M16A4 with an M68 Aimpoint Optic and an AN/PEQ-2 IR designator being used in conjunction with night vision goggles.]] | [[Image:Operation Flashpoint Dragon RisingStealth.jpg|thumb|none|650px|A suppressed M16A4 with an M68 Aimpoint Optic and an AN/PEQ-2 IR designator being used in conjunction with night vision goggles.]] | ||
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[[Image:Xm21rifle.jpg|thumb|none|500px|M21 Designated Marksman Rifle 7.62x51mm NATO]] | [[Image:Xm21rifle.jpg|thumb|none|500px|M21 Designated Marksman Rifle 7.62x51mm NATO]] | ||
[[Image:Operation Flashpoint Dragon RisingM21.JPG|thumb|none|700px|In-game model of the M21.]] | [[Image:Operation Flashpoint Dragon RisingM21.JPG|thumb|none|700px|In-game model of the M21.]] | ||
[[File:OFDR M21Scope.jpg|thumb|none|700px|Looking down the scope of the M21.]] | [[File:OFDR M21Scope.jpg|thumb|none|700px|Looking down the scope of the M21.]] | ||
[[File:OFDR M21Reload.jpg|thumb|none|700px|The player reloads the M21.]] | [[File:OFDR M21Reload.jpg|thumb|none|700px|The player reloads the M21.]] | ||
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The [[M249#M249-E1_.2F_M249-E2_.2F_M249_Paratrooper_SAW|M249-E2 SAW]] is the standard light machine gun of the USMC in the game. | The [[M249#M249-E1_.2F_M249-E2_.2F_M249_Paratrooper_SAW|M249-E2 SAW]] is the standard light machine gun of the USMC in the game. | ||
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|500px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo box.]] | [[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|500px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo box.]] | ||
[[Image:Operation Flashpoint Dragon RisingM249.jpg|thumb|none|700px|A Marine firing an M249 SAW]] | [[Image:Operation Flashpoint Dragon RisingM249.jpg|thumb|none|700px|A Marine firing an M249 SAW]] | ||
[[File:OFDR M249Reload.jpg|thumb|none|700px|The player loads a new belt of 5.56mm rounds into the SAW]] | [[File:OFDR M249Reload.jpg|thumb|none|700px|The player loads a new belt of 5.56mm rounds into the SAW]] | ||
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===[[FGM-148 Javelin]]=== | ===[[FGM-148 Javelin]]=== | ||
===[[FIM-92A Stinger]]=== | ===[[FIM-92A Stinger]]=== | ||
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The M203 can be mounted on the M4A1 and the M16A4. | The M203 can be mounted on the M4A1 and the M16A4. | ||
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher - 40mm]] | [[Image:M203.jpg|thumb|none|400px|M203 grenade launcher - 40mm]] | ||
===FN40GL (Mk. 13 Mod 0)=== | ===FN40GL (Mk. 13 Mod 0)=== | ||
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[[Image:Type95-1.jpg|thumb|none|400px|QBZ-95 Assault Rifle - 5.8x42mm]] | [[Image:Type95-1.jpg|thumb|none|400px|QBZ-95 Assault Rifle - 5.8x42mm]] | ||
[[Image:Operation Flashpoint Dragon RisingQBZ95s.jpg|thumb|none|600px|A list showing the different versions of the QBZ-95 that are available in the game.]] | [[Image:Operation Flashpoint Dragon RisingQBZ95s.jpg|thumb|none|600px|A list showing the different versions of the QBZ-95 that are available in the game.]] | ||
===Type 81=== | ===Type 81=== | ||
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[[Image:Type-67-II.jpg|thumb|none|400px|The Type 67-II General Purpose Machine Gun - 7.62x54R]] | [[Image:Type-67-II.jpg|thumb|none|400px|The Type 67-II General Purpose Machine Gun - 7.62x54R]] | ||
[[Image:Operation Flashpoint Dragon RisingType67.JPG|thumb|none|700px|In-game model of the Type-67, with 100-round drum magazine.]] | [[Image:Operation Flashpoint Dragon RisingType67.JPG|thumb|none|700px|In-game model of the Type-67, with 100-round drum magazine.]] | ||
===QJC-88=== | ===QJC-88=== | ||
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Is the standard portable anti armour weapon used for the PLA forces in the game. It is used by PLA in many parts of the campaign. The weapon is the counter part of the USMC SMAW launcher. It can be used by the player in the game. | Is the standard portable anti armour weapon used for the PLA forces in the game. It is used by PLA in many parts of the campaign. The weapon is the counter part of the USMC SMAW launcher. It can be used by the player in the game. | ||
[[Image:PF89.jpg|thumb|none|400px|PF-89 - 80mm]] | [[Image:PF89.jpg|thumb|none|400px|PF-89 - 80mm]] | ||
===QW-2=== | ===QW-2=== | ||
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[[Image:QBZ-96withType91.jpg|thumb|none|400px|Type 91 grenade launcher 35mm mounted on Norinco QBZ-95 5.8x42mm]] | [[Image:QBZ-96withType91.jpg|thumb|none|400px|Type 91 grenade launcher 35mm mounted on Norinco QBZ-95 5.8x42mm]] | ||
[[Category:First-Person Shooter]] | [[Category:First-Person Shooter]] | ||
[[Category:Video Game]] | [[Category:Video Game]] | ||
[[Category:War]] | [[Category:War]] |
Revision as of 11:15, 5 June 2012
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Operation Flashpoint 2: Dragon Rising is the official successor to Operation Flashpoint, developed by Codemasters instead of Bohemia Interactive Studio. The game revolves around a fictional conflict between the United States and China over the oil-rich island of Skira, a fictional island based on the real life island of Kiska in the Aleutian Island chain.
