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Silent Hill: Homecoming: Difference between revisions
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=== Taurus PT92 === | === Taurus PT92 === | ||
Known as the "Mk 23 Handgun" in-game, it best resembles a Taurus PT92. The gun itself is also very similar to that of the 'Samurai Edge' Beretta used in ''[[Resident Evil]]'', another Japanese survival horror video game series, although without the stainless barrel and slide-mounted safety. Despite Alex describing the gun as a "9mm pistol", it has apparently been converted to use .45 ACP ammunition as the boxes of pistol ammunition have ".45 Auto" written on the side. The Mk 23 Handgun has a magazine capacity of nine rounds on Normal difficulty and five on Hard. Alex can obtain it once he has given the Old Revolver to Curtis Ackers at the Salvage Yard in Shepherd's Glen. Curtis offers the Mk 23 Handgun in return as "a fair trade". | Known as the "Mk 23 Handgun" in-game, it best resembles a Taurus PT92. The gun itself is also very similar to that of the 'Samurai Edge' Beretta used in ''[[Resident Evil]]'', another Japanese survival horror video game series, although without the stainless barrel and slide-mounted safety. Despite Alex describing the gun as a "9mm pistol", it has apparently been converted to use .45 ACP ammunition as the boxes of pistol ammunition have ".45 Auto" written on the side. The Mk 23 Handgun has a magazine capacity of nine rounds on Normal difficulty and five on Hard. Alex can obtain it once he has given the Old Revolver to Curtis Ackers at the Salvage Yard in Shepherd's Glen. Curtis offers the Mk 23 Handgun in return as "a fair trade". | ||
[[Image:PT99Black1.jpg|thumb|none|250px|Taurus PT92]] | [[Image:PT99Black1.jpg|thumb|none|250px|A Taurus PT92 semi-automatic pistol.]] | ||
[[Image:Mk23_Handgun.jpg|thumb|none|500px|Mk 23 Handgun | [[Image:Mk23_Handgun.jpg|thumb|none|500px|Mk 23 Handgun]] | ||
=== Custom M1911-pattern pistol === | === Custom M1911-pattern pistol === | ||
Known as | |||
[[Image:Chrome_Hammer.jpg|thumb|none|500px|A 'Chrome Hammer' Pistol]] | |||
''"Has increased damage and holds more ammunition over the regular pistol."'' | |||
Known as "A 'Chrome Hammer' Pistol" in-game, it has a distinctive resemblance to an SVI or STI custom M1911 or 2011, with its jet funnel magwell and compensator. A 'Chrome Hammer' Pistol has a box magazine capacity of twelve rounds (seven on Hard Mode). Alex can obtain this if he hacks away at wooden barricades blocking off a crypt in the Rose Heights Cemetery with the Fire Axe. Obtaining this weapon is optional. | |||
== Shotguns == | == Shotguns == | ||
=== Winchester Model 1912 === | === Winchester Model 1912 === | ||
Simply known as the Shotgun in-game, despite being a 12-gauge shotgun, it best resembles the Winchester Model 1912 for it's overall shape and is pump action. | |||
[[Image:Winchester_Model_1912.jpg|thumb|none|350px|Winchester Model 1912 pump-action shotgun.]] | |||
[[Image:12_gauge_shothun.jpg|thumb|none|500px|12 Gauge Shotgun]] | |||
''"Devastating at close range, but fires and reloads slowly."'' | |||
Simply known as the "12 Gauge Shotgun" in-game, despite being a 12-gauge shotgun, it best resembles the Winchester Model 1912 for it's overall shape and is pump action. It has a tubular magazine capacity of four shells (three on Hard difficulty). Alex obtains this at the Shepherd's Glen Police Station, when deputy Wheeler gives it to him. | |||
=== Franchi SPAS-12 === | === Franchi SPAS-12 === | ||
The SPAS 12 is featured in-game as | |||
[[Image:Franchi-SPAS12.jpg|350px|thumb|none|A Franchi SPAS-12 combat shotgun.]] | |||
[[Image:Bluesteel.jpg|500px|thumb|none|A 'BlueSteel' Shotgun]] | |||
''"Has increased damage and holds more ammunition over the regular shotgun."'' | |||
The Franchi SPAS-12 is featured in-game as "A 'BlueSteel' Shotgun" and is an upgraded version of the 12 Gauge Shotgun. Like A 'Chrome Hammer' Pistol, A 'BlueSteel' Shotgun is also optional and can be obtained when Alex is trapped in the "Otherworld" version of his own home. A 'BlueSteel' Shotgun has a slightly more realistic ammo count with a tubular magazine capacity of five shells (four on Hard mode). | |||
