Error creating thumbnail: File missing Join our Discord!
If you have been locked out of your account you can request a password reset here.

Battlefield: Bad Company: Difference between revisions

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Jump to navigation Jump to search
No edit summary
Line 5: Line 5:
'''''Battlefield: Bad Company''''' is the first of the ''Bad Company'' branch on EA's highly successful ''Battlefield'' franchise. The singleplayer campaign casts the player as Preston Marlowe, a soldier who, after unclear "crimes," is sent to "B Company," a squad said to be the US Army's dumping ground for its most troublesome soldiers, tasked with missions with the lowest probability of survival. The story focuses on the mysterious "Legionnaire," an infamous mercenary said to pay his troops exclusively in gold, and B Company's attempts to steal the gold in the middle of a war.
'''''Battlefield: Bad Company''''' is the first of the ''Bad Company'' branch on EA's highly successful ''Battlefield'' franchise. The singleplayer campaign casts the player as Preston Marlowe, a soldier who, after unclear "crimes," is sent to "B Company," a squad said to be the US Army's dumping ground for its most troublesome soldiers, tasked with missions with the lowest probability of survival. The story focuses on the mysterious "Legionnaire," an infamous mercenary said to pay his troops exclusively in gold, and B Company's attempts to steal the gold in the middle of a war.


The game itself was praised for featuring a high degree of environmental destructability for the time, thanks to the proprietary Frostbite engine. "Mouseholing" is actually possible in the game, with most exterior and interior walls of a building destructable. Buildings cannot, however, be completely destroyed; the frame will always remain. Completely destroying buildings became possible in the sequel.
The game itself was praised for featuring a high degree of environmental destructibility for the time, thanks to the proprietary Frostbite engine. "Mouseholing" is actually possible in the game, with most exterior and interior walls of a building destructible. Buildings cannot, however, be completely destroyed; the frame will always remain. Completely destroying buildings became possible in the sequel.


''Battlefield Bad Company'' was also the first to feature pre-order in-game bonuses, in this case five weapons, one for each class.  As of September 2011, unlock codes exist for four of these five weapons, allowing new players to unlock them. This is because the original unlock methods for two of these four have long since become impossible, and since the game is much less widely played there is little point in maintaining the exclusivity of these rewards.
''Battlefield Bad Company'' was also the first to feature pre-order in-game bonuses, in this case five weapons, one for each class.  As of September 2011, unlock codes exist for four of these five weapons, allowing new players to unlock them. This is because the original unlock methods for two of these four have long since become impossible, and since the game is much less widely played there is little point in maintaining the exclusivity of these rewards.
Line 13: Line 13:
=Overview=
=Overview=


''Battlefield: Bad Company'' divides weapons into pre-set "kits." In multiplayer, each kit includes a combat knife, a main weapon, a secondary weapon such as a pistol or grenades, and a piece of additional equipment which can be a weapon or a "gadget." The Assault class carries an assault rifle with an underbarrel grenade launcher and carries hand grenades and an unlockable injector to heal themselves. The Demolition class carries a shotgun, grenades and a rocket launcher as their equipment item. The Recon class carries a sniper rifle, a sidearm for defence, and can equip either a thrown motion sensor to warn of nearby enemies or a pair of binoculars for calling in airstrikes. The Special Ops or Specialist class carries an SMG or one of the game's rather vague "Compact Assault Rifle" weapon class, along with grenades and either a special dartgun which can assist targeting of normally unguided rocket weapons, or C4 explosives. Finally, the Support class carries a machine gun, grenades, a rechargable medkit item that other players can use, a "power tool" for repairing vehicles and a ruggedised PDA for calling mortar strikes. Unlike most other ''Battlefield'' games, no class has the ability to replenish ammunition; ammo can only be picked up from discarded weapons or ammo boxes in fixed locations.
''Battlefield: Bad Company'' divides weapons into pre-set "kits." In multiplayer, each kit includes a combat knife, a main weapon, a secondary weapon such as a pistol or grenades, and a piece of additional equipment which can be a weapon or a "gadget." The Assault class carries an assault rifle with an underbarrel grenade launcher and carries hand grenades and an unlockable injector to heal themselves. The Demolition class carries a shotgun, grenades and a rocket launcher as their equipment item. The Recon class carries a sniper rifle, a sidearm for defence, and can equip either a thrown motion sensor to warn of nearby enemies or a pair of binoculars for calling in airstrikes. The Special Ops or Specialist class carries an SMG or one of the game's rather vague "Compact Assault Rifle" weapon class, along with grenades and either a special dartgun which can assist targeting of normally unguided rocket weapons, or C4 explosives. Finally, the Support class carries a machine gun, grenades, a rechargeable medkit item that other players can use, a "power tool" for repairing vehicles and a ruggedised PDA for calling mortar strikes. Unlike most other ''Battlefield'' games, no class has the ability to replenish ammunition; ammo can only be picked up from discarded weapons or ammo boxes in fixed locations.


In singleplayer the player character, Preston, is not limited by this system; the weapons are seperated from the equipment items, allowing him to carry any two-weapon mini-kit along with an infinite supply of injectors to replenish his health (requiring a pause between each use) and any one of the other equipment items, including the rocket launchers.
In singleplayer the player character, Preston, is not limited by this system; the weapons are separated from the equipment items, allowing him to carry any two-weapon mini-kit along with an infinite supply of injectors to replenish his health (requiring a pause between each use) and any one of the other equipment items, including the rocket launchers.


