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GoldenEye 007: Difference between revisions

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=== Tokarev TT-33 ===
=== Tokarev TT-33 ===


The [[Tokarev TT-33]] is present in the game, called the "DD44 Dostovei." The weapon is dual-wielded by enemies in the missions Bunker 2 and Archives and can sometimes be found singly in the hands of officers, such as the one in the mission Dam. It is used by General Ourumov in Silo, and if attacked Defence Minister Mishkin will draw one in Archives. A TT-33 will be also be drawn by some neutral NPCs (such as scientists) if the player attacks them.
The [[Tokarev TT-33]] is present in the game, called the "DD44 Dostovei." The weapon is dual-wielded by enemies in the missions Bunker 2 and Archives and can sometimes be found singly in the hands of officers, such as the one in the mission Dam. It is used by General Ourumov in Silo, and if attacked Defence Minister Mishkin will draw one in Archives. A TT-33 will be also be drawn by some neutral NPCs (such as scientists) if the player attacks them. The grips have a lateral texturing and bulged backstrap to them similar to that seen on the Egyptian Tokagypt Type 58 clone as opposed to the vertical texturing and flat backstrap on the normal TT-33 grips.


[[Image:TT-33.jpg|thumb|none|300px|Tokarev TT-33 - 7.62x25mm Tokarev]]
[[Image:TT-33.jpg|thumb|none|300px|Tokarev TT-33 - 7.62x25mm Tokarev]]

Revision as of 15:01, 4 June 2012

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GoldenEye 007 (1997)

Goldeneye 007 is a 1997 first-person shooter video game for the N64 developed by Rare and published by Nintendo. A license of the 1995 movie Goldeneye, the game went though numerous revisions as first a platform game using pre-rendered sprites and then an on-rails shooter based on Virtua Cop, before finally becoming one of the earliest successful console FPS games.

A port to the Xbox 360 with enhanced graphics was planned and according to some reports fully finished, but ultimately was never released due to conflicts over intellectual property between Microsoft and Nintendo. Instead the identically named 2010 game Goldeneye 007 was released for the Nintendo Wii, later ported to the Xbox 360 and PS3 with enhanced graphics as Goldeneye: Reloaded.

The following weapons were used in the video game GoldenEye 007:


Overview

Goldeneye allows the player to hold every weapon they encounter during a level in their inventory. Weapons are divided by class, with all weapons in a class using the same pool of ammunition; most pistols and all SMGs, for example, draw from one pool, despite including weapons which use everything from .32 ACP to 5.7mm rounds. Weapons are referred to by fictional names which approximate their real ones; early builds used real weapon names, but apparently Rare were advised there may be legal issues in using the correct names in the final game without proper licensing.

One sacrifice made by the game due to the N64's poor texture buffer memory is that weapons used by enemies in a particular level tend to "inherit" textures used in the level in question; this means many weapons end up made from clearly incorrect materials, such as the all-black P90 ending up with white and brown wood textures. Weapons also do not have reload animations, and all reload at the same speed.

Weapons

Pistols

Walther PPK

James Bond's distinctive Walther PPK is included in the game as the "PP7." It is Bond's main weapon, typically one of those given to him at the start of the level, and is used in all the single-player missions. In the earlier missions up to Bunker 2 it is suppressed, with only the unsuppressed version available afterwards. Unsuppressed versions are also occasionally seen in the hands of enemies, and Boris attempts to use one during Control but fumbles it. Gold and Silver versions are available as cheats, retaining the weapon's magazine size and fire rate but firing bullets which respectively have the stats of bullets fired from the Golden Gun and Ruger Blackhawk.

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Walther PPK - .32 ACP (7.65 mm)
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Bond uses his unsuppressed PPK to take on some Janus guards in the mission Caverns. Note the hammer is modelled as part of the rear of the slide, and recoils with it.
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Walther PPK with suppressor - .380 ACP
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In the mission Facility, Bond holds a suppressed PPK as he examines the, er, facilities.

