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The Matrix: Path of Neo: Difference between revisions
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== Heckler & Koch USP == | == Heckler & Koch USP == | ||
The [[Heckler & Koch USP]] is the standard weapon of police officers and other various enemies. Trinity, and Switch also carry USP's. It is the first weapon Neo can obtain, therefore it is the weakest also. Can be dual-wielded for increased firepower. Called simply "Pistol" in the game. | The [[Heckler & Koch USP]] is the standard weapon of police officers and other various enemies. Trinity, and Switch also carry USP's. It is the first weapon Neo can obtain, therefore it is the weakest also. Can be dual-wielded for increased firepower. Called simply "Pistol" in the game. | ||
[[Image:USP9mm.jpg| | [[Image:USP9mm.jpg|350px|none|thumb|Heckler & Koch USP - 9x19mm]] | ||
[[Image:TMPON USP 1.jpg|600px|none|thumb|A cop holds his USP on Neo during his rooftop escape attempt. The selector appears to be on safe.]] | [[Image:TMPON USP 1.jpg|600px|none|thumb|A cop holds his USP on Neo during his rooftop escape attempt. The selector appears to be on safe.]] | ||
[[Image:TMPON USP 2.jpg|600px|none|thumb|A few USP's in a wooden crate.]] | [[Image:TMPON USP 2.jpg|600px|none|thumb|A few USP's in a wooden crate.]] | ||
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The Desert Eagle as in the majority of video games, is shown to operate in DAO. Can be dual-wielded, like the USP. Called "Agent Pistol" in-game. | The Desert Eagle as in the majority of video games, is shown to operate in DAO. Can be dual-wielded, like the USP. Called "Agent Pistol" in-game. | ||
[[Image:Desert-Eagle.jpeg|thumb| | [[Image:Desert-Eagle.jpeg|thumb|350px|none|Desert Eagle Mark XIX - .50 AE]] | ||
[[Image:TMPON DE 1.jpg|600px|none|thumb|Neo with two Desert Eagle pistols.]] | [[Image:TMPON DE 1.jpg|600px|none|thumb|Neo with two Desert Eagle pistols.]] | ||
[[Image:TMPON DE 2.jpg|600px|none|thumb|An Agent with a Desert Eagle Mark XIX.]] | [[Image:TMPON DE 2.jpg|600px|none|thumb|An Agent with a Desert Eagle Mark XIX after Neo dodging his bullets on the rooftop.]] | ||
[[Image:TMPON DE 3.jpg|600px|none|thumb|Agent Smith with his signature pistol.]] | |||
[[Image:TMPON DE 4.jpg|600px|none|thumb|An Agent threatens a retired police officer with his Desert Eagle. In real life, he could not fire the pistol, as the hammer is not cocked. Although, there is a possibility that the Desert Eagles inside the Matrix were programmed to operate in DAO.<br>Unrelated to this, a little more background info for those who might wonder why would an Agent try to kill a policeman: This section takes place between the first and the second films, and this former police officer is one of the few people, who were freed from the Matrix by Neo.]] | |||
== Heckler & Koch MP5A3 == | == Heckler & Koch MP5A3 == | ||
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== 12 Gauge Double Barreled Shotgun == | == 12 Gauge Double Barreled Shotgun == | ||
The [[12 Gauge Double Barreled Shotgun]] is briefly seen used mostly by exiles. Can be dual-wielded. | The [[12 Gauge Double Barreled Shotgun]] is briefly seen used mostly by exiles. Can be dual-wielded. Due to a bug, there is no reload animation for this gun. | ||
[[Image:Remington SBS.jpg|thumb|none|350px|Remington Spartan Sawed Off shotgun - 12 gauge]] | |||
[[Image:TMPON Sawed-Off 1.jpg|600px|none|thumb|Neo tries to dispatch Agent Smith with a double barreled shotgun. This section of the game takes place after the subway fight but before the hotel chase scene (first film).]] | |||
[[Image:TMPON Sawed-Off 2.jpg|600px|none|thumb|Neo takes cover with a sawed-off shotgun, inside an old church. This is another ''extended'' scene, that was not in any of the films.]] | |||
== Milkor MGL == | == Milkor MGL == | ||