Most of the weapons in the game are left-handed, with their ejection ports on the left instead of the right; this is normally done in games to make the weapon because the ejected casings flying across the screen look more "dynamic," while the right side of the weapon is regarded as more interesting to look at than the left.
Most of the weapons in the game are left-handed, with their ejection ports on the left instead of the right; this is normally done in games to make the weapon because the ejected casings flying across the screen look more "dynamic," while the right side of the weapon is regarded as more interesting to look at than the left.
Line 138: Line 138:
==FN F2000 Tactical==
==FN F2000 Tactical==


The [[FN_F2000#FN_F2000_Tactical|FN F2000 Tactical]] is a multiplayer-only weapon with an insanely high rate of fire and moderate accuracy, making it extremely effective at close range. Part of the "Find All 5" unlock series, the F2000 is unlocked by registering previous Battlefield games for "Veteran" status. This remains the only weapon out of the 5 in the series that has no unlock code provided.
The [[FN_F2000#FN_F2000_Tactical|FN F2000 Tactical]] is a multiplayer-only weapon with an insanely high rate of fire and moderate accuracy, making it extremely effective at close range. Part of the "Find All 5" unlock series, the F2000 is unlocked by registering previous Battlefield games for "Veteran" status. This remains the only weapon out of the 5 in the series that has no unlock code provided.


[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical with foregrip unfolded - 5.56x45mm. The in-game model includes the GL-1 grenade launcher.]]
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical with foregrip unfolded - 5.56x45mm. The in-game model includes the GL-1 grenade launcher.]]
[[Image:a417e702b9.jpg|thumb|none|400px|FN EGLM grenade launcher mounted on the standard F2000 for comparison.]]
[[Image:a417e702b9.jpg|thumb|none|400px|FN EGLM grenade launcher mounted on the standard F2000 for comparison.]]



Revision as of 00:14, 8 April 2012

Error creating thumbnail: File missing

Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Battlefield: Bad Company for current discussions. Content is subject to change.

Error creating thumbnail: File missing

Nice, but where's the trigger?

This article or section is incomplete. You can help IMFDB by expanding it.

Error creating thumbnail: File missing
Battlefield: Bad Company (2008)

Battlefield: Bad Company is the first of the Bad Company branch on EA's highly successful Battlefield franchise. The singleplayer campaign casts the player as Preston Marlowe, a soldier who, after unclear "crimes," is sent to "B Company," a squad said to be the US Army's dumping ground for its most troublesome soldiers, tasked with missions with the lowest probability of survival. The story focuses on the mysterious "Legionnaire," an infamous mercenary said to pay his troops exclusively in gold, and B Company's attempts to steal the gold in the middle of a war.

The game itself was praised for featuring a high degree of environmental destructibility for the time, thanks to the proprietary Frostbite engine. "Mouseholing" is actually possible in the game, with most exterior and interior walls of a building destructible. Buildings cannot, however, be completely destroyed; the frame will always remain. Completely destroying buildings became possible in the sequel.

Battlefield Bad Company was also the first to feature pre-order in-game bonuses, in this case five weapons, one for each class. As of September 2011, unlock codes exist for four of these five weapons, allowing new players to unlock them. This is because the original unlock methods for two of these four have long since become impossible, and since the game is much less widely played there is little point in maintaining the exclusivity of these rewards.

The following weapons are featured in the videogame Battlefield: Bad Company:

Overview

Battlefield: Bad Company divides weapons into pre-set "kits." In multiplayer, each kit includes a combat knife, a main weapon, a secondary weapon such as a pistol or grenades, and a piece of additional equipment which can be a weapon or a "gadget." The Assault class carries an assault rifle with an underbarrel grenade launcher and carries hand grenades and an unlockable injector to heal themselves. The Demolition class carries a shotgun, grenades and a rocket launcher as their equipment item. The Recon class carries a sniper rifle, a sidearm for defence, and can equip either a thrown motion sensor to warn of nearby enemies or a pair of binoculars for calling in airstrikes. The Special Ops or Specialist class carries an SMG or one of the game's rather vague "Compact Assault Rifle" weapon class, along with grenades and either a special dartgun which can assist targeting of normally unguided rocket weapons, or C4 explosives. Finally, the Support class carries a machine gun, grenades, a rechargeable medkit item that other players can use, a "power tool" for repairing vehicles and a ruggedised PDA for calling mortar strikes. Unlike most other Battlefield games, no class has the ability to replenish ammunition; ammo can only be picked up from discarded weapons or ammo boxes in fixed locations.

In singleplayer the player character, Preston, is not limited by this system; the weapons are separated from the equipment items, allowing him to carry any two-weapon mini-kit along with an infinite supply of injectors to replenish his health (requiring a pause between each use) and any one of the other equipment items, including the rocket launchers.

Most of the weapons in the game are left-handed, with their ejection ports on the left instead of the right; this is normally done in games to make the weapon because the ejected casings flying across the screen look more "dynamic," while the right side of the weapon is regarded as more interesting to look at than the left.

Handguns

Beretta M9

The Beretta M9 is the handgun issued with US sniper weapon kits. It is surprisingly powerful and accurate for a videogame pistol, and is depicted with an incorrect 12-round magazine.

