Error creating thumbnail: File missing Join our Discord! |
If you have been locked out of your account you can request a password reset here. |
Assault Girls: Difference between revisions
No edit summary |
PistolJunkie (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
{{WIP}} | {{WIP}} | ||
[[File:AssaultGirlsMoviePoster.jpg|thumb|right|300px|Assault Girls (2009) | [[File:AssaultGirlsMoviePoster.jpg|thumb|right|300px|''Assault Girls'' (2009)]] | ||
"Assault Girls" is a 2009 Japanese film directed by Mamoru Oshii. A spin-off of ''[[Avalon]]'', the film centers around four players who are chosen to beta test a new version of the virtual reality game. | "Assault Girls" is a 2009 Japanese film directed by Mamoru Oshii. A spin-off of ''[[Avalon]]'', the film centers around four players who are chosen to beta test a new version of the virtual reality game. | ||
Line 7: | Line 7: | ||
<br clear=all> | <br clear=all> | ||
==Walther PPK== | ==Walther PPK== | ||
Gray (Meisa Kuroki) carries a Walther PPK in a back holster. While of dubious value in an environment where high-caliber sniper rifles and grenade launchers are necessary, it makes sense as a close-in back up to her single-shot rifle. | Gray ([[Meisa Kuroki]]) carries a [[Walther PPK]] in a back holster. While of dubious value in an environment where high-caliber sniper rifles and grenade launchers are necessary, it makes sense as a close-in back up to her single-shot rifle. | ||
[[Image:WaltherPPK.jpg|thumb|350px|none|Walther PPK - 9mm Kurz aka .380 ACP]] | [[Image:WaltherPPK.jpg|thumb|350px|none|Walther PPK - 9mm Kurz aka .380 ACP]] | ||
[[Image:AG PPK 1.jpg|thumb|600px|none|The PPK is seen in Grey's holster as she engages a sand worm with her sniper rifle.]] | [[Image:AG PPK 1.jpg|thumb|600px|none|The PPK is seen in Grey's holster as she engages a sand worm with her sniper rifle.]] | ||
Line 15: | Line 15: | ||
==Custom FN FAL== | ==Custom FN FAL== | ||
Colonel (Hinako Saeki) carries a heavily customized FN FAL Paratrooper. It is fitted with a dot sight, the handguard of an M60 machine gun, and an M203. In-game, it seems that the weapon has | Colonel ([[Hinako Saeki]]) carries a heavily customized [[FN FAL#FN FAL|FN FAL Paratrooper]]. It is fitted with a dot sight, the handguard of an [[M60 machine gun]], and an [[M203 grenade launcher]]. In-game, it seems that the weapon has infinite ammunition, as she never reloads. | ||
[[Image:Fal_para-1-.jpg |thumb|none|500px|FN FAL 50.63 Paratrooper with 18" barrel - 7.62x51mm NATO]] | [[Image:Fal_para-1-.jpg |thumb|none|500px|FN FAL 50.63 Paratrooper with 18" barrel - 7.62x51mm NATO]] | ||
[[Image:AG FAL 1.jpg|thumb|none|600px|Colonel holds her custom FAL as she shows up ]] | [[Image:AG FAL 1.jpg|thumb|none|600px|Colonel holds her custom FAL as she shows up ]] | ||
Line 23: | Line 23: | ||
==M203 grenade launcher== | ==M203 grenade launcher== | ||
Colonel's FN FAL is fitted with an M203 grenade launcher. Unlike the FAL it is fitted to, it must be reloaded after each shot and has limited ammunition, forcing the user to retreat and buy more ammunition. | Colonel's [[FN FAL]] is fitted with an [[M203 grenade launcher]]. Unlike the FAL it is fitted to, it must be reloaded after each shot and has limited ammunition, forcing the user to retreat and buy more ammunition. | ||
[[Image:M203a2.jpg|thumb|none|400px|LMT M203 grenade launcher with 12" barrel - 40x46mm]] | [[Image:M203a2.jpg|thumb|none|400px|LMT M203 grenade launcher with 12" barrel - 40x46mm]] | ||