Tokarev TT-33

The Tokarev TT-33 is present in the game, called the "DD44 Dostovei." The weapon is dual-wielded by enemies in the missions Bunker 2 and Archives and can sometimes be found singly in the hands of officers, such as the one in the mission Dam. It is used by General Ourumov in Silo, and if attacked Defence Minister Mishkin will draw one in Archives. A TT-33 will be also be drawn by some neutral NPCs (such as scientists) if the player attacks them. The grips have a lateral texturing and bulged backstrap to them similar to that seen on the Egyptian Tokagypt Type 58 clone as opposed to the vertical texturing and flat backstrap on the normal TT-33 grips.

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Tokarev TT-33 - 7.62x25mm Tokarev
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Working his way along the Dam, Bond holds a TT-33.

Ruger Blackhawk

A stainless steel Ruger Blackhawk is called the "Cougar Magnum," though in early builds of the game it is known to have been called both the "Ruger Magnum" and "Blackhawk Magnum." The weapon has the ability to fire through doors and multiple enemies. It can only be unlocked with cheats outside multiplayer; the only time it is seen in the singleplayer campaign is in the hands of Natalya in the mission Jungle.

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Stainless steel Ruger Blackhawk - .357 Magnum
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Bond holds a Blackhawk during the mission Train.

"Golden Gun"

The Golden Gun weapon, used by Christopher Lee in The Man With The Golden Gun, can be found in the Egyptian bonus level. It can also be unlocked and used in multiplayer mode. The weapon is usually an instant kill to anyone it hits, and started a tradition of "golden" instant kill weapons in video games.

The Golden Gun prop from the James Bond movie The Man with the Golden Gun.‎
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Fighting Baron Samedi next to a strange metallic monolith, Bond is thankful for his Golden Gun.

Submachine guns

Micro Uzi

A Micro Uzi with the folding stock removed is availble, called the "ZMG (9mm)" and scaled up to the size of a regular Uzi. It is the main weapon used by enemies in the last two levels of the main campaign, typically dual-wielded.

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Micro Uzi with 32-round magazine - 9x19mm
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Bond uses a Micro Uzi to see off attacking Janus forces during the final story mission, Cradle.

Heckler & Koch MP5K

A Heckler & Koch MP5K is available in the game, referred to as the "D5K Deutsche." The MP5K is used by the majority of Janus troops until the mission Caverns, when they swap these for Micro Uzis. A unique version with a suppressor is a starting weapon on the mission Frigate, and uses the suppressor sound effect for the PPK.

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Heckler & Koch MP5K - 9x19mm
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Bond looks over the control room for the Goldeneye satellite during the mission Control, holding his MP5K.

SITES Spectre M4

A grey SITES Spectre M4 missing the top-folding stock is available, referred to as the "Phantom" and only present in the mission Frigate. The weapon seems to have been something of an afterthought in development; early builds do not have it at all, and it does not appear in multiplayer modes or even have its own firing sound, instead using the one for the KF7 Soviet.

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Spectre M4 - 9x19mm
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On board the Frigate, Bond uses his dual Spectres to gun down a Janus soldier.

Sa. Vz.61 Skorpion

A Sa. Vz.61 Skorpion with the top-folding stock folded is present, referred to as the "Klobb" after Rareware employee Ken Lobb. It was originally called the Spyder, and later changed to Klobb; this was apparently due to fears the game's "paintball mode" would lead to infringement claims from the manufacturers of a paintball gun called the "Spyder." It is still listed in the game files alphabetically as if it were named Spyder. The Klobb is generally considered to be the most lackluster firearm in the game, having poor hitting power, a weak firing sound effect, dismal accuracy, and a small magazine size. It is seen in both versions of Surface and Bunker, and in the mission Archives.

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Sa. Vz.61 Skorpion - .32 ACP
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Bond opens up with his two Skorpions during the mission Bunker 1.

FN P90

A highly inaccurate reproduction of the FN P90 is available, called the "RC-P90." It is shown with wooden grips, a misproportioned carry handle with no hole, and an 80 round magazine due to an error in programming (50 in hexidecimal is 80 in decimal). Rare seem to have been unaware of what the magazine was, resulting in it becoming a huge white block taking up most of the midsection of the weapon. One of the most powerful weapons in the game, it fires quickly and is able to shoot through doors and destructable objects. Xenia Onatopp carries a P90 in a unique pairing with a grenade launcher in Jungle, and P90s are used by Janus soldiers in Caverns, in pairs towards the end of the level.