Error creating thumbnail: File missing
Beretta M9 - 9x19mm
Error creating thumbnail: File missing
Holding his M9, Preston encounters a golf course with both kinds of bunker.

MP-412 REX

The MP-412 REX is the revolver paired with MEC sniper kits. In singleplayer it is the rarest sidearm, only seen in a kit with the GOL sniper rifle in the final level. While it has the lowest capacity of any of the sidearms, it is the longest ranged and most powerful of the three. While the real weapon has an automatic extractor which ejects casings when it is opened, the version in Bad Company lacks this feature completely.

Error creating thumbnail: File missing
MP-412 REX - .357 Magnum
Error creating thumbnail: File missing
Preston prepares to use his MP-412 REX to further thwart the Legionnaire's plan to stockpile a ridiculous number of red exploding things.

MP-443 Grach

The MP-443 Grach is the pistol that is paired with the SV-98 and other Russian sniper rifles. In the mission "Crash and Grab", a one-off weapon set consisting of an MP-443 with hand grenades is the starting kit.

Error creating thumbnail: File missing
MP-433 Grach - 9x19mm
Error creating thumbnail: File missing
Preston attacks a Russian soldier with his MP-443 Grach.

Submachine Guns

PP-2000

The PP-2000 is used by some Russian specialist troops. This weapon has the highest rate of fire of any gun in the game, but poor accuracy and damage. Like all weapons in this class, it is equipped with a suppressor.

PP-2000 with red dot sight - 9x19mm
Error creating thumbnail: File missing
PP2000 on the Collectables screen.
Error creating thumbnail: File missing
Preston holds a PP-2000 during the campaign. Because equipment is not tied to weapons in singleplayer, there is absolutely no reason to ever use the SMGs or "Compact Assault Rifles."

Heckler & Koch UMP

The Heckler & Koch UMP is used by some of the Legionnaire's specialist troops. The UMP has the slowest rate of fire of the SMG class, but the best damage and accuracy. Like all weapons in this class, it is equipped with a suppressor.

Error creating thumbnail: File missing
H&K UMP - .45 ACP
Error creating thumbnail: File missing
H&K UMP on the Collectables screen.
Error creating thumbnail: File missing
Preston holds a UMP near the end of the fourth level. Given the enormous engagement distance on this collapsed bridge, it makes perfect sense to offer the player a suppressed SMG here.

Uzi

The Uzi has near-identical stats to the starting weapons for the Spec Ops class, with the exception of an improved handling stat. Part of the "Find All 5" unlock series, this submachine gun was initially unlocked for any player that reached the highest player level possible, level 4, in the multiplayer portion of the demo. It is currently unlocked via a code released by EA.

Error creating thumbnail: File missing
IMI Uzi with suppressor - 9x19mm

Shotguns

All pump shotguns feature a quirk where firing while aiming and then releasing the aim button will prevent the pump animation from playing. However, they will still have the same delay between shots whether it plays or not.

Remington 870MCS

The Remington 870MCS is standard issue to US Demolition troops. Since he is a US Demolition class, Private Haggard uses a Remington throughout the singleplayer campaign.

Error creating thumbnail: File missing
Remington 870MCS - 12 gauge
Error creating thumbnail: File missing
870MCS on the Collectables screen.
Error creating thumbnail: File missing
Facing an incredibly threatening field, Preston takes aim with his Remington 870 MCS.
Error creating thumbnail: File missing
On the golf course, Haggard takes some time out to practice his swing.

Neostead shotgun

Neostead shotguns are used by some Legionnaire's demolition troops. The Neostead shotgun is the most accurate and therefore the best shotgun in the game at range, but its tight spread makes it harder to fight at close range. The player character reloads it two shells at a time; he does this even if there are an odd number of shells currently in the gun. The capacity of the dual tube magazines is reduced to 4+4 rounds rather than the correct 6+6.

Error creating thumbnail: File missing
Neostead NS2000 - 12 gauge
Error creating thumbnail: File missing
Neostead shotgun on the Collectables screen.
Error creating thumbnail: File missing
The Russian soldier was about to discover that closing his eyes would not in fact make the scary man go away.

Saiga 20K

The Saiga 20K is the standard issue weapon of Russian demolition troops. Called the S20K in game, it is the only semi-automatic starting shotgun available. In the campaign, it is a very common weapon among Russian soldiers, second only to the AEK-971.

Error creating thumbnail: File missing
Saiga 20 - 20 gauge
Error creating thumbnail: File missing
Saiga 20K on the Collectables screen. Note that the game version features a sight bridge.
Error creating thumbnail: File missing
Preston with his Saiga 20K during the first level.

Franchi SPAS-12

The Franchi SPAS-12 is used by some of the Legionnaire's demolition troops. It is identical to the two starting pump-action shotguns in the game aside from the handling statistic, which is slightly higher due to its short length; the stock is never shown extended. As in many games and movies, the semi-automatic functionality of the SPAS is not shown; it is pump-action only. Despite being the short version, it still has an 8-round magazine.

