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Resident Evil – Code: Veronica: Difference between revisions

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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== Beretta 93R ==
== Beretta 93R ==
This weapon is obtained during your first encounter with Steve.  At that start it only holds 15 rounds and fires in semi auto.  Later on, it can be upgraded for fire in a 3-round burst.
 
[[Image:Beretta93-1-.jpg|thumb|right|300px|Beretta 93R 9mm]]
 
This weapon is obtained during your first encounter with Steve.  At that start it only holds 15 rounds and only fires in semi-automatic.  Later on, it can be upgraded for fire in a 3-round burst.


== Calico Model 100P ==
== Calico Model 100P ==

Revision as of 01:46, 16 November 2008



Beretta 93R

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Beretta 93R 9mm

This weapon is obtained during your first encounter with Steve. At that start it only holds 15 rounds and only fires in semi-automatic. Later on, it can be upgraded for fire in a 3-round burst.

Calico Model 100P

Obtained relatively early on after the first encounter with Steve, these are taken off of a zombie that busts out of a window. The upside is that if fires faster than the M93R, and can lock onto 2 targets at once, fired akimbo. The downside is that there is limited ammunition for it.

Bow Gun

M79 Grenade Launcher

Dual MAC-11

Glock 17

Chris' starting weapon. Can later be enhanced underneath Rockfort Island training facility

SPAS-12

AK-47

MR7 Sniper Rifle

Colt Python