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[[Image:Baseball.jpg|thumb|none|200px|M67 High-Explosive Fragmentation hand grenade]] | [[Image:Baseball.jpg|thumb|none|200px|M67 High-Explosive Fragmentation hand grenade]] | ||
[[Image:TMPON Frag 1.jpg|600px|none|thumb|A guard throws a Frag grenade at Neo and Trinity during the lobby shootout level.]] | [[Image:TMPON Frag 1.jpg|600px|none|thumb|A guard throws a Frag grenade at Neo and Trinity during the lobby shootout level.]] | ||
==Exile Armoury== | |||
During a level when Neo tries to free the mind of a young girl, an armoury is visible (but not accessible). Most of the guns are poorly drawn and cannot be made out. | |||
[[Image:TMPON Armory.jpg|600px|none|thumb|Neo observes the gun cache. Among the obvious weapons are a few MP5A3's (top right corner) and a Tommy Gun (lower left corner). There are also couple of USP's and what look like 92FS's.]] | |||
[[Category:Video Game]] | [[Category:Video Game]] |
Revision as of 21:54, 6 May 2012
Work In Progress This article is still under construction. It may contain factual errors. See Talk:The Matrix: Path of Neo for current discussions. Content is subject to change. |
The Matrix: Path of Neo is a third-person shooter video game, written and directed by The Wachowskis. It was released in 2005 for the PC, Xbox and PS2. The game follows the epic, well-known story of Thomas Anderson becoming The One, however it also includes several levels that extend the storyline of the three films.
NOTE: The game includes footage taken directly from the Matrix films. The weapons seen in these cut-scenes (such as Trinity's Beretta 84FS for example) are NOT included on this page.
The following weapons appear in the game The Matrix: Path of Neo:
Heckler & Koch USP
The Heckler & Koch USP is the standard weapon of police officers and other various enemies. Trinity, and Switch also carry USP's. It is the first weapon Neo can obtain, therefore it is the weakest also. Can be dual-wielded for increased firepower. Called simply "Pistol" in the game.
IMI Desert Eagle Mark XIX
The Desert Eagle Mark XIX is mostly famous for being the weapon of choice for agents, but also seen on a few other enemies. The pistol's model has an extremely low overall quality, but the scope rail over the barrel can be seen when Neo wields it. This, and the non-fluted barrel confirms that it is chambered in .50 Action Express, just like the Desert Eagles used in all three films.
The Desert Eagle as in the majority of video games, is shown to operate in DAO. Can be dual-wielded, like the USP. Called "Agent Pistol" in-game.
Heckler & Koch MP5A3
The Heckler & Koch MP5A3 with Navy lower and forend weapon-light is used by SWAT team members, gangbangers, and various other enemies. Can be dual-wielded and is called "Submachine Gun" in the game.
M16A2 Rifle
The M16A2 rifle is mostly seen carried by soldiers and SWAT members, but a few security guards also carry them. Depicted to be fully automatic. Called the "Assault Rifle" in-game.
Benelli M3 Super 90
The Benelli M3 Super 90 is mostly used by on SWAT and military and is called the Pump Shotgun in-game.
12 Gauge Double Barreled Shotgun
The 12 Gauge Double Barreled Shotgun is briefly seen used mostly by exiles. Can be dual-wielded. Due to a bug, there is no reload animation for this gun.
Milkor MGL
The Milkor MGL is used as the ultimate Agent-killer weapon. Used by Neo only. Called "Grenade Launcher". Usually is loaded with only 4 grenades when picked up.
M134 Minigun
The M134 minigun is used by Neo when him and Trinity are in the helicopter rescuing Morpheus.
M67 Frag Grenade
The M67 hand grenade is the resident fragmentation grenade of the game.
Exile Armoury
During a level when Neo tries to free the mind of a young girl, an armoury is visible (but not accessible). Most of the guns are poorly drawn and cannot be made out.