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Battlefield 3: Difference between revisions
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[[Image:BF3-LAV-2.jpg|thumb|none|600px|Blackburn looks over another LAV-25 during the mission "Rock and a Hard Place."]] | [[Image:BF3-LAV-2.jpg|thumb|none|600px|Blackburn looks over another LAV-25 during the mission "Rock and a Hard Place."]] | ||
== Mk 19 == | == Mk 19 Grenade Launcher == | ||
The [[Mk 19 grenade launcher]] is seen mounted on M1114 Humvees and AAVP7A1 amphibious transports. | The [[Mk 19 grenade launcher]] is seen mounted on M1114 Humvees and AAVP7A1 amphibious transports. |
Revision as of 03:19, 17 May 2012
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Battlefield 3 for current discussions. Content is subject to change. |
Battlefield 3 (also known as BF3) is the twelfth installment of the Battlefield series, and direct sequel to Battlefield 2. The game was developed by the Swedish company Digital Illusions Creative Entertainment (DICE) and published by Electronic Arts in 2011 for the PC, PS3 and Xbox 360. The game is powered by the proprietary Frostbite 2 engine, a further development of the engine used in the Bad Company games.
The following weapons appear in the video game Battlefield 3:
Handguns
Beretta 92SB
The Beretta 92SB, modified to resemble the 93R, can be unlocked as a sidearm in Co-Op requiring a 86,000 Co-Op Score. The weapon has been fitted with the 93R's muzzle brake and foregrip, as well as being modified to fire 3 round bursts. Uses 20 round magazines.
Beretta M9
In the beginning of the single-player mission "Semper Fidelis" and "The Great Destroyer", Blackburn acquires a Beretta M9. It can also be seen holstered on some US Marine throughout the single-player campaign. In multiplayer it is the starting handgun for US forces. Another note of interest is that unlike in Battlefield: Bad Company 2 and Medal of Honor's multiplayer, the M9's magazine is 15 rounds + 1 in the chamber like in reality. In multiplayer, Players can unlock additional M9's outfitted with a Tactical Light and a Sound Suppressor separately as they level (rank) up.
Glock 17
The Glock 17 is shown in an official screenshot for the Battlelog. Called "G17C", although it is modeled after a standard Glock 17 as there are no compensator cuts on the top of the slide. It comes standard with a laser sight, while a variant that has both a laser sight and a suppressor is available as a later unlock. It is the only handgun that lets you equip two attachments at a time. Also, all of the US Assault kit soldiers have a G17 in a chest holster in addition to whatever their selected sidearm is, and this G17 does not have a laser.
Glock 18
The Glock 18 appears as the "G18". It has an extended magazine base that gives it a 19 round capacity. Interestingly enough in the beta, the suppressed Glock 18 is unlocked before the standard unsuppressed variant (though this has been fixed in the regular game and the unsuppressed version is unlocked at Rank 30 with the suppressed variant unlocked at 41). Note that the Battlelog picture (seen below) lacks a fire selector, but is actually different than that G17's picture. This is most likely because it is from an early build of the game, as it appears correctly in-game. It is an incredibly effective sidearm in close quarters, but is useless at medium range and beyond unless burst fired.
MEU(SOC) Pistol
The USMC variant of the M1911, the M-45, can be used if the player is a Battlefield Veteran or a member of the EA Gun Club. All three variants of the M1911 are also unlocked for multiplayer by completing the single player campaign. It is a standard M1911A1 with a three-hole trigger, a Springfield slide, commander-style hammer, beavertail grip safety, Pachmayr rubber grips, and uses 8 round magazines. It comes with additional variants that incorporate a Tactical Flashlight or Sound Suppressor. A variant with both aforementioned attachments is available only to DICE employees.
MP-412 REX
The MP-412 revolver returns from Bad Company and Bad Company 2 as an unlockable sidearm that can only be unlocked by achieving a 5000 Co-Op Score. Unlike in Bad Company 2, the top break cartridge ejector is seen in full effect actually ejecting spent rounds as opposed to "flicking" them out. It is considerably different by having a slightly faster rate of fire and being more effective at close range compared to it's larger .44 cousin.
MP-443 Grach
The MP-443 returns from Bad Company 2 and is the Russian faction's sidearm. In Multiplayer the player unlocks the Tactical Light and Sound Suppressor as they level up instead of by gaining kills with the weapon.
