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Resident Evil – Code: Veronica: Difference between revisions

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== MAC-11 ==
== MAC-11 ==


[[Image:Mac m11 9k.jpg|thumb|right|200px|Ingram MAC-11, .380 ACP]]
[[Image:Mac m11 9k.jpg|thumb|none|200px|Ingram MAC-11, .380 ACP]]


Claire finds a set of Mac-11's and gives them to Steve who uses them throughout the game.  Chris finds a set as well and uses them until the ammo runs out (no spare ammo).
Claire finds a set of Mac-11's and gives them to Steve who uses them throughout the game.  Chris finds a set as well and uses them until the ammo runs out (no spare ammo).

Revision as of 01:53, 16 November 2008



Beretta 93R

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Beretta 93R 9mm

This weapon is obtained during your first encounter with Steve. At that start it only holds 15 rounds and only fires in semi-automatic. Later on, it can be upgraded for fire in a 3-round burst.

Calico Model 100P

Obtained relatively early on after the first encounter with Steve, these are taken off of a zombie that busts out of a window. The upside is that if fires faster than the M93R, and can lock onto 2 targets at once, fired akimbo. The downside is that there is limited ammunition for it.

Bow Gun

M79 Grenade Launcher

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M79 grenade launcher - 40mm

Single shot launcher that fires various types of grenade rounds.

MAC-11

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Ingram MAC-11, .380 ACP

Claire finds a set of Mac-11's and gives them to Steve who uses them throughout the game. Chris finds a set as well and uses them until the ammo runs out (no spare ammo).

Glock 17

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Chris Redfield's starting weapon. Can later be enhanced underneath Rockfort Island training facility

SPAS-12

AK-47

MR7 Sniper Rifle

Colt Python