[[Image:AG FAL 4.jpg|thumb|none|600px|Colonel reloads her M203. Benefiting a video game, the rounds appear from thin air. The prop round is rather low-quality, the head visibly loose from the base as she loads.]] | [[Image:AG FAL 4.jpg|thumb|none|600px|Colonel reloads her M203. Benefiting a video game, the rounds appear from thin air. The prop round is rather low-quality, the head visibly loose from the base as she loads.]] | ||
Line 30: | Line 30: | ||
==Iver Johnson AMAC-1500== | ==Iver Johnson AMAC-1500== | ||
Gray (Meisa Kuroki) carries an [[Iver Johnson AMAC-1500]] when not flying her jet. As it is a single-shot weapon that forces the user to completely remove to bolt to reload, it is probably the cheapest and lowest-tier .50 BMG rifle in the game. | Gray ([[Meisa Kuroki]]) carries an [[Iver Johnson AMAC-1500]] when not flying her jet. As it is a single-shot weapon that forces the user to completely remove to bolt to reload, it is probably the cheapest and lowest-tier .50 BMG rifle in the game. | ||
[[Image:M500-AMAC-1500-1.jpg|thumb|none|400px|Iver Johnson AMAC-1500 - .50 BMG]] | [[Image:M500-AMAC-1500-1.jpg|thumb|none|400px|Iver Johnson AMAC-1500 - .50 BMG]] | ||
[[Image:AG AMAC-1500 1.jpg|thumb|none|600px|Grey gets in position with her sniper rifle to engage a sand worm]] | [[Image:AG AMAC-1500 1.jpg|thumb|none|600px|Grey gets in position with her sniper rifle to engage a sand worm]] | ||
Line 38: | Line 38: | ||
[[Image:AG AMAC-1500 5.jpg|thumb|none|600px|A slightly blurry shot as she fires from the cockpit of her jet.]] | [[Image:AG AMAC-1500 5.jpg|thumb|none|600px|A slightly blurry shot as she fires from the cockpit of her jet.]] | ||
==Custom Anti- | ==Custom Anti-Material Rifle== | ||
Jäger carries a massive anti-material rifle in the game. While not based off any real-world weapon, it still merits inclusion on the page. In-game, it is mentioned that he poured all of his points into the weapon, resulting in a high-caliber weapon with an advanced sight that links via cable to a monocle. The muzzle brake is efficient enough to allow accurate and rapid firing even from the hip, though the muzzle flash is best described as apocalyptic. However, due to his massive overspecialization, he is forced to walk everywhere while carrying the massive rifle, lacking a mount like other players. | Jäger carries a massive anti-material rifle in the game. While not based off any real-world weapon, it still merits inclusion on the page.. In-game, it is mentioned that he poured all of his points into the weapon, resulting in a high-caliber weapon with an advanced sight that links via cable to a monocle. The muzzle brake is efficient enough to allow accurate and rapid firing even from the hip, though the muzzle flash is best described as apocalyptic. However, due to his massive overspecialization, he is forced to walk everywhere while carrying the massive rifle, lacking a mount like other players. | ||
[[Image:AG sniper 2.jpg|thumb|none|600px|The weapon slung over Jäger's shoulders a he patrols the level, hoping to encounter the game boss. ]] | [[Image:AG sniper 2.jpg|thumb|none|600px|The weapon slung over Jäger's shoulders a he patrols the level, hoping to encounter the game boss. ]] | ||
[[Image:AG sniper 3.jpg|thumb|none|600px|He assemble the weapon, attaching the scope to the side of the rifle.]] | [[Image:AG sniper 3.jpg|thumb|none|600px|He assemble the weapon, attaching the scope to the side of the rifle.]] | ||
Line 47: | Line 47: | ||
==Phalanx Close-In Weapon System with M197 Vulcan== | ==Phalanx Close-In Weapon System with M197 Vulcan== | ||