Taurus Model 444
The .44 version of the Taurus Model 44, the Model 444, appears as an unlockable sidearm, and can be fitted with a scope. Appears as ".44 Magnum", one of the few weapons in game that does not go by its proper name. In the campaign, the antagonist Solomon uses one as his personal sidearm. In multiplayer, a variant with a PK-A scope is fittingly unlocked at Rank 44.
Dog Tag Weapons
A large number of weapons appear on dog tags associated with a similar weapon, weapon of the same family, weapon of the same category, or in a few cases, weapons that make no sense at all. As there are so many, the weapons found only on dog tags have been placed in their own category at the bottom of each class of weapon. This is to avoid confusion as to which weapons are actually in the game and which ones are only pictures.
Colt 1873
The Colt 1873, more commonly known as the Single Action Army, is featured on the Dog Tag the player is rewarded with when they get the Handgun Medal, for getting the Handgun Ribbon 50 times. A Handgun Ribbon is awarded when the player kills four enemies with handguns in a game, and can be awarded multiple times in a game.
Colt M1911A1
The M1911A1 appears on the Dog Tag awarded for 100 kills with the MEU(SOC) pistol.
Makarov PB
The Makarov PB very oddly appears on the Dog Tag awarded for getting 100 kills with the Suppressed MP-443 Grach. Though they are both suppressed Russian pistols, they have almost nothing else in common.
Submachine Guns
Unlike previous games in the series, SMGs are all-kit unlockables, and not strictly limited to an Engineer/Spec Ops-type class.
Heckler & Koch MP7A1
The H&K MP7A1 can be unlocked and used by any kit. It can use either a 20- or 40-round magazine. It must be unlocked in the Co-Op mode, requiring 34,000 Score. It does low damage to enemies, but has a very high rate of fire and manageable recoil to balance it out. An interesting thing to note is that this weapon has separate reload animations for the 20 and 40 round magazines (the 20 round magazine is dropped via the use of gravity, while the 40 round magazine is manually removed).
Heckler & Koch UMP45
This weapon can be used by all four classes, and has an ammo capacity of 25 + 1. The game correctly depicts the UMP's single / 2 round burst / full auto firing modes.
FN P90 TR
The FN P90 TR boasts a large ammo capacity at 50 + 1, a high rate of fire, and excellent accuracy at the expense of suffering from low damage at long distance. The weapon is capable of being used by all four classes in multiplayer.
PP-19 Bizon
The PP-19 Bizon is included in the Back To Karkand expansion pack, and can be used by any kit. The weapon features a slightly inaccurate magazine capacity of 54 rounds (where the real life 9x19mm Parabellum helical magazine has a max capacity of 53), although post-patch the PP-19 is now even more innacurate in that it was a 55 round magazine chambered in the 9x18mm Makarov, although this could very well be for balancing purposes, as DICE may have felt 64 rounds in an SMG would be a tad unfair. Also to note, the PP-19 is the only 9x18mm Makarov weapon in the game.
PP-2000
The PP-2000 returns from Bad Company 2, feeling much more realistic this time around, with a more believable firing rate and packing a decent punch per shot, as opposed to the previous game, in which its firing rate was more akin to a Minigun and its power-per-shot around the area of lightly tossing a handful of pebbles at your opponent's face. Comes standard with a 20 round mag, and a 40 round extended mag can be unlocked.
MP5K
At about 44 seconds in the Close Quarters: Donya Fortress trailer, the following soldier is killed by penetration and dropping a MP5k [[1]]
Shotguns
For the first time in a main Battlefield series game (excluding spinoffs like Battlefield Play4Free), shotguns can be iron-sighted, and like the SMGs, can be used in every kit. In addition, DICE made it so that their shotguns have considerable range, unlike most videogames where you have to see the whites of the enemies' eyes for shotguns to be effective.
SWD / Cobray Street Sweeper
The SWD/Cobray Street Sweeper is included, identifiable by the winding key on the front of the drum magazine and lack of a rear-mounted drum advance lever. The weapon is referred to as the "DAO-12" in material advertising the game's pre-order rewards, as it was in Battlefield 2; this stands for "double action only, 12 gauge" and is a description of the weapon rather than a correct name for it. The name was kept as an homage to Battlefield 2. The weapon has an incorrect capacity of 8-rounds by default, but the correct 12 if the extended magazine attachment is used. This is most likely for balance, so players can't use a semi-auto, 12 round shotgun AND 3 attachments on top of that.
