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Talk:Call of Duty: Modern Warfare 3: Difference between revisions

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Ah, someone added it. Thanks. --[[User:Don Bigles|Don Bigles]] 05:35, 4 February 2012 (CST)
Ah, someone added it. Thanks. --[[User:Don Bigles|Don Bigles]] 05:35, 4 February 2012 (CST)


I can't find a JPG pic which the upload page says i need, so i can't show, but it seems the MP7 reloads with empty magazines (Google "Modern Warfare 3 MP7 Reload" on Google Images), is this worth adding?
I can't find a JPG pic which the upload page says i need, so i can't show, but it seems the MP7 reloads with empty magazines (Google "Modern Warfare 3 MP7 Reload" on Google Images), is this worth adding?--[[User:Z008MJ|Z008MJ]] 07:06, 8 February 2012 (CST)


== Always Wondered ==
== Always Wondered ==

Revision as of 13:06, 8 February 2012

See Talk:Call of Duty: Modern Warfare 3/Archive 1 and Talk:Call of Duty: Modern Warfare 3/Archive 2 for older discussions.

HD Screenshots from the MW3 Commercial

Here's some screenshots from the MW3 Commercial starring Sam Worthington and Jonah Hill:

It might be a good idea to give this its own subheading (or even sub-page, there's a lot of weapons in the trailer). Usually we cover guns that appear in trailers and previews, but it's rather unique for a game trailer to have so many real weapons in it, and it'd look weird shoehorning shots from this trailer into the main page's gun entries. Evil Tim 18:28, 18 November 2011 (CST)

Here's some more screenshots from the same commercial. Note that I accidentally uploaded an existing screenshot. The following weapons appear in the commercial: FN SCAR-L, Czech Skorpions, RPG-7, M67 grenade, Barret M82, 9-Bang, M4A1 Carbine, M1911 and its modern variants, AKMS, Remington RSASS, M60E4, M16A2, and the M203 launcher. - Kenny99 21:56, 18 November 2011 (CST)
Actually, that "SCAR-L" is an ACR. :\ BTW, I just love this commercial for some reason. =) - Mr. Wolf 19:28, 19 November 2011 (CST)
Seeing Sam Worthington in it just feels weird, since he's the star of BO. Do you think it was a dig at Treyarch? --Funkychinaman 10:57, 22 November 2011 (CST)
Well, the rules on IMFDB state that commercials are not allowed to have their own pages. But maybe these screenshots can have their own section on the bottom of the Modern Warfare 3 main page as a "trivia special"? --ThatoneguyJosh 01:58, 23 November 2011 (CST)
The thing is while commercials are not allowed, trailers usually are allowed on the main page. I think in this very unusual case this trailer has enough guns to warrant a page of it's own. Evil Tim 03:52, 23 November 2011 (CST)
Hmm... that would be nice to see a page about this trailer on here. But then again, we'd probably have other people complaining that it would be our obligation to also include pages for the live action trailer for Call of Duty: Black Ops, the Black Ops Zombies trailer and the Rezurrection expansion pack trailer. Personally I say put all these screenshots on the bottom of the Modern Warfare 3 page as a "trivia special", and if someone wants to add screenshots from the live action trailers for Black Ops and it's expansions, then I agree on the same deal; putting them on the bottom of the main page as a "trivia special" --ThatoneguyJosh 07:36, 24 November 2011 (CST)
Naw, if you actually did the gun IDs properly for this trailer it'd be about the same size as the actual page. I think for this a sub-page is probably the best bet. And to be honest, if someone wanted to make the three pages you mention, I'd say the same would apply (and as to complaining, the standard "make it yourself if you want it done so bad" response would be fine). It's not like this is going to be a huge issue with games companies suddenly all having live action trailers with loads of guns in them. Evil Tim 08:16, 24 November 2011 (CST)

In my opinion, I would rather create a small section for the commercial instead of making a separate page for it in compliance with Imfdb rules. - Kenny99 03:34, 25 November 2011 (CST)

IMFDB rules say nothing about trailers, only commercials which are not trailers are forbidden. I'm saying create a sub-page for it since it would be way bigger than a "small section" if you did it properly, which is how it should be done. Evil Tim 04:26, 25 November 2011 (CST)
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The Vet (Sam Worthington) loads up his ACR during the opening battle in New York City.
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The Vet then switches to his dual Skorpions during the first engagement.
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During the battle in Germany, The n00b aims an RPG-7 at an enemy sniper, as The Vet looks on in disbelief at such a choice.