== Rifles == | == Rifles == | ||
=== M14 === | === M14 === | ||
[[Image:M14Rifle.jpg|500px|thumb|none|M14]] | |||
[[Image:SH_M14.jpg|500px|thumb|M14 Assault Rifle]] | |||
''"Fires slowly, but has longer range and greater power than any pistol."'' | |||
The M14 ingame holds 5 rounds and is one of the more stronger weapons of the game although ammunition is scarce with a cap at 5 in the magazine and 10 on hand, the M14 is an optional weapon acquired in the Dargento Cemetery as a reward of completing the Janus statue puzzle. | The M14 ingame holds 5 rounds and is one of the more stronger weapons of the game although ammunition is scarce with a cap at 5 in the magazine and 10 on hand, the M14 is an optional weapon acquired in the Dargento Cemetery as a reward of completing the Janus statue puzzle. | ||
=== | === Accuracy International Arctic Warfare L96A1 === | ||
[[Image:L96A1G.jpg|500px|thumb|none| L96A1]] | [[Image:L96A1G.jpg|500px|thumb|none| L96A1]] | ||
[[Image:A_police_marksman_rifle.jpg|500px|thumb| | [[Image:A_police_marksman_rifle.jpg|500px|thumb|A Police Marksman Rifle]] | ||
''"Has increased damage and holds more ammunition over the regular rifle."'' | |||
The Accuracy International Arctic Warfare L96A1, known in-game as "A Police Marksman Rifle", is featured without a scope and located towards the end of the game in the Underground room 113. It is similar to the M14 in terms of ammunition and capacity however it has more power. Due to the weapon being located in close proximity to Deputy Wheeler and lacking any form of attachments, it may be possible the L96 was bought as a civilian model for use by the Shepherd's Glen police. | |||
== Other Weapons== | == Other Weapons== | ||
== Laser Pistol == | === Laser Pistol === | ||
[[Image:Laser_Pistol.jpg|500px|thumb|Laser Pistol|]] | |||
''"Small but very effective. Where did this come from? Did aliens leave it here?"'' | |||
Like in many previous Silent Hill games, this weapon is obtained after getting the "UFO Ending". The weapon has unlimited ammunition and is able to kill enemies with rather ease. | Like in many previous Silent Hill games, this weapon is obtained after getting the "UFO Ending". The weapon has unlimited ammunition and is able to kill enemies with rather ease. | ||
== | === Single Action Army === | ||
Although not usable as a weapon, | |||
[[Image:SH_SAA.jpg|500px|thumb|Old Revolver|]] | |||
''"The cylinder is rusted and won't turn. It'd be a nice piece if I could get it repaired..."'' | |||
Although not usable as a weapon, a Single Action Army revolver is obtained when Alex takes it from his catatonic mother, fearing what she might do with it. As the description says, Alex takes it to the Salvage Yard in hopes of having it repaired, presumably so he can use it. When Alex hands it to Curtis, he remarks, "Hmmmm... pretty neglected. It's a damn shame the way people mistreat such nice things." reinforcing its appearance as a period piece. | |||
Curtis says he can fix it, but that it might take a while. Alex tells him to keep it for the troubles and Curtis gives him a Mk 23 Handgun in return. |
Revision as of 17:42, 1 March 2012
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Handguns
Taurus PT92
Known as the "Mk 23 Handgun" in-game, it best resembles a Taurus PT92. The gun itself is also very similar to that of the 'Samurai Edge' Beretta used in Resident Evil, another Japanese survival horror video game series, although without the stainless barrel and slide-mounted safety. Despite Alex describing the gun as a "9mm pistol", it has apparently been converted to use .45 ACP ammunition as the boxes of pistol ammunition have ".45 Auto" written on the side. The Mk 23 Handgun has a magazine capacity of nine rounds on Normal difficulty and five on Hard. Alex can obtain it once he has given the Old Revolver to Curtis Ackers at the Salvage Yard in Shepherd's Glen. Curtis offers the Mk 23 Handgun in return as "a fair trade".