Benelli M1014
The Benelli M1014 features semi-automatic firing and its tactical stock fully extended during gameplay. Magazine capacities available are either the civilian legal 4+1, or the full-length 6+1 (Indicating the use of 3-inch magnum rounds. The full-length tube normally holds seven 2.75-inch rounds). When reloading from empty, the player character loads a round into the chamber first, then fills the tube, and using the extended option will change the model's magazine tube accordingly, just like the 870 MCS. It's unrealistically inaccurate despite having a Cylinder Bore.
M26 MASS
The M26 MASS can be used only in the Assault kit in the "Gadget 1" slot. It may be used either as a standalone weapon, or mounted on any of the assault rifles if said rifle is equipped with the underslung rail. It can fire buckshot, flechettes, FRAG-12 rounds, or slugs, same as the other shotguns. For some odd reason, the AEK-971 and AN-94 cannot mount the M26 MASS despite having underslung rails. A model glitch exists on some weapons that mount the M26 MASS where the charging handle will stay up even when the weapon is not in use.
Pancor Jackhammer
The Pancor Jackhammer, called the "MK3A1," is included in the Back To Karkand expansion pack, and can be used by any kit. It can be safely assumed it will not emulate the real weapon's problems with failing to cycle. It is fully automatic and the only shotgun that can mount a suppressor. It should be noted that the suppressor does absolutely nothing to make the Jackhammer any more quiet and doesn't actually show up on the gun. In fact, the only thing the suppressor does is take up an attachment slot.
Remington 870 MCS
The Remington 870 MCS appears as the "870MCS". The player pumps the shotgun very quickly, which makes it seem almost semi-automatic in-game, like a pump action combat shotgun should be. Magazine capacities are either the standard 4+1, or the extended 6+1. As with the M1014, when reloading from empty the player character loads a round into the chamber first, then fills the tube, and using the extended option will change the model's magazine tube
Saiga-12K
The Saiga-12K returns from Battlefield 2 and is the second semi-auto shotgun unlocked. Magazine capacities are either the standard 5+1, or an extended 10+1 (originally 8+1, following the maximum factory capacity, changed after the 4th update).
USAS-12
The USAS-12 is the only full-auto shotgun in-game, barring Back to Karkand's MK3A1 Jackhammer. The magazine capacity is incorrectly 6+1 by standard or the correct 10+1 with the extended magazines equipped, most likely for balance, same as the Striker. When optics are attached it becomes a WM-12, an American semi-auto clone of the USAS-12, but with a rail instead of the carry handle. Like all shotguns, it can utilise standard Buckshot, Slugs, Flechettes and explosive FRAG-12 rounds as well as fit a variety of accessories and attachments.
Franchi SPAS-12
The SPAS-12 is one of the 10 guns appearing in the upcoming Close Quarters expansion pack. It will fire in the pump-action fire-mode.
Dog Tag Weapons
SPAS-12
One of the strangest weapons to appear on a different weapon's Dog Tag, the SPAS-12 appears on the Dog Tag awarded for 100 kills with the USAS-12. Other than four capital letters followed by "-12", both being 12-gauge, and that they were both in the Battlefield: Bad Company series, they have little in common.
Assault Rifles & Battle Rifles
5,56A-91
The 5,56A-91 appears as part of the incredibly vague "Compact Assault Rifle" classification, and thus is used by the 'Engineer' kit. It does not have its 40mm grenade launcher. It is the successor to the 9A-91 from Bad Company 2, albeit firing the 5.56mm NATO round instead of the 9A-91's 9x39mm one. Called "A-91" in the game, which refers to the 7.62x39mm variant.
AEK-971
The AEK-971 is an unlock for the Assault kit. If the M320 is selected and mounted on the weapon, it will instead be a GP-30, though if set to standalone, will still be an M320. It cannot mount the M26 MASS due to a bug on the Xbox 360 version.
AK-74M
The AK-74M has been seen in gameplay trailers. It is the standard assault rifle used by the Russian 'Assault' kit. If the M320 is selected and mounted on the weapon, it will instead be a GP-30, though if set to standalone, will still be an M320.
AKS-74U
The AKS-74U has been seen in gameplay trailers. In multiplayer, the AKS-74U, being a carbine, is used by the 'Engineer' kit, and is the starting weapon for Russian Engineers.