^That one makes me laugh my ass off every time I look at it. Spartan198 10:41, 22 November 2011 (CST)

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The n00b now shows off the skills he's learned from The Vet.
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The n00b (Jonah Hill) realizes the mistake he's just made in pulling the pin from his M67 grenade prematurely in the opening battle in New York City.
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The Vet draws his dual Skorpions. Interestingly, there are no holsters for these weapons. This could be a sly joke about game mechanics; in the games, the player's second weapon is indeed shown stuck to their back with no visible means of attachment.
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The Vet now stares down at an attacking Mi-28 "Havoc" helicopter...
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...and dodges an incoming missile from the Havoc.
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The n00b charges onto the war-torn New York City streets in typical n00b fashion; spraying from the hip and yelling a war-cry like you're Arnold Schwarzenegger. Just like any typical n00b, he also "noob tubes".
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Unfortunately, The n00b forgot about one thing; watch out for hidden landmines!
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The n00b and The Vet sneak up on the enemy sniper during the battle in Germany.
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"Watch, and learn!" The Vet once again tries to show The n00b how to prepare for combat properly during the battle in Paris.
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The n00b learns what it's like to fight in zero gravity in a recreation of the mission "Turbulence".
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"Take a break big dog, I got this!" The n00b prepares to show that he's proven his worth on the battlefield.
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During the battle in New York City, The n00b switches from his ACR to his M1911. Smart choice. Not bad for a n00b!
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The n00b fires his M1911.
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The n00b and The Vet walk side-by-side on the battlefield, as the trailer's tagline appears on the screen.
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Another n00b (Dwight Howard) comes onto the battlefield, displaying the typical n00b mannerisms.
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The n00b whoops with joy after spraying the battlefield with his M16A2/M203 combo.

Unknown grenade

Any idea what this is?

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It's the gas grenade Price throws when he's interrogating Waarabe. Looks almost like a VOG grenade with a pin stuck on one end, or an M34 after a crash diet. Evil Tim 07:21, 25 November 2011 (CST)

Desert Eagle

Now that's settled, Evil Tim, can you do the same treatment to the slide markings, as I think it might actually say Desert Hawk rather than Eagle, but don't have anything on this computer to clear it up. Can make out though that this is a Magnum Research as the bottom line ends in Minneapolis MN. --commando552 11:08, 25 November 2011 (CST)

This is a slightly different gradient mapping (you can still see the E, it's the same image, on photobucket to save server space), but it actually looks like the second word is completely missing. I don't see why, they thank MR and "Desert Eagle" (which is a separate thing?) in the credits. Evil Tim 11:22, 25 November 2011 (CST)
Thanks, to me it look like it says either "Hank" or "Hawk" and am assuming Hawk, as that is less mental. --commando552 11:48, 25 November 2011 (CST)
Ok, ok, calming down now. Here's where we get back to fun because the magazine is both correctly and incorrectly modelled!
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Notice the spacing imples four holes in the magazine (a .44 would have 5) but the number of visible bullets I believe implies a .44 (a .50AE would only have three, unless the side of the top bullet at the side is supposed to be the side of the one at the top of the magazine). Evil Tim
Also, .44 Magnum is a rimmed caliber, and while I don't completely expect them to get this correct, the cartridges in the magazine are not rimmed, which would be characteristic of .50 AE rounds. Just a side note! --Ranger12 11:14, 25 November 2011 (CST)
I think it is meant to be the .50 AE mag, but is thrown off by two thing. Firstly the top round is smaller than the other visible rounds, and looks like it overlaps the top one as well. Secondly, the window is too long on this gun, being about a 1/3 the total length of the magazine. On a real magazine (.44 or .50, they are the same apart from the holes) the window in only about 1/4 the length of the magazine. These two factors combined mean more bullets are visible than there should be. --commando552 11:48, 25 November 2011 (CST)
The mags are pretty much made up to be just something to stick into the gun. They are so far from the real thing they can't really even be credited towards either gun.--Ranger12 15:31, 25 November 2011 (CST)
Well, the number of "windows" does tell you how many rounds, and the spacing says 4 rather than 5, so it's just another mistake with 8 rounds in a 7-round magazine. You want horrible magazines you need to go back to the original MW, if you were lucky you'd have two completely flat bullets on the top that looked a bit like they were for the right kind of gun. Evil Tim 15:37, 25 November 2011 (CST)
Yes, but a mag window never extends into the feed lips like in the picture. lol... And honestly, I never looked at the original MW mags. I'll take your word there.--Ranger12 15:50, 25 November 2011 (CST)
Well, I'm probably going to redo those at some point because I hate that page. Also, the window does that, I imagine, because they're BS'ing based on an Airsoft magazine, where the feed lips are instead the plastic top of the mag with the BB feeder and gas vent. I guess they knew there was a hole in the side of the magazine (which on the Airsoft version isn't a hole but a dip containing a little latch that releases the slide and such), knew there were feed lips, but weren't sure how the two things interacted with each other. Evil Tim 15:55, 25 November 2011 (CST)
Lol yea we'll just go with that explanation... --Ranger12 15:58, 25 November 2011 (CST)
The top of the magazine is correct, and the windows does extend up into the feed lips like this. See here for a side by side comparison of both .50 and .44 magazines showing this: http://www.magnumresearch.com/docs/MagazineOffer.pdf. It also seems like the crimp on the front of the magazine is different for the two calibers, but you don't get a good enough look at the magazine to work out which, if either, the game magazine is based on. --commando552 18:08, 25 November 2011 (CST)
Yeah, you're right, I just checked a couple more images on Google to be sure. I can't imagine that does much for the life of the feed lips? Evil Tim 18:18, 25 November 2011 (CST)
Yeaaaaa That explains why I've heard that the lifespan of DE mags are so short... Ok then lol --Ranger12 21:34, 25 November 2011 (CST)