For the final battle, Colonel buys a | For the final battle, Colonel buys a mecha fitted with an autocannon from the game store. It resembles the [[M61 Vulcan#General Dynamics / Raytheon Phalanx Close-In Weapon System|Phalanx Close-In Weapon System]], though it has a three-barreled cannon mounted that is reminiscent of the [[M61 Vulcan#General Dynamics M197 Vulcan|M197 Vulcan]]. It is also a CGI effect since no real weapons system was used. | ||
[[Image:M197Gatling.jpg|thumb|none|400px|General Dynamics M197 Vulcan - 20mm.]] | [[Image:M197Gatling.jpg|thumb|none|400px|General Dynamics M197 Vulcan - 20mm.]] | ||
[[Image:Phalanx.jpg|thumb|none|400px|GE M61 Vulcan in a Phalanx mounting - 20mm]] | [[Image:Phalanx.jpg|thumb|none|400px|GE M61 Vulcan in a Phalanx mounting - 20mm]] | ||
[[Image:AG CIWS 1.jpg|thumb|none|600px|The autocannon mounted on the | [[Image:AG CIWS 1.jpg|thumb|none|600px|The autocannon mounted on the mecha as it deploys.]] | ||
[[Image:AG CIWS 2.jpg|thumb|none|600px|The autocannon opens fire. Despite the blazing rate of fire and apparent radar dome, it is incapable of engaging enemy missiles.]] | [[Image:AG CIWS 2.jpg|thumb|none|600px|The autocannon opens fire. Despite the blazing rate of fire and apparent radar dome, it is incapable of engaging enemy missiles.]] | ||
Revision as of 02:29, 2 February 2012
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Assault Girls for current discussions. Content is subject to change. |
"Assault Girls" is a 2009 Japanese film directed by Mamoru Oshii. A spin-off of Avalon, the film centers around four players who are chosen to beta test a new version of the virtual reality game.
The following weapons were used in the film Assault Girls:
Walther PPK
Gray (Meisa Kuroki) carries a Walther PPK in a back holster. While of dubious value in an environment where high-caliber sniper rifles and grenade launchers are necessary, it makes sense as a close-in back up to her single-shot rifle.
Custom FN FAL
Colonel (Hinako Saeki) carries a heavily customized FN FAL Paratrooper. It is fitted with a dot sight, the handguard of an M60 machine gun, and an M203 grenade launcher. In-game, it seems that the weapon has infinite ammunition, as she never reloads.
M203 grenade launcher
Colonel's FN FAL is fitted with an M203 grenade launcher. Unlike the FAL it is fitted to, it must be reloaded after each shot and has limited ammunition, forcing the user to retreat and buy more ammunition.
Iver Johnson AMAC-1500
Gray (Meisa Kuroki) carries an Iver Johnson AMAC-1500 when not flying her jet. As it is a single-shot weapon that forces the user to completely remove to bolt to reload, it is probably the cheapest and lowest-tier .50 BMG rifle in the game.
Custom Anti-Material Rifle
Jäger carries a massive anti-material rifle in the game. While not based off any real-world weapon, it still merits inclusion on the page.. In-game, it is mentioned that he poured all of his points into the weapon, resulting in a high-caliber weapon with an advanced sight that links via cable to a monocle. The muzzle brake is efficient enough to allow accurate and rapid firing even from the hip, though the muzzle flash is best described as apocalyptic. However, due to his massive overspecialization, he is forced to walk everywhere while carrying the massive rifle, lacking a mount like other players.
Phalanx Close-In Weapon System with M197 Vulcan
For the final battle, Colonel buys a mecha fitted with an autocannon from the game store. It resembles the Phalanx Close-In Weapon System, though it has a three-barreled cannon mounted that is reminiscent of the M197 Vulcan. It is also a CGI effect since no real weapons system was used.