AN-94
The AN-94 returns from the Bad Company series. The AN-94's dual-rate full-auto mode has been correctly featured in Battlefield 3. When set to burst, the weapon fires an 1800RPM 2-round burst, and when set to full auto, it fires the first two shots at 1800RPM, while the rest are fired at 600RPM. If the M320 is selected and mounted on the weapon, it will instead be a GP-30, though if set to standalone, will still be an M320. The AN-94 is unique in that it starts in 2-round burst by default, in contrast to every other weapon in BF3, which all use the most aggressive fire mode available by default, usually full auto. Before a patch, the weapon lacked the semi-automatic mode found on the real weapon, instead featuring only the 2-burst and full-auto modes. One detail that should be noted is that in the single-player campaign, the 2 round burst is shown to incorrectly fire at the 600 rpm as opposed to the correct 1800 rpm, though this may be fixed as the game still contains a handful of bugs. Interesting note about the way the player character reloads the AN-94, he flicks the magazine out with another magazine, the same applies to the AEK-971.
AS Val
The AS Val appears as an all kit weapon, most likely due to its small size and unique integrated suppressor, making it too specialized for any specific kit. The March 2012 update added the option of using extended 30-round box magazines (the largest box mag available for the VSS/AS Val/SR-3 rifles) instead of the standard 20-rounders.
Colt M4/M4A1
The M4A1 Carbine is commonly seen in gameplay footage which is also in the hands of the main character. During the alpha stages footage, the in-game M4A1 can be seen fitted with iron sights, EOTech 552 Holographic sight, Trijicon TA01NSN 4x32 ACOG scope, Surefire Universal Weaponlight, AN/PEQ-2 laser designator, Magpul Ranger Plate, and a SOPMOD stock. Two different "reload-from-empty" animations have been seen. The "Fault Line" trailers had the player rack the charging handle, while in the more recent Operation Metro trailer, and the rest since then, the player uses the bolt release. It has been confirmed that both the M4A1 (full-auto) and M4 (3-round burst) will be available for use within the game. The standard M4/M4A1 has a KAC RIS handguard, Crane SOPMOD stock, Hogue pistol grip, M16A1 flash hider, and Magpul Ranger Plates. In multiplayer, the M4A1, being a carbine, is used by the 'Engineer' kit, and is the starting weapon for US Engineers.
Colt M16A3/M16A4
The M16A4 rifle was one of the first weapons to be shown in early gameplay footage, but was lacking rear iron sights and even optical sights because of the alpha stage development; these were added later on. Some later footage showed the M16 with the gas block missing when mounting sights, but this too was corrected in the final release. Both the M16A3 (full-auto) and M16A4 (3-round burst) are available for use within the game. They have M16A1 flash hiders, KAC RIS handguards with a rail cover on the right side rail, a Hogue pistol grip, Magpul loops on the magazines, and a cloth sleeve wrapped around the stock. It is the standard assault rifle used by the US 'Assault' kit.
DIO KH2002 Sama
The Xbox 360 Operation Guillotine gameplay trailer shows a PLR militant using the DIO KH2002 Sama assault rifle. The weapon is a bullpup conversion of the DIO S-5.56 assault rifle, which is a direct copy of the Norinco CQ assault rifle. The KH2002 was put into service in 2004 as a replacement for the Iranian Military's obsolete G3A3. The model featured in the game is the improved Sama model introduced in 2009, as noted by the diagonal cuts on the receiver as opposed to horizontal, side mounted rails and the combination of long carry handle and barrel mounted front sight. The improved foregrip of the Sama model only appears if the Foregrip attachment is used in multiplayer
In campaign mode, the weapon is often found in the hands of Iranian Army soldiers after the PLR's hostile takeover. It fires in single shot and 3-round burst firing modes, and uses Russian optics. It can be unlocked for multiplayer use with a 17,000 co-op score.
FAMAS Surbaissé
A FAMAS Surbaissé (FAMAS Low Profile) is included in the Back To Karkand expansion pack, and can be used by the Assault kit. The weapon is shown with the large G1 / G2 trigger guard rather than the twin grips this version seems to use. In-game, the FAMAS has a 30+1 capacity, but is modeled with 25 round magazines. The capacity is going to be reduced to the correct 25+1 in a patch expected in March 2012.
FN F2000 Tactical
The FN F2000 returns from the Bad Company series, and has much more realistic statistics, most notably that it doesn't have a fire rate resembling a minigun. Due to its lack of an underslung rail, an M320 or M26 MASS will always be carried as a standalone if the F2000 is equipped. The F2000 can mount a bipod and foregrip like the other assault rifles.