Mk 14

So, I guess they just figured "nobody's going to throw their rifle on the floor and check it's the same one the other guys are using, right?" And they'd have gotten away with it too, if it weren't for us meddlin' kids. Evil Tim 16:52, 25 November 2011 (CST)

... what's the problem? --Ghostdigga 04:51, 27 November 2011 (CST)

The "Mk14" and "M14 EBR" are actually the same model (the Mk 14 Mod 0), even though it seems they want you to think the "M14 EBR" is the Mk 14 Mod 1 from the previous game. Evil Tim 06:17, 27 November 2011 (CST)

Since it's locked...

Can a mod change the bit about the M65 Atomic Annie?

"A doctored image of the nuclear test Upshot-Knothole Grable can be seen in some maps as a movie poster. Grable was a shell fired from an M65 Atomic Cannon and the W9 nuclear artillery shell was itself a modified antiaircraft gun."

Atomic Annie fired 280mm shells. There were never any 280mm AA shells, and the design of Atomic Annie itself was based on German railroad guns, not an AA gun. --Funkychinaman 10:49, 28 November 2011 (CST)

You're misreading. The W9 round itself is a modified antiaircraft gun which fires one subcritical mass at the other. The M65 is a gun which fires a gun which is a bomb. Evil Tim 11:32, 28 November 2011 (CST)
If it's just a gun-type fission device, can you clarify that? --Funkychinaman 11:35, 28 November 2011 (CST)
Just did that before reading. Evil Tim 11:41, 28 November 2011 (CST)
Thanks. --Funkychinaman 11:47, 28 November 2011 (CST)

How come the page is locked anyway? --RaNgeR 10:55, 28 November 2011 (CST)

Haven't checked the edit history so I might be wrong, but my guess is too many people being dicks toward the game just because it's extremely popular and therefore bashing it everywhere it's brought up is the cool thing to do. Kadorhal 21:39, 15 January 2012 (CST)

M4A1

A quick query about the M4A1 used in the game, as you may be able to see in the pictures below the M4 is equipped with a rail riser, including when using the hybrid sight.

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The EOTech XPS-3 part of the hybrid sight is situated on the lower rail whilst the magnifier is on the rail riser. Wouldn't this mess up the alignment between the two? Doesn't really look right to me but would like anyone else's input. --Noble.6 15:50, 28 November 2011 (CST)

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If you zoom in and look carefully there's a silver plate between the base of the XPS-3 and the rail which raises it up to the same level as the riser. Evil Tim 16:22, 28 November 2011 (CST)
Ah, thanks. Seems like a lot of trouble to go to though... --Noble.6 16:48, 28 November 2011 (CST)
It's most likely that they designed the rifle before they decided to use this sight with it. A bit like how they just stuffed the RSASS into "Blood Brothers" even though the level was blatantly designed for the Barrett. Evil Tim 16:52, 28 November 2011 (CST)

"USP Tactical"

