Splinter Cell: Chaos Theory: Difference between revisions
Splinter Cell: Chaos Theory: Difference between revisions - Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Splinter Cell: Chaos Theory: Difference between revisions
'''''Splinter Cell: Chaos Theory''''' is a critically acclaimed stealth action video game, the third in the ''Splinter Cell'' series. It was released in 2005 for the PC, Xbox, PS2 and Gamecube.
'''''Splinter Cell: Chaos Theory''''' is a critically acclaimed stealth action video game, the third in the ''Splinter Cell'' series. It was released in 2005 for the PC, Xbox, PS2 and Gamecube.
[[File:SPOILERS.jpg]] '''WARNING!!! THIS PAGE CONTAINS MINOR SPOILERS!'''
'''The following weapons appear in ''Tom Clancy's Splinter Cell: Chaos Theory'': '''
'''The following weapons appear in ''Tom Clancy's Splinter Cell: Chaos Theory'': '''
Revision as of 14:31, 11 March 2012
Splinter Cell: Chaos Theory (2005)
Splinter Cell: Chaos Theory is a critically acclaimed stealth action video game, the third in the Splinter Cell series. It was released in 2005 for the PC, Xbox, PS2 and Gamecube.
The following weapons appear in Tom Clancy's Splinter Cell: Chaos Theory:
Referred to as the 'SC Pistol', the FN Five-seveN is Sam's standard issue sidearm. Is said in-game to be integrally silenced. It appears to be the original model. Is fitted with an 'OCP device' which temporarily disrupts electrical equipment, like cameras and lights.
The Desert Eagle Mark XIX is used by Doug Shetland at the end of the bathhouse level and by General Jung, who is only seen in CO-OP mode. It clearly features the scope mount and taller cocking serrations of the Mark XIX model.
Sam's standard issue rifle. Fitted with either a 40 mm launcher, a shotgun, a '20mm Sniper attachment', or an ordinary handguard. Sights are usually a C-More Red dot sight, changing to a standard F2000 sight with the 'sniper attachment'. In game is said to be integrally silenced. Unlike the real weapon, the one in-game has an adjustable stock, as well as a two-stage trigger.
Used by People's Voice revolutionaries. The AICW is basically a Steyr AUG with an integrated, three-shot grenade launcher developed by the Defence Science and Technology Organisation, Metal Storm and Tenix Defence Systems. The in-game version has a longer grenade tube and barrel.
A FIM-92A can be seen once being used by a North Korean soldier to take down a US aircraft in the cutscene preceding the second part of the Seoul level.
An unidentified shotgun that can be mounted under Sam's F2000.
It appears to be a modified Franchi SPAS-12 with the grip and stock removed, as the barrel and fore end bears a strong resemblance to the SPAS-12.
The XM312 heavy machine gun is used as part of Displace International's automated sentry guns. Seems to have a higher rate of fire than the real one, and does less damage than you would expect from a .50 BMG weapon, killing the player no faster than any other automatic weapon in the game.