FN Mk 17 Mod 0 (SCAR-H CQC)
The First Generation FN Mk 17 Mod 0, or SCAR-H CQC, can be seen in the new Caspian Border gameplay trailer. In multiplayer, the SCAR-H is used by the 'Engineer' kit. A modelling mistakes shows the fire selector switch set on semi-auto as the weapon itself fires on full-auto by default.
Heckler & Koch G36 ("MG36")
A hybrid of the Heckler & Koch G36 and G36C, mislabeled as "MG36" (a weapon with a production run of around 100 units) is included in the Back To Karkand expansion pack, and can be used by the Support kit. The weapon has the full-length forearm and barrel of the G36, but the carry handle and shorter stock of the G36C, as well as having a C-Mag fitted. The C-Mag only holds 50+1 instead of the correct 100+1. While the correct capacity can be obtained using the "Extended Magazines" attachment, this option is no longer available for the PS3 (As of the March 27th, 2012 update), and the X360 (As of the rent-a-server patch) versions, with the Heavy Barrel attachment taking its place.
Heckler & Koch G36C
A Heckler & Koch G36C is briefly seen being used by one of the players in PAX coverage from NVIDIA. It can fire, semi, auto, or two-round burst. In multiplayer, the G36C, being a carbine, is used by the 'Engineer' kit.
Heckler & Koch G3A3
The G3A3 is available in both single and multiplayer. It is an actual H&K G3A3, and not an Iranian clone. It has a wide handguard, and the fire selector markings are S-E-F. The Iranian-manufactured version differs in that it utilizes a slimline handguard and has Farsi writing on the receiver. It can be unlocked for use in multiplayer by gaining 160,000 Co-Op score.
Heckler & Koch HK416
The HK416 returns from Bad Company and Bad Company 2 having a 10.4" barrel and OD furniture. It is the first unlock for the Assault kit and can have an M320 (which replaces the kit's Medkit) mounted as long as a grip or bipod are not. It once again appears as the "M416," seemingly just because that's what it was called in the Bad Company games since it is no longer shown as a standardised US military weapon in singleplayer. At release, it featured semi-auto, burst, and full-auto modes, something that isn't typically possible with AR-15 type rifles and derivatives. A patch in December of 2011 removed the burst mode for PC, and as of the March 2012 patch, the Xbox 360 version's M416 has it removed as well.
Heckler & Koch HK53
The HK53 is included in the Back To Karkand expansion pack as the G53. It was listed in game under its original "HK53" name on the PS3 version until a patch altered it to G53 as used in the PC and X360 versions. It is a compact version of the HK33 rifle, and as a carbine, it can be used by the Engineer kit.
L85A2
The L85A2 is included in the Back To Karkand expansion pack, and can be used by the Assault kit.
Magpul PDR
The Magpul PDR appears as an all kit weapon. For unknown reasons, it appears as the "PDW-R". Uses either 20 or 30 round polymer magazines, with 20 being the default option.
QBZ-95B
The QBZ-95B is included in the Back To Karkand expansion pack, and, as a carbine, can be used by the Engineer kit.
SIG SG 553
The SG 553 has been confirmed by DICE in the official Battlefield Blog. In multiplayer, being a carbine, is used by the 'Engineer' kit. It can only be unlocked in Co-Op by achieving a score of 120,000. In the campaign mode, the SG 553 is found in two places. The first is in "Comrades", where a police officer exiting the van has one, and the other one being found by the player after the train crashes in "The Great Destroyer".
Remington ACR
The Remington ACR joins the arsenal of Battlefield 3 as part of the upcoming 'Close Quarters' map pack and was first seen in the "Ziba Tower" gameplay video. Inaccurately appears as the "ACW-R" (Likely meaning 'Adaptive Combat Weapon - Rifle'), much like the PDW-R, and sports the tri-rail foregrip standard on the entry variant.
Steyr AUGA3
The "Ziba Tower" gameplay trailer shows the AUG in the killfeed, and it can be seen in at least one screenshot.
MTAR-21
Within the trailer "Donya Fortress" Viewers can see the player shooting an MTAR-21. [[2]]
Dog Tag Weapons
M16A1
The Dog Tag awarded for 500 kills with the M320/GP-30 shows an M203 mounted to an M16A1, complete with the heatshield handguard.
M16A2
The Dog Tag the player recieves for 500 kills with the M16A3/A4 shows an M16A2 instead.