I would just like to point out that the supposed USP Tactical isn't one; it still has the regular USP's fixed iron sights for one thing. The Wierd It 05:33, 2 December 2011 (CST)

And has markings on it saying "USP Tactical," plus an extended barrel. It's a USP Tactical with the wrong iron sights. This is hardly impossible, since the Tactical uses the same dovetails as the standard USP slide so there's no reason you couldn't swap irons.
Evil Tim 06:01, 2 December 2011 (CST)

So? Every other USP in the series had said extended barrel, but we didn't call them Tacs. Plus it's not like they've ever used correct trades before. The Wierd It 06:27, 2 December 2011 (CST)

Ok, let me just copy-paste what I said last time this came up, adding the CoD4 USP since I have that too now:
Here's an angle-for-angle comparison of the player models:
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Standard USP in CoD4. Barely visible barrel, slide says "(HK logo or something like it) USP .45 Auto." This is a USP 45.
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Standard USP from MW2 in MW3. Slide wording "(front cocking serration) USP .45 Auto." Has very slightly visible projecting barrel. This is a USP 45.
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USP Tactical model. Slide says "USP Tactical .45 Auto," has highly visible (and therefore longer) projecting barrel. This is a USP Tactical.
The new one has a longer barrel and correctly calls itself a USP Tactical on the slide, while the original is just a malformed USP.
Let me just break this down:
  • Someone decided they needed a new USP model.
  • They made a new USP model which has features correct for a Tactical, and slide engraving saying it's a Tactical.
  • They decided to use the old MW2 USP model as well for no good reason.
  • They decided to call both the USP 45, also for no good reason.
Hence, there are two gun models, the old mutant USP and the new Tactical. Evil Tim 14:59, 23 November 2011 (CST)
I imagine, given the shorter extended barrel, the LAM in the first game and the possibly recycled from dev model rear sights in the second, the CoD4 / MW2 USP was originally going to be a Mark 23, and they kept the old barrel on the model for some reason. This new one's is in proportion for a USP Tac, and it says it's a USP Tac on the slide (which is a distinguishing feature of a USP Tac, after all). This is enough to upgrade it from mistake to intent, and the sights aren't impossible to swap between models and so aren't distinctive of the non-Tac model. Evil Tim 07:01, 2 December 2011 (CST)
Just beat me to it. Was going to say that the rear sight and the raised part of the slide it sits on, and the amount of barrel projection was from a Mark 23 as well. --commando552 07:10, 2 December 2011 (CST)

"MG36"

This image is from the official H&K site.

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Just ignore the buttstock, willya.

They list it as a G36K, even tho it has a longer barrel. Maybe H&K classifies these guns based on the handguard and vent holes. It would make sense, as the barrels are interchangeable. Thoughts? - bozitojugg3rn4ut 16:11, 3 December 2011 (CST)

Not sure the barrels are interchangeable, as the gas block would be in the wrong place. I suppose you could put the correspondingly longer piston on (not sure if this would work but lets assume it would) but then the piston would be exposed, with the front part of it along with the gas block sticking out the front of the handguard. It would be exposed to dirt and damage, and would look weird. --commando552 17:52, 3 December 2011 (CST)

H&K makes a LMG/support gunner version of the G36 (don't remember the exact name). It looks just like your photo but as far as I know it's usually outfitted with a 100 round drum magazine instead of the normal 30 rounder. The name "MG36" is really just made up so the poor sap playing this game that knows nothing about gun would immediately associate the MG with machine gun. --Ranger12 16:33, 3 December 2011 (CST)