Error creating thumbnail: File missing
Franchi SPAS-12 short barrelled version - 12 gauge
Error creating thumbnail: File missing
Short barrelled Franchi SPAS-12 on the Collectables screen.
Error creating thumbnail: File missing
Preston holds a SPAS-12 near the start of the third mission. Unlike some other shooters, the SPAS-12 does not have the middle of the folding stock missing; this is because shotguns only zoom the screen slightly rather than using their iron sights.

Franchi SPAS-15

The Franchi SPAS-15 is a semi-automatic shotgun, and is the only weapon that doesn't reappear in the sequel. Unlocked upon reaching Level 25 (instead of requiring an unlock token), and unlocked by default, along with the other level 25 weapons, for players with the Gold edition. It is very rare in the campaign, only appearing in the final level. Like every shotgun but the USAS-12, it has an 8-round magazine, though this is actually correct for the weapon.

Error creating thumbnail: File missing
Franchi SPAS 15 - 12 gauge
Error creating thumbnail: File missing
SPAS-15 on the Collectables screen.
Error creating thumbnail: File missing
Preston holds a SPAS-15.

TOZ-194

The TOZ-194 is standard issue to MEC demolition troops. In singleplayer, it is only used by MEC forces in the final level.

Error creating thumbnail: File missing
TOZ-194 - 12 gauge
Error creating thumbnail: File missing
TOZ-194 on the Collectables screen.
Error creating thumbnail: File missing
The final level is the only one to feature the Middle Eastern Coalition, meaning all the MEC weapons are introduced at once. This means this opening area is rather like Christmas, only with somewhat more of an element of killing people and stealing their stuff.

USAS-12 Shotgun

The USAS-12 Shotgun is a fully-automatic shotgun with the highest capacity in the game, with 10 rounds instead of the normal 8. Part of the "Find All 5" series of unlocks, the USAS-12 is unlocked either by viewing player stats via EA's online service, or via a code.

Error creating thumbnail: File missing
Daewoo USAS-12 with 10-round magazine - 12 gauge

Assault Rifles

Heckler & Koch HK416

The Heckler & Koch HK416 is standard issue weapon to US Assault troops with designated name of "M416," presumably meaning it has been adopted as the main issue rifle of the US military in Bad Company's universe. It uses HK-style sights, and mounts an M203 grenade launcher with a flip-up sight mounted on top of the handguard; this is a rather strange choice, since the game also features the HK-manufactured XM320 on another rifle. It is shown holding 50 rounds in a 30-round magazine; when reloading, the player character will swap magazines, pull the charging handle, then flip the weapon over to operate the forward assist. The weapon's left and right sides are swapped, with only the forward assist still where it should be.

Since it is the player's starting weapon in singleplayer, the HK416 does not have an entry on the "Collectables" screen. Redford uses an HK416 throughout the campaign, while Preston is often shown with one in cutscenes no matter what weapon he is actually using in gameplay.

File:HK-416 in BFBC.png
Heckler & Koch HK416 w/ M203 Grenade Launcher - 5.56x45mm & 40mm
Error creating thumbnail: File missing
Preston Marlowe was transferred to Bad Company due to his inability to master the concept of a door.

FN F2000 Tactical

The FN F2000 Tactical is a multiplayer-only weapon with an insanely high rate of fire and moderate accuracy, making it extremely effective at close range. Part of the "Find All 5" unlock series, the F2000 is unlocked by registering previous Battlefield games for "Veteran" status. This remains the only weapon out of the 5 in the series that has no unlock code provided.

Error creating thumbnail: File missing
FN F2000 Tactical with foregrip unfolded - 5.56x45mm. The in-game model includes the GL-1 grenade launcher.
Error creating thumbnail: File missing
FN EGLM grenade launcher mounted on the standard F2000 for comparison.

Heckler & Koch XM8

The Heckler & Koch XM8 is a high rate of fire assault rifle with good accuracy, but is not generally used because of its low damage. Instead of the XM8's built-in scope, all variants of the XM8 use the rear sights from the G36C with custom forward sights. Like the HK416, it is shown holding 50 rounds in a 30-round magazine, and the reload includes a superfluous pull on the charging handle.

An XM8 is present in the tutorial level to introduce the player to the idea of looking for "Collectable" weapons; after that the XM8 is a rare sight until the Legionnaire's Assault troops begin to show up. The vanilla XM8 uses an XM320 grenade launcher.

Error creating thumbnail: File missing
Heckler & Koch XM8 with Insight ISM-V sight - 5.56x45mm
Error creating thumbnail: File missing
XM8 on the Collectables screen.
Error creating thumbnail: File missing
"Hey, new guy! Where'd you get that gun? It looks...Slightly less crappy than your old gun."

Steyr AUG A3

The Steyr AUG A3 is standard issue to MEC Assault troops. It mounts an M203 grenade launcher and, like the other assault rifles, holds 50 rounds in its 30-round magazines.

Error creating thumbnail: File missing
Steyr AUG A3, 18 inch barrel with Leupold CQ/T scope and Surefire M900 weaponlight foregrip - 5.56x45mm
Error creating thumbnail: File missing
AUG A3 on the Collectables screen. Note that it uses the same magazines as the XM8.
Error creating thumbnail: File missing
Preston looks over a rather randomly defended town at the beginning of the final level, armed with an AUG A3.

AEK-971

The AEK-971 is standard issue to Russian Assault troops. A golden AEK-971 is seen hanging up on a wall in Zavimir Serdar's office in the palace; this is also the only time an AEK-971 can be seen without an attached GP-30 grenade launcher. As with the HK416 and XM8, it holds 50 rounds in its 30-round magazine and reloading requires a yank of the charging handle.