FAMAS
A FAMAS (G2?) appears on the Dog Tag awarded for 500 kills with the FAMAS.
FN F2000
The standard version of the F2000, with its built in scope, appears on the 500 kill Dog Tag for the F2000 Tactical.
FN Mk 16 Mod 0 (SCAR-L)
After getting 100 kills with a weapon, the player is awarded with a dogtag to display their accomplishment. There appears to have been an oversight in the making of the SCAR-H dogtag, as it shows a SCAR with what is very clearly a 5.56 STANAG magazine.
Machine Guns
Heckler & Koch M27 IAR
The Heckler & Koch M27 IAR is the starting weapon for the US support class, and uses a 45-round extended magazine. It is shown with a 4-vent handguard, but the correct extended barrel for the version is shown, the handguard simply covering less of it.
M240B
The M240B appears in the hands of some US Marines, and in the hands of the player character, fitted with an EOTech Holographic Weapon Sight (HWS). The trailer shows the weapon as having a deployable bipod which can be used to increase accuracy during prolonged firing, at the cost of player mobility.
M249E3 Para SAW / Mk 46 Mod 0 Hybrid
An M249E3 Para SAW is featured in the game. It has a STANAG magazine well, identifying it as an M249 rather than a Mark 46, but the fixed buttstock and rail system are features of the Mk 46 Mod 0. This configuration is typical of Airsoft "Mk 46" guns which have Mk 46 features but retain their STANAG wells.
M60E4
The M60E4 is the last MG to be unlocked in the Support kit. Extended magazines gifts the weapon with a massive 200 round box and this is visually shown on the weapon when attached.
QBB-95
The QBB-95 is included in the Back To Karkand expansion pack, and can be used by the Support kit. Uses 75 round drums by default, and can also use 100 round drums.
QJY-88
The Norinco QJY-88 returns from Bad Company 2, once again called the "Type 88". This is quite odd, as the QBZ-95B, QBB-95, and QBU-88 all use their proper "QB" names.
PKP Pecheneg
The PKP Pecheneg has been seen in gameplay trailers.
RPK
The RPK light machine gun is the starting weapon for the Russian Support class. It is referred to in game as an "RPK-74M", a modernised 5.45x39mm version with synthetic furnishings and a flash hider, despite that it is not shown with a flash hider. The weapon's damage matches the idea that it is a -74 model, as it is scaled to the 5.56mm machine guns, as opposed to behaving like a 7.62x39. When mounting optics the weapon gains side-mounted bracket for attaching them; if it does not mount optics, the bracket is not present. It can sometimes be found fitted with a vertical front grip attached to the underside of the handguard.
L86A1
The Enfield L86A1 is an upcoming weapon, being added as a part of the "Close Quarters" map pack.
Dog Tag Weapons
MG36
Despite the fact that BF3's "MG36" is a hybrid of G36 variants, a configuration correct for an actual MG36 appears on the Dog Tag the player is awarded with for getting 500 kills with it.
Sniper Rifles
Unusually, Recon players can opt for low-magnification optics, unmagnified reflex/red-dot sights, or even iron-sights in lieu of the standard high-magnification optics.
Barrett M98B
The M98B is the last bolt action unlocked. It is incredibly accurate and powerful, but is heavy and suffers from substantial sway unless a bipod is used.
Barrett M107
The Barrett M107 is confirmed to be in the game, however, DICE felt that the .50 caliber round it uses would either be overpowered if depicted properly, or feel useless if kept balanced, so they opted to simply not have it in multiplayer. It only appears in the singleplayer level "Kaffarov", where player character Dmitri Mayakovsky acquires it due to a somewhat bizarre series of events that don't seem to play out quite the way they were intended to. Here, it is equipped with a thermal scope. When reloading the weapon from empty, the player character removes the magazine and replaces it with his left hand, but in order the charge the weapon he utilizes his right hand. This is the only weapon animation in the game where the character utilizes both hands to reload.
Accuracy International G22
The Accuracy International G22 is included in the Back To Karkand expansion pack as the "L96", and can be used by the Recon kit. True to its reputation, the gun is extremely accurate at long ranges, with minimal bullet drop allowing for precise headshots.
MKEK JNG-90
Within numerous shots of the Battlefield 3's Close Quarters: Donya Fortress Trailer, the film shows the player getting kills with the MKEK JNG-90 at 44 seconds [[3]]
M39 EMR
The M39 EMR is the last rifle unlocked for the Recon class. It can be unlocked earlier should a player receive 58,000 Co-Op Score.