I can't really see how a weapon with a non-carbine barrel is still a carbine, personally. Though it would hardly be the first time HK's marketing spods were guilty of making things up as they go along. Evil Tim 16:49, 3 December 2011 (CST)
Wait a minute, HK's page has the disclaimer "The pictures shown may differ from the original." Isn't that an aftermarket stock, for a start? Evil Tim 16:58, 3 December 2011 (CST)
The barrel extends past the handguard by a similar amount (slightly less I think) as on a G36, but the G36 handguard is longer, meaning that this is actually an intermediate barrel between the 318mm barrel of the G36K and the 480mm barrel of the G36. I believe the origin of this variant was that it was submitted for Norwegian (I think) army trials, and it has something like a 16" barrel. It now goes by the name G36KV3 I think. The stock isn't an aftermarket one, I think it was designed by H&K for the Latvian army. --commando552 17:00, 3 December 2011 (CST)
Did a bit more searching and found that it is a 15.4" barrel, and the variant also appears to go by G36CQB. --commando552 17:04, 3 December 2011 (CST)
Ah, only place I'd ever seen that stock was on Airsoft gun pictures saying it was a G&P "KV style" stock. So, we're saying this is probably a 15.4" barrel G36K? I doubt this variant has existed long enough to have been in Far Cry, mind, so we should probably leave that saying hybrid. Evil Tim 17:16, 3 December 2011 (CST)
Apparently the G36CQB was listed in the HK Defence Weapons Systems Brochure from 2004 to 2006, so it is possible that this is what the Far Cry rifle is based on. This is 2nd hand info from the HK Pro forums so might be wrong though. Have also read that it was first introduced in the late 90s for the US market, but only 100 or so were made so these are rare. --commando552 17:31, 3 December 2011 (CST)
This G36K, the one with the wierd aftermarket sights on a C rail and that stock, was made for one country specifically, though I forget which one. As for the carbine issue Tim, a carbine is simply a shortened version of the original, it can be any length as long as it's shorter. If it's a Carbine of a Carbine it's a Sub-Carbine. Not makin this up :) G36K = Carbine and G36C = Sub-Carbine. M4A1 = Carbine and Mk 18 Mod 0 = Sub-Carbine. Alex T Snow 17:42, 3 December 2011 (CST)
Far Cry was march 2004, I wouldn't think they'd have time to stick a G36 variant that had existed for an absolute maximum of 3 months (and might not have existed at all yet) in the game. Evil Tim 17:51, 3 December 2011 (CST)
All I could find was someone stating that it was in the 2004-2006 brochure, but could have appeared before this point. Like I said, the first versions of the G36CQB barrel appeared in the late 90s. It is probably more likely that they just made it up accidentally though. --commando552 17:54, 3 December 2011 (CST)
Ok, I'll add a note there and fix this when I get home, then. Evil Tim 18:02, 3 December 2011 (CST)
I have a copy of Soldier of Fortune magazine from October 2001 that says the 15.4 inch CQB barrel is an option--Shadowkungfu 20:53, 3 December 2011 (CST)
Ah, CQB barrel, that's starting to make sense. So this is a CQB barrel for the G36 that they marketed for the K under the same name, even though it made the K longer and therefore only helped you CQ if the B was using it as a lance. Also, if this can be fitted to the standard G36, might it be the cause of STALKER's short-barreled G36E? Evil Tim 02:47, 4 December 2011 (CST)
Could be. :| - Mr. Wolf 07:26, 4 December 2011 (CST)
The G36 from STALKER is actually modelled after a SL8 converted into a G36 lookalike (can tell by the profiling at the back of the receiver with a serial number plate, the selector switch and aftermarket magazine well fitted into machined out lower receiver). As for the barrel, it looks more like a CQB than a K. The K has an open pronged flash hider (as opposed to the birdcage shown) which would protrude past the handguard on a full size G36 but none of the barrel itself would be visible. I'm going to copy this whole discussion over onto the G36 talk page, as I think it has reached the point that it is more relevant there than here. --commando552 18:10, 4 December 2011 (CST)

Sorry I was out of this for so long guys. As far as I remember, the G36 uses a quick-change barrel system (eventually used the the ACR and SCAR). You could go from CQB barrel to MG barrel at the flip of a tab and twist of the barrel. H&K figured out over time that they could simply market the same gun with different barrels and people would pay for two guns instead of one and a second barrel. Yes, the people at H&K are some of the biggest jerks out there. --Ranger12 14:54, 4 December 2011 (CST)

Or maybe you only wanted a full length G36 with a shorter barrel. Alex T Snow 17:16, 4 December 2011 (CST)

The G36K pictured above is a G36KV of the Latvian armed forces. They use longer barrels (15 or so inches, I believe) on them than factory G36Ks. Here you can see one in A-Stan [1]. Spartan198 08:57, 20 December 2011 (CST)

Oakley Gloves

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The black (Oakley?) gloves in question. Notice the great detailing in the gloves' pads and stitching by the MW3 engine.