Error creating thumbnail: File missing
Prototype AEK-971 - 5.45x39mm
Error creating thumbnail: File missing
AEK-971 on the Collectables screen.
Error creating thumbnail: File missing
Preston with his AEK-971 with GP-30. Despite that the XM8 is the example weapon for Collectables, both the Saiga 20K and AEK are available before it from enemy soldiers.

AN-94

The AN-94 is used by some Russian assault troops. Comes with a GP-30 Grenade Launcher. The AN-94 has a clear sight picture, very high rate of fire and good accuracy balanced by low damage. It's considered one of the best rifles in the game, next to the M16. Unlocked upon reaching Level 25 (instead of requiring an unlock token), and unlocked by default, along with the other level 25 weapons, for players with the Gold edition. It is inaccurately portrayed as having an extremely high rate of fully automatic fire, whereas that high rate is only possible for 2-shot bursts.

Error creating thumbnail: File missing
AN-94 - 5.45x39mm
Error creating thumbnail: File missing
AN-94 on the Collectables screen.
Error creating thumbnail: File missing
Preston has the startlingly bad idea of attacking a Russian T-90 MBT with his AN-94.

M16 Rifle

The M16A3-like full-auto Assault Rifle appears as the "M16," fitted with an M203 Grenade Launcher. It is used by some of the Legionnaire's assault troops. The most accurate and powerful assault rifle in the game. Considered one of the two best rifles in the game, along with the AN-94.

Error creating thumbnail: File missing
M16A2 with M203 grenade launcher - 5.56x45mm & 40mm
Error creating thumbnail: File missing
M16 rifle on the Collectables screen.

9A-91 Rifle

The 9A-91 Rifle is standard issue to MEC Specialist troops. As with the other "light" rifles, it is suppressed and part of the same class of weapons as the SMGs.

Error creating thumbnail: File missing
9A-91 - 9x39mm
Error creating thumbnail: File missing
9A-91 Rifle on the Collectables screen.

AKS-74U

The AKS-74U is standard issue carbine to Russian specialist troops. As above, it is suppressed and part of the same class of weapons as the SMGs.

Error creating thumbnail: File missing
AKS-74U - 5.45x39mm
Error creating thumbnail: File missing
AKS-74U on the Collectables screen.

FN SCAR-L CQC

The FN SCAR-L CQC is standard issue assault rifle to US Specialist troops. As above, it is suppressed and part of the same class of weapons as the SMGs. This is particularly strange since the SCAR is a full-sized assault rifle; it could not even be described as a carbine. It holds 60 rounds in its 30-round STANAG magazine.

Error creating thumbnail: File missing
FN SCAR-L CQC - 5.56x45mm
Error creating thumbnail: File missing
FN SCAR L on the Collectables screen.
Error creating thumbnail: File missing
"Is that a silencer? But...Those are for girls!"

Heckler & Koch XM8 Compact Carbine

The shortened version of the XM8, the XM8 Compact Carbine, is also available. As above, it is suppressed and part of the same class of weapons as the SMGs, and has the standard 60 round capacity for the class, double its real capacity. Unlocked upon reaching Level 25 (instead of requiring an unlock token), and unlocked by default, along with the other level 25 weapons, for players with the Gold edition.

XM8 Compact Carbine - 5.56x45mm
Error creating thumbnail: File missing
XM8 Compact Carbine on the Collectables screen.

Sniper Rifles

GOL sniper rifle

The GOL sniper rifle is a German made sniper rifle used by MEC recon troops. In singleplayer, it is the only weapon paired with the MP-412 REX.

Error creating thumbnail: File missing
GOL sniper rifle - .338 Lapua
Error creating thumbnail: File missing
GOL sniper rifle on the Collectables screen.

M24 Sniper Weapon System

The M24 Sniper Weapon System is standard issue to US recon troops.

Error creating thumbnail: File missing
M24 SWS - 7.62x51mm NATO
Error creating thumbnail: File missing
M24 SWS on the Collectables screen.

Izhmash SV-98

The Izhmash SV-98 is standard issue to Russian recon troops. Oddly, the in-world model of the SV-98 has a bipod, while the player model does not.

Error creating thumbnail: File missing
SV-98 with suppressor, bipod, carrying handle and mirage band - 7.62x54mmR
Error creating thumbnail: File missing
SV-98 on the Collectables screen.

Barrett M95

The Barrett M95 is used by some US and Legionnaire's recon troops. Like the other bolt-action sniper rifles, the M95 has a five-round magazine. It is by far the strongest gun in the game, being able to be used as an anti-aircraft gun.

Error creating thumbnail: File missing
Barrett M95 - .50 BMG
Error creating thumbnail: File missing
M95 on the Collectables screen.

Norinco QBU-88

The Norinco QBU-88 is a semi-automatic sniper rifle that is part of the "Find All 5" unlock series. This rifle is unlocked via a code included with pre-orders, or a different code issued some time after the game's release. Interestingly, it shares its animations with its Battlefield 2 counterpart.