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Fabrique Nationale P90 - 5.7x28mm
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Bond cheats himself a P90 during the mission Train, where it is not normally available. Note the spent casing emerging from a random location somewhere on the right-hand side of the gun; this is another inaccuracy, the real P90 ejects downwards through a chute to the rear of the grip.

Shotguns

Generic pump-action shotgun

The "Shotgun" is a pump action shotgun with a pistol grip, no stock, and an extended tube magazine. With the extra shells mounted on top of the receiver, it resembles the Remington 870 folding stock seen in Terminator 2: Judgement Day. It is not used in either the single player campaign or multiplayer deathmatches, and can only be accessed with the "all guns" cheat. It is chiefly distinguished by being the second-loudest weapon in the game, after the tank cannon.

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Superficially similar Remington 870 folding stock - 12 gauge
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Bond holds the "Shotgun" during the mission Statue. Most likely it was dropped because without an animation for operating the pump, there is little practical difference between it and the other shotgun aside from a wider spread.

Generic semi-automatic shotgun

The "Automatic Shotgun" is a short-barrelled shotgun with a pistol grip, no stock, and a ventilated heat shield. Enemies spawn with them in Statue after Bond speaks with Trevelyan, and guards spawn with them at the end of the mission Caverns. Trevelyan himself is armed with a shotgun during Statue, though he will never fire it. The name is something of an artifact; the weapon is not fully automatic, and both shotguns are shown as semi-automatic so it does not actually distinguish it from the cut "pump action" weapon. Interestingly, the visible shells attached to the weapon will be equal to the amount of shells in reserve if that number is five or lower.

"Automatic Shotgun" on the pause menu. Note the obvious pump-action layout with rails for the forend to travel on, which completely block access to the weapon's trigger.
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Bond holds the "Automatic Shotgun" as he makes his way through the level "Statue," a park full of Soviet iconography awaiting destruction outside St. Petersburg.

Rifles

Norinco Type 56-1

The Norinco Type 56-1, modified to resemble an AKS-74 as seen in GoldenEye is referred to as the "KF7 Soviet." It is shown with the hooded front sight distinctive to the Type 56, along with a long AK-74 style muzzle brake. During development, a slightly different model was used, labelled as "AK-47." As with other weapons in the game with folding stocks, the stock is not present in the game. Like the "AR33" rifle, it is capable of firing fullauto by holding the trigger, three-round bursts by tapping it, or single shots by tapping while using the zoom mode. This is not a feature available on either the Type 56 or the AK-47, though some AK variants with 4-position fire selectors do exist.

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Norinco Type 56-1 modified to resemble an AKS-74 as seen in the movie GoldenEye - 7.62x39mm
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Bond holds Type 56 as he makes his way through the Facility; as ever, the weapon looks like it's bent in the middle.

M16 Rifle

A very inaccurately rendered M16 rifle is present as the "AR33" (called "US AR33 Assault Rifle" on the watch menu) and was called "Commando M16 A/2" in development. It is hard to call it as an A2 or A3 version, since it is able to fire in both fullauto mode (by holding the fire button down) and burst (by tapping it); it is also able to fire single shots while the zoom mode is used. The weapon is used by enemies during the missions Jungle, Caverns and Aztec, and is used by Alec Trevelyan when he is fought as a boss in Cradle and Jaws when he is encountered during Aztec; in the latter case, Jaws carries two. A secret crate found in Caverns allows Bond to dual-wield the two-handed rifle himself.

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M16A2 - 5.56x45mm
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Bond holds an M16 during the mission "Statue," where it is not normally available.

Generic sniper rifle

The "Sniper Rifle" is a suppressed sniper rifle with wooden furniture; it bears a passing resemblance to a couple of real-life sniper rifles, but none clearly enough to make a good judgment as to precisely what it was based on. Notably, the midsection is completely undetailed, the weapon having no clear action or magazine location. However, the rifle's scope layout and markings appear similar to the night vision scope on Bond's Walther WA 2000 in The Living Daylights.

When one of these weapons is in the players' inventory, the standard hand to hand karate chop attack is replaced by using the buttstock of the rifle as a makeshift melee club. The weapon uses a telescopic sight, though this simply zooms the entire screen in and out, and is found only in the missions Dam and Surface 1.

In game, the weapon is shown as semi-automatic, though this might simply be because there are no weapon-operating animations of any kind. Leaked footage of the cancelled XBox 360 remake showed the high-definition version of the weapon would have been modelled as a bolt-action rifle.