Slightly irrelevant from the realm of guns, but I know that Delta Force members use the tan Oakley Factory Pilot gloves, but what are the ones that Soap and Yuri use during their Prague raid? I would suppose they're just the black ones, but could someone please verify? --Blemo File:Progress Wheel.gif TALK CONTRIBUTIONSEMAILMESSAGE

I don't think they are actually Oakley gloves. Rather than the hollow "O" that is on the first section of the finger of genuine Oakley gloves, these appear to have a plain solid stud, which you tend to find on cheaper Oakley rip-off gloves, so imagine that is what the actual gloves were modelled off of. --commando552 05:23, 20 December 2011 (CST)

I thought everyone seemed to have SIs? (or were supposed to, keeping in mind the knockoff point above) The Wierd It 08:19, 20 December 2011 (CST)

During the Prague missions as well as Stronghold and Down The Rabbit Hole Yuri wears black Oakley Factory Pilot gloves. As far as his other missions where the gloves have the missing fingertips, they could just be a similar-looking generic model. --DeltaOne 02:24, 2 January 2012 (CST)

More guns

In MP on unlockable embelms and titles: a Bereta 92 Inox, slide of a 1911type gun, flintlock pistol + Mk2 grenade on achivment "Strike!". These needs to be added to page - Paul

+ kind of unrelated to this but it'd be noted that the ump STILL hold 32 bullets by default, and the CM901 holds 30 bullets, but I think it is suposed to be the .308 cal variant which holds only 20. - Paul
in SP theres a MP5 w/ slimline forearm and w/o magrelease paddle on a sign during the levl with the sandstorm. -Paul
On "Black Tuesday", the US troops that show up with the Stryker have M1911s holstered on the front of their tactical vests.--James Woods 00:42, 2 January 2012 (CST)

Some more guns are a Sig in Price's leg holster in 'Stronghold', as well as another gun I couldn't identitfy in 'Blood Brothers', in another one of Price's holster. It looked liked Grigg's Springfield from COD 4, except w/ textures looking like they were pulled from Half-life. -= Taedeezy 4:10, 7 January 2012 (MST)

I'll be going through again to get these soonish. Evil Tim 11:18, 23 January 2012 (CST)
Also, according to the COD wiki there is a usable "M9" (92SB) on the level Down the Rabbit Hole. --bozitojugg3rn4ut 11:37, 23 January 2012 (CST)
Listed with [citation needed], ie it's some kid mistaking the USP for an M9. Evil Tim 11:39, 23 January 2012 (CST)
Price has a holstered USP in Stronghold, not a SIG. The Wierd It 17:59, 1 February 2012 (CST)

Type-95 is a 97

When I played the game again, I noticed the Type 95 doesn't reload the same way and the mag looks like a 5.56 mag. And when it reloads, it inserts the mag instead of the hook style. And the world game model and the menu model is exactly like a 97. Excalibur01 22:43, 22 January 2012 (CST)

Soap's P99

I just played through the PS3 version of the game again. It appears as though Soap draws a P99 in "Blood Brothers" while Price is carrying him to the safehouse. Can anyone else confirm this?-Glamdring

Yes, he does. Evil Tim 16:20, 1 February 2012 (CST)

MP7 Mag

I just noticed that the MP7's extended mag baseplate (it's not technically the base of the mag, but what else would you call it?) is actually stuck to the gun instead of the magazine itself. It's really obvious in the second screenshot in the MP7 entry. Can anyone confirm this and possibly add it to the page? --Don Bigles 05:16, 2 February 2012 (CST)

Ah, someone added it. Thanks. --Don Bigles 05:35, 4 February 2012 (CST)

I can't find a JPG pic which the upload page says i need, so i can't show, but it seems the MP7 reloads with empty magazines (Google "Modern Warfare 3 MP7 Reload" on Google Images), is this worth adding?--Z008MJ 07:06, 8 February 2012 (CST)

Always Wondered

Why, in games such as this, are correct weapons names (Desert Eagle Mark XIX, Brügger & Thomet MP-9) used but in others they are called the "Falcon 357" or generic names like "Sniper Rifle"? Anyone? Bueller? Charon68 09:49, 4 February 2012 (CST)

I guess it's because Activision can afford to cover the copyright costs, name infringement isn't free.

Yeah, it's a trademark issue. Most companies haven't trademarked the distinctive shape of their weapons (though Glock and HK have), but they have the names, and it's much easier to prove infringement on a name than on a shape anyway. Evil Tim 02:45, 5 February 2012 (CST)

Activision has more money. Other game companies don't. wonder how much money it cost them for those huge logos like remington and EOTech?--Coltmth 22:29, 5 February 2012 (CST)

I assumed in the logo cases it was the other way round, with the firearms companies paying Activision for the product placement. --commando552 03:42, 6 February 2012 (CST)