M40A5
The M40A5 sniper rifle is the second bolt-action rifle unlocked for the Recon class.
Mk 11 Mod 0
The Mk 11 Mod 0 can be found occasionally in the single-player campaign. It is the default rifle for the US Recon kit in multiplayer, outfitted by standard with a 8x rifle scope.
Norinco NDM-86
The .308 variant of the Norinco NDM-86 returns from Battlefield Play4Free, once again appearing as the SVD It is default for the Russian Recon Kit sporting a PKS-07 7x Scope by default, though the correct PSO-1 4x scope is the first attachment unlocked at only 10 kills.
QBU-88
The QBU-88 is included in the Back To Karkand expansion pack, and can be used by the Recon kit.
SKS
The SKS is seen mentioned in pre-order information. In-game, it has synthetic Tapco furniture and uses 20 round magazines.
SV-98
The SV-98 returns as the first unlockable bolt action rifle.
Launchers
FGM-148 Javelin
The Javelin appears and can be used in either top-down or direct-fire modes, and obviously needs a lock to fire. In the campaign, Blackburn uses one during "Operation Guillotine;" here it has infinite ammunition. During the latter sequence, the Javelin is shown firing at absurdly short range; in real life it has a minimum range of around 250 feet.
FIM-92A Stinger
The FIM-92A Stinger appears as the American Engineer's anti-air launcher.
GP-30
Interestingly, if the M320 is mounted to a Russian weapon, it instead becomes a GP-30. It is also correctly depicted firing VOG-25 caseless rounds, as the launcher is not flicked downwards to eject the spent casing as is common in first person shooters.
Heckler & Koch M320
The Heckler & Koch M320 is the standard grenade launcher and can fire standard HE rounds, buckshot, or smoke rounds. It can either be mounted on the rifle, or standalone.
Pansarskott m/86
The Pansarskott m/86, a Swedish version of the M136 AT4 with a folding front grip, appears in the hands of US Marines. The m/86 only appears in the Singleplayer campaign. It is incorrectly referred to as an "RPG".
M224 Mortar
At the start of "Operation Guillotine," Blackburn is tasked with briefly carrying an M224 Mortar as he advances with his fellow Marines; here it cannot be used by the player, and is used by NPCs to fire illumination rounds during the night-time mission. In multiplayer it can be used by the Support class; the M224 in multiplayer has infinite ammunition and can fire smoke or HE rounds. In singleplayer, it is shown with no baseplate fitted, which would make it practically impossible to actually use.
Mk 153 Mod 0 SMAW
The Mk 153 Mod 0 SMAW appears as the American Engineer's unguided rocket launcher.
RPG-7V2
The RPG-7 is featured as the Russian Engineer's unguided rocket launcher.
SA-7 Grail
The SA-7 Grail appears as the Russian Engineer's anti-air launcher, misnamed as an SA-18 Grouse (Russian: 9K38 Igla). As in the previous Battlefield games the name is given as "SA-18 Igla", using the US designation, but the Russian nickname.
Dog Tag Weapons
GL1
The F2000's GL1 appears on the Dog Tag awarded for 100 kills with the F2000, mounted to the rifle.
M203
The M203 appears on three Dog Tags. The first is the Dog Tag awarded for 100 kills with the M320/GP-30 where it appears not mounted to anything, the second is the Dog Tag awarded for 500 kills with the M320/GP-30, where it appears mounted to an M16A1, and the third is the Dog Tag awarded for 100 kills with the HK416, mounted to the rifle, just like it was in the Bad Company series.
Explosives
M15 Anti-Tank mine
The M15 Anti-Tank mine can be used by the Engineer kit. In Multiplayer mines that are placed can only be destroyed with explosives, shooting them has no effect. The mine is pressure activated, meaning only something heavy like a vehicle will set it off, infantry running across will not detonate it. Shooting the mine also has no effect.
M18A1 Claymore
M18A1 Claymore anti-personnel mines can also be used by the Support kit.
M67 Hand Grenade
The M67 hand grenade is the primary grenade seen in Battlefield 3, used by all factions. Instead of a grenade indicator, the body of the grenade flashes to make it more easily visible. Three grenades are carried in singleplayer. In multiplayer, every kit gets one as standard, but can equip two by using the "FRAG" specialization. There are two ways to throw grenades; either using a hotkey or by selecting the grenade as a weapon. The hotkey tosses the grenade instantly then switches back to the previously equipped weapon. Selecting the grenade manually allows multiple grenades to be thrown one after the other, and also allows the pin to be pulled and the grenade prepared for tossing - though as the spoon is held down, this does not actually "cook" the grenade's fuse.