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Bond holds a "Sniper Rifle" during the mission Dam.
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The "Sniper Rifle" in the pause menu.
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Bond with his WA2000 in The Living Daylights. The series of markings is replicated on the actual scope of Goldeneye's sniper rifle, with the exception of the final band; the markings are white rather than silver. The overall shape of the scope tube is also the same.

Launchers

Fictional multi-shot grenade launcher

The "Grenade Launcher" is a fictional weapon possibly loosely based on the custom grenade launcher used in the movie Predator. The weapon is a rare sight in singleplayer, appearing once in the mission Surface 1, and later in Streets in the hands of Russian soldiers. Xenia Onatopp uses a grenade launcher rather awkwardly paired with a P90 when she appears as the boss of the level Jungle.

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Bond holds a "Grenade Launcher" during the mission Jungle.

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The "Grenade Launcher" on the watch menu.

Type 69 RPG

A miscoloured and under-detailled Type 69 RPG is present as the "Rocket Launcher;" while the weapon is probably supposed to be an RPG-7, it is only shown with a single pistol grip. Russian soldiers use rocket launchers to attack Bond in the level Streets, and a cache including a rocket launcher and ammunition can be found in Depot.

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Type 69 RPG - 40mm
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Bond holds a Type 69 during the mission Streets; not the incorrect markings, strange arrow and useless iron sights. The weapon's firing sound was used as the sound of a depth charge launcher firing in the 1959 movie Operation Petticoat.

Explosives

Mk 2 hand grenade

Simply called the "Hand Grenade," the Mk 2 hand grenade is commonly used by enemies in the game, who will occasionally pull out and throw a grenade instead of firing their main weapon; even some neutral NPCs will draw a grenade if injured by the player. Unusually even for a modern first-person shooter, the grenades are thrown with the pin and safety lever clearly detached, and unusually for the time they can be "cooked" by holding down the fire button. A grenade makes a distinctive metallic "clink" regardless of what kind of surface it lands on.

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Mk 2 High-Explosive Fragmentation hand grenade
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Bond throws a Mk 2 hand grenade.

Fictional land mines

In the game four different mines are seen, three based on the fictional Remote Mine design seen in GoldenEye (the "Remote Mine", "Timed Mine", and a "Proximity Mine"), and large disc-shaped anti-tank mines seen in the level "Streets." All mine types can be defeated by shooting at them, provided the player is able to spot them before they're detonated.

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A remote mine laid on a wall. This version is closest to the one used in the movie, the other two types distinguised by differently coloured lights.

Other weapons

"Moonraker Laser"

The "Moonraker Laser," referred to as "Military Laser" in the watch menu, is a copy of the prop weapon from the movie Moonraker, in turn based on a plastic toy IMI Uzi. The weapon only appears in multiplayer and the unlockable mission Aztec, and has unlimited ammunition and the ability to shoot through doors and destructable objects.

Publicity still of James Bond and Holly Goodhead (Lois Chiles) with lasers, made for the movie Moonraker.
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The secret level Aztec is extremely loosely based on the movie Moonraker. Here, Bond uses a Moonraker Laser to battle Hugo Drax's giant henchman Jaws.

"Tazer"

A comically designed weapon known in-game as the "Tazer," can be unlocked with the "All Guns" cheat. This weapon appears to have been designed as a contact electroshock device (holding down the fire button holds the weapon out in front of the player) but in terms of game mechanics the weapon is simply a gun which fires a single weak bullet.

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Bond holds the "Tazer Boy." This weapon was ultimately scrapped and is not included in any game mode, only unlocked with the All Weapons cheat.

Generic rotary gun

In the single-player levels Runway, Bunker 2, Control, Caverns, Aztec and Egyptian, numerous automated gun turrets equipped with low-detail multi-barrel guns are present. These lack detail to the extent that declaring a precise model would be giving entirely too much credit; the entire barrel group is just a solid hexagonal block. A second type of drone gun, a stand with two mounted guns, is seen in the level Jungle.

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An automated Minigun turret. Apparently this weapon doesn't need a barrel rotation motor or any supply of ammunition to do its thing.
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The second design of the automated Minigun is only seen in the level "Jungle."

See Also