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Talk:Call of Duty: Black Ops II: Difference between revisions
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:I don't know, as long as the robots acknowledge being hit, a linebreaker enemy that stops you getting bogged down in one place can be good. ''Resistance: Fall of Man'' had enemies which would use their superior hitpoints (3+ headshots on normal for grunts with the basic rifles) to advance under fire while firing from the hip, which meant they ''didn't'' have to spam grenades at you constantly to stop you staying in one place. It actually made the firefights rather more interesting than the headshot = dead standard. Though they at least reacted to being shot (flinched but kept running), it wasn't like ''STALKER'' where enemies were either alive or dead and wouldn't acknowledge any state in between (which in ''Clear Sky'' where they jacked up Bloodsucker HP ridiculously meant you weren't actually sure you were even hurting them). | :I don't know, as long as the robots acknowledge being hit, a linebreaker enemy that stops you getting bogged down in one place can be good. ''Resistance: Fall of Man'' had enemies which would use their superior hitpoints (3+ headshots on normal for grunts with the basic rifles) to advance under fire while firing from the hip, which meant they ''didn't'' have to spam grenades at you constantly to stop you staying in one place. It actually made the firefights rather more interesting than the headshot = dead standard. Though they at least reacted to being shot (flinched but kept running), it wasn't like ''STALKER'' where enemies were either alive or dead and wouldn't acknowledge any state in between (which in ''Clear Sky'' where they jacked up Bloodsucker HP ridiculously meant you weren't actually sure you were even hurting them). | ||
:In general enemy variety is a huge weakness for modern shooters, since almost everything is 'man with gun.' If they do this ''right'' it could actually have far more varied firefights. Or they'll just have it invincible until you find the glowing rocket launcher Private Dies In An | :In general enemy variety is a huge weakness for modern shooters, since almost everything is 'man with gun.' If they do this ''right'' it could actually have far more varied firefights. Or they'll just have it invincible until you find the glowing rocket launcher Private Dies In An Inconvenient Place dropped, which seems more likely all things considered. [[User:Evil Tim|Evil Tim]] 14:04, 2 May 2012 (CDT) | ||
== Come On == | == Come On == |
Revision as of 19:05, 2 May 2012
MAIN PAGE CONTENT NOTE: Only officially released images will be permitted. Leaked images, even if publicised elsewhere, are not permitted. This rule is not negotiable.
TALK PAGE CONTENT NOTE: Do not post lists of weapons you hope to see in the game. They will be deleted.
The Newest Joke?
Why put up a IMFDB page of this game when it looks clearly like a waste of money
XM8?
http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-070805.jpg
Weapon in the pic looks like a modified XM8 Gonzaga 15:28, 1 May 2012 (CDT)
Looks like the hybrid ACR from RE6 --DeltaOne 15:31, 1 May 2012 (CDT)
Looks to just be like a space gun... It "resembles" a XM8 and an ACR, but looks like the SCAR from Crysis. It's just a future weapon. Halorocka888 16:40, 1 May 2012 (CDT)
To be more specific,it appears to be the Malaysian variant of the XM8,the Malaysian variant has no built in scope like on the ones designed for the U.S Army,but a rail instead.however it has extra features of weapons such as the ACR, which Treyarch probably to give their own artistic touch to make it look unique and futuristic.Ziess 22:41, 1 May 2012 (CDT)
Future Warfare
- http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-070805.jpg
- http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-074340.jpg
- http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-070746.jpg
- http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-065949.jpg
The game is set in near future, rumours say it's in 2027. Gonzaga 15:28, 1 May 2012 (CDT)
That's what we've been needing. More future crap. ~ACE
Call Of Recon: Ghost Ops --DeltaOne 15:35, 1 May 2012 (CDT)
Well, I've given up on the series now that being on top of five grenades when they go off doesn't kill people.The Wierd It 16:03, 1 May 2012 (CDT)
- Givern how CoD does with real weapons, watching them making up weapons should be eight kinds of hilarious. Evil Tim 22:10, 1 May 2012 (CDT)
its been confirmed to be set in the year 2025,i would imagine a mixture of real weapons,and Treyarch-created mashups will be includedZiess 22:28, 1 May 2012 (CDT)
As long as we get (have) to shoot hundreds of rounds full auto at each quadrupedal robot it will apparently be awesome. I hope bullets have no effect on enemies until they suddenly die also. ~ACE
- I don't know, as long as the robots acknowledge being hit, a linebreaker enemy that stops you getting bogged down in one place can be good. Resistance: Fall of Man had enemies which would use their superior hitpoints (3+ headshots on normal for grunts with the basic rifles) to advance under fire while firing from the hip, which meant they didn't have to spam grenades at you constantly to stop you staying in one place. It actually made the firefights rather more interesting than the headshot = dead standard. Though they at least reacted to being shot (flinched but kept running), it wasn't like STALKER where enemies were either alive or dead and wouldn't acknowledge any state in between (which in Clear Sky where they jacked up Bloodsucker HP ridiculously meant you weren't actually sure you were even hurting them).