The following weapons can be seen in the game Operation Flashpoint 2: Dragon Rising:
U.S. Marines
Pistols
M-45 MEUSOC
The standard issue sidearm of the Marine Forces in the game is the M-45 MEU (SOC). Although accurate for the Force Recon operators in the game, it is unrealistic for the front line Marine units, who would normally use the Beretta M9 or M9A1. The M-45 is noticeable for it's higher recoil in contrast to the primary weapons, on account of the heavy .45 caliber bullet.
Submachine Guns
Heckler & Koch MP5A4
The Heckler & Koch MP5A4 is used by USMC Snipers and Helicopter Crewman.
Assault Rifles
FN SCAR-L Mod 0
Two versions of the FN SCAR-L Mod 0, referred to as the Mk. 16, are known to be in the game: a "stealth" version with a suppressor and an "assault" version fitted with an FN40GL (Mk.13 Mod 0). Both variants are fitted with M68 Aimpoint Optics, and are primarily used by USMC Special Operative Capable (SOC) personnel.
FN SCAR-H Mod 0
Two variants of the FN SCAR-H Mod 0, referred to as the Mk. 17 in-game, are used in the game: a "Marksman" version with an Trijicon TA31F ACOG and a "Night Ops" version with an AN/PAS-13 Thermal Optic. Both variants are fitted with vertical foregrips and AN/PEQ-2 IR Designators. Like the Mk. 16, it is primarily used by SOC Operatives.
M16A4
Six different variants of the M16A4 can be used in the game: one with standard ironsights, an "assault" variant with an M203 grenade launcher, a "CQB" version with an EOTech holographic sight, a "night ops" version with an AN/PAS-13 Thermal Optic and suppressor, a "marksman" version with a Trijicon TA31F ACOG and a "stealth version" with a suppressor and M68 Aimpoint Optic. The M16A4 is the standard weapon of the USMC regulars in-game. All variants are fitted with RAS rails, and the "assault", "CQB, "night ops" and "marksman" variants are fitted with AN/PEQ-2 IR designators.
M4A1 Carbine
Six different variants of the M4A1 Carbine can be used in the game: one with standard ironsights, an "assault" variant with an M203 grenade launcher, a "CQB" version with an EOTech holographic sight, a "night ops" version with an AN/PAS-13 Thermal Optic and suppressor, a "marksman" version with a Trijicon TA31F ACOG and a "stealth version" with a suppressor and M68 Aimpoint Optic. The M16A4 is the standard weapon of the USMC regulars in-game. The "assault", "CQB, "night ops" and "marksman" variants are fitted with AN/PEQ-2 IR designators.
Sniper Rifles
Barrett M107
Two variants of the Barrett M107 are available in the game, used by USMC Regular and SOC Heavy Snipers: a standard rifle with a Leupold 4.5-14x50 Mark 4 scope, and a "night ops" variant with an AN/PAS-13 Optic.
M21 Sniper Rifle
The M21 Sniper Rifle is used by USMC Regular and SOC snipers. Like the Barrett, it is fitted with a Leupold 4.5-14x50 Mark 4 scope.]]
Machine Guns
M249-E2 SAW
The M249-E2 SAW is the standard light machine gun of the USMC in the game.
Mk. 48 Mod 0
The Mk. 48 Mod 0 is used as a medium machine gun by the USMC in the game.
M240 Machine Gun
The M240 Machine Gun is mounted on the M1A2 Abrams and the LAV-25; the Abrams uses the M240C as the coaxial machine gun while the LAV-25 mounts a coaxial M240C and an M240G at the Commander's hatch.
Browning M2HB
The Browning M2HB is mounted on the Humvee, the AAVP7A1 and in the Commanders turret of the M1A2 Abrams.
Special Weapons
M32 MGL
Mk 153 Mod 0 SMAW
The Standard anti-tank rocket launcher of the USMC. It is used by the marines in the campaign to take out PLA armor
FGM-148 Javelin
FIM-92A Stinger
M203
The M203 can be mounted on the M4A1 and the M16A4.
FN40GL (Mk. 13 Mod 0)
The Mk. 13 Mod 0 can be mounted on the SCAR-L (Mk. 16).
M134 Minigun
People's Liberation Army
Pistols
QSZ-92
Submachine Guns
QCW-05
Assault Rifles
QBZ-95
Four versions of the QBZ-95 can be used in the game: a standard rifle with no attachments, a "marksman" version with a scope, an "assault" version with a grenade launcher, and a "night ops" version with an Infrared scope.
Type 81
Four versions of the Type 81-I can be used in the game: a standard rifle with folding stock, an "assault" version with a grenade launcher, a "night ops" version with an Infrared scope and what appears to be a flashlight attached to the barrel, and a "marksman" version with a scope and folding stock.
Machine Guns
QBB-95
Type 67-II
The Type 67-II can be used as a portable weapon, or in stationary positions. It should be noted that the Type 67-II would not likely be used by the frontline Chinese units depicted in the game, but was likely chosen because it utilizes a heavier round than its successor, the 5.8x42mm QJY-88.
QJC-88
Sniper Rifles
QBU-88
M99
Special Weapons
QLB-06
PF-89
Is the standard portable anti armour weapon used for the PLA forces in the game. It is used by PLA in many parts of the campaign. The weapon is the counter part of the USMC SMAW launcher. It can be used by the player in the game.
QW-2
Type 91 Grenade Launcher
The Type 91 grenade launcher is seen attached to the "assault" variant of the QBZ-95, and functions identically to the M203 (despite the real-life Type 91 being intended to fire 35mm less-lethal projectiles).