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Resident Evil – Code: Veronica: Difference between revisions
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== Beretta 93R == | == Beretta 93R == | ||
[[Image:Beretta93-1-.jpg|thumb| | [[Image:Beretta93-1-.jpg|thumb|none|300px|Beretta 93R 9mm]] | ||
This weapon is obtained during your first encounter with Steve. At that start it only holds 15 rounds and only fires in semi-automatic. Later on, it can be upgraded for fire in a 3-round burst. | This weapon is obtained during your first encounter with Steve. At that start it only holds 15 rounds and only fires in semi-automatic. Later on, it can be upgraded for fire in a 3-round burst. |
Revision as of 01:47, 16 November 2008
Beretta 93R
This weapon is obtained during your first encounter with Steve. At that start it only holds 15 rounds and only fires in semi-automatic. Later on, it can be upgraded for fire in a 3-round burst.
Calico Model 100P
Obtained relatively early on after the first encounter with Steve, these are taken off of a zombie that busts out of a window. The upside is that if fires faster than the M93R, and can lock onto 2 targets at once, fired akimbo. The downside is that there is limited ammunition for it.
Bow Gun
M79 Grenade Launcher
Dual MAC-11
Glock 17
Chris' starting weapon. Can later be enhanced underneath Rockfort Island training facility