Error creating thumbnail: File missing
Norinco QBU-88 - 5.8x42mm

SVU Dragunov

The SVU Dragunov is used by some Russian recon troops. The SVU is a semi-automatic sniper rifle equipped with a suppressor. It has enough power that players can take down helicopters in only a couple of magazines. In singleplayer the SVU is rare, only appearing twice and only on one level.

Error creating thumbnail: File missing
SVU - 7.62x54mmR
Error creating thumbnail: File missing
SVU Dragunov on the Collectables screen.

VSS Vintorez

The VSS Vintorez is the highest capacity and highest rate of fire sniper rifle available, but also does little damage; it fires in slow full-auto if the fire button is held, and its magazine inaccurately holds 12 rounds. Unlocked upon reaching Level 25 (instead of requiring an unlock token), and unlocked by default, along with the other level 25 weapons, for players with the Gold edition.

Error creating thumbnail: File missing
VSS Vintorez - 9x39mm
Error creating thumbnail: File missing
VSS Vintorez on the Collectables screen.

Machine Guns

Heckler & Koch MG36

The Heckler & Koch MG36 is used by of the Legionnaire's support troops. The MG36 is accurate, but not very powerful. It is widely used because the reflex optic makes it the easiest to aim accurately at long range, acting as a makeshift scope. The 100-round Beta-C drum magazine's capacity is increased by 50% to 150 rounds.

Since the MG36 is shown with an export sight despite the real weapon never being exported, it is most likely based on a G36 with a bipod handguard and Beta-C Mag rather than an authentic MG36.

H&K MG36 - 5.56x45mm
Error creating thumbnail: File missing
MG36 on the Collectables screen.

M249 SAW Paratrooper

The M249 SAW Para is standard issue of US support troops, and is used by Private Sweetwater during the campaign.

Error creating thumbnail: File missing
M249 SAW paratrooper version with 200 round ammo drum - 5.56x45mm
Error creating thumbnail: File missing
M249 SAW paratrooper on the Collectables screen. Note E2 heat shield.
Error creating thumbnail: File missing
Sweetwater shows off his M249 Para SAW during the first level.

M60 machine gun

The M60 machine gun is the most powerful LMG in the game. Part of the "Find All 5" unlock series, this GPMG is unlocked either by registering for the online newsletter, or through a code.

Error creating thumbnail: File missing
M60E3 - 7.62x51mm NATO

PK Machine Gun

The PK Machine Gun is standard issue of Russian support troops.

Error creating thumbnail: File missing
PKM with classic (most seen) version of the flash hider - 7.62x54mm R
Error creating thumbnail: File missing
PKM on the Collectables screen.

Norinco QJY88

The Norinco QJY-88 is the standard issue of MEC support troops.

Error creating thumbnail: File missing
Norinco QJY-88 - 5.8x42mm
Error creating thumbnail: File missing
QJY-88 on the Collectables screen.

Heckler & Koch XM8 LMG

The XM8 LMG is a middle of the road weapon, and not widely used. Used by the Legionnaire's support troops.

Error creating thumbnail: File missing
Heckler & Koch XM8 Automatic Rifle - 5.56x45mm
Error creating thumbnail: File missing
XM8 LMG on the Collectables screen.

MG3

The MG3 is the highest rate of fire LMG in the game, but is balanced with low accuracy and damage; the damage from the MG3, a GPMG firing full-sized rifle bullets, is low even compared to light machine guns which fire intermediate rounds such as the SAW and XM8 LMG. Unlocked upon reaching Level 25 (instead of requiring an unlock token), and unlocked by default, along with the other level 25 weapons, for players with the Gold edition.

Error creating thumbnail: File missing
MG3 Machine Gun - 7.62x51mm NATO
Error creating thumbnail: File missing
MG3 on the Collectables screen.

Thrown / placed

"HG-2" Grenade

The game's "HG-2" hand grenades appear to be the fuze assembly of an M67 hand grenade on the body of a Mills Bomb. Hand grenades are allocated to kits which do not have underbarrel launchers, other than sniper kits which have a sidearm instead.

M112 C4 Demolition Pack

A remote-triggered demolition charge that occupies the equipment slot, referred to in the game as "DTN-4." The M112 shown on the game's charge is in fact the real name of a US C4 demolition charge; the Bad Company C4 is made from two unevenly scaled blocks attached together with a detonator. In multiplayer C4 is only available to the Special Ops class, while in singleplayer it is available for any kit since the equipment slot is not kit-dependent.

Error creating thumbnail: File missing
M112 C4 demolition charge.
Error creating thumbnail: File missing
Preston holds a pair of M112 charges rigged with a detonator as he prepares to blow up an enemy radar jammer. Note lettering on the left-hand charge.

TS-50 Anti-Personnel Mine

An enlarged version of the TS-50 anti-personnel mine appears in the game as the "ATM-00 Anti-Tank Mine" as an unlockable weapon for the Demolition kit. The mine has the ability to distinguish between friendly and enemy vehicles and will detonate when an enemy vehicle drives over it.

Error creating thumbnail: File missing
TS-50 anti-personnel mine
Error creating thumbnail: File missing
A TS-50 anti-personnel mine in Battlefield: Bad Company

Launchers

M203 Grenade Launcher

The M203 grenade launcher appears in the game mounted on the HK416, M16A4 and AUG A3.

Error creating thumbnail: File missing
M203 grenade launcher - 40x46mm

FN GL-1

The FN GL-1 is mounted on the FN F2000 Tactical.

