Error creating thumbnail: File missing Join our Discord! |
If you have been locked out of your account you can request a password reset here. |
Operation Flashpoint: Dragon Rising: Difference between revisions
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
{{incomplete}} | {{incomplete}} | ||
[[Image:Operation Flashpoint Dragon Rising.jpg|thumb|right|300px|'''Operation Flashpoint 2: Dragon Rising (2009)''']] | [[Image:Operation Flashpoint Dragon Rising.jpg|thumb|right|300px|'''Operation Flashpoint 2: Dragon Rising (2009)''']] | ||
'''Operation Flashpoint 2: Dragon Rising''' is the official successor to '''[[Operation Flashpoint]]''', developed by Codemasters instead of Bohemia Interactive Studio. The game revolves around a fictional conflict between the United States and China over the oil-rich island of Skira, a fictional island based on the real life island of Kiska in the Aleutian Island chain. | |||
'''The following weapons can be seen in the game ''Operation Flashpoint 2: Dragon Rising'':''' | |||
__TOC__<br clear=all> | |||
=U.S. Marines= | =U.S. Marines= | ||
==Pistols== | ==Pistols== | ||
===M-45 MEUSOC=== | ===M-45 MEUSOC=== | ||
The standard issue sidearm of the Marine Forces in the game is the [[ | The standard issue sidearm of the Marine Forces in the game is the [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45 MEU (SOC)]]. Although accurate for the Force Recon operators in the game, it is unrealistic for the front line Marine units, who would normally use the Beretta M9 or M9A1. The M-45 is noticeable for it's higher recoil in contrast to the primary weapons, on account of the heavy .45 caliber bullet. | ||
[[Image:MEU(SOC)_pistol.jpg|thumb|350px|none|M-45 MEUSOC - .45 ACP]] | [[Image:MEU(SOC)_pistol.jpg|thumb|350px|none|M-45 MEUSOC - .45 ACP]] | ||
[[Image:OFDR M-45.jpg|thumb|none|700px|An M-45 MEUSOC in the hands of the player.]] | [[Image:OFDR M-45.jpg|thumb|none|700px|An M-45 MEUSOC in the hands of the player.]] | ||
Line 17: | Line 18: | ||
==Submachine Guns== | ==Submachine Guns== | ||
===Heckler & Koch MP5A4=== | ===Heckler & Koch MP5A4=== | ||
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A4|Heckler & Koch MP5A4]] is used by | The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A4|Heckler & Koch MP5A4]] is used by USMC Snipers and Helicopter Crewman. | ||
[[Image:H&KMP5A4.jpg|thumb|none|500px|Heckler & Koch MP5A4 - 9x19mm. The A4 has an additional option on the selector for '3 round burst' thus possessing four fire options - Safe, Semi Auto, 3 round burst and full auto.]] | [[Image:H&KMP5A4.jpg|thumb|none|500px|Heckler & Koch MP5A4 - 9x19mm. The A4 has an additional option on the selector for '3 round burst' thus possessing four fire options - Safe, Semi Auto, 3 round burst and full auto.]] | ||
[[Image:Operation Flashpoint Dragon RisingMP5.JPG|thumb|none|800px|In-game model of the MP5A4.]] | [[Image:Operation Flashpoint Dragon RisingMP5.JPG|thumb|none|800px|In-game model of the MP5A4.]] | ||
Line 26: | Line 27: | ||
==Assault Rifles== | ==Assault Rifles== | ||
===FN SCAR-L Mod 0=== | ===FN SCAR-L Mod 0=== | ||
Two versions of the [[FN_SCAR#FN_SCAR-L|FN SCAR-L Mod 0]], referred to as the Mk. 16, are known to be in the game: a "''stealth''" version with a suppressor | Two versions of the [[FN_SCAR#FN_SCAR-L|FN SCAR-L Mod 0]], referred to as the Mk. 16, are known to be in the game: a "''stealth''" version with a suppressor and an "''assault''" version fitted with an [[FN_EGLM#FN_40GL.2FMk_13_Mod_0|FN40GL (Mk.13 Mod 0]]). Both variants are fitted with M68 Aimpoint Optics, and are primarily used by USMC Special Operative Capable (SOC) personnel. | ||
[[Image:SCAR-L CQC.jpg|thumb|500px|none|Third-Generation FN SCAR-L CQC - 5.56x45mm NATO]] | [[Image:SCAR-L CQC.jpg|thumb|500px|none|Third-Generation FN SCAR-L CQC - 5.56x45mm NATO]] | ||
[[Image:Operation Flashpoint Dragon RisingSCARLs.JPG|thumb|none|600px| | [[Image:Operation Flashpoint Dragon RisingSCARLs.JPG|thumb|none|600px|The two variants of the Mk. 16 available in-game.]] | ||