M84 stun grenade
Blackburn uses an M84 stun grenade to disorient a group of PLR fighters at the bottom of an elevator shaft.
Mounted Weapons
AT-14 Spriggan
The AT-14 Spriggan appears in the game as the Russian counter to the American BGM-71 TOW mentioned below, and is also a secondary weapon on the BMP-2M APC.
BGM-71 TOW
The BGM-71 TOW appears in the game as an emplaced anti-tank missile launcher for the US faction.
Browning M2HB
The Browning M2HB heavy machine gun appears in the game mounted on vehicles, including M1A2 Abrams tanks. In terms of gameplay, the M2HB behaves more like a medium machine gun, requiring three or four shots to kill infantry, and dozens to disable a vehicle. In multiplayer, M1 tanks can be fitted with an M2HB mounted above the main cannon. When mounted like this, the M2's rate of fire slows to about 400rpm but gains a damage bonus that puts its power more in line with its real life counterpart. These changes were likely made to keep heavy machine guns from being overly powerful compared to other weapons.
DShK heavy machine gun (mounting)
Mountings for the DShK heavy machine gun can be seen on Iranian Type-72Z main battle tanks, modernised versions of the Russian T-55. These tanks seem to have been modelled from museum display vehicles, since the gun itself is missing from the mounting.
GAU-8/A Avenger
The General Electric GAU-8/A Avenger appears in the game as the secondary armament of the A-10 Thunderbolt II ground attack jet. The A-10 is not playable during campaign mode, but can be piloted in certain multiplayer maps, wherein the A-10's GAU-8/A is devastating against soft targets caught in the open.
GE M134 Minigun
The GE M134 Minigun is seen mounted on AH-6 Little Birds in both single and multiplayer.
General Dynamics GAU-17/A
Two GAU-17/A miniguns are mounted on the sides of UH-1Y helicopters. More strangely, two are mounted on the windows of Kaffarov's Ka-60 Kasatka helicopter in the singleplayer campaign.
Gryazev-Shipunov GSh-30-1
The Gryazev-Shipunov GSh-30-1 appears in the game as the secondary armament of the Su-35BM Flanker-E fighter jet.
Gryazev-Shipunov GSh-30-2
The Gryazev-Shipunov GSh-30-2 appears in the game as the secondary armament of the Su-25TM (Su-39) Frogfoot ground attack jet.
Kord
The Kord heavy machine gun is mounted on the T-90A tank, Russian army buggies and Vodniks, and a number of technicals. It behaves very similarly to the Browning M2HB heavy machine gun: more in line with a medium machine gun, and can be mounted on a T-90 with a lowered rate of fire but higher shot-for-shot damage.
M61 Vulcan
The M61 Vulcan appears in the game as the secondary armament of the F/A-18E and F/A-18F Super Hornet fighter jets. M61s are also seen in Phalanx installations on American warships, and in multiplayer the US base is protected by a land-based Phalanx C-RAM installation. It should be noted that the game's campaign mode incorrectly shows the Hornets' M61 (and all other weapons, for that matter) as being operated by the back-seater, when in reality the gun is operated by the pilot.
M197 Vulcan
The M197 Vulcan appears in the game as the secondary armament of the AH-1Z Viper attack helicopter.
GAU-12/U
The GAU-12/U is the main gun on the LAV-AD in multiplayer. It should be noted that the LAV-AD itself is technically anachronistic as it has been removed from service.
GAU-22/A
The GAU-22/A appears in the game as the secondary weapon of F-35B Lightning II aircraft on some multiplayer maps, such as the revamped version of Gulf of Oman.
M240C
The M240C machine gun is coaxially mounted on the M1A2 Abrams MBT.
M242 Bushmaster
The M242 Bushmaster chaingun is the main gun of the LAV-25.
Mk 19 Grenade Launcher
The Mk 19 grenade launcher is seen mounted on M1114 Humvees and AAVP7A1 amphibious transports.
PKT
The PKT machine gun is coaxially mounted on the T-90A and T-72 MBTs.
Shipunov 2A42
The Shipunov 2A42 appears in the game as the main gun of the BMP-2M and BTR-90 APCs, and the secondary armament of the Mi-28 Havoc helicopter.