Error creating thumbnail: File missing Join our Discord!
If you have been locked out of your account you can request a password reset here.

Silent Hill: Homecoming: Difference between revisions

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Jump to navigation Jump to search
No edit summary
No edit summary
Line 4: Line 4:




[[File:Silent_Hill_Homecoming_Box_Art.jpg]]
[[File:Silent_Hill_Homecoming_Box_Art.jpg|right|thumb|''Silent Hill: Homecoming'' (2007)]]__TOC__<br clear=all>


== Handguns ==
== Handguns ==

Revision as of 18:02, 7 March 2012


Error creating thumbnail: File missing

Nice, but where's the trigger?

This article or section is incomplete. You can help IMFDB by expanding it.

'The following weapons are featured in the 2007 video game Silent Hill: Homecoming:


Error creating thumbnail: File missing
Silent Hill: Homecoming (2007)


Handguns

Taurus PT92

Error creating thumbnail: File missing
A Taurus PT92 semi-automatic pistol.
Error creating thumbnail: File missing
Mk 23 Handgun

"The 9mm pistol Curtis Ackers gave me. It's in good condition and easy to use."

Known as the "Mk 23 Handgun" in-game, it best resembles a Taurus PT92 semi-automatic pistol. The gun itself is also very similar to that of the Beretta 92FS "Samurai Edge" featured in Resident Evil, another Japanese survival horror video game series, although without the stainless barrel and slide-mounted safety. Despite Alex describing the gun as a "9mm pistol", it has apparently been converted to use .45 ACP ammunition as the boxes of pistol ammunition have ".45 Auto" written on the side. The Mk 23 Handgun has a box magazine capacity of nine rounds on Normal difficulty and five on Hard. Alex can obtain it once he has given the Old Revolver to Curtis Ackers at the Salvage Yard in Shepherd's Glen. Curtis offers the Mk 23 Handgun in return as "a fair trade".

Custom M1911-pattern pistol

File:Chrome Hammer.jpg
A 'Chrome Hammer' Pistol

"Has increased damage and holds more ammunition over the regular pistol."

Known as "A 'Chrome Hammer' Pistol" in-game, it has a distinctive resemblance to an SVI or STI custom M1911 or 2011, with its jet funnel magwell and compensator. A 'Chrome Hammer' Pistol has a box magazine capacity of twelve rounds (seven on Hard Mode). Alex can obtain this if he hacks away at wooden barricades blocking off a crypt in the Rose Heights Cemetery with the Fire Axe. Obtaining this weapon is optional and Alex will still use the Mk 23 Handgun in cutscenes.

Shotguns

Winchester Model 1912

Error creating thumbnail: File missing
Winchester Model 1912 pump-action shotgun.
File:12 gauge shothun.jpg
12 Gauge Shotgun

"Devastating at close range, but fires and reloads slowly."

Simply known as the "12 Gauge Shotgun" in-game, despite being a 12-gauge shotgun, it best resembles a Winchester Model 1912 pump-action shotgun. It has a tubular magazine capacity of four shells (three on Hard difficulty). Alex obtains this at the Shepherd's Glen Police Station, when Deputy Wheeler gives it to him.

Franchi SPAS-12

Error creating thumbnail: File missing
A Franchi SPAS-12 combat shotgun.
File:Bluesteel.jpg
A 'BlueSteel' Shotgun

"Has increased damage and holds more ammunition over the regular shotgun."

The Franchi SPAS-12 is featured in-game as "A 'BlueSteel' Shotgun" and is the superior counterpart of the 12 Gauge Shotgun. Like A 'Chrome Hammer' Pistol, A 'BlueSteel' Shotgun is also optional and can be obtained when Alex is trapped in the "Otherworld" version of his own home. A 'BlueSteel' Shotgun has a slightly more realistic ammo count with a tubular magazine capacity of five shells (four on Hard mode).

Rifles

M14

Error creating thumbnail: File missing
M14
File:SH M14.jpg
M14 Assault Rifle

"Fires slowly, but has longer range and greater power than any pistol."

The M14 in-game has a magazine capacity of five rounds and is one of the more stronger weapons of the game along with the shotguns, although ammunition is scarce and Alex can only carry fifteen rounds of ammunition - five in the magazine and ten in reserve. The M14 is an optional weapon acquired in the Dargento Cemetery in Silent Hill as a reward for completing the Janus statue puzzle.

Accuracy International Arctic Warfare L96A1

Error creating thumbnail: File missing
L96A1
File:A police marksman rifle.jpg
A Police Marksman Rifle

"Has increased damage and holds more ammunition over the regular rifle."

The Accuracy International Arctic Warfare L96A1, known in-game as "A Police Marksman Rifle", is featured without a scope and located towards the end of the game in the Underground room 113. It is similar to the M14 in terms of ammunition and capacity, however it is more powerful. Due to the weapon being located in close proximity to Deputy Wheeler and lacking any form of attachments, it may be possible the L96 was bought as a civilian model for use by the Shepherd's Glen police.

Other Weapons

Laser Pistol

File:Laser Pistol.jpg

"Small but very effective. Where did this come from? Did aliens leave it here?"

Like in many previous Silent Hill games, this weapon is obtained after getting the "UFO Ending". The weapon has unlimited ammunition and is able to kill enemies with rather ease.

Single Action Army

File:SH SAA.jpg

"The cylinder is rusted and won't turn. It'd be a nice piece if I could get it repaired..."

Although not usable as a weapon, a Single Action Army revolver is obtained when Alex takes it from his catatonic mother, fearing what she might do with it. As the description says, Alex takes it to the Salvage Yard in hopes of having it repaired, presumably so he can use it. When Alex hands it to Curtis, he remarks, "Hmmmm... pretty neglected. It's a damn shame the way people mistreat such nice things." reinforcing its appearance as a period piece.

Curtis says he can fix it, but that it might take a while. Alex tells him to keep it for the troubles and Curtis gives him a Mk 23 Handgun in return.