[[Image:OFDR MK16Stealth.jpg|thumb|none|700px|The "''stealth''" version of the FN SCAR-L with a | [[Image:OFDR MK16Stealth.jpg|thumb|none|700px|The "''stealth''" version of the FN SCAR-L with a suppressor and M68 Aimpoint Optic.]] | ||
[[Image:OFDR MK16Stealth 2.jpg|thumb|none|700px|Looking through the | [[Image:OFDR MK16Stealth 2.jpg|thumb|none|700px|Looking through the M68 Optic.]] | ||
[[Image:OFDR MK16Stealth 3.jpg|thumb|none|700px|The Player reloads. Note the | [[Image:OFDR MK16Stealth 3.jpg|thumb|none|700px|The Player reloads. Note the suppressor on the barrel.]] | ||
[[Image:Operation FlashpointMk16.jpg|thumb|none|700px|The "''assault''" Variant of the FN SCAR-L with the FN40GL underslung grenade launcher | [[Image:Operation FlashpointMk16.jpg|thumb|none|700px|The "''assault''" Variant of the FN SCAR-L with the [[FN_EGLM#FN_40GL.2FMk_13_Mod_0|FN40GL (Mk.13 Mod 00 underslung grenade launcher]] and M68 Aimpoint Optic.]] | ||
===FN SCAR-H Mod 0=== | ===FN SCAR-H Mod 0=== | ||
Two versions of the [[FN_SCAR#FN_SCAR-H|FN SCAR-H Mod 0]], referred to as the Mk. 17 in-game, are known to be in the game: a "''Marksman''" version with an ACOG | Two versions of the [[FN_SCAR#FN_SCAR-H|FN SCAR-H Mod 0]], referred to as the Mk. 17 in-game, are known to be in the game: a "''Marksman''" version with an Trijicon TA31F ACOG and a "''Night Ops''" version with an Infrared scope. Like the Mk. 16, it is primarily used by SOC Operatives. | ||
[[Image:2fff2537c0.jpg|thumb|none|500px|Third Generation Fabrique National SCAR-H CQC - 7.62x51mm NATO]] | [[Image:2fff2537c0.jpg|thumb|none|500px|Third Generation Fabrique National SCAR-H CQC - 7.62x51mm NATO]] | ||
[[Image:Operation Flashpoint Dragon RisingSCARHs.jpg|thumb|none|600px|Two versions of the FN SCAR-H available in-game.]] | [[Image:Operation Flashpoint Dragon RisingSCARHs.jpg|thumb|none|600px|Two versions of the FN SCAR-H available in-game.]] | ||
Line 227: | Line 227: | ||
[[Image:Operation Flashpoint Dragon RisingType69.jpg|thumb|none|700px|In the render, the Chinese soldier on the left is loading a 40mm rocket into a Type-69.]] | [[Image:Operation Flashpoint Dragon RisingType69.jpg|thumb|none|700px|In the render, the Chinese soldier on the left is loading a 40mm rocket into a Type-69.]] | ||
[[Category:First-Person Shooter]] | |||
[[Category:Video Game]] | [[Category:Video Game]] | ||
[[Category:War]] | [[Category:War]] | ||
Revision as of 10:14, 5 June 2012
Nice, but where's the trigger? This article or section is incomplete. You can help IMFDB by expanding it. |
Operation Flashpoint 2: Dragon Rising is the official successor to Operation Flashpoint, developed by Codemasters instead of Bohemia Interactive Studio. The game revolves around a fictional conflict between the United States and China over the oil-rich island of Skira, a fictional island based on the real life island of Kiska in the Aleutian Island chain.
The following weapons can be seen in the game Operation Flashpoint 2: Dragon Rising:
U.S. Marines
Pistols
M-45 MEUSOC
The standard issue sidearm of the Marine Forces in the game is the M-45 MEU (SOC). Although accurate for the Force Recon operators in the game, it is unrealistic for the front line Marine units, who would normally use the Beretta M9 or M9A1. The M-45 is noticeable for it's higher recoil in contrast to the primary weapons, on account of the heavy .45 caliber bullet.
Submachine Guns
Heckler & Koch MP5A4
The Heckler & Koch MP5A4 is used by USMC Snipers and Helicopter Crewman.
Assault Rifles
FN SCAR-L Mod 0
Two versions of the FN SCAR-L Mod 0, referred to as the Mk. 16, are known to be in the game: a "stealth" version with a suppressor and an "assault" version fitted with an FN40GL (Mk.13 Mod 0). Both variants are fitted with M68 Aimpoint Optics, and are primarily used by USMC Special Operative Capable (SOC) personnel.