- In general enemy variety is a huge weakness for modern shooters, since almost everything is 'man with gun.' If they do this right it could actually have far more varied firefights. Or they'll just have it invincible until you find the glowing rocket launcher Private Dies In An Inconvenient Place dropped, which seems more likely all things considered. Evil Tim 14:04, 2 May 2012 (CDT)
Come On
There is NOTHING warranting a page for this yet. All of you fanboys need to drop your cocks and have a little patience. Would any IMFDB mods put up with this for any other page or project with the same amount of leaked content, being 1, maybe 2 usable pictures? No way; this whole thing strikes me as ridiculous. If there's nothing concrete worth putting on the main page, stick to the Treyarch forums. It's insane how quickly the COD community jumped onto it on IMFDB. It's fucking preposterous to discuss ONE PICTURE for a WHOLE GAME THAT HASN'T EVEN BEEN OFFICIALLY ANNOUNCED YET. Please, fanboys, calm down, and don't get ahead of yourselves. --ZeoRanger5 16:38, 1 May 2012 (CDT)
Finally someone who agrees with me. --Mr.Ice
I can't disagree Bristow8411 17:18, 1 May 2012 (CDT)
The game has been officially announced, there are several pictures on CallofDuty.com --Pistolpete 17:47, 1 May 2012 (CDT)
Plus, a trailer is coming out today Gonzaga 18:29, 1 May 2012 (CDT)
Trailer released, and I can already see inclusions in the form of the M249. --Jusuchin 19:21, 1 May 2012 (CDT)
Trailer Weapon Spots
Weapon spots from the trailer that I found in the new trailer: at 0:30 there is a M134 Minigun (future-ized) mounted on a four legged combat drone, 0:43 there is a tank drone that appears to have a Metal Storm weapon mounted on its left (our right), 1:09 there is a future pistol (seems unrelated to any real world firearm), 1:11 there is a future-ized XM8, 1:18 there is an M16 (which model can't tell though length suggest it is a full length barrel and has 20 round magazine), 1:27 there what appears to be an M249 SAW (or M240), 1:31 there is a soldier with a balaclava firing a bullpup short barreled weapon that bears resemblance to the QBZ-95, at 1:31 or 1:32 (very easy to miss) there is a soldier being blown away holding an AK variant and by the looks of the handguard and flash hider it is an AN-94, at 1:34 in horseback solders are armed with WWII bolt action rifles, at 1:36 the technical is armed with a Dshk hmg, 1:44 hard to make out but rider on the right has an AK pattern weapon, likely an AK-47 since it looks like the Soviet Invasion of Afghanistan, 1:48 unknown shotgun. That's all I found for now. --DaiTaNam 21:03, 1 May 2012 (CDT)
- I have an intuition that the M16 might (and I have empathize this, might) be an A1 variant or a faux XM16 judging solely from silhouette of the upper receiver. The SAW apparently has an Mk 48 Mod 1 styled heat shield and handguard but that doesn't really mean anything, considering how the franchise loves to mix and match different variants. Weapon at 1:32, on the other hand, is definitely an AN-94. At least in aesthetic terms.--BeloglaviSup 01:03, 2 May 2012 (CDT)
- Isn't it "Kriss USA" instead of "TDI" now?Temp89 08:04, 2 May 2012 (CDT)
Designated Arguing/Complaining Area
Before this discussion page turns to chaos like all the other CoD talk pages, let's open up a designated complaint zone. I know many people want to offer their negative opinions about the game, so if you don't have any real discussion topics please post in subheadings here. Hopefully this will allow people who want to actually discuss the game rather than arguing or whining to avoid these comments and have an actual discussion.----JazzBlackBelt-- 22:51, 1 May 2012 (CDT)
Wow...
I'll start off by saying the obvious- this game looks stupid. I mean, why jump from the 60's to the 2020's? I could see the futuristic idea that they were trying for, but this looks like a Ghost Recon rip-off. I have just lost what little respect I had for Treyarch. As more details become availiable, I might change my mind, but first impressions are not good. As with any game, if it is fun I will play it.----JazzBlackBelt-- 22:51, 1 May 2012 (CDT)
I've lost respect for the Call of Duty franchise after Infinity Ward broke up Excalibur01 23:35, 1 May 2012 (CDT)
After at least one failed Soviet aggression in the late 60s, failed invasion of the Eastcoast US, failed (third time's the charm, right?) invasion of continental Europe within the last three games alone, you'd think the US at least would just get used to getting attacked on a major scale by this point.--BeloglaviSup 01:09, 2 May 2012 (CDT)
- Well they have, it's pretty clear from MW2 that Russia tries to nuke the US so often in this universe that they didn't even bother with a counter-launch since that would just encourage them. Evil Tim 01:11, 2 May 2012 (CDT)
I can't believe how generic they managed to make their new take on the series. Evil robots, mechs on four legs and choppers with unnecesserly many features. It's basically the same as every futuristic game. On top of it the game looks awful, name doesn't make sense, it looks more over-the-top than MW3. Could Treyarch have mistaken May 1 for April 1? This either is a joke, or will become one.--Z008MJ 05:46, 2 May 2012 (CDT)
What the hell were Treyarch thinking? I was seriously hoping too see what happened to Hudson, Weaver and Mason in Operation Charybdis and maybe if we would get to see how Price started his career. It is often better to go back to basics than too go forward complications. Fixer
- What made you so sure that Price was going to be in this game?The Wierd It 08:45, 2 May 2012 (CDT)
- From what I've read on CoD wiki and heard, 1/3 of the game will take place in the 80s and the rest in 2025--Gran28 09:51, 2 May 2012 (CDT)
- @ The Wierd It - the 'intel' at the ending of the final story mission of Black Ops suggest that Mason is being hunted by an SAS team in South Africa lead by a young operative called 'Jonathan' which many people have taken to mean a very young Captain Price Spanner
- I think it's very unlikely that they'll have any crossovers between the WaW/BO and MW universes. --Funkychinaman 10:47, 2 May 2012 (CDT)