Custom M1911-pattern pistol
"Has increased damage and holds more ammunition over the regular pistol."
Known as "A 'Chrome Hammer' Pistol" in-game, it has a distinctive resemblance to an SVI or STI custom M1911 or 2011, with its jet funnel magwell and compensator. A 'Chrome Hammer' Pistol has a box magazine capacity of twelve rounds (seven on Hard Mode). Alex can obtain this if he hacks away at wooden barricades blocking off a crypt in the Rose Heights Cemetery with the Fire Axe. Obtaining this weapon is optional.
Shotguns
Winchester Model 1912
"Devastating at close range, but fires and reloads slowly."
Simply known as the "12 Gauge Shotgun" in-game, despite being a 12-gauge shotgun, it best resembles the Winchester Model 1912 for it's overall shape and is pump action. It has a tubular magazine capacity of four shells (three on Hard difficulty). Alex obtains this at the Shepherd's Glen Police Station, when deputy Wheeler gives it to him.
Franchi SPAS-12
"Has increased damage and holds more ammunition over the regular shotgun."
The Franchi SPAS-12 is featured in-game as "A 'BlueSteel' Shotgun" and is an upgraded version of the 12 Gauge Shotgun. Like A 'Chrome Hammer' Pistol, A 'BlueSteel' Shotgun is also optional and can be obtained when Alex is trapped in the "Otherworld" version of his own home. A 'BlueSteel' Shotgun has a slightly more realistic ammo count with a tubular magazine capacity of five shells (four on Hard mode).
Rifles
M14
"Fires slowly, but has longer range and greater power than any pistol."
The M14 ingame holds 5 rounds and is one of the more stronger weapons of the game although ammunition is scarce with a cap at 5 in the magazine and 10 on hand, the M14 is an optional weapon acquired in the Dargento Cemetery as a reward of completing the Janus statue puzzle.
Accuracy International Arctic Warfare L96A1
"Has increased damage and holds more ammunition over the regular rifle."
The Accuracy International Arctic Warfare L96A1, known in-game as "A Police Marksman Rifle", is featured without a scope and located towards the end of the game in the Underground room 113. It is similar to the M14 in terms of ammunition and capacity however it has more power. Due to the weapon being located in close proximity to Deputy Wheeler and lacking any form of attachments, it may be possible the L96 was bought as a civilian model for use by the Shepherd's Glen police.
Other Weapons
Laser Pistol
"Small but very effective. Where did this come from? Did aliens leave it here?"
Like in many previous Silent Hill games, this weapon is obtained after getting the "UFO Ending". The weapon has unlimited ammunition and is able to kill enemies with rather ease.
Single Action Army
"The cylinder is rusted and won't turn. It'd be a nice piece if I could get it repaired..."
Although not usable as a weapon, a Single Action Army revolver is obtained when Alex takes it from his catatonic mother, fearing what she might do with it. As the description says, Alex takes it to the Salvage Yard in hopes of having it repaired, presumably so he can use it. When Alex hands it to Curtis, he remarks, "Hmmmm... pretty neglected. It's a damn shame the way people mistreat such nice things." reinforcing its appearance as a period piece.
Curtis says he can fix it, but that it might take a while. Alex tells him to keep it for the troubles and Curtis gives him a Mk 23 Handgun in return.