FN SCAR-H Mod 0
Two versions of the FN SCAR-H Mod 0, referred to as the Mk. 17 in-game, are known to be in the game: a "Marksman" version with an Trijicon TA31F ACOG and a "Night Ops" version with an Infrared scope. Like the Mk. 16, it is primarily used by SOC Operatives.
M4A1 Carbine
Six different versions of the M4A1 Carbine can be used in the game: a standard rifle, used primarily by Mounted USMC personnel, an "assault" version with an M203 grenade launcher, a "CQB" version with an EOTech holographic sight, a "night ops" version with an Infrared scope and a suppressor, a "marksman" version with an M68 Aimpoint ACOG scope, and a "stealth" version with a suppressor and red dot scope.
M16A4
Six different versions of the M16A4 can be used in the game: a standard rifle, an "assault" version with an M203 grenade launcher, a "CQB" version with an EOTech holographic sight, a "night ops" version with an Infrared scope and suppressor, a "marksman" version with an ACOG scope, and a "stealth version" with a suppressor and red dot scope. The M16A4 is the standard weapon of the USMC. All versions except the basic and stealth come fitted with an AN/PEQ-2 IR designator.
Sniper Rifles
Barrett M107
Two different versions of the Barrett M107 are available in the game: a standard rifle with a regular scope, and a "night ops" version with an Infrared scope.
M21 Sniper Rifle
The M21 Sniper Rifle is the standard model for the USMC in-game.
Machine Guns
M249-E2 SAW
The M249-E2 SAW is the standard light machine gun of the USMC in the game.
Mk. 48 Mod 0
The Mk. 48 Mod 0 is used as a medium machine gun by the USMC in the game.
M240 Machine Gun
The M240 Machine Gun is mounted on the M1A2 Abrams and the LAV-25; the Abrams uses the M240C as the coaxial machine gun while the LAV-25 mounts a coaxial M240C and an M240G at the Commander's hatch.
Browning M2HB
The Browning M2HB is mounted on the Humvee, the AAVP7A1 and in the Commanders turret of the M1A2 Abrams.
Special Weapons
M32 MGL
Mk 153 Mod 0 SMAW
The Standard anti-tank rocket launcher of the USMC. It is used by the marines in the campaign to take out PLA armor
FGM-148 Javelin
FIM-92A Stinger
M203
The M203 can be mounted on the M4A1 and the M16A4.
FN40GL (Mk. 13 Mod 0)
The Mk. 13 Mod 0 can be mounted on the SCAR-L (Mk. 16).
M134 Minigun
People's Liberation Army
Pistols
QSZ-92
Submachine Guns
QCW-05
Assault Rifles
QBZ-95
Four versions of the QBZ-95 can be used in the game: a standard rifle with no attachments, a "marksman" version with a scope, an "assault" version with a grenade launcher, and a "night ops" version with an Infrared scope.
Type 81
Four versions of the Type 81-I can be used in the game: a standard rifle with folding stock, an "assault" version with a grenade launcher, a "night ops" version with an Infrared scope and what appears to be a flashlight attached to the barrel, and a "marksman" version with a scope and folding stock.
Machine Guns
QBB-95
Type 67-II
The Type 67-II can be used as a portable weapon, or in stationary positions. It should be noted that the Type 67-II would not likely be used by the frontline Chinese units depicted in the game, but was likely chosen because it utilizes a heavier round than its successor, the 5.8x42mm QJY-88.
QJC-88
Sniper Rifles
QBU-88
M99
Special Weapons
QLB-06
PF-89
Is the standard portable anti armour weapon used for the PLA forces in the game. It is used by PLA in many parts of the campaign. The weapon is the counter part of the USMC SMAW launcher. It can be used by the player in the game.
QW-2
Type 91 Grenade Launcher
The Type 91 grenade launcher is seen attached to the "assault" variant of the QBZ-95, and functions identically to the M203 (despite the real-life Type 91 being intended to fire 35mm less-lethal projectiles).
Removed weapons
M1014 JSCS
M1014 combat shotgun was removed from the game before release. Its model can be found in game files.
Stoeger Model 2000
M2000 combat shotgun was removed from the game before release. Its model can be found in game files.
MP5SD
MP5SD was removed from the game before release. Its model can be found in game files.
Type 69 RPG
It is only seen in a promotional picture of the game. It is never used by the PLA or can be equipped and used by the player in any part of the game. The weapon was most likely scrapped in the early stages of the game's development, probably because the PF-89 is succeeding it as the PLA's front-line, man-portable anti-tank weapon in the real world.