Error creating thumbnail: File missing
FN GL-1 - 40mm

XM320

The Heckler & Koch XM320 is mounted on the XM8 assault rifle. It can be identified as an XM320 by the lack of a front pistol grip.

Error creating thumbnail: File missing
Heckler & Koch XM320 - 40x46mm. Note lack of a front grip, added only to the production M320.
Error creating thumbnail: File missing
Preston reloads the XM320 mounted under his XM8 rifle. Note the flipped-up grenade launcher sights.

GP30

The GP-30 grenade launcher is mounted on the AEK-971 and the AN-94.

Error creating thumbnail: File missing
AK-74 with GP-30 grenade launcher - 5.45x39mm & 40mm
Error creating thumbnail: File missing
Preston reloads the GP-30 mounted under his AN-94 rifle. Note the grenade model is a standard M203 round rather than the caseless VOG rounds actually used in the GP30, which look completely different.

AT4

The AT4 is standard issue to US Demolitions troops. Bad Company's private Haggard carries one on his back throughout the campaign.

Error creating thumbnail: File missing
M136 AT4 Anti-Tank rocket launcher - 84mm
Error creating thumbnail: File missing
Haggard with his M136 at the end of the first level. This represents an infinite number of M136 launchers Haggard has; he occasionally fires one, though seldom when it would actually be useful for him to do so.

RPG-7

The RPG-7 is standard issue to Russian demolition troops; like other weapons of this type, it is placed in the equipment slot rather than being classified as a weapon. It is shown fitted with a PGO-7 optic sight. The weapon's reticle incorrectly has the aiming point and boresight mark in the same place; presumably, this is to avoid confusing players by having a "crosshair" in the scope which is not actually the aiming point.

Error creating thumbnail: File missing
RPG-7 - 40mm
Error creating thumbnail: File missing
Reticle of the RPG-7's PGO-7 optic sight.
Error creating thumbnail: File missing
Menaced by a Russian BMD-3 light IFV, Preston takes cover behind a fence and readies his RPG-7.
Error creating thumbnail: File missing
Reticle of the Bad Company RPG-7 scope. Compare to the above, and note the misplaced boresight mark.

Carl Gustav recoilless rifle

The Carl Gustav recoilless rifle is standard issue to MEC demolition troops. It features throughout the final level in the hands of MEC forces, and is used in the final battle against the Legionnaire.

Error creating thumbnail: File missing
Carl Gustav recoilless rifle - 84mm

Mounted Weapons

M231 Firing Port Weapon

The third and fourth positions in US Bradley IFVs control a pair of rear-facing light guns, presumably M231 Firing Port Weapons.

Error creating thumbnail: File missing
M231 Firing Port Weapon, a fullauto-only high RoF variant used in the gun ports of Bradley IFVs - 5.56x45mm

M240C machine gun

While American M1A2 "Abrams" tanks lack their loader's M240D, their coaxial M240C is visible. The gun is present but not usable; instead of a coaxial weapon, a tank's driver-position secondary ability is to deploy a smokescreen.

Error creating thumbnail: File missing
M240C vehicle coaxial-mount version - 7.62x51mm NATO.
Error creating thumbnail: File missing
During the introduction, Preston witnesses the bizarre sight of this US Army M1A2 Abrams driving alongside his convoy, stopping, and then pointing its main gun at its own lines. This stupid behaviour does, however, give a good view of the coaxial M240C; to the left of the main gun in this shot.

PKT

While it varies how visible it is, Russian and MEC armoured vehicles have a coaxial PKT machine gun. Like the M240C on the Abrams, the coaxial gun is unusuable.

Error creating thumbnail: File missing
PKT machine gun with 250-round ammo drum - 7.62x54mm R
Error creating thumbnail: File missing
A PKT machine gun is visible to the right of this MEC 2T Stalker's main Shipunov 2A42.

Kord heavy machine gun

Kord heavy machine guns are seen mounted on some vehicles and in fixed positions.

Error creating thumbnail: File missing
Kord heavy machine gun with ammo box - 12.7x108mm
Error creating thumbnail: File missing
Preston finds a Kord heavy machine gun with spade-grips mounted on a "Vodnik" truck.

Browning M2

Browning M2 heavy machine guns are seen mounted on various vehicles throughout the game, including low-detail versions in RWS mountings for second crewmen (even on MEC and Russian vehicles).

Error creating thumbnail: File missing
Browning M2HB in vehicle mount - .50 BMG
Error creating thumbnail: File missing
During the opening cinematic, a series of US Army M1A2 Abrams tanks with most of the TUSK kit fitted can be seen moving with Bad Company's truck, all armed with a hatch-mounted RWS with a Browning M2.

GE M134

GE M134 miniguns can be seen mounted on Blackhawk helicopters.

Error creating thumbnail: File missing
General Electric M134 - 7.62x51mm
Error creating thumbnail: File missing
Preston admires an M134 on a Blackhawk at the start of the fourth level's golf course, wondering why he can't just fly it to the end of the level right now.

Type 87 grenade launcher

Norinco QLZ-87 repeating grenade launchers can be seen in fixed positions throughout the campaign.

Error creating thumbnail: File missing
QLZ-87 on tripod - 35mm
Error creating thumbnail: File missing
Preston comes across a Type 87 during the second level of the campaign.

XM312

The XM312 is seen mounted on US "Humvee" light trucks.

Error creating thumbnail: File missing
XM312 - .50 BMG
Error creating thumbnail: File missing
Preston holds a military hairdryer as he admires the XM312 mounted on his Humvee.

XM307

The XM307 is seen mounted on vehicles. It is simply a repeating grenade launcher governed by a heat gauge; no attempt is made to simulate the complex HEAB functionality of the actual weapon.

Error creating thumbnail: File missing
XM307 ACSW - 25x59mm HEAB
Error creating thumbnail: File missing
The patrol boats in the second level have an XM307 mounted at each end, presumably costing more than the entire boat between them.

AT-14 Spriggan

AT-14 Spriggan (Russian designation 9M133 Kornet) missile launchers can be found in fixed positions. They fire a slow-moving, steerable SACLOS guided missile which moves towards the middle of the player's crosshair as it travels; as per videogame standards, it will do this even if there is no actual line of sight between the missile and the beam it is supposed to be seeking. This allows it to be steered even if the crosshair is actually pointed at a wall directly in front of the launcher.

AT-14 Spriggan launcher and missile - 152mm
Error creating thumbnail: File missing
Preston prepares to attack an AT-14 launcher with his happy grenade.

M61 Vulcan

M61 Vulcan cannons mounted in M167 VADS turrets are inaccurately seen mounted on American-built Mark V Special Operations Craft; a single VADS is also present during the final battle with the Legionnaire's helicopter, but is destroyed before it can be used. A pair of F/A-18 Hornets seen during the singleplayer would also presumably mount M61s, although they are never seen or used.

Error creating thumbnail: File missing
M167 VADS (Vulcan Air Defence System) - 20mm HE. This is the towed variant; the VADS version mounted on the M113 APC is M163.
Error creating thumbnail: File missing
American-made Mark V Special Operations Craft seen in the campaign carry a large multiple rocket launcher on the bow and an M167 installation on the stern, the latter seen here in the introduction to the last level.
Error creating thumbnail: File missing
An oddly-placed M167 VADS near the end of a pier at the end of the singleplayer campaign, literally one frame before it randomly explodes and forces the player to find something else.

M242 Bushmaster chaingun

The M242 Bushmaster chaingun appears mounted on American Bradley IFVs. While these never appear in the singleplayer campaign, they are present on many maps in multiplayer.

Error creating thumbnail: File missing
M242 Bushmaster chaingun 25mm

ZU-23-2

ZU-23-2 antiaircraft guns are deployed in various maps and seen in several missions during the campaign, and can also be seen mounted on BMD-3 hulls during the helicopter mission.

Error creating thumbnail: File missing
ZU-23-2 - 23x152mm
Error creating thumbnail: File missing
During the first level, three ZU-23-2 guns are one of the objectives. Here, Preston contemplates destroying the first gun with C4.
Error creating thumbnail: File missing
However, he has a change of heart and gets started wrecking the place with the ZU-23-2's absurdly powerful HE rounds.

M230 Chain Gun

M230 Chain Guns are seen mounted on AH-64 Apache attack helicopters.

Error creating thumbnail: File missing
Hughes/Alliant Techsystems M230 Chain Gun - 30mm
Error creating thumbnail: File missing
A friendly Apache saves Bad Company from an overwhelming Russian assault during the first level, armed with an M230 chain gun.

Shipunov 2A42

The Mi-24 Hind variant shown in the game is the South African "Super Hind," with a Shipunov 2A42 gun mounted under the nose rather than the usual Yak-B gatling. Presumably, this Hind variant is used to give the chin gun the same range of motion as the M230 on the Apache. It is also shown as the gun armament of Mi-28 "Havoc" attack helicopters, the Legionnaire's two-seat Ka-52 "Hokum-B," and as main armament of Russian BMD-3 IFVs and MEC 2T Stalker armoured recon vehicles.

Error creating thumbnail: File missing
Shipunov 2A42 automatic cannon - 30x165mm
Error creating thumbnail: File missing
An enemy "Super Hind" shows off its ridiculously oversized nose gun.
Error creating thumbnail: File missing
Having liberated a comical dictator who has had his country taken over by the Legionnaire, Bad Company make their escape in his gold-plated "Super Hind" (seriously, this actually happens). Note the Shipunov's dual ammunition feeds.
Error creating thumbnail: File missing
Preston pauses to wonder at the sight of a Shipunov 2A42 attached to something it's actually designed to be attached to.
Error creating thumbnail: File missing
The futuristic-looking Belorusian 2T Stalker armoured recon vehicle is the MEC's light armour; like the BMD-3, it is armed with a Shipunov 2A42.

Bofors FH77

The artillery guns in use by all three factions are the Swedish-designed Bofors Haubits 77 (FH77). These guns are seen throughout the campaign and can occasionally be controlled, using a bird's-eye view crosshair which is not explained in the slightest. More normally, the player will be tasked with destroying them in some way.

Error creating thumbnail: File missing
Bofors FH77 - 155mm
Error creating thumbnail: File missing
Preston looks up at an FH77 during the first level of the campaign.
Error creating thumbnail: File missing
Bad Company soon find themselves taking control of one of the guns to repel a Russian assault; this view is used